Jan stands at 1.65 meters tall. He has fair skin, dark-blonde hair styled shortly and combed to the side. He has little standards concerning the clothes he wears, usually wearing whatever he managed to get on the cheap from a clothes vendor. The only criterium to him is that something needs to be functional. It doesn't need to be pretty or graceful, it just needs to work.
Age: 27 Role: scouting/ assault Personality: A rash and boorish man by nature. Jan is a spirited individual with a somewhat cruel streak to his actions. He doesn't particularly mind if other people are served by his actions, but is ultimately mostly in it for himself. Despite this though, he places great value on loyalty and mutual respect, even if it is for the slightly pragmatic reason that a long-time partner is the best partner.
Backstory: A storied and grizzled independent. Jan van Gent was never part of the big five, instead operating with all sorts of factions all over the world as a mercenary contractor. He has probably fought with and against every major player on the current global stage, switching allegiances in quieter periods when his current employer's funds dried up, though always taking care not to antagonize anyone enough to draw the wrong sort of attention.
A recent stint as a volkov subcontractor saw Jan assigned to New Anchorage. Political machinations above his control then saw volkvov retract their support, with jan's contract being terminated in the fallout. Jan simply shrugged and renegotiated a direct contract with New Anchorage's commander. Just another day on the job.
Tactical Preference & Skills: Jan has great proficiency and experience at spotting and exploiting opportunities in a tactical situation. He has very good aim with all equipped weapons even at high speeds. He can concentrate on whatever his current target is without anything feasibly breaking his stride, though he is susceptible to a sort of tactical tunnel vision as well.
Notes: Jan returns from the previous thread.
Text Color: None due to player bias/laziness
NC Codename: Goldenspur Appearance:
The Goldenspur is a grizzled mercenary machine, much like its pilot. Its frame is painted a muted black with gold details. While standing upright, its silhouette is very visible due to its signature custom-built shoulder plates, somewhat resembling the skeletal wings of the winged hussar cavalry of old. These shoulder plates are folded over the NC's backside when in standby, but stretch to their full impressive length when shoulder weapons are deployed.
Body & Type: A medium-class tank body. Original manufacturer is difficult to determine due to the amount of disparate custom parts mixed and matched to create the NC. Armor plating has been stripped and replaced with lighter variants on all sides save for the front to allow for greater manouverability. The NC has the unusual ability to fold downwards into a threaded tank-vehicle designed for speed and getaways.
Equipment & Armaments: Goldenspur's main armament is a high-power plasma lance designed to punch through heavy armor and inflict catastrophic damage on internal systems. It requires a long pre-charge time and consumes most of the reactor's energy output when fired, also requiring a cooldown period afterwards.
The goldenspur has two standard grade gimballed autoguns mounted on its shoulders. Energy consumption on them is low, and the caliber is sufficient to deal with most non-NC targets as well as posing a threat to NCs with lighter armor.
In terms of defensive measures, the goldenspur has a standardized ECM array to deal with fire and forget missiles, a radar dampening coating on its armor, and a set of smoke launchers to disrupt visual contact. The smoke has a peculiar chemical composition that disperses lasers fired through it.
@Natsucooldude hey hope you dont mind but I cleaned up your CS a little too (spelling and spacing) let me know what you think
Darn, I would have loved to have gotten in on an RP as active as this. Oh well. Is it weird I'm still going to read? Even not being involved, it seems interesting to see where you lot take this.
Darn, I would have loved to have gotten in on an RP as active as this. Oh well. Is it weird I'm still going to read? Even not being involved, it seems interesting to see where you lot take this.
I'd not say it's wierd. I mean to an outside onlooker an RP is nothing but a book still being written, isn't it?
The Mad-e is still heavily damaged from its last fight seeing as it took a blast to it's warhead launcher, but thanks to some patch work it's still somewhat usable.
BODY & TYPE
The Mad-e is a 50 tonne humanoid mech with a set of attachment ports on the back that can be fitted with a quad set of VTOL engines (As seen on this image). Mad-e is, for the most part, a mid-range assault NC. It's main role is to clear out as much of the enemy forces it can while staying out of the way of the short range attackers.
It has heavy armour plating that helps protect the unit but this mostly a collection of metal plating that has been found around the colony and welded to the NC. Due to this fact many of the sheets that cover important componentry have weak points, cracks and ingrained rust that cannot be seen easily until the unit is out on the battlefield and in the thick of it. Adding to that, and thanks mostly to Madison's recklessness, the Mad-e's weapons will occasionally overheat and jam, leaving her vulnerable to counter attacks. This isn't helped from the incidents in it's last battle where it now has an internal motherboard error and some damaged weaponry.
EQUIPMENT & ARMAMENTS
VTOL Engines:
A quad set of VTOL engines that allow long distance flight and when overcharged, will allow a quick back dodge.
Smoke Launcher:
An attatchment that will disperse a cloud of roughly 100m diameter around the NC.
Enhansed Visuals:
A night vision and IR camera to help assist during smoky and dark situations.
Radar Sensors:
The targeting system uses line of sight to locate and identify the enemy. Madi then has to select each target and aim at them manually in order to take them down. (This also means that she will have to rely on her comrades for spotting any ambush attacks)
Warhead Launcher:
The main cannon on the shoulder can fire mortar warheads that explode mid air and rain down with individual grenades. The reload time on this cannon isn't very quick and the NC only has the storage for a few warheads.
Right Arm:
Equipped with a stationary rotary gatling gun.
Left Arm:
Equipped with slug cannon that will fire heavier rounds. It is a much slower weapon but packs a lot of punch.
the pilot picture is good, but the picture you got for the NC is less than accurate. No signature hussarine wings. Goldenspur is a medium biped frame... still a good effort though
@Dynamo Frokane To be fair, the picture doesn't match the description when it says the NC stands upright. Also, a quad isn't a type of assault NC as they are generally slower and less manouverable.
Darn, I would have loved to have gotten in on an RP as active as this. Oh well. Is it weird I'm still going to read? Even not being involved, it seems interesting to see where you lot take this.
I have bad impulse control and I’m too nice. I might be able to amend my “no more applications” stance if the rest of the players are okay with it. I really did not expect this much interest. I do also have to consider how much pilots New Anchorage can afford to take on.
11 playing character with half being new cast and the other half returning.
Taking on extras could dilute the story with it becoming too large. As it is, we are going to have to manage the scenes well so we don't overlap too much.
11 playing character with half being new cast and the other half returning.
Taking on extras could dilute the story with it becoming too large. As it is, we are going to have to manage the scenes well so we don't overlap too much.
That’s a fair point. Anyone else have a thought? Maybe put up a reserve list in case we get drops?
@Letter Bee if anyone is Co GM it'll be the man himself who started this. Lol
A reserve list is players who can enter later if someone drops. I don't think it's necessary as players will come of their own free will if there's an opening.
I know I'm not impartial here, but having a reserve list for if people start dying off, going inactive, or you just want to have an event that could use some temporary / expendable reinforcements or enemy combatants.