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Hello I am A Lowly Wretch.
@KoL - No.
@TheWindel@KoL

It seems you both are under the impression that the avatars are under latent control, all able to coordinate attacks with precision like so. The truth is without Daisy to issue commands the avatars all operate as they see fit with the end goal being to ensure Daisy's safety. All of the Avatars might seem fairly strong but they do disappear after Daisy's death. I can certainly tell you that if Daisy were to bring up three avatars then a girl with functional use over only one of her arms and none of her legs will certainly not be putting up much of a fight.

Furthermore, all of the avatars have their weaknesses, trade-offs that balance their powers. On top of being made of soft dirt Taphophobia is much less effective in urban environments where concrete covers most of the earth and it's hands can't reach beyond the basement floor of basically any building. Mastigophobia can be quite easily outran since it's little legs afford it very weak mobility. Also, not only is it's power to lure people highly circumstantial but it is also resistible for those with formidable willpower. Even Thanatophobia, the one I made the strongest on account of being the most universal fear known, has weaknesses that can be exploited. Deadly as it might be it's not particularly hardy and is quite vulnerable to martial arts or any opponent that's fast and physically strong.

And as I've said, Daisy is the weakest of them all.

Limiting the number of summons she can call upon to the number of usable limbs she can call them upon or less goes entirely against the archetype of the multitool summoner class. As a fragile summoner she depends entirely on her retinue to resolve conundrums and as a result of her limb sacrifice mechanic picking which avatar she wants to bring out becomes all the more important when she knows there's no attacks she'll be able to effectively dodge or block once her crew is assembled.

Though I never mentioned explicitly I had it planned so that avatars that are defeated cannot return to combat for at least a couple nights. If that's not enough however I could even make it so that she can only bring out one avatar at a time (Even though that would pretty much invalidate the whole sacrifice mechanic). Limiting the number of avatars she can choose from Ever not only kills any degree of creativity that could be had with this feature but effectively makes her weaker than pretty much every other magical girl on account of the fact that she's rendered almost immobile by her magic and can be separated from her main form of attack unlike everyone else who are pretty much a condensed package that can operate at maximum efficiency from the moment they transform. Daisy's powers require her to make smart choices not only in choosing her avatars but also in directing them, choosing a vantage point which allows her to relay commands without being too close to the thick of combat and maintaining awareness of her foes so none of them slip past her avatars and make mince meat of her.

_
Look, I get it. Nothing about my character is appealing to either of you. Pretty much every feature of her which separates her from being pretty much a blank slate is something you'd reluctantly allow or flat out deny. I can see that even if you were to allow her in from the moment I started any sort of development for her would be met with wall after wall. From the very concept of a summoner to the fact she's too spooky for KoL, nothing about her strikes either of your tastes.

And that's fine. Really it is. Seeing this as it is I'm fine with yielding this effort and turning my focus elsewhere. I'm not one to rub up against a brick wall needlessly and I'm sure you'd prefer to turn your attention back to posting and away from arguing character balance in the OOC. It's something that I accept.

With that said I'll await your verdict. I'm fine with compromise but removing the core concepts seems less like compromise and more like a classic scrapping. Err as you see fit, I shan't judge.
I'm quite flexible regarding choices of opponents for Thessir. The arena will likely decide his effectiveness more than the choice of foe will.

Seleth, Hisana or Lisianthus would seem rather entertaining for him to fight but otherwise I've little to no other preferences overall.
@TheWindel - My apologies. I did mention that in an edit as an afterthought but it seems I underestimated your celerity. If you'd prefer I could stipulate that once three are chosen she cannot select a new roster of fears for the duration of that night.

As for her father Daniel he is not aware of the arcane yet. He would be looking for less... socially welcoming components to his art, like cadavers to name one example. If such things aren't acquirable that is fine. Just a curiosity.
@TheWindel@KoL To answer your concerns, I'll start with the topic of her summons.

Firstly, she is limited to three summons at the practical maximum. One summon for her off-hand and one for each leg. By writing a fear's name upon a limb that limb of hers is rendered inert, useless. After three summons she is basically immobile, save a single arm with which to crawl with if absolutely necessary.

As for her range of summons to choose from her pool is limited by the people nearby her. By herself she has only one or two fears to draw upon, her own. Her own fears are the ones she is least likely to call upon anyways since she fears bringing them out. If she's surrounded solely by nightmares who don't count for the purposes of her magic then she'll only have a selection of two fears to call upon as her last resort.

As for her ability to see fears it only really shows her the name that said fears are classified under. It's less telepathy and more hints suggesting themes pertaining to people's characteristics and backgrounds, nothing so definite as to draw any major conclusions since everyone has fears to some degree, even if it's just jumpiness around mice. If it's too much I can alter the power so the names appear in a general list compiled from everyone nearby meaning she wouldn't be able to see people through her power and also won't be able to attribute any one particular fear to someone without having to be completely alone with them as even passerbyes contribute fears.

As for the summons themselves I can always trim the powers to the desired level of power. She is meant to be something of a glass cannon summoner, the highly fragile pin that the entire setup depends upon to exist. The strength of her magic depends highly upon preparation as well, the process required to conjure forth the avatars requiring a fair investment of time to both conjure the ink and write them into reality. With that in mind if you still feel her summons simply don't meet up with the general power level of the cast I can always adjust them as needed.

As for how scary the avatars are that's a bit trickier. They are meant to be the physical embodiments of people's fears after all. None of the selections for their appearances I've picked out have been particularly gruesome and the implied violence these avatars can wreak is no less than any blade or gun. As there is a strict no killing clause to the club the violence will be entirely centered on nightmares anyways.

In regards to Daisy's weapon, the quill, it's sole purpose is to harness the power of the ink. An extraordinary ink calls for an equally extraordinary writing tool after all. In combat the worst her weapon could offer is a mean poke.

As for Daisy's background I do suppose I wasn't explicitly clear in regards to that. Her mother is Irish and her father is English. When they married Daniel bought an estate just a ways out of the city and immigrated to Japan so he could continue his work without too much interruption.

I must ask, given how Miso City is an unusual town plagued with evil would more... Unusual acquisitions be a possibility? Things of a black market variety perhaps? I ask since it might play into her father's work later, should she be accepted that is.

I thank you for being understanding regarding her backstory. I shall await your appraisals and answer any questions to the best of my ability.
Alright. The CS is finished and ready for review.

Just a warning, for those who might be sensitive to such topics this CS does contain scenes of domestic abuse.

With that aside here you all go. Hope you enjoy!

Hello again. I'm just dropping in to keep everyone apprised of my progress. I've been steadily working on my CS with little to no pause since my last post in the OOC. I should have it ready for review by either today or tomorrow at the latest.
In fact we do.

Welcome aboard, I guess.


Excellent. I shall begin constructing the CS immediately.
Good evening everyone. I am curious if you have spots left open for more members of this lovely crew? This rp has stirred my imagination and I'm eager to get to work on fabricating my character should you still be accepting.
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