Pilot is undergoing touch-ups. NC is undergoing touch-ups.
Name: John Reynolds Appearance:
Age: 25 Role: Multi-Range Multi-Purpose Artillery Support Personality: Summed up in a few sentences, John is kind of an all around type of guy. He'll take things a little too seriously, but he also enjoys joking around. He's not always the happiest camper, yet you'll rarely see him depressed or enraged. And in a fight he is determined and will throw everything he has at the opposition, though retreat is most definitely always an option.
Deep down inside he is actually quite fearful, but he refuses to show that fear in front of other people. Instead he pretends as if he's somebody that he's not, reasoning that he'd otherwise be dishonoring the memory of his parents. He feels as though he has something to prove, as though he has done some wrong that he must right, and he therefore feels obliged to follow orders...so long as those orders fall in line with his own moral compass. And if he doesn't agree, he will make it known.
Backstory: John learned the harshness of reality fairly early on in his childhood, as his parents were killed...by evil intent or mere accident, he does not know. What he does remember, however, are the last words spoken to him by his father..."Son, listen...don't let anyone get the better of you, alright? Don't let yourself become trapped...and I don't mean physically...I mean emotionally, and mentally. Don't end up owing the wrong people...don't end up like me and your mother...you gotta promise me that, okay? We won't be here with you forever...but you can't let that kind of thinking hold you down...you gotta push on. Don't mourn our passing, honor it by looking forward. You gotta have hope - you've gotta see the brighter side of things, okay? Do it for us...but not just us; do it for yourself, and for your children. I love you, John...I always will..."
In hindsight...his father might have probably saw it coming...but nevertheless, it's too late to worry about it now. There's still a story to tell...
After the death of his parents at the age of eight, John did as he had promised - he moved on. From settlement to settlement he was constantly on the move, working only when he absolutely needed, stealing and smuggling otherwise. Over the years he began to slow down, leaving the days of theft and smuggling behind in favor of better-paying contracts as a guard or mercenary. Eventually his struggles began to lighten, and he came into possession of his very own NC...but he won't say how. At the age of twenty-one, thirteen years after the death of his parents, he was tracked down by a man named Clyde Camden, who introduced himself as a friend of John's parents. though as it would turn out, Clyde was no friend - he wanted nothing less than everything John had, as John's parents had owed a fair deal of debt to Clyde's family.
Long story short; Clyde is dead, and not only is John the one who killed him, but he also took Clyde's ol' western-style hat and signature revolver for himself. He also stripped Clyde's dead body down and dressed him up in raggedy clothes, poured a bottle of alcohol on him, pissed on him for giggles, then left his body to rot in a desolate and rusted shack...not alone, of course, as Clyde would be kept company by two other rotten corpses. No idea who they were, but John couldn't just leave him all dead and alone, could he? Not after having known his parents...
But in the end, John is still the same man. He still loves to look up at the stars that are sprinkled across the night sky, longing to join them...to walk among them and learn their secrets. But he could only hope to so...and so he will continue to do.
Tactical Preference & Skills: -John typically prefers to hang back and pelt enemies with artillery from a distance, but will not hesitate to participate in medium-ranged engagements if and when needed(or even just when he wants). He is quite acquainted with using artillery and mortar tactics, as well as converting them for use as cannons to compensate for poor short-ranged capabilities. -He is not, however, as well acquainted with the Energy Projector weapon system. -John also needs to have an ally help with spotting and identifying target areas, or else accidental friendly fire could occur. Notes: -A bit of a hopeless romantic. -Now wields Clyde's signature revolver.
Text Color: 00aeef
Codename: Delta Silver Appearance: (In the picture, the cannons are fully compacted for "storage mode")
Body & Type: Equipped with medium-strength armor, allowing for decent movement speed and flexibility. Equipment & Armaments:
-The primary weapons system consists of twin Artillery/Mortar cannons, complete with Projectile Flight Path Calculation Systems that predict the arcing paths of shells before they are fired. Weather is not taken into account by the calculations, though as the shells are generally both heavy and explosive; weather is less of a concern when it comes to hitting a targeted area. The movement of enemy units is also not taken into account in the system's calculations, as the same excuse was used; the shells are generally explosive and the weapon is intended for area of effect devastation and overall area denial.
-The cannon barrels are also modified to extend or shorten in length to allow better control over operational range, which, when coupled with the 90 Degree Vertical Aiming Drive, permits the cannons to fire shells at short-to-long ranges. "Artillery Mode" refers to when the cannons are both extended and angled within 45 degrees up from the horizontal position(or 45 degrees down from the vertical storage position) over the shoulders to allow for long-range bombardment, while "Mortar Mode" refers to when the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges, and lastly "Direct Mode" refers to when the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. With the barrels extended beyond 50% length, the cannons can achieve a fire rate of about 1 / 6 seconds each, while reaching as fast as 1 / 3 seconds each when the barrels are shortened to below 50% length. These cannons also have an assortment of shells available for use that can be switched out by pilot commands, the available shells are as follows;
Standard Shell: Standard-issue shell, designed for balance and all around performance. Most effective when used in the Direct or Artillery mode settings, as the impact detonation is rather minor.
Tracer Shell: A low impact, high-volume shell designed to mark weapon spread across long distances and during nocturnal exercises, using a firework-style explosion rather than a vapor or burn trail that could expose the user's location. While these shells deal less damage, they can be used to some effect to partially blind, stun, scare, or confuse enemies within the blast radius. (Explosion color is green)
HEF-I Shell: High-Explosive Fragmentation Incendiary shells that are more dangerous to use at shorter ranges due to the fragmentation and incendiary effects of the shells. These shells have a more pronounced arc, and are recommended for use in either Artillery or Mortar Mode.
APHE Shell: Armor-Piercing High-Explosive shells designed for short to long range engagements. These shells have a less pronounced arc that allows for greater range, and are especially effective in Direct Mode due to possessing a smaller explosion radius.
Titan Shell: Shells fitted with with Large-Yield (Conventional)Explosive Warheads, resembling the detonation size and strength of a proportionally sized Massive Ordinance Air Blast(MOAB). Recommended only for Artillery Mode, as the explosion radius is...quite large. Shell loading times are increased by 5x, slowing the maximum firing rate. [USER WARNING: USAGE OF MUNITIONS MAY RESULT IN ACCIDENTAL LOSS OF LIFE OR UNINTENDED SUICIDE] [ALERT: LOW RESERVES!]
-The secondary weapons system consists of Energy Projectors that are built into both forearms, capable of generating shields and blades made of energy. An Energy Shield generated from one arm is a little wider than the NC's profile, while an Energy Shield generated from both arms is a little wider than the total width of the NC's body. Energy Blades can reach up to 1/2 the total height of the NC itself in length, with 1/4th height being the usual blade length. -Using the Energy Projector too frequently can cause the system to overheat and result in internal system damage, and for that reason the Energy Blade and Energy Shield can only be safely maintained for a few seconds at a time. -The Projector takes time to generate, meaning that the system isn't actually as "ready-to-use" as it was designed to be.
Seems almost absurdly full. Nevertheless, I'll be keeping an eye out for when a character gets killed or a player leaves. If you'd be okay with me going on a waiting list, I'll happily post a detailed CS.
Seems almost absurdly full. Nevertheless, I'll be keeping an eye out for when a character gets killed or a player leaves. If you'd be okay with me going on a waiting list, I'll happily post a detailed CS.
Yeah, feel free to PM it to me so I don't lose track of it.
If already accepted new pilots want to write a post where they are an hour away from New Anchorage to introduce their characters (where they are at this point, reflection, thoughts on New Anchorage, etc) it could be doable, but it does throw off uniformity with the pacing. Up to you guys if you want to.
They would be on a industrial tram/train going to New Anchorage with their mechs being stored in the storage end of the train.
" LIVE LIFE TO THE FULLEST! AND THEN SOME MORE!" Name: Bjorn Ironsights
Appearance: Skinny in appearance, Bjorn stands 2 meters tall and has a head of fiery hair, framing a sharply contoured face. When not in combat he opts for a classy look, wearing fancy suits reminiscent of old stars from pre-war movies. It also not very surprising to see him smoking a cigarette when out of combat.
Age: 34
Role: medium range/ scout
Personality
Bjorn is a man who loves three things. The first thing is women. The second one fighting. And of course drinking. A brash arrogant man Bjorn has a hard time giving respect toward his commanding officers. He is incredibly direct with how he brings his opinions across. He also drinks way too much and its not surprising to see him with an incredible hangover the next morning. However due to his heavy drinking It gets harder and harder for him to get drunk. He also tries to score with the ladies, which used to work better when he was younger and had enough money to do so . But since he now just has enough to buy a few drinks, He uses his romance skills which are terrible. Don't be supersized when you see him walking around with a black eye. But the reason he does this is for a surprising reason. To try and forget the mistake he made when he was younger. Something that becomes harder and harder everyday. He tries not to get romantically involved with his coworkers because of the mistakes he made. And surprisingly tries to distance himself from those that show actual love and compassion towards him. He does this to make sure he doesn't feel the same way pain he did all those years ago. But the most surprising of all is his that he will defend his comrades in arms with all he has.
Backstory:
At a young age Bjorn was given everything he wanted. Money, Toys, and friends. He just had to open his mouth and he would get every wish he desired. His father, A rich shareholder of Fairbanks wanted nothing but to see his son become his next in line and take over the family businesses. But bjorn had different interests. When he became older He started to spend all his time into drinking and flirting. He barely paid any attention at school. And only got horrible grades. He quickly became the families black sheep. Ruining parties and family visits. Besides this however Bjorn never tried any sort of drug. Because of the bad experience he had with it.. Then when he was 20 and was spending his usual night at the club he locked eye's with the love of his life. Her name was Sarah. And she was Bjorn"s first and last real love. First he tried the usual though guy, Which failed. Then he tried playing supper nice Which also failed. It seems that She wasn't one of the usual harpies he was used to. So he did something he had never tried before. He was honest with her talked about his problems and what kind of man he truly was. Bjorn still doesn't know why Sarah showed more interest in him after that. Maybe it was out of pity? Or maybe because she saw something in him. He tried turning his life around becoming more responsible and grown up. He studied trying to become a mech pilot. Which his father Was heavily against. They fought and fought about the matter until his father, enraged by his son. Disowned him and kicked him out. With what money he had he hired an apartment and started ti love with Sarah. First they tried the military, Which didn't end well. Then with no where else to go Bjorn went home to his father and begged him for money. Surprisingly his father agreed. And now with the amount of money he had He and Sarah made there own mechs. They became Mercenaries doing missions all over the world. Then In a skirmish Between Fairbanks and DW Sarah was killed leaving Bjorn alone and in shatters. He kept doing mercenary jobs trying to forget her. But she would never leave his mind. Now trying to forget her he travels towards New Anchorage. Hoping that this might help him forget.
Tactical Preference & Skills:
Bjorn prefers Urban area's for combat ops. This is due to the fact that urban area's have lots of cover to hide behind. He uses the speed of his mech to doge shots and tries to keep a medium range when he is drawn into combat. When in combat he uses his speed to be as maneuverable as possible. Trying to frustrate his enemies by circling around them and slowly damaging his opponents. Aiming for key parts of his opponent slowly taking him out. But because of his scout role he usually reports and then tries to lead his enemies towards his own forces.
Notes: He loves classic music.
Text Color [color=ed1c24][/color]
Codename: BOB
Appearance:
Body and type: BOB is a fast light armored bipedal type. It uses jets to achieve its speed and under its feet are roller blades capable of making BOB highly maneuverable when on ground. BOB stands 10 meters tall, and has jet thrusters on his back. He is flight capable, but Bjorn rarely likes doing that because of a lack of cover.
Equipment & armaments: BOB is very lightly armed but can still bring a punch if used well. BOB's Little friend: A machine gun that is able to shoot armor piercing rounds,Containins 250 rounds. Plan B: Once the rounds are all used up BOB will switch over to plan B. Which is a Plasma sword strapped on the back of BOB's upper torso. Though its currently damaged and not workable. Sarah: Sarah is BOB's shield. Made out of a mix of titanium and Platinum. It is of course used to take shells that found its mark and defend BOB against incoming fire. It can also fall open creating an even bigger shield but it makes the Mech unstable and is thereby used as self made cover. BOB's shoes: A module that can be equipped on BOB's feet for extra defense. Currently one of the shoes are destroyed. man cannons: Two small cannons build right beside the cockpit. Using thermite rounds these two cannons have very low range and only harbor about 10 rounds per cannon. Jamming device: A device installed in the mechs head which will cut of communications between enemies. However in BOB's last fight it took a direct hit and is currently not operational.
Decided to change Joe Verona's dialog color from default to edb25b. Shouldn't be a problem as so far he only spoke in a single post, which is already edited to accomodate that.