Hidden 9 yrs ago Post by Wade Wilson
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Wade Wilson bruh.

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AFTER THE FLASH


Premise

The story began in late 2032, after the nuclear war between the US, NATO, and the ACMF occurred. Most of the world had been turned into a radioactive wasteland, but as humans so often do, they survived this war. Albeit, as an endangered species with a tendency to kill itself off over the smallest things. During this time, the USCPF springs up, followed by the CDF. Both are postwar organizations, with similar goals in a very different world; the USCPF dedicated to maintaining the balance of power of the old world, along with its "civilized" ways. The CDF springs up a bit later, and has similar goals, albeit simpler. The goals of the CDF are simple; to provide security and safety to refugees, while forming a new government right for this changing world. They are fiercely independent.

Before the war ended, Pearl Harbor had become a strong source of naval power for the US military. The region of land at the end of the Middle Loch in the harbor, between the Farrington Highway and the Queen Liliuokalani Fairway, had become a medium sized military industrial city between 2020 and 2032. The Leeward Community College had developed many new buildings for Naval Drone Specialization and Coast Guard Specialization. Defenses were installed around this part of the city, but not anywhere else. During the nuclear attacks, this small portion of Pearl City was hit by two nuclear warheads. Both these warheads detonated in roughly the same spot, obliterating only the areas west of what is now Cranetown. The portion of the city nearest to the Leeward Community College and the Masterson Shipyard remains fairly untouched, barring the fact that it's periodically and unpredictably flooded, leaving portions of it covered entirely in eroded sand. There is a ship stranded nearby, this is a Zumwalt-class destroyer known as the USS Erwin. A few years ago, the Atlanta Crisis occurred in Atlanta, a major conflict between the USCPF and the CDF regarding land and resources. This resulted in the USCPF splitting along ideological and geographical lines. Both USCPFs still have similar missions, and maintain contact with each other. However, the East USCPF is at war with the CDF, whereas the West USCPF isn't. Peace is only an illusion, however, and war could break out at any time in two notable hotspots: Los Angeles or Pearl City.

Since electricity is only supplied to essential machinery, electronic music and instruments have faded from the norm since the war. Music genres such as swing, jazz, and post-modern jukebox have made a comeback in the hearts and souls of Americans in the 2090s.

(This roleplay is set in the year 2092.)

Factions

CDF










USCPF












ACMF




Sandsharks






Mutants

Mutated Refugees

Mutated, but not without help. If kept separate from other mutants, and if vaccinated with RAD-X, they may be cured enough to live life at least somewhat normally. They are a diplomatic bridge between humans and other mutants.

Irradiated

These people are mutated, and they may be beyond help. Most suffer signs of radiation poisoning, and most will be slightly radioactive themselves. They may, however, be curable, although this isn't a rule.

Marauders

Mutated beyond help, these former humans retain a semblance of intelligence, and are the natural leaders of the mutant hordes.

Sluggers

These few unlucky souls are unable to be cured. They are rare, due to the decay of fallout, but they do exist. Most retain their mind, but some may be feral.

Crushers

Extremely strong in both forelimbs as well as extremely fast, they can deal fatal blows.

Hitmen

Extremely strong in only one limb, this limb can deal a fatal blow.

Ferals

These unlucky souls, while not dead, are not human anymore. Living like animals, they may be fast, they may be strong, they may possess incredibly good night vision, but all are dangerous.

Sapien

Feral. Retain no intelligence, or indeed any semblance of humanity besides most of human body structure. Usually.

Leacher

Similar to Creepers, these small and hard to hit mutants can shoot airborne spores containing the virus up to five metres away. Unlike creepers, they have two heads and only three limbs.

Creeper

Similar to Leachers, these small and hard to hit mutants can shoot airborne spores containing the virus up to five metres away. Unlike Leachers, they have only one head.

Locations

Pearl Wasteland

This area was once a piece of the Masterson Area of Pearl City. It was completely flattened when the two nukes exploded, leaving it defenseless against the eroding sand that comes in with every flood that Honolulu is subject to. The area is covered in a thick layer of it now, estimated to be at least twenty feet thick, although every once in awhile, a hole in the sand opens up that leads to the ruins beneath the wasteland. It's home to Fort Outlook.

Fort Outlook

This base was built, and is maintained, by the local USCPF detachment. Many of the local merchants suspect that this fort is stockpiling supplies for its own residents and soldiers, in the possibility of a war starting in the west. The fort is very well fortified, well supplied, and receives weekly shipments via a few UR-22 drop ships, from the US mainland. It has a few howitzers pointing toward Cranetown, as well as the Waipahu Area.

Masterson Valley

This area was once filled with water and acted as a dock, capable of holding up to five ships, of which three could be docked for refitting or maintenance at any given time. After the war ended, the water had filtered out of the shipyard for unknown reasons. This area has since grown into a lush, tropical piece of Honolulu's environment. It's home to the Masterson Factory, which produces all of Pearl's clean water, fusion energy, and mechanisms, supplying equally to every faction, regardless of who's sided with who. Supplies aren't free, but are fairly cheap bought from the factory. Near the factory there's also an underground warehouse containing both supplies for the factory, as well as pre-and-post war technology and weapons and ammunition. The factory also stores things it doesn't immediately sell here.

Main - Turndown Street Intersection

This area is fairly dangerous. Quite a few gangs, including the sandsharks, lurk around this area. It houses many office buildings used for black market shipment, such as the mall, hotel, several restaurants, and a few office buildings.

Beach Overpass

The Farrington Overpass is seen by many as the unofficial border between Sandshark territory, and that which the CDF holds. There are quite a few military relics sitting on it, left right as they were when the war ended sixty years ago, including a small Zumwalt-class destroyer, the "USS Erwin". In Frost the Erwin is floating right beside the overpass, and in Rain it sits some distance away, bottomed out in the harbor just to the southeast.

Crane Town

Like the countless thousands of scrap towns located around the US, this town is owned by the CDF, and is home to a large portion of the residents of the Masterson area. It is more fortified than most scrap towns, being built in a pre-war high rise under construction, and with a strong frontal gate. These are necessary precautions, seeing as the USCPF has a few artillery pieces pointed generally to where the town is. The residents of the town fear that the USCPF is keeping a few of the higher-quality shipments from the US mainland for its high ranks and governor. It's visible from miles around, because of the old rusty tower crane at its centre, where most business takes place.

Weapons

M4A1

The M4A1 is a semi-automatic carbine equipped with a forward grip, flashlight, and a scope that is bound to T. It is is very similar to the AN-94 in the fact that they are both equipped with scopes, flashlights, and they both use a twenty round magazine.

M1014

The M1014 is a pump action shotgun that holds six shotgun shells. With this being said it is safe to say that this must be a after market civilian model converted to be a pump action shotgun. This particular model appears to be a M4 Super 90.

MK23

The MK23 is a semi-automatic pistol that holds 10 rounds.It is nearly identical to the HK 9mm other than a slight difference in appearance.

TSR

A scoped rifle with a three round burst, laser sight, a flashlight, and a 21 round mag, with a black coat. It's very similar to the design of an M14-EBR, in look, and in firing.

4-Gauge

The 4-Gauge is a pump action shotgun, with a wooden stock, a flashlight, and pump, with 6 rounds. This is rare amongst other weapons in the ATF universe. It also has a firing sound which is quite unique amongst other guns.

Mendel-11

A semi automatic, black coated, pistol with an 8 round magazine, and a flashlight. Other than having a bulky appearance, this pistol is hardly different to any other pistols. This is the only weapon in the ATF universe to have a silk hand guard, the same kind of silk used in the Crane Town Clinic.

Tomahawk

A rusted, small, tomahawk. Unlike any weapon in the ATF universe, this melee weapon is throwable, making it a very effective weapon at not only short range, but long range as well.

Bow

A classic, wooden, and large bow, equipped with a flashlight. Some people’s bows have modifications, too, such as the whole thing being made of metal, most likely scrap. Others add a scope to theirs. (All modifications have to be approved by the GM.)

Knife

A small, rusted, and portable knife. The knife's real life counterpart is a combat knife, hinted by it's size, and the blade on the edge of it. There are usually two ways that people attack with them. One is to use a normal stab, and the other is a forward lunge, along with a stab to the side.

Jorgen

The Jorgen is a bolt-action primary repeating rifle. It's real life counterpart is the Krag-Jørgensen, a Norwegian rifle created in the late 1800's, and the rifle which the name "Jorgen" originates from. Other than that, it has a standard muzzle flash and works like a sniper rifle, excluding the scope.

Cutlass

The cutlass is a secondary melee weapon. It is a short, but broad blade that reportedly had been invented by Pirates in the 17th century. Like the knife, there are two ways people normally attack with it. The first one is to swing the cutlass, but the second one is a charge-and-cut manuever. This weapon was introduced a century before the Industrial Revolution.

Peacemaker

The Peacemaker is semi-auto sidearm. "Peacemaker" is a nickname given to the Colt Single Action Army, a revolver introduced in the late 1800's. Despite being a different model, the Peacemaker works exactly like the Patriot, the only difference being the muzzle flash being orange for the Peacemaker and yellow for the Patriot. The Peacemaker could be a modified pre-war working replica of the SAA that has the ability to be fired in double action. The revolver also has a swing out cylinder, which is refilled by a speed loader while the real life counterpart is unable to do that.

GDK-47

The GDK-47 is a primary weapon which is most likely an AK-47. It has a gold camouflage skin and a red dot sight on the rail. It’s only just begun to crop up around Pearl City, and not many people have it. (You must have a very good, GM-approved reason for owning this gun, otherwise I’ll say no. Arguing will result in your character being denied and/or you being banned from the roleplay.)
Hidden 9 yrs ago Post by Wade Wilson
Raw
GM
Avatar of Wade Wilson

Wade Wilson bruh.

Member Seen 5 yrs ago

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