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Hidden 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by WrongEndoftheRainbow>

Alright, be the change you wanna see then, fam.

Although, a God can smoke mortals, easy, so you probably won't be seeing anything too impressive in that regard. Plus, I've got three mortal heroins and a very handsome hero involved in Lifprasil's court - so it's not like there's a complete lapse in people not playing gods.


Unfortunately the crafting gods have claimed dominion over all the tech needed to advance society, like the wheel, so there's not much I can do in that regard.
Hidden 8 yrs ago Post by LokiLeo789
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I'm personally eager to get moving as being stuck in the primitive age gives very, very little opportunities for good writing, and you can barely bring any mention to anything mortal. The only thing that matters is gods because the poor dumb mortals can barely grasp what pictures mean. I'd really like to get moving on to the point where instead of gods wandering around doing other things to other gods all on their lonesome, we express our powers by clashing empires against each other.


I understand were your comming from, but your forgeting that gods are only as current as thier creations. Especially us demigods. We serve to move our universe along, but soon thry won't need our help, and are existence may hang on whether or not they belive in us. You gotta live in the moment in this RP, create story lines. Thats what I'm doing, and thats what we all are doing. Gods meddling, avatars fighting, demigods building. Why don't you help create magic, Sin could use an arcane art sect. Sounds badass actually. THE ARCANE KNIGHTS. We can also think of a device that can keep gods out. Actually have a good idea of how it can work.
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by WrongEndoftheRainbow>

I understand were your comming from, but your forgeting that gods are only as current as thier creations. Especially us demigods. We serve to move our universe along, but soon thry won't need our help, and are existence may hang on whether or not they belive in us. You gotta live in the moment in this RP, create story lines. Thats what I'm doing, and thats what we all are doing. Gods meddling, avatars fighting, demigods building. Why don't you help create magic, Sin could use an arcane art sect. Sounds badass actually. THE ARCANE KNIGHTS. We can also think of a device that can keep gods out. Actually have a good idea of how it can work.


An order of psychics was already on my plate of "Things Lazarus Needs To Do", just the only problem is you have trouble gathering together 1000 people throughout the massive amount of land worshiping you, so where am I going to scrape together enough people to have a proper order of psychics that can affect anything?
Hidden 8 yrs ago Post by lif
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<Snipped quote by poog the pig>

Unfortunately the crafting gods have claimed dominion over all the tech needed to advance society, like the wheel, so there's not much I can do in that regard.


I mean, you don't need a God of crafting to create a wheel, dude, you just won't be as good as say, the follower of Teknall next door.

Also, a teaser for Lifprasil and Jvan's upcoming collaborative "project".

Hidden 8 yrs ago Post by LokiLeo789
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<Snipped quote by LokiLeo789>

An order of psychics was already on my plate of "Things Lazarus Needs To Do", just the only problem is you have trouble gathering together 1000 people throughout the massive amount of land worshiping you, so where am I going to scrape together enough people to have a proper order of psychics that can affect anything?


You have thousands of Amestrians who are willing to learn and obey Sin's every beck and call. We have (fairly) distracted child who must join an Apprenticeship of thier choosing. Ask Amartía and he will decree it. The House of Knowledge and Magic has already been established.
Hidden 8 yrs ago Post by Double Capybara
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I'm personally eager to get moving as being stuck in the primitive age gives very, very little opportunities for good writing, and you can barely bring any mention to anything mortal. The only thing that matters is gods because the poor dumb mortals can barely grasp what pictures mean. I'd really like to get moving on to the point where instead of gods wandering around doing other things to other gods all on their lonesome, we express our powers by clashing empires against each other.


<Snipped quote by poog the pig>

Unfortunately the crafting gods have claimed dominion over all the tech needed to advance society, like the wheel, so there's not much I can do in that regard.


I have a few roleplaying books, including GURPS Ice Age. In it, there is a whole section about limiting with players being too crafty, since having a character inventing stuff is expected, but if it goes unleashed soon the whole thing becomes an uncanny mess far too advanced while far too primitive where Kronk the Stoneman somehow invents Pottery, Ropes, The Wheel, Fire, Farming and Animal Husbandry in a week or less.

Everyone here agrees that Mortals should be able to do stuff. But there is a limit.
Xerxes is basically inventing something new at every post, skipping all sorts of minor techs that would be necessary. Take that with the fact there are at least two or three Xerxes posts a day, and you have something crazy going on.

My trader character from back in the Phantasmagoria was a teenager at the time, now she is probably 30 something. Yet, she was born in a world that barely knew stuff like pottery and if things keep going on like that, by the time she is in her 60s there will be freaking airplanes. That makes no sense.

Also, Wrongend, you are completely misguided when you say:

The only thing that matters is gods because the poor dumb mortals can barely grasp what pictures mean.


My Phantasmagoria post goes completely against everything you said. It's all about advancing tech using mortals. The thing is, it still cost me freepoints, even when I had a Diva of Flowers and Herbs teaching mortals about Herbalism, that is the rule of the game.
Hidden 8 yrs ago 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by WrongEndoftheRainbow>

<Snipped quote by WrongEndoftheRainbow>

I have a few roleplaying books, including GURPS Ice Age. In it, there is a whole section about limiting with players being too crafty, since having a character inventing stuff is expected, but if it goes unleashed soon the whole thing becomes an uncanny mess far too advanced while far too primitive where Kronk the Stoneman somehow invents Pottery, Ropes, The Wheel, Fire, Farming and Animal Husbandry in a week or less.

Everyone here agrees that Mortals should be able to do stuff. But there is a limit.
Xerxes is basically inventing something new at every post, skipping all sorts of minor techs that would be necessary. Take that with the fact there are at least two or three Xerxes posts a day, and you have something crazy going on.

My trader character from back in the Phantasmagoria was a teenager at the time, now she is probably 30 something. Yet, she was born in a world that barely knew stuff like pottery and if things keep going on like that, by the time she is in her 60s there will be freaking airplanes. That makes no sense.

Also, Wrongend, you are completely misguided when you say:

<Snipped quote>

My Phantasmagoria post goes completely against everything you said. It's all about advancing tech using mortals. The thing is, it still cost me freepoints, even when I had a Diva of Flowers and Herbs teaching mortals about Herbalism, that is the rule of the game.


I want to have the mortals do it themselves, but we aren't at the stage where we can do that without it taking centuries. We aren't at the point where I can set up educational institutions and start pushing them to doing it on their own in a manner that doesn't take horrific amounts of time.

EDIT: Also, Xerxes stuff isn't my thing. In three or four posts all I've done is drugged up my demigod. He's not really going to be skipping any experiments.
Hidden 8 yrs ago Post by Double Capybara
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<Snipped quote by Double Capybara>

I want to have the mortals do it themselves, but we aren't at the stage where we can do that without it taking centuries. We aren't at the point where I can set up educational institutions and start pushing them to doing it on their own in a manner that doesn't take horrific amounts of time.

EDIT: Also, Xerxes stuff isn't my thing. In three or four posts all I've done is drugged up my demigod. He's not really going to be skipping any experiments.


And that is why gods spend Freepoints and might to "inspire" mortals.

I mean, you just can't escape godly influence in Galbar, Ilunabar is at the dreams, Teknall has his chipers, stuff like The Phantasmagoria, where a god just sends waves of inspiration across the land, happens multiple times.
Hidden 8 yrs ago Post by lif
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<Snipped quote by WrongEndoftheRainbow>

<Snipped quote by WrongEndoftheRainbow>

I have a few roleplaying books, including GURPS Ice Age. In it, there is a whole section about limiting with players being too crafty, since having a character inventing stuff is expected, but if it goes unleashed soon the whole thing becomes an uncanny mess far too advanced while far too primitive where Kronk the Stoneman somehow invents Pottery, Ropes, The Wheel, Fire, Farming and Animal Husbandry in a week or less.

Everyone here agrees that Mortals should be able to do stuff. But there is a limit.
Xerxes is basically inventing something new at every post, skipping all sorts of minor techs that would be necessary. Take that with the fact there are at least two or three Xerxes posts a day, and you have something crazy going on.

My trader character from back in the Phantasmagoria was a teenager at the time, now she is probably 30 something. Yet, she was born in a world that barely knew stuff like pottery and if things keep going on like that, by the time she is in her 60s there will be freaking airplanes. That makes no sense.

Also, Wrongend, you are completely misguided when you say:

<Snipped quote>

My Phantasmagoria post goes completely against everything you said. It's all about advancing tech using mortals. The thing is, it still cost me freepoints, even when I had a Diva of Flowers and Herbs teaching mortals about Herbalism, that is the rule of the game.


That reminds me, I should probably get back to that trader chick when I get back from Scotland - she's gonna be useful when Lifprasil established trade with Falas' Angels; and (possibly) Xerxes.
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by WrongEndoftheRainbow>

And that is why gods spend Freepoints and might to "inspire" mortals.

I mean, you just can't escape godly influence in Galbar, Ilunabar is at the dreams, Teknall has his chipers, stuff like The Phantasmagoria, where a god just sends waves of inspiration across the land, happens multiple times.


To be more specific, when we were talking about technology, and I said I could probably spend a few might to give mortals the secret to wheels, I was told

"@LokiLeo789, no Bronze Age or wheels until @Muttonhawk, @Hygswitch and myself say so. They created demigods specifically for that purpose. You can wait. Be patient."

Bronze age I get. Wheels, didn't make me the happiest guy. A demigod of knowledge not allowed to grasp a fairly simple concept of "No sharp edges means you can roll it"
Hidden 8 yrs ago Post by lif
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<Snipped quote by Double Capybara>

To be more specific, when we were talking about technology, and I said I could probably spend a few might to give mortals the secret to wheels, I was told

"@LokiLeo789, no Bronze Age or wheels until @Muttonhawk, @Hygswitch and myself say so. They created demigods specifically for that purpose. You can wait. Be patient."

Bronze age I get. Wheels, didn't make me the happiest guy. A demigod of knowledge not allowed to grasp a fairly simple concept of "No sharp edges means you can roll it"


I mean, that's also a very tunnel visioned way of thinking - one thing I always encourage is sideways thinking when approaching tech in Galbar. I'm already developing weird stuff that makes Alefpria move.
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by WrongEndoftheRainbow>

I mean, that's also a very tunnel visioned way of thinking - one thing I always encourage is sideways thinking when approaching tech in Galbar. I'm already developing weird stuff that makes Alefpria move.


While I'd love to at least give them a few basic technologies like wheels, the crafting gods have claimed dominion over that tech. That's why I'm advancing the arcane arts and organizing and standardizing divinity.
Hidden 8 yrs ago Post by lif
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<Snipped quote by poog the pig>

While I'd love to at least give them a few basic technologies like wheels, the crafting gods have claimed dominion over that tech. That's why I'm advancing the arcane arts and organizing and standardizing divinity.


*shrug

Just find a creative way to do it, or a creative alternative, and I'd say the latter would be easier on ya.
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by WrongEndoftheRainbow>

*shrug

Just find a creative way to do it, or a creative alternative, and I'd say the latter would be easier on ya.


Hover wagons. Constant curse of force on the bottom, holding up the wagon. Plus it'll be easier to pull around than wheeled wagons! Another thing to add to the five course dinner of "Things Lazarus Needs To Do"
Hidden 8 yrs ago Post by lif
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<Snipped quote by poog the pig>

Hover wagons. Constant curse of force on the bottom, holding up the wagon. Plus it'll be easier to pull around than wheeled wagons! Another thing to add to the five course dinner of "Things Lazarus Needs To Do"


That's a start, just look at Morrowind, or Discworld for odd solutions to everyday issues.
Hidden 8 yrs ago Post by Frettzo
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Being quite honest, I still think it's bullshit how mortals haven't discovered the wheel on their own by now. It seems like mortals can't do anything without some God or Goddess inspiring them.
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Hidden 8 yrs ago 8 yrs ago Post by Cyclone
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I get that since they based their (demi)gods around technology those few people want to be the ones to make wheels and so on, but if their monopoly over that form of technological advancement holds the RP back then it should be broken.

From past conversations I know that we're fairly divided (some would've liked to just breeze into a medieval-LOTR era as we did in the last Divinus, whereas others are really savoring this primitive stage) but I think we all can agree that there needs to be some steady progression. To any that really want to keep RPing in a Stone Age setting, my answer is to make a separate planet in the RP that has a lower technology level. Easy. Then that opens up Galbar to more storyline potential.

So, my stance on the issue: I'm all in favor of getting technology chugging along, and I see no issue with Lazarus, Amartia, or anyone else contributing (albeit in what's probably a smaller way). Trying to seize complete control of technological advancement for Teknall and the demisisters is about as extreme as Zephyrion and his elementals assuming control over the formation of all landforms and me telling everyone else that they can't make these mountains and oceans. There can be some middle ground, folks.

Thoughts @Kho@Rtron?
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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Hell, if you do make a second planet, I'll make a map for it too.
Hidden 8 yrs ago Post by lif
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Being quite honest, I still think it's bullshit how mortals haven't discovered the wheel on their own by now. It seems like mortals can't do anything without some God or Goddess inspiring them.


Ditto.

I get that since they based their (demi)gods around technology those few people want to be the ones to make wheels and so on, but if their monopoly over that form of technological advancement holds the RP back then it should be broken.

From past conversations I know that we're fairly divided (some would've liked to just breeze into a medieval-LOTR era as we did in the last Divinus, whereas others are really savoring this primitive stage) but I think we all can agree that there needs to be some steady progression. To any that really want to keep RPing in a Stone Age setting, my answer is to make a separate planet in the RP that has a lower technology level. Easy. Then that opens up Galbar to more storyline potential.

So, my stance on the issue: I'm all in favor of getting technology chugging along, and I see no issue with Lazarus, Amartia, or anyone else contributing (albeit in what's probably a smaller way). Trying to seize complete control of technological advancement for Teknall and the demisisters is about as extreme as Zephyrion and his elementals assuming control over the formation of all landforms and me telling everyone else that they can't make these mountains and oceans. There can be some middle ground, folks.

Thoughts @Kho@Rtron?


I'm not adverse to technological advancement, I just adjust myself to the pace of the RP - but I also think we shouldn't play it like Civ V; this is a creative writing as a collaboration, not a video game. However, I won't stop anyone.
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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<Snipped quote by Frettzo>

Ditto.

<Snipped quote by Cyclone>

I'm not adverse to technological advancement, I just adjust myself to the pace of the RP - but I also think we shouldn't play it like Civ V; this is a creative writing as a collaboration, not a video game. However, I won't stop anyone.


I've got a lot of creative ideas that I want to put into motion, but it's just very hard to do when I'm locked down in a stone age. There's a lot of storyline potential in advancing into something where we at least have written communication.
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