Hidden 9 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

Oh. I fail to understand why but fair enough, i'l edit... :/

Done, edited.

Guess my post was pretty shitty huh? :p


It wasn't bad; and basically, the logic is that unless you're the GM or another player has agreed, you cannot have mooks inconvenience your fellow PCs, as that would be a little god-mody.

There are exceptions, where you have a mook attack another PC, then your own character saves them in the same post, but those exceptions work because the inconvenience is over and done with before it's the other player's turn to post.
Hidden 9 yrs ago 9 yrs ago Post by The_written_John
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it's not really an inconvenience when you have entire control on what happens to that mook. He could trip and fall on his own knife for jesus sakes. XDDD

edit: But I understand how it works now XD
Hidden 9 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

it's not really an inconvenience when you have entire control on what happens to that mook. He could trip and fall on his own knife for jesus sakes. XDDD


Even so...just be more careful about directing stuff towards other Players/PCs.
Hidden 9 yrs ago Post by The_written_John
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<Snipped quote by The_written_John>

Even so...just be more careful about directing stuff towards other Players/PCs.


My intention was never to harm, or injure your character, my intention was to give you a little more to write about, something enjoyable to wittily say perhaps as your character kicks this raiders arse XD was doing it for you, sorry if it seemed like the opposite.
Hidden 9 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

My intention was never to harm, or injure your character, my intention was to give you a little more to write about, something enjoyable to wittily say perhaps as your character kicks this raiders arse XD was doing it for you, sorry if it seemed like the opposite.


It's okay; false impressions are a part of being on the Internet - as long as the misunderstanding is resolved as quickly as possible, it's okay.
Hidden 9 yrs ago Post by Letter Bee
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@Boop_Im_A_Dragon, Cool post! You can intercept Par and Akira as they try to retreat down to Central Park...
Hidden 9 yrs ago Post by Dirty Dan
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Name: Jackdaw Arizona. Goes mostly by whatever 'codename' he thinks on the spot, at this point. Names aren't really important.
Age: Physically, 26. Feels a lot older.
Gender: Male
Faction: Wastelander
Special:
Strength: 5
Perception: 7
Endurance: 6
Charisma: 3
Intelligence: 7
Agility: 7
Luck: 7


Appearance: Relatively tall, but with a tough build that has been forced upon him due to years of running, fighting, and surviving, Jackdaw Arizona is a man that has definitely seen some shit. His skin is fair, neither pale nor tan, with an array of different scars dotting over his body. Most are covered by his clothing, with the only noticeable ones being the jagged scar tearing down his left forearm, from a failed disarming technique against a beefy raider, along with a scar that goes down his right jawbone - hidden by his mask, most of the time. His hair is short, dark, and shaggy, covered by his hat, and his eyes, a deep amber, covered by sunglasses. His choice of apparel is simple, yet efficient and tough, a mish-mash of efficiently-colored and durable material and clothing items that he has looted over time. His glasses are fitted with night-vision technology, looted off of an Enclave scientist after an ambush on one of their smaller outposts. The attack was during the night, and he only attacked due to a request from a travelling caravan, who claimed, truthfully, that the Enclave 'comandeered' most of their supplies. Simple infiltrate, assault, grab, and get the fuck out. He also has a Pip-Boy, looted off of a dead Vault-Member. Skulking around the old vaults was pretty smart, after all. [See image for apparel/appearance.]

Personality: If survival has taught Jackdaw anything, it has taught him that, to survive, you gotta be smart, you gotta be tough, and you gotta be brave. He has taken these qualities to heart, and although he isn't exactly role-model material, you can learn some survival tips by just watching him on a daily basis. A bit quiet, mostly due to the fact that he's a lone-wolf and spends most of his time thinking rather than speaking, Jack is a tough-skinned guy with a sharp brain, sharp eyes, and a pragmatic approach to the world. Practical and brutally efficient in what he does, Jackdaw is independent and determined to survive, which can make him seem ruthless to others. He does what he wants, on his own terms, and it all depends on what he's feeling at that moment.

He's not one to show people his exterior emotions, and would rather get the problem taken care of rather than whine or throw a hissy fit. This means that he's not very patient with stupid people, and can, and will speak up or react with violence if the foolishness and dumbassery is too much. He has seen a lot, and will not hesitate to shoot down or take out anyone that threatens him or any of his companions at the time, although he has an inwardly good heart, and would prefer not to kill innocents - or as innocent as you can get in the wasteland. A flaw of his is Jackdaw's inquisitive nature. He keeps to himself most the time, but if his curiosity is disturbed tremendously, then he will pursue the subject until it's sated.

History: Raised as the son of two Wasteland Survivors, Jackdaw was brought up under the constant threat of kill or be killed, and his parents tried their damndest to make sure he was ready. He spent his early childhood defending their settlement from raiders or predators, or fixing and repairing different weaponry and machinery for the men and women of the settlement. As he grew older, and stronger and faster, he began to go out and scout/scavenge for supplies, fighting any dangerous enemies his squad met along the way. There was really no time for any childhood games and playing, and he had never really been interested in that stuff, anyways. On his way back from a solo scouting expedition, Jack saw smoke rising from his village, and he doubled his gait, arriving just in time to see the raiders executing one of the last few prisoners - his mother. The rest, after that, was a bit of a blur that he doesn't enjoy thinking about.

He killed a few of them with his rifle, but was overwhelmed by numbers, and taken prisoner. A year as a raider's slave was hard, at the age of sixteen. At the age of seventeen, he had managed to escape with the help of a couple of other prisoners. They timed it just right, as the daily entertainment show was being started - he was thrown a spear, and a 10mm pistol with no ammunition, while the raiders released radscorpions, molerats, wolves, and wild dogs into the pit.

He fought them off for as long as he could, until another prisoner - an accomplice, started the distraction. The woman shivved the raider announcer, which startled them enough for Jack to throw the spear into one of the guards' necks, and load the 10mm ammunition clip that he pickpocketed earlier that day, into the gun itself. Fighting their way out of the encampment was hard, but not impossible, and at last, as they made their way into the wasteland, the prisoners dispersed. Jackdaw became a wanderer, another face in the dust. His travels took him all over the place, and he became a man of many names, doing different deeds, for caps, for water, for weapons, for food, or just to do it. A bit of a mercenary/odd-job-worker/bounty hunter, all in one man.

Inventory:
Two combat knives, hidden in both boots.
SCAR - A self-modded Assault Carbine. Suppressed and fitted with a red-dot sight, the assault rifle uses classic 5.56 ammunition, with an extended clip and custom paint job. Can be used from mid to long range, and even efficient in close-range due to the clip. Has seen quite a few battles, and is kept in prime shape. Has a lot of different scars along the metal, which is where it's name came from. [Seen slightly in pic.]
One 12.7mm pistol, holstered on his right hip.
Gloves are studded.
Has a few grenades strapped to utility belt.
Misc. items, such as bobbypins, stimpaks, water, food, etc. Stored within his rucksack.
Hidden 9 yrs ago Post by Letter Bee
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@Dirty Dan, approved.
1x Thank Thank
Hidden 9 yrs ago Post by Dirty Dan
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Ah, cool. Just to make sure: Is Old Man Corner a sort of settlement, all by itself? Like, a small village with slave labor and such?
Hidden 9 yrs ago 9 yrs ago Post by Madly33
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@Dirty Dan
Yes
Well not quite small, think The Pitt
Hidden 9 yrs ago Post by Dirty Dan
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Thanks. One more question: What are the North Woods?
Hidden 9 yrs ago Post by Madly33
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Hidden 9 yrs ago Post by Trevor1001
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Could I play as a ghoul?
Hidden 9 yrs ago Post by Letter Bee
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Could I play as a ghoul?


Yes.
Hidden 9 yrs ago Post by Letter Bee
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Waiting for @Simple Unicycle!
Hidden 9 yrs ago Post by Simple Unicycle
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Waiting for @Simple Unicycle!


Apologies master, Igor was in the restroom.
Hidden 9 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

Apologies master, Igor was in the restroom.


Sorry if I sounded pushy.
Hidden 9 yrs ago Post by Simple Unicycle
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@Letter Bee
Perfectly fine, I get that you need me to reply; I meant to earlier, but I couldn't think of anything that would take up at least a paragraph.
Hidden 9 yrs ago Post by Letter Bee
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@Letter Bee
Perfectly fine, I get that you need me to reply; I meant to earlier, but I couldn't think of anything that would take up at least a paragraph.


Ah, it's okay.
Hidden 9 yrs ago Post by Eviledd1984
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Want me to play the gun dealer?
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