Quick thing, this was originally made a year ago by Forest Bandit who has since left the guild (around the same time as this died originally) I enjoyed this as im sure some others did so its a remake and this was originally in free, but i feel as though it would be more accepted and feel more at home here in Casual
Hello, and welcome to Global Ops, an anti-terrorism RP featuring a fictional counter-terroist organisation known as R.E.S.C.U.E (Rescue, Extraction, Security, Covert and Unilateral Executive). The organisation is privately funded by a former oil oligarch, who has dedicated his life to resolving terrorist situations in countries the wider world will dare not involve itself with. Operating from a fleet of warships with no official flag, R.E.S.C.U.E is above the law of many countries, and are the people who are first called when a situation cannot be resolved locally.
Players assume command of a fireteam, or squad, within R.E.S.C.U.E, and with other players, embark upon dangerous counter-terrorism missions. Whether evacuating hostages from IS in Iraq and Syria, or fighting Boko Haram in the rugged Nigerian highlands, no mission is too controversial for R.E.S.C.U.E, and no mission is beyond them… if the price is right.
In 2013, Elisaveta Maximovna, daughter and only child to the multi-billionaire oil oligarch Savenkov Maximovna, is captured by Somali pirates as her and her friends attempt to sale around the world, with hopes of breaking the current world title.
Despite paying the hefty ransom fee (10,247,592,078 Russian rubles), Elisaveta is not returned, and her captors demand further payment. Unsure of her wellbeing, and whether the pirates would really release her, Savenkov appealed first to the Russian government to secure her release through other means. This they rejected, citing their attitude against foreign intervention, despite the ongoing Ukrainian Crisis.
Savenkov, without options, then paid the pirates a further 400,000,000 rubles. His daughter’s safe return was not forth coming, and so naturally he offered his money to anyone who would take up the mission. All foreign governments shunned him however, due to his Russian heritage and the Ukrainian scandal that was throwing his home nation’s international standing into the toilet.
The pirates, upon hearing of Savenkov’s plans to fund a mercenary team to extract his daughter from Somalia, were outraged.
Elisaveta’s rape, torture and subsequential beheading was recorded live, and posted on every social media outlet possible. Her broken body was then handed over to Kenyan authorities, from where it was passed on back to Russia. Savenkov shot himself in the head, on hearing the news. But he did not die.
Missing the vital parts of his brain by mere millimetres, Savenkov recovered from his self-sustained injury in less than a year. Once back on his feet, the oligarch was a changed man, filled with hatred and vengeance. He took it upon himself to put an end to all the bad people of the world, starting with his original tormentors.
Ever since Sarenkov had awoken from his medically induced coma, he had been plotting his next purpose in life. Over the course of 2014, he sold his shares in his oil business group, OilTec, along with all of his properties and other financial valuables. With an almost unlimited amount of money to his name, Sarenkov moved quickly to bribe Russian officials into giving him a PMC (Private Military Company) permit.
By the time Sarenkov had been through physical rehabilitation, a Pauk-class corvette, purchased from the Bulgarian Navy, had arrived in Russia to begin a multi-million dollar refit. Whilst this was taking place, he actively sought to hire mercenaries from all over the world, who were willing to “take the fight back to the bandits, the perverse and the evil”. The money he offered brought a long list of potential candidates to his cause, and he accepted them all.
With over 600 contractors now working with him, and each being paid an annual sum of 300,000 U.S Dollars equivalent, Sarenkov rushed his revenge plans into action, with dire consequences.
The coast of Somalia burned for two months, as Sarenkov’s mercenaries waged a guerrilla war against the Somali pirates. It was unconventional fighting, with the pirates often vanishing into the local populace by day, and reappearing by night. Such dishonourable tactics, as Sarenkov termed them, demanded a dishonourable response.
“The peoples allow this to happen. Not one person can look at me, and tell me that these people are afraid of the pirates! Hell, they’re on those scumbag’s payroll!” Sarenkov had yelled, during one heated debate in the control room of his newly refurbished floating sea base, the Elisaveta, his Pauk-class corvette.
Sarenkov’s mercenaries, who were taking losses in the awkward fighting, complied with his rhetoric. Men and women, but seldom children, regardless of their garb or regardless of the evidence against them, were shot on sight if it was believed they were involved with pirate operations. The resulting massacres, though destroying Somali pirate capacity, sparked an international scandal.
Russia recalled Sarenkov’s PMC permit, but did not move beyond that. NATO had the Elisaveta surrounded for five weeks, until finally Sarenkov gave himself in. He was swiftly recovered by Interpol agents, and tried at The Hague for war crimes. He was sentenced to life in prison, in short order, but never admitted any regret for his actions. However, his bank accounts were neither frozen nor liquidated, and his contractors remained on the payroll. A political backhanding masterstroke was on the horizon.
12 months later, and the Somali pirates had still not mounted any serious raids. The international community, although not publicly, quickly surmised the potential advantage of having a self-funded contractor performing their dirty work for them. In secret, Sarenkov was released from prison, and given a five year probation to “bring down the enemies we deem fit as targets”.
During his detention, Sarenkov, a dedicated atheist, converted to Christianity. It is said that it was then, that his attitudes towards terrorism changed. He would rant frequently, to his cell mates, and to anyone who would listen, that what the world needed was, “heroes, not murderers. Good guys, who remain ultimately good in the face of grave evil.” He vowed then to never again to take another human life in anger, or in vengeance.
Under tight controls and regulations, a free Sarenkov went about rebuilding his PMC. The more unstable of his contractors were let go, whilst others, whose background showed restraint and discipline, were inundated with pay rises. He established a training camp in Botswana, after striking a dicey deal with the nation’s government, and with secret international support, he was able to access weapons previously denied to his men.
By 2015, Sarenkov’s restructured company, named R.E.S.C.U.E to promote its new purpose, numbered only 200 contractors, and was ready for another hit against the world. It was the CIA, as opposed to a private third party, who first contacted him with a mission.
Islamic State had once again captured themselves some American nationals, and were preparing to kill them. A special forces rescue mission had been ruled out, as the operation was listed as an almost certain failure. The potential of the public backlash would be monumental, if it was seen that it was the U.S Government’s bumbling in hostage affairs that ultimately cost the prisoners their lives.
So instead, R.E.S.C.U.E was sent in. No flag, no backlash. If they won, they won. If they lost? Well, probably just the Syrian Army meddling in matters… as far as the public would know, anyway.
The operation was a complete success, which shocked R.E.S.C.U.E’s benefactors, who believed the organisation would be more of a “safe hammer” to use on troubled regions. However, such professionalism and efficiency shown by the PMC’s contractors proved that R.E.S.C.U.E could be much more than a dirty tool in a global sickness.
R.E.S.C.U.E has blossomed into a global brand name of privately funded security. Operating an entire fleet of floating bases, the organisation now has access to all parts of the world. A string of highly successful, and highly publicised missions, has carried it on to roaring success and investment on the back of popular support across Western nations.
Sarenkov, who is officially still locked up in prison, is a superstar of the Earth’s underbelly. He has taken his business beyond the servitude of foreign governments, and through careful negotiations and near-constant success, has received rights to operate in many of the West’s national waters, although nations further east still have misgivings towards it.
Nevertheless, R.E.S.C.U.E has become synonymous with counter-terrorism operations, and is openly funded by the U.S Military, among others. However, its main source of income are its clients. From national governments, to the very rich, R.E.S.C.U.E’s clientele come in many forms, and with varying requests, but most concern terrorism or very private security matters.
Not all is well, however. America’s involvement in the organisation has earned scorn from the likes of China, and motions are being floated through the U.N to disband R.E.S.C.U.E. Its contractors are highly prized trophies, with many terrorist organisations prepared to pay significant amounts to procure a live prisoner. Add this to the horrifying amount of legal challenges launched against it, primarily by governments whose countries R.E.S.C.U.E has operated on without permission, and the organisation’s future looks to be short lived.
However, whilst calls keep coming in, and whilst Sarenkov’s fleet of sea bases continue to operate, R.E.S.C.U.E will stand until the very end, performing actions the wider world has no interest in taking on themselves, and rescuing those who were abandoned long ago.
Don’t be scared by the word “mechanics”. This is above all a narrative RP, with no dice involvement. However, the RP does have a certain structure to it, that might be referred to as a mechanic in itself.
So let me explain. After players have created their entry sheets, and the RP has launched, the GM (me), will float a mission briefing in the IC. There will be a map, with detailed intelligence mentioned in the post. Players, playing as their designated “Team Leaders”, will then roleplay the briefing. During this stage, they will suggest a plan of action, discuss what routes to take, and generally establish who will do what. They’ll also decide on what kind of weapons and equipment to take, which will vary depending on the mission.
After the plan has been made, a second map will go up, detailing each team’s proposed action. This is not to say the player must follow the route he/she has assigned themselves, but it will be there for reference.
Then the fun starts. Green lights all around, you’re in the rear entrance of an office building, preparing to breach and clear whilst Omega Team is covering blind spots from their sniper nest. Lots of shooting goes on, general ass kicking, hostage rescuing, and finally, the extraction. Then the process repeats, as we move onto the next mission. So to summarise:
- GM makes a mission briefing.
- Player characters discuss with each other the plan of action.
- Plan of action is… put into action.
- To those who are well versed in military lingo, terminology and equipment, go easy on those of us who may not understand what it is you're talking about. Not to say you can't use all of that stuff, but rather, if possible, write your posts in a way that the layman will grasp.
- This RP is fictional, featuring a fictional PMC, and does in no way disparage, parody or diminish the courage of real life fighting men and women. It is an exercise in imagination, and so any mistakes, flawed logic or unintentionally offensive assumptions are to be taken with a pinch of salt. Please remember this at all times.
- The RP will feature real world terrorist organisations and nations as protagonists. Please keep things clean and mature when dealing with these topics, as not to cause offence to anyone.
- Please state if you wish to withdraw from the RP, so that I can assume your team's command for the remainder of the mission. I have no problem with people leaving, regardless of the reason, but it helps me and the others out no end if you can at least inform us.
- Do your research. Whilst you do not need to be an "army nut", or have read volumes in special forces literature, I do expect a layman's understanding of the equipment you're role playing with. For example, if your team sneaks up on a tank, I'd expect them to hit its weak point. Not just round the corner, fire the "rocket launcher", big boom, much clap, go home.
- Ensure your post always "adds something" to the plot. I don't want any posts that just spend the whole time describing the condensation on the window. RPs die that way. If you post, ensure your character/s are making progress.
- Post length is down to the individual player. Whether it's a paragraph, or a whole page, so long as it advances the plot then that's all we'll worry about for now.
Squad size, including the Team Leader, is 5. Although, you can have less. Post directly into the character’s tab.
Name:
Team Callsign:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
R.E.S.C.U.E, Global Ops
Brief Role-play Summary
Hello, and welcome to Global Ops, an anti-terrorism RP featuring a fictional counter-terroist organisation known as R.E.S.C.U.E (Rescue, Extraction, Security, Covert and Unilateral Executive). The organisation is privately funded by a former oil oligarch, who has dedicated his life to resolving terrorist situations in countries the wider world will dare not involve itself with. Operating from a fleet of warships with no official flag, R.E.S.C.U.E is above the law of many countries, and are the people who are first called when a situation cannot be resolved locally.
Players assume command of a fireteam, or squad, within R.E.S.C.U.E, and with other players, embark upon dangerous counter-terrorism missions. Whether evacuating hostages from IS in Iraq and Syria, or fighting Boko Haram in the rugged Nigerian highlands, no mission is too controversial for R.E.S.C.U.E, and no mission is beyond them… if the price is right.
Background
A Rich Man, A Dead Daughter
In 2013, Elisaveta Maximovna, daughter and only child to the multi-billionaire oil oligarch Savenkov Maximovna, is captured by Somali pirates as her and her friends attempt to sale around the world, with hopes of breaking the current world title.
Despite paying the hefty ransom fee (10,247,592,078 Russian rubles), Elisaveta is not returned, and her captors demand further payment. Unsure of her wellbeing, and whether the pirates would really release her, Savenkov appealed first to the Russian government to secure her release through other means. This they rejected, citing their attitude against foreign intervention, despite the ongoing Ukrainian Crisis.
Savenkov, without options, then paid the pirates a further 400,000,000 rubles. His daughter’s safe return was not forth coming, and so naturally he offered his money to anyone who would take up the mission. All foreign governments shunned him however, due to his Russian heritage and the Ukrainian scandal that was throwing his home nation’s international standing into the toilet.
The pirates, upon hearing of Savenkov’s plans to fund a mercenary team to extract his daughter from Somalia, were outraged.
Elisaveta’s rape, torture and subsequential beheading was recorded live, and posted on every social media outlet possible. Her broken body was then handed over to Kenyan authorities, from where it was passed on back to Russia. Savenkov shot himself in the head, on hearing the news. But he did not die.
Missing the vital parts of his brain by mere millimetres, Savenkov recovered from his self-sustained injury in less than a year. Once back on his feet, the oligarch was a changed man, filled with hatred and vengeance. He took it upon himself to put an end to all the bad people of the world, starting with his original tormentors.
R.E.S.C.U.E Origins
Ever since Sarenkov had awoken from his medically induced coma, he had been plotting his next purpose in life. Over the course of 2014, he sold his shares in his oil business group, OilTec, along with all of his properties and other financial valuables. With an almost unlimited amount of money to his name, Sarenkov moved quickly to bribe Russian officials into giving him a PMC (Private Military Company) permit.
By the time Sarenkov had been through physical rehabilitation, a Pauk-class corvette, purchased from the Bulgarian Navy, had arrived in Russia to begin a multi-million dollar refit. Whilst this was taking place, he actively sought to hire mercenaries from all over the world, who were willing to “take the fight back to the bandits, the perverse and the evil”. The money he offered brought a long list of potential candidates to his cause, and he accepted them all.
With over 600 contractors now working with him, and each being paid an annual sum of 300,000 U.S Dollars equivalent, Sarenkov rushed his revenge plans into action, with dire consequences.
The coast of Somalia burned for two months, as Sarenkov’s mercenaries waged a guerrilla war against the Somali pirates. It was unconventional fighting, with the pirates often vanishing into the local populace by day, and reappearing by night. Such dishonourable tactics, as Sarenkov termed them, demanded a dishonourable response.
“The peoples allow this to happen. Not one person can look at me, and tell me that these people are afraid of the pirates! Hell, they’re on those scumbag’s payroll!” Sarenkov had yelled, during one heated debate in the control room of his newly refurbished floating sea base, the Elisaveta, his Pauk-class corvette.
Sarenkov’s mercenaries, who were taking losses in the awkward fighting, complied with his rhetoric. Men and women, but seldom children, regardless of their garb or regardless of the evidence against them, were shot on sight if it was believed they were involved with pirate operations. The resulting massacres, though destroying Somali pirate capacity, sparked an international scandal.
Russia recalled Sarenkov’s PMC permit, but did not move beyond that. NATO had the Elisaveta surrounded for five weeks, until finally Sarenkov gave himself in. He was swiftly recovered by Interpol agents, and tried at The Hague for war crimes. He was sentenced to life in prison, in short order, but never admitted any regret for his actions. However, his bank accounts were neither frozen nor liquidated, and his contractors remained on the payroll. A political backhanding masterstroke was on the horizon.
12 months later, and the Somali pirates had still not mounted any serious raids. The international community, although not publicly, quickly surmised the potential advantage of having a self-funded contractor performing their dirty work for them. In secret, Sarenkov was released from prison, and given a five year probation to “bring down the enemies we deem fit as targets”.
During his detention, Sarenkov, a dedicated atheist, converted to Christianity. It is said that it was then, that his attitudes towards terrorism changed. He would rant frequently, to his cell mates, and to anyone who would listen, that what the world needed was, “heroes, not murderers. Good guys, who remain ultimately good in the face of grave evil.” He vowed then to never again to take another human life in anger, or in vengeance.
Under tight controls and regulations, a free Sarenkov went about rebuilding his PMC. The more unstable of his contractors were let go, whilst others, whose background showed restraint and discipline, were inundated with pay rises. He established a training camp in Botswana, after striking a dicey deal with the nation’s government, and with secret international support, he was able to access weapons previously denied to his men.
By 2015, Sarenkov’s restructured company, named R.E.S.C.U.E to promote its new purpose, numbered only 200 contractors, and was ready for another hit against the world. It was the CIA, as opposed to a private third party, who first contacted him with a mission.
Islamic State had once again captured themselves some American nationals, and were preparing to kill them. A special forces rescue mission had been ruled out, as the operation was listed as an almost certain failure. The potential of the public backlash would be monumental, if it was seen that it was the U.S Government’s bumbling in hostage affairs that ultimately cost the prisoners their lives.
So instead, R.E.S.C.U.E was sent in. No flag, no backlash. If they won, they won. If they lost? Well, probably just the Syrian Army meddling in matters… as far as the public would know, anyway.
The operation was a complete success, which shocked R.E.S.C.U.E’s benefactors, who believed the organisation would be more of a “safe hammer” to use on troubled regions. However, such professionalism and efficiency shown by the PMC’s contractors proved that R.E.S.C.U.E could be much more than a dirty tool in a global sickness.
Present Day, 2019
R.E.S.C.U.E has blossomed into a global brand name of privately funded security. Operating an entire fleet of floating bases, the organisation now has access to all parts of the world. A string of highly successful, and highly publicised missions, has carried it on to roaring success and investment on the back of popular support across Western nations.
Sarenkov, who is officially still locked up in prison, is a superstar of the Earth’s underbelly. He has taken his business beyond the servitude of foreign governments, and through careful negotiations and near-constant success, has received rights to operate in many of the West’s national waters, although nations further east still have misgivings towards it.
Nevertheless, R.E.S.C.U.E has become synonymous with counter-terrorism operations, and is openly funded by the U.S Military, among others. However, its main source of income are its clients. From national governments, to the very rich, R.E.S.C.U.E’s clientele come in many forms, and with varying requests, but most concern terrorism or very private security matters.
Not all is well, however. America’s involvement in the organisation has earned scorn from the likes of China, and motions are being floated through the U.N to disband R.E.S.C.U.E. Its contractors are highly prized trophies, with many terrorist organisations prepared to pay significant amounts to procure a live prisoner. Add this to the horrifying amount of legal challenges launched against it, primarily by governments whose countries R.E.S.C.U.E has operated on without permission, and the organisation’s future looks to be short lived.
However, whilst calls keep coming in, and whilst Sarenkov’s fleet of sea bases continue to operate, R.E.S.C.U.E will stand until the very end, performing actions the wider world has no interest in taking on themselves, and rescuing those who were abandoned long ago.
Roleplay Mechanics
Don’t be scared by the word “mechanics”. This is above all a narrative RP, with no dice involvement. However, the RP does have a certain structure to it, that might be referred to as a mechanic in itself.
So let me explain. After players have created their entry sheets, and the RP has launched, the GM (me), will float a mission briefing in the IC. There will be a map, with detailed intelligence mentioned in the post. Players, playing as their designated “Team Leaders”, will then roleplay the briefing. During this stage, they will suggest a plan of action, discuss what routes to take, and generally establish who will do what. They’ll also decide on what kind of weapons and equipment to take, which will vary depending on the mission.
After the plan has been made, a second map will go up, detailing each team’s proposed action. This is not to say the player must follow the route he/she has assigned themselves, but it will be there for reference.
Then the fun starts. Green lights all around, you’re in the rear entrance of an office building, preparing to breach and clear whilst Omega Team is covering blind spots from their sniper nest. Lots of shooting goes on, general ass kicking, hostage rescuing, and finally, the extraction. Then the process repeats, as we move onto the next mission. So to summarise:
- GM makes a mission briefing.
- Player characters discuss with each other the plan of action.
- Plan of action is… put into action.
Rules
- To those who are well versed in military lingo, terminology and equipment, go easy on those of us who may not understand what it is you're talking about. Not to say you can't use all of that stuff, but rather, if possible, write your posts in a way that the layman will grasp.
- This RP is fictional, featuring a fictional PMC, and does in no way disparage, parody or diminish the courage of real life fighting men and women. It is an exercise in imagination, and so any mistakes, flawed logic or unintentionally offensive assumptions are to be taken with a pinch of salt. Please remember this at all times.
- The RP will feature real world terrorist organisations and nations as protagonists. Please keep things clean and mature when dealing with these topics, as not to cause offence to anyone.
- Please state if you wish to withdraw from the RP, so that I can assume your team's command for the remainder of the mission. I have no problem with people leaving, regardless of the reason, but it helps me and the others out no end if you can at least inform us.
- Do your research. Whilst you do not need to be an "army nut", or have read volumes in special forces literature, I do expect a layman's understanding of the equipment you're role playing with. For example, if your team sneaks up on a tank, I'd expect them to hit its weak point. Not just round the corner, fire the "rocket launcher", big boom, much clap, go home.
- Ensure your post always "adds something" to the plot. I don't want any posts that just spend the whole time describing the condensation on the window. RPs die that way. If you post, ensure your character/s are making progress.
- Post length is down to the individual player. Whether it's a paragraph, or a whole page, so long as it advances the plot then that's all we'll worry about for now.
Team Entry Sheet
Squad size, including the Team Leader, is 5. Although, you can have less. Post directly into the character’s tab.
Team Leader
Name:
Team Callsign:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Operator One
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Operator Two
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Operator Three
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.
Operator Four
Name:
Age:
Gender:
Nationality:
Appearance:
Service History:
Notable Skills: i.e, explosives expert, marksman, pilot.