Seven years.
It has been seven years since the Ishval Civil War began, a conflict that embroils most of Eastern Amestris and has cost the lives and futures of many good men, women and children on both sides. Supported by their conviction and enemies of the state, the Ishvalan rebels have endured longer than anyone expected they would. No peace has been managed, no true ground gained--what should have been a simple extermination has turned into a fiasco with nothing but a rising toll to show for it. But such gridlocks cannot last forever, and true to form the Amestrian government under Führer King Bradley has had enough. A single Presidential Order will turn the tide of the war, and while historians, critics and survivors will be be scarred in its passing, it has been issued regardless:
Order #3066. The deployment of the State Alchemists.
The time has come for the Dogs of the Military to come to heel, bare their fangs and lunge for the throat of the enemy. In the name of Führer King Bradley and Amestris itself, you have been called to the front lines to ply your craft, not as a scientist, but as a soldier.
And you will answer.
You gave up your right to refuse long ago.
I've apparently had this rattling around in my head for long enough that it seemed like a decent enough thing to throw it up there.The short of this is that you will be playing State Alchemists immediately after Order #3066 is enacted--the order that strips conscripted Ishvalan members of the Military of their rank and brands them as traitors to the state and, more importantly, orders State Alchemists to the front lines.
As everyone who has read/watched the series knows, this is a Bad Thing.
Like the interest check it is, this post will not cover much about the character generation or whatnot, though be aware that I am reserving the right ahead of time to be a dick for the sake of the game and will have several requirements to force original, interesting and real characters. This will not be a happy roleplay, by and large--it won't all be combat, and indeed combat isn't the point, but your characters will be the instruments of what will become known as the Ishval Massacre (for a reason), and they'll be expected to deal with that. Mature content is likely to ensue. There is a plot, and there will be breaks from it, and if we're very, very lucky and it seems to be working for me I might continue it with a follow up and we'll see what the characters grow into after the war.
If it works, we'll pull together something fun and tragic and dark with a bit of honesty and, if we're shooting for the moon here, maybe a little truth to it.