Friday was a bit of a shitshow. BBQ was supposed to start at 1730, so of course our GM wasn't ready until 1830 and since I had to pick up him and his wife, we didn't show up until 1900. Then, I breezed through three characters. I realised, at some point, that my characters were all being punished for the actions of everyone else. Whenever the party splits, the smallest, or most vulnerable group gets fucked over, and when your character dies, and you start out alone trying to find a logical reason to join the party, you're the most vulnerable. My GM is one of those guys that insists on logical stuff, and normally that works out fine, unless you die and have to find the party.
My second character, was not the sort of person that screws around when it comes to his alcohol. He's sitting down, enjoying his breakfast pitcher, when someone not only knocks it over, but when confronted about knocking it over, punches him in the face. Being a cleric, he responds with a guiding bolt to the chest, immolating the guy with holy fire. My GM then argued that I should lose my divine powers. I insisted that it was self-defence, that he feared for his life, and felt that the offender deserved retribution. But in-game I failed a persuasion roll and ended up bound (magically), and jailed. I managed to escape, with some effort, and some help from a very confused party, and a half-orc fellow prisoner I intimidated by blocking all of his attacks with my face. We were all acquainted and ready to go adventuring, but every time I tried to initiate a quest and get the party moving, the GM shut me down. Three separate occasions, I approached the party, and offered them gold and whatever loot they could carry, to help me out. By the end of the session, the GM vetoed my character and made me pull out number 3. It was retarded, and I don't know why. He wouldn't comment on it afterward.
So now this is actually my 5th character in one game. I'm playing another Kobold. This one is a rogue though, and he's (normally) much better at stealth and getting magic items. The GM was forced to pull out another NPC because his half-giant wasn't going to fit where the party wanted to go, so he just dragged the kobold with his npc. We got ready for a dungeon crawl through the sewers, and then he called the game.
Saturday, again he's late. But we get to do a proper, traditional dungeon crawl. Right off the bat, I volunteer to take the lead, and get a natural 1 to stealth. I end up walking right up to a zombie, fail to identify it as a zombie, and waste a spell slot casting sleep on it. I also almost put our dragonborn to sleep XD I spend almost the entire rest of the combat getting chewed on, but manage to coup de grace the final zombie. It's at this point that everyone realizes that, not only am I not a gnome, two of us now have some kind of infection that could very possible turn us into zombies. Only the NPC is okay with my being a kobold. But she's also a six-foot tall, half-dwarf, ultra-butch cannibal lesbian, that's falling in love with the bard's character. Even the dragonborn is a little intimidated, and with the GM's rolling, the party decides to deal with the kobold later, as long as he behaves. The more pressing issue is this infection. What follows is a lot of me riding on the NPC's shoulders, taking advantage of my pack tactics ability to get advantage on all my attacks. I'm pretty sure it's half the reason we survived, and we didn't even complete the dungeon. Only at the end of the game, does the GM call bullshit and take away the ability because "it's too powerful". Except that he had to approve it in the first place because kobolds are all homebrewed in 5e. I understand where he is coming from, as a kobold with a crossbow riding around on someone's shoulders picking off enemies with "roll 2 take the highest"+5 to hit, combined with +2d6+3 to damage is quite potent, but I feel like he was blaming me for his own lack of foresight. And the guy's and excellent GM otherwise, I feel like he should have been able to adapt to that. Now, instead of spamming sneak attacks with a crossbow, I get +1 damage.
It's really weird, because sometimes we get incredibly overpowered shit, like the dragonborn that can breathe fire and insta-gib all of the enemies we've encountered so far. Even if every single enemy we fought clustered together into the shape of his fire-breath cone, he would kill all of them in one shot. And the bard tends to get a surprising amount of free shit. It wasn't so bad to start, but it feels like it's escalating slowly. She's really good about sharing with the rest of us, but it does feel a little unbalanced. Plus the Dragonborn got a bunch of free magic items. The thief hasn't gotten much of anything, though that's probably about 50/50 because she doesn't do a whole lot half the time. My lack of survivability makes it hard to last long enough to really get much. And then he goes ahead and takes away the one ability that was really making me useful in combat.
On top of that, the blame game was out in force. The GM blames the thief for shenanigans that are only partially her fault, the thief blames my characters' shenanigans for most of the party's in-game problems. The GM will occasionally accuse a random person of metagaming, and no one listens when I try to justify my way through actions that my characters commit. It's a good game, and they are a good bunch of people, and I'm having fun, but some of them need to work on their punctuality, and I think we all need to communicate a little better. I'm looking forward to playing again, but I dunno what's going to happen. The GM really wants to switch games, and he's suggesting Rogue Trader or Pathfinder. I'm down for both, and have characters for both, but no one else seems to really commit to anything, so we're probably just going to keep playing D&D until we get sick of my characters dying.