I am so freaking...annoyed. I've been trying to download this 1.5 g file for hours and I thought I ALMOST had it done at 1.4...and it crashes AGAIN.
Yo, @The Grey Dust, can you post those gravekeeper cards again? Forgot to list them and lost 'em in the void
<Snipped quote by Ammokkx>
Name: Gravekeeper's Ghoul
Level/rank: 3
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley".
ATK/DEF 0/0
Name: The Ancient Pharaoh
Level/rank: 12
Attribute: Dark
Monster Type(s): Spellcaster
Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card.
ATK/DEF 100/100
Name: Sacred Ankh of Necrovalley
Trap type: Continuous
Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation.
Name: Endless Sands of Necrovalley
Spell type: Quick-play
Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn
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In other news Charak is back and working on a post.
(also @The Grey Dust Why not add the Talking to the pre dual shanigans? before they step down for their match as that would allow them both to comment on the match's at the same time.)
Thanks Char.
Name: Chaos Emissary, Mortuus
Level: 8
Attribute: Dark
Monster Type(s): Zombie
Effect: Cannot be Normal Summon/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your graveyard. Once per turn, before you attack, you can target one monster your opponent controls and equip this card to it. The equipped monsters ATK and DEF become 0. If the equipped monster is destroyed while this card is equipped to it, Special summon this card to your side of the field in face up defense position.
ATK/DEF 0/0
<Snipped quote by Ammokkx>
Name: Gravekeeper's Ghoul
Level/rank: 3
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley".
ATK/DEF 0/0
Name: The Ancient Pharaoh
Level/rank: 12
Attribute: Dark
Monster Type(s): Spellcaster
Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card.
ATK/DEF 100/100
Name: Sacred Ankh of Necrovalley
Trap type: Continuous
Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation.
Name: Endless Sands of Necrovalley
Spell type: Quick-play
Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn
______________________________________________________________________
In other news Charak is back and working on a post.
(also @The Grey Dust Why not add the Talking to the pre dual shanigans? before they step down for their match as that would allow them both to comment on the match's at the same time.)
<Snipped quote by 1Charak2>
Here I am, shall we meet to do dialogue in the Pad thing?
jesus christ I wanted detail but that was insane
*cough* Anyway. Card looks good now, A lot more balanced compared to before. I'm going to get a Melchior GM post up within the next three hours once I wake up a bit more, not quite feelin' up to it right now.