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Hidden 10 yrs ago Post by AeronFarron
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Alright then.
Hidden 10 yrs ago Post by Renose
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So Mike is on the last day, which you get all but the Evening for.

Erica is now on Day 3.

Lucian... well... he got my PM.

Sasha also the same, read the PM.

Ren is on Day 2

Bio hasn't even sent me anything for Silas, so if I don't get something soon you will just be general grind or even left out of the quest altogether.
Hidden 10 yrs ago Post by Card Captor
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I noticed that on my CS, it says that I have 3 talent points left. Is this because you didn't apply them to the talents I ask you to? If so, then I'd like to put one in Divination instead Knowledge (I can get free points for that at school)
Hidden 10 yrs ago Post by Renose
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Card Captor said
I noticed that on my CS, it says that I have 3 talent points left. Is this because you didn't apply them to the talents I ask you to? If so, then I'd like to put one in Divination instead Knowledge (I can get free points for that at school)


No, that's cause I forgot to change the 3 to a 0. XD

(Also if you took one of those points of Knowledge, it would become 9 and you wouldn't have been able to learn Divination in the first place XD)
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Then Observation
Hidden 10 yrs ago Post by Renose
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Alright.
Hidden 10 yrs ago Post by Card Captor
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Awesomesauce! For my last day, I want to spend all the time I can grinding Wisps, only using the Spirit Bouken this time. I realize that I might get my ass kicked a few times, however at the very least I should be able to level Magic Endurance. Against things that attack MP, it might be best to not use too many toggle abilities. Now that I have an actual use for LUK, I'm going to need to get it up
Hidden 10 yrs ago Post by Renose
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You don't want to use Zandaka or Tamashi no Ha?
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Oh, I DO want to use those, just not the Spirit Blade. At this point, those two skills and the Spirit Blade are the only things in battle worth spending MP on. I'm just holding off on using the Spirit Blade that I can use those two skills more since the Wisps attack MP
Hidden 10 yrs ago Post by Renose
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Makes sense.
Hidden 10 yrs ago Post by AeronFarron
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Ok, Day 3! Let's have at those Kobolds again for the morning practice, Cestus on and using both Ban Family Technique and Capoeria. Also, some emphasis on the new dodging ability. In the afternoon, she can work some more on Ban Family Technique and on meditating. In the evening, I'd like for her to talk with Sumi again, and discuss/practice the viability of mixing Ban Style Martial Arts and Capoeria.
Hidden 10 yrs ago Post by Renose
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I think that they sort of are mixed already just thanks to the Gamer Power.
Hidden 10 yrs ago Post by AeronFarron
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Ah ok then. Then for the evening...let's have her run a training obstacle course with her acrobatics and martial arts (Which I shall now refer to as Ban Style Capoeria).
Hidden 10 yrs ago Post by Renose
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So I kinda have a secret hope that the rolls of Ren's next day go really bad, just to balance the luck she had for them for Day 2 o.o

Seriously XD

Anyway, since Ren unlocked it (was kinda hoping someone else would first, but whatever), ill explain how Time Compression Pseudospace works.

In this RP, you can only create one per day (Gaia sets limits for how long people fuck with time). Meaning that if you would want to use it to grind monsters you would simply need to make new monster IDs in it each time, not able to use it for anything else. If you have some other type (like the Training ID, which makes grinding Skills a % amount faster equal to your level in ID Create + 5) then you could say do that with the Compression Space. However, you cannot switch types. This means that if you were to be grinding and want to train skills in the Training one you would have to break the monster one (and the compression with it).

So there is obviously the 1/2. What this does is turn 1 Day into 2 essentially. (naturally you would need to sleep). The 1/3 turns 1 day into 3 and so on and so forth. Note though that Time Compression Pseudospace puts stress on your character. For one day its fine, you just regain stamina at a slightly slower pace and it may affect tasks or things that acquire long periods of stamina. For the second day you would get a -5 to all Rolls. Third day in one gives you another -5 and so on and so forth, as the more you stay in the compressed time-space the more stress you put on yourself (that's why its so good for training though, as it pushes you to the limit and beyond). Meaning you could potentially get 10 days in one day, but by the time you hit that 10th day you get a -50 to all rolls (it gives you a -10 instead of -5). Its not exactly easy.

Note that if you stay beyond four or more days in one and get a Fumble on a auto-resolve for grinding, I will kill your character. Plain and simple, on the reasoning that your accumulated stress caused you to screw up in a battle that let an enemy get in a powerful blow (or several blows). Getting a bad result will cause you to break the Pseudospace early. If you break it early you cannot make one for another 24 hours (meaning if you were in the evening when it broke, then you couldn't make it until next evening).

At Day 7 and beyond just getting a really bad result may cause your character to auto-die.

So while time Compression can let you do some serious power leveling for grinding, its also incredibly dangerous and can lead to character death even during grinding (which I decided that there would be no character death in under normal circumstances).

Note that the same can be said for Skill grinding attempts that have the potential to backfire. That could also kill you if you fumble after day 7 (instead of day 4, since continuously grinding skills isn't as stressful as continuously fighting monsters). (This is usually for magic users as certain kinds of magic can backfire with nasty affects if you fumble, especially darker magics, but even elemental magic has some bad backfires. Arcane magic backfiring is usually the magic just explodes in your face).
Hidden 10 yrs ago Post by Renose
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AeronFarron said
Ah ok then. Then for the evening...let's have her run a training obstacle course with her acrobatics and martial arts (Which I shall now refer to as Ban Style Capoeria).


That's actually a pretty cool technique/style name. Might make that into a skill or something for her (or maybe a new Talent or something, i dunno, ill think about it, got a bunch of other stuff to write up right now XD)

Also you want Erica to learn Parkour? (cause that is actually a Skill that the gamers can learn, not gonna lie XD)
Hidden 10 yrs ago Post by AeronFarron
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Absolutely, please let her learn parkour. As for the martial art, thank you!
Hidden 10 yrs ago Post by Renose
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I said I Might for the martial art. I don't really have anything thought up yet as to how it would work, so don't go thanking me yet XD

And parkour well... it would have some combat use depending upon the terrain. It would mainly just be for style points and epic RPing stuff. Still, it would be hella cool regardless if she learned it.
Hidden 10 yrs ago Post by AeronFarron
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I was saying thank you for your comment on the name itself.

Well, it would be awesome and of course style points. But I think I'll enjoy the challenged of adding combat into the moves as well. Jumping off of a ledge into a roll, only to explode with a double front donkey kick front flip, and then land like a boss? Hellz yeah.
Hidden 10 yrs ago Post by Renose
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Hey you make the appropriate Acrobatics Roll and I would probably allow stuff like that. This is the great thing about Game System based RPs.

Things that may seem impossible just have really, really difficult rolls, and if you succeed those rolls then usually you can do said things.
Hidden 10 yrs ago Post by AeronFarron
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Sounds like a good time if the rolls go well enough.
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