'Moxx: I've actually found a simple system
16:33 'Moxx: Use YGO or Devpro
16:33 'Moxx: Shuffle the cards
16:33 'Moxx: Then use
random.org16:34 'Moxx: You use the side deck to keep track of your hand, and the first cards in the back of your deck is your field
16:34 'Moxx: Everything behind that is grave and banish
16:34 'Moxx: If the duel went for too long and you have to go, make a doc detailing your field and hand conditions
16:35 'Moxx: Since it's always a 40 card deck, for every card you draw the dice you roll for another draw just goes down by 1 each time.
16:46 Grey: but with searchers...
16:47 'Moxx: You just take out the card? Don't see the issue.
16:47 'Moxx: The dice is random anyway, knowing the positions of your cards doesn't help
16:48 'Moxx: You only shuffle the deck at the start to guarantee more variety in what you draw, since the scatteredness ups the chance of not getting the same type of card twice in a row
16:48 'Moxx: If you take out a card, reduce the dice
16:50 'Moxx: ALSO, NEVER TRUST A COIN FLIP ON CUP OF ACE
16:51 'Moxx: EVER
16:54 Grey: hrm
16:56 'Moxx: Again, I'm fine with you using DN for most of your duels. Just not plot-important ones like this.
16:56 'Moxx: When the Duel really matters, I want as much detail as I can get which is only possible by having the players actively RP-out their turns instead of playing it and then writing about ut