From the portal a cloaked figure floated through. It's face was shrouded, hidden beneath a hood which shifted constantly, nothing visible within the darkness beneath it. The bottom edges of this ink black cloak seemed to flow with the wind as though there were no legs impeding it. Clutched in it's skeletal hand was a scythe, long and black with a silver line along the edge of the blade. Hanging from a loop attached to the end of the handle, joined to base and blade both, was an old black lantern hanging from a chain. Within it a blue flame glowed, bathing the area around this mysterious figure in an unearthly blue glow. Within the light of the flame one could almost make out the faces of those who's spirits now lay beyond the veil in the land of the dead.
It's other hand was still reaching through the gate. As it brought it's cold hand through it held in it's grip a smaller hand, it's skin only slightly less pale than the bones which gripped it. The mysterious cloaked figure assisted through the portal another figure, cloaked but with her hood down unlike her companion. With her hand in his he eased her to ground as she set foot in this world. Before the lone gatekeeper they stood, the young girl seemingly in her teen years and her grim companion looking out at the world they now stood within.
She was by no means tall, her imposing company making her appear far shorter by comparison. Her long wavy autumn hair was spilled over the hood which hung from her shoulders, her hair reaching all the way down her back. Her cloak was not as tenebrous as her companion's was but it's color was still a deep black, not unreminiscent of one's own shadow. Her emerald eyes peered through the near porcelain mask that was her face, an expression almost as emotionless as a doll's own with the mild exception that were the rings of tiredness beneath her eyes. Her expression though muted carried a faint air of gloominess. She wore no scowl nor frown but rather a weariness which peaked out from beneath the expressionless mask.
_ With a couple steps forward she took in the scene around her. Beings of horns and halos traversed the streets, manning the shops and preparing the festivities. Facing away from the portal she could see one such being to her left stationed as a guard of sorts. From what she able to gather before arriving here her kind were referred to as Demons. These ones weren't like the spirits which earned such descriptor back in her home realm. They seemed relatively uniform in general shape albeit differentiated by individual characteristics.
Reaching inside her cloak she produced a letter of invitation from The Grey Garden, the name of this realm. With but a single step forward she presented the crest upon the letter to the black haired demon, looking down to the ground as if concerned with making eye-contact. It wasn't eye contact that concerned her but the names which floated over their heads. Over every head be it angel or demon their fears were ever present, unseen by all except her. She had no desire to pry into these secrets of theirs hence she made an effort not to look up lest she bring such knowledge upon herself. She shepherded their fears nonetheless but it was never without burden. She was always left with the choice to either speak the truth and be surrounded with unsettled stares and wary glares or lie. She favored neither choice. It was all that she could hope that such topic simply was never approached to begin with.
"Good evening." She bid her greetings, her voice barely more than a soft murmur. It was no less elegant than her demeanor however her voice was no less unexpressive or gloomy than her either. She was not one to make herself overtly known despite how she stuck out from the vibrant crowds of warm friendly faces.
It was ironic that the one least eager to stand out was one of the least capable of blending in.
Rick was a fairly careful driver, always staying under the speed limit and carefully gauging the cars around him at all times. Upon arriving at the airport he made his way into the airplane. It too was pretty uneventful. Rick spent the majority of his time in flight in silent meditation with one hand on his spell book. It served as both a repository of knowledge and a catalyst for his magic. He had practically memorized every passage within the book but he took the time to reabsorb the knowledge within it's pages yet again just to make sure there was nothing he was missing.
Upon landing it was his turn at the wheel yet again until they arrived at town. They pulled up to the designated hotel, easing their way into parking before disembarking the vehicle. Upon receiving the keys they proceeded up to their respective rooms.
"We have the rest of the day to sort things out. Edmondo will be meeting us tonight. Despite the urgency of our task, we cannot do anything until night has fallen. I would suggest checking your room to make sure the windows are not broken and then setting up some innocuous wards around it to prevent intruders and silence your room."
Rick turned to set about performing the tasks mentioned by Eine before turning back to hear out what she added.
"And, Rick, welcome to Sighisoara for the first time. I do wish your stay was under more pleasant circumstances, but we take what we can, don't we?"
Rick nodded before proceeding to remove an ink set from his satchel. He got to work applying wards around the windows and door to ward off spirits, demons and intrusive magic. Unfortunately cultists tended to be regular humans, something that none of the aforementioned wards protected against. Looking at the fragile state of the door frame he figured if they really wanted in these rooms would offer little protection against mundane intruders.
Since there would be some time before his accompanying supervisor would be due to arrive so in the meanwhile he figured he'd get some extra surveillance on the woods they were expected to infiltrate. Shutting himself in the bathroom he closed the drain to the sink before filling it with water. With a sheet of paper to his side to record what he sees he began the incantation to cast a scrying spell. It took some time but images began to swirl within the waters reflection. His aim was to get a bird's eye view of the woods and save it to paper so that it may serve as a makeshift map to guide him when the time came to enter the heart of enemy territory.
The piercing whistle's cry halted his stab dead in it's tracks.
"Hellia has been defeated via an unavoidable attack! Thessir wins!"
His arm retracted back to his side, his shoulders slumping a bit as he shifted back to his original shape.
Wait, is that it?
He wasn't quite sure how to feel. On one hand he was disappointed. She had hardly pushed him even with the limitation he placed upon himself, let alone with the limitations the arena itself imposed upon him as well. On the other hand the faster he was able to breeze through this round the sooner he could get to the real stages.
The paultry applause was clear proof of this. Aside from this fight being among the more boring arena matches he had the displeasure of viewing, let alone participating in, there was simply not going to be any real investment in these qualification rounds. People would come to see the cream of the crop spill each other's blood, not the chaff that stand in their way. That was not to say he was particularly qualified to call himself the greatest fighter there was since he knew for a fact that was blatantly not true. Still, had he known it would boil down a fight as one-sided as this he'd of told the audience to save their money and stay home this day.
"You fought well, Thessir. You may be creepy and awkward but I knew you had skill and talent on you."
Thessir had been so lost in thought after the fight was called that he was simply standing there, blades still in hand when she roused him from his stupor. He looked over at her as soon as he noticed she was speaking to him, looking more surprised than anything else that she was even talking to him. As soon as she finished her congratulations he flicked the daggers back up into one of the many hidden pockets up his sleeves and brought a hand up to his face, covering his mouth as he stifled his laughter. Patches of his hand were missing the top layer of skin, leaving a reddish subdermal skin layer beneath the spots that were missing.
"Skill? Hihihee- Talint!? Heeheeheeheheheheee!" He was practically grinning ear to ear in a non-literal sense as he was filled with sharp roguish giggling. With a quick wave of his off hand he pushed his hat forward, masking his upper face to an extent leaving only a palm-masked grin above his ratty collar.
"I really couldn't give it my all there. There is something in the air that isn't right."
He suddenly stopped, his smile vanishing with his hand coming down shortly after.
"Heheh. You... Took it easy?"
Though he tried to hide it he sounded fairly flabbergasted.
What in daylight is she- Does this mean that neither of us were going full out here?! His head was cocked to the side as silent thoughts of perplexity rattled around in his skull.
"You wouldn't know anything about it, would you?"
He looked up and sort of scratched his head, not really sure what the heck she was on about.
"In the air hm? In the air... In the air..." Trailing off he started looking around, pacing around a bit. He held up a slightly patchy finger, holding it in place for a few moments before bringing the tip of his finger to his tongue. He could taste little else but the flavour of his cloth wound dagger handle, no hints of something that wasn't right whatever that might of been.
"Doesn't taste like anything. Doesn't smell either, unliss you mean me?" He gestured to himself, standing somewhat askew as he leaned to his left a fair bit, his eyebrows quirked in quizzical asymmetry. At this point he was feeling real awkward, not really sure where to go with this awfully one-sided conversation they were having. Real quickly he ran down the list of appropriate farewells for this type of situation, eventually coming down to one which more or less fit the parameters of this conversational junction.
"So, um... Good luck!"
Without even really waving he just sort of started wandering off towards the nearest exit from the hall. He shifted about uncomfortably as patches of his apparel clung to the regions of his body which were touched by the light. This wasn't the worst case of light exposure he'd endured before but it still littered him with a smattering of stinging spots across sections of his upper body and arms. He fiddled about inside his jacket, hands searching for a healing potion he had on him.
A dour girl, grim yet soft-spoken. Her attitude is rather dark with a definite sense of sarcasm to her wit. She definitely has a developed vocabulary but tends to speak quite deliberately, thinking about everything she says. Despite this she is quite unused to social situations. Her awkwardness is evident as she fails to respond to things organically, typically reacting visually before she can answer verbally. When she has a goal she can set her mind to it, pushing forward without much difficulty but when it comes to simply getting along she gets easily flustered.
She can hold her own in regular conversations however but she definitely has a clear comfort zone. She falls apart most when she's forced out of that comfort zone or if others tread over it. This is partially a result of the fact that she is very closed off from everyone. She is slow to trust others and such trust can be nigh impossible to reclaim once lost. When necessary she'll interact with others but generally prefers to keep to herself due to the general embarrassment that comes with her degree of awkwardness. She maintains a healthy interest in dark magic at the exclusion of interest in having any sort of social circle or friends. More than anything she simply wishes to remain abroad, never settling down in any one area for too long. For as much as she tries to move on however the scars of her past don't seem to ever loosen their grip on her.
Appearance:
As for clothing she is clad in full black robes complete with a hood which she infrequently has up.
The robes are clasped shut with a circular silver insignia depicting a great old tree, human skulls entangled in it's twisting roots.
Biography:
She speaks little of her history. She heralds from a land where the lives of humans and spirits are thoroughly entwined. To understand her definite silence on the matter one must first understand under who she was raised.
Daniel Defoe: Artist, poet, sculptor, dabbler in the dark arts and father to one Daisy Defoe. He was quite popular, having had the patronage of a lord and inspiring an entire generation of upcoming artists with his unique themes of expression. For all his work's appeal there was little helping the fact that he was also highly deranged. After all, imagination mingles closely with madness.
His madness did little to dissuade the eyes from one of his more dedicated fans, a young woman who was positively enchanted with his work. While he was indifferent to her in general she persisted in following him and eventually talking him into pursuing a romance with her. They continued dating for a couple months before it was discovered that she had become pregnant.
After some discussion she convinced Daniel to marry her rather than let the child be born out of wedlock. Seven months later Daisy was born. They moved into an old inherited manor from the wealthier side of her family. For pretty much the entirety of her childhood her mother was by and large her sole caretaker. Her mother took on many responsibilities so that Daniel would not be distracted from his work, something she knew got under his skin with ease.
_ There is more to that but it is by no means public knowledge, at least not if she could help it. What is more notable is that at ten years of age she was invited to the realms local school of dark arts to study and practice dark magic. In her stay on one fateful eve a particularly mischievous spirit had swapped her beverage out with an ancient inkwell. Within this inkwell was a special ink-like substance which was in fact a sample of every single fear that exists, all condensed into a liquid form.
Upon mistakenly drinking from said inkwell the liquid fears conjoined with her essence, turning her into a medium for conducting the many fears that lurk in people's hearts and minds. This created many problems for her, most of which she's learned to deal with in time.
The halls of the school themselves are a strange sort. Due to it's proximity to a loose seam in the barrier between the living and the dead the architecture tends to behave quite oddly. Time and space tend to be in flux within the building as the locations of rooms will shift about to different floors every single day and things long lost to history as well as things yet to be discovered tend to wind up losing themselves in the hallways. The only thing certain with the schools layout is that there is never any certainty that anyone will always make it to class on time.
Daisy herself is several years late. Having lost herself to the point where she was no longer even in the school she's been wandering the worlds for a long time, not at all sure how to return even if she wanted to which she isn't sure of either. She's gotten the hang of getting around these new worlds but she's still a long way from mastering any form of dependable transit from one to another.
And so she arrives...
Abilities/Weapons:
As a result of the accident she has the power to summon avatars of fear through pools of ink that form from the ink that spills copiously from her mouth upon activation. These pools serve as both the ink which Daisy uses to summon forth her avatars and the very substance the avatars are wrought from.
As for the process of summoning there are special requisites needed in order to conjure forth her avatars. In order to summon one forth she must write the name of the avatar onto one of her own limbs at which point the limb will become numb and useless. In exchange for the use of her limb the pool of "ink" will spawn forth the chosen avatar, drawn from the minds of those nearest and given physicality as a detached extension of Daisy herself.
These fears need a source to draw strength from however and Daisy is but one girl with only a few rather specific fears. In addition to summoning Daisy can see the fears of all those around her in the form of their fear's names appearing in words just above their heads. The strength of these fears is represented as the size of these names in proportion to the other fears they suffer. While this provides little insight as to where these fears stem from, if anything at all, this special form of sight allows her to see beings who would normally go unseen such as those behind walls or other such forms of obfuscation due to the fears which hover over them at all times.
For the avatars themselves the strength of the fear felt by those around Daisy are taken in upon their shaping. Each avatar of fear possesses unique abilities pertaining to it's specific fear. The avatar's power is related to both the strength of the fear it's formed from and Daisy's own magical strength, giving even the lesser fears a minimum to how much power they can possess. Notable avatars shall be listed below and should new ones surface they too will be added to the list.
Thanatophobia: The fear of death. This fear takes the form of a black robed reaper who's form is entirely masked in darkness beneath the hooded cloth. This avatar wields a large foreboding scythe which it uses to terrifying effect. For this avatar the physical world is immaterial. It travels by floating, passing through all inorganic and dead matter as though it were all mere shadows. Only living organic matter is solid for the reaper, allowing it to strike at living foes. In addition the reaper can also see the souls of the living, allowing it to see them as far as the eye can see though crowds can still create some diversion. The reaper is skilled with it's scythe and the greater it's power is the larger both the reaper and it's scythe becomes, allowing it more strength and reach with it's greater mass. Additionally the greater the reaper's power is the easier it's blade cuts through living matter. Due to being physically capable of touching living matter however living matter can also strike back too. While most non-living objects both normal and conjured will not effect the reaper immaterial forces such as fire or lightning will interact with it as it would with any other tangible cadaver. The lantern which hangs from it's scythe is lit with a blue flame which draws the minds of those who look into it towards thoughts of one's own fleeting mortality. The light also serves to announce the reaper's presence wherever it appears. Thanatophobia Appearance.
Taphophobia: The fear of being buried alive. This fear largely takes the form of living earth, corpses entombed within it's body of dirt. Often times the main form of this avatar won't even be seen directly, opting to travel beneath the earth only to reach up with hands of dirt to grab it's prey and drag them beneath the ground, burying them inside itself. Taphophobia travels by gently swimming silently through the earth, rarely disrupting the environment around it as it is practically passing through the dirt itself. Despite being made of dirt however this being cannot reform from just any dirt. Being shattered and displaced thoroughly enough will result in this avatar's de-animation. This avatar's size grows in proportion to it's power. With greater size Taphophobia can create even larger hands to grasp it's victims and an even greater number of hands to grab a larger quantity of said victims with. Taphophobia Appearance.
Astraphobia: The fear of lightning/thunder. This fear takes form as some sort of unearthly force given solid form. With protective metal armor this being conjures forth electricity from it's body and can direct bolts of lightning from the sky to targeted locations. The lightning from this entity strikes with such force it produces the crack of thunder which can be heard well and far. The strength and frequency with which this being can expel lightning is determined by it's overall power. Though well armored this being has a physical form and can be dispatched through solid attacks. Affects which specifically target organic systems have little sway over this avatar since it is wrought from pure force with no real systems to influence, cardiovascular or otherwise. Astraphobia Appearance.
Mastigophobia: The fear of punishment. This fear manifests as a living iron maiden which travels upon squat iron legs, reaching out with it's thick iron doors while a mysterious force draws the guilty towards it's open container filled with blood stained spikes. This avatar is among the stranger sorts of it's kind. Mastigophobia emits a special aura which preys upon the minds of those who have acknowledge that they have done something wrong. They are not required to show remorse or guilt for their actions but they must recognize their transgression as immoral at the very least. Those who qualify are influenced by the aura, driven to climb inside the iron maiden. The greater they perceive the transgression as being the more potent the draw becomes. It is possible to resist the pull of the iron maiden through sheer willpower however the longer the guilty spend in it's aura the harder it is to resist. With greater power Mastigophobia grows in durability and inescapability, both in the literal sense as well as with it's mental pull. Mastigophobia Appearance.
Agliophobia: The fear of pain. This fear appears as a tall humanoid with massive hands and no facial features or hair, just ears. Agliophobia endures punishment with remarkable fortitude and can dish it out with it's enormous hands. Due to lacking a majority of organs used to navigate this being sees through other being's pain. The more something is suffering the more clearly it is visible to Agliophobia. Outside of sensing other's pain this avatar uses strictly sound for navigation. This avatar projects an aura which magnifies the pain suffered for all caught inside it's radius. Conversely the more pain this avatar suffers the stronger and more durable it becomes. The strength of the fear this avatar is born from adjudicates the potency of it's pain aura. Agliophobia Appearance.
Arachnophobia: The fear of spiders. This fear takes the form of a spider the size of a full grown man wearing a giant skull upon it's back. It possesses a majority of the qualities a normal spider would have only taken to a larger size. The skull doesn't seem to weigh it down too much and provides decent protection. Improvement's to this avatar's strength improves both it's physical strength and durability. Greater strength also improves it's spider traits such as the durability and adhesiveness of it's webbing and the potency of it's paralyzing venom. Arachnophobia Appearance.
Nyctophobia: The fear of the dark. This fear takes the form of a humanoid wrought from darkness made material. This being assumes the form of a man at first but it's form is able to change freely, shifting it's mass to best serve it's needs. As it's body is made from darkness made flesh it has some properties which make this avatar quite tough and adaptable albeit with one notable weakness. It's flesh is in a constant shifting flux between solid and liquid, able to congeal into muscle and skin to form pseudopods with which to grapple and attack it's prey with but also able to shift into a self-animated fluid to help it reform around blows and pass through small openings. Even if it's flesh is struck while solid any part that's detached or crushed can simply turn to liquid and reform back into it's intended shape or reconnect to the main mass if detached. Despite it's hardiness towards physical combat this being is far more susceptible to light. When exposed to almost any form of light the substance comprising the avatar's physical mass will begin to corrode, the brighter the light the faster the corrosion. Natural sunlight causes the fastest deterioration out of all forms of light, light magic included. This dark mass while in a fluid state is susceptible to being frozen. When frozen it will no longer be usable by the avatar until the mass that is trapped is freed from the ice. The darkness is not flammable in either state however the light produced from flames will corrode it like any other light. All light magically created, both directly and as a byproduct of the magic cast such as flashes from lightning and light from fire, will corrode the avatar's dark mass just like any other source of light. Light produced by illusion magic will not corrode the dark mass however as the light created is simply an image of illumination and thus holds no sway over real darkness. Greater strength from both the fear it's born from and from Daisy grants Nyctophobia more mass to work with. Nyctophobia Appearance.
Ommatophobia: The fear of eyes. This fear takes the form of a large pitch black humanoid with a massive single in place of a head. This being despite being quite large relies on less direct methods of combat due to it's overall fragility. This does not mean that this avatar is not formidable however. Ommatophobia can cause eyes to grow out of surfaces that it touches. This being can see through any eye that it creates making this avatar useful for surveillance. This avatar can also see things invisible to the naked eye such as magical auras, spirits and most things concealed magically. Last but not least this avatar can choose to paralyze those who make eye contact with it's massive central eye. This paralysis only lasts for a short amount of time. The time the paralysis lasts is longer for beings that are weaker than it and shorter for beings that are stronger than it. If it is born from a greater fear and/or should Daisy become stronger then Ommatophobia will be stronger too. Greater strength results in a longer paralysis time as well as factoring into deciding whether an opposing being qualifies for reduced paralysis time and if so by how much. Ommatophobia Appearance.
Atychiphobia: The fear of failure. (Pending)
Traumatophobia: The fear of war. (Pending)
And more to come...
Naturally Daisy can only ever have a total of three avatars out at once since she needs one functioning arm in order to write the names down and should she use either her body or head she would surely die. Another thing to note is that each avatar possesses a natural connection to those from whom it's fears are derived from. They are naturally drawn to them and often seek to prey upon their fears for even greater strength. They obey Daisy first and foremost. Much like one's own body special circumstances can make their obedience somewhat questionable however. For example if they detect that Daisy is at risk of coming to harm they will immediately drop whatever they're doing and rush to her aid regardless of her orders. These avatars also possess personalities of their own, personas imposed upon them by Daisy subconsciously. They can respond to situations with their own intuition and can even banter should such an avatar possess the ability to communicate.
Should an Avatar be destroyed those who's fear it's formed from will have their fear "Muted". This is a state wherein the specific fear tied to the dissipated avatar becomes far less notable, leaving the owner of said fear not wholly lacking in their specific fear but instead experiencing such feeling far less keenly than normal. This muted state remains until the fear seeps back into their state of mind naturally. In their muted state fears cannot be selected to form avatars from until the effect fades. In normal circumstances the muted state lasts for roughly a week.
Apologies for taking longer than anticipated. There were some delays which pushed back the time I was able to complete the CS. Nonetheless here it is. I'll happily answer any concerns/questions regarding her design as she is something of an oddball function-wise.
Name: Daisy Defoe.
Age: 16.
Gender: Female.
Race: Human.
Personality:
A dour girl, grim yet soft-spoken. Her attitude is rather dark with a definite sense of sarcasm to her wit. She definitely has a developed vocabulary but tends to speak quite deliberately, thinking about everything she says. Despite this she is quite unused to social situations. Her awkwardness is evident as she fails to respond to things organically, typically reacting visually before she can answer verbally. When she has a goal she can set her mind to it, pushing forward without much difficulty but when it comes to simply getting along she gets easily flustered.
She can hold her own in regular conversations however but she definitely has a clear comfort zone. She falls apart most when she's forced out of that comfort zone or if others tread over it. This is partially a result of the fact that she is very closed off from everyone. She is slow to trust others and such trust can be nigh impossible to reclaim once lost. When necessary she'll interact with others but generally prefers to keep to herself due to the general embarrassment that comes with her degree of awkwardness. She maintains a healthy interest in dark magic at the exclusion of interest in having any sort of social circle or friends. More than anything she simply wishes to remain abroad, never settling down in any one area for too long. For as much as she tries to move on however the scars of her past don't seem to ever loosen their grip on her.
Appearance:
As for clothing she is clad in full black robes complete with a hood which she infrequently has up.
The robes are clasped shut with a circular silver insignia depicting a great old tree, human skulls entangled in it's twisting roots.
Biography:
She speaks little of her history. She heralds from a land where the lives of humans and spirits are thoroughly entwined. To understand her definite silence on the matter one must first understand under who she was raised.
Daniel Defoe: Artist, poet, sculptor, dabbler in the dark arts and father to one Daisy Defoe. He was quite popular, having had the patronage of a lord and inspiring an entire generation of upcoming artists with his unique themes of expression. For all his work's appeal there was little helping the fact that he was also highly deranged. After all, imagination mingles closely with madness.
His madness did little to dissuade the eyes from one of his more dedicated fans, a young woman who was positively enchanted with his work. While he was indifferent to her in general she persisted in following him and eventually talking him into pursuing a romance with her. They continued dating for a couple months before it was discovered that she had become pregnant.
After some discussion she convinced Daniel to marry her rather than let the child be born out of wedlock. Seven months later Daisy was born. They moved into an old inherited manor from the wealthier side of her family. For pretty much the entirety of her childhood her mother was by and large her sole caretaker. Her mother took on many responsibilities so that Daniel would not be distracted from his work, something she knew got under his skin with ease.
_ There is more to that but it is by no means public knowledge, at least not if she could help it. What is more notable is that at ten years of age she was invited to the realms local school of dark arts to study and practice dark magic. In her stay on one fateful eve a particularly mischievous spirit had swapped her beverage out with an ancient inkwell. Within this inkwell was a special ink-like substance which was in fact a sample of every single fear that exists, all condensed into a liquid form.
Upon mistakenly drinking from said inkwell the liquid fears conjoined with her essence, turning her into a medium for conducting the many fears that lurk in people's hearts and minds. This created many problems for her, most of which she's learned to deal with in time.
The halls of the school themselves are a strange sort. Due to it's proximity to a loose seam in the barrier between the living and the dead the architecture tends to behave quite oddly. Time and space tend to be in flux within the building as the locations of rooms will shift about to different floors every single day and things long lost to history as well as things yet to be discovered tend to wind up losing themselves in the hallways. The only thing certain with the schools layout is that there is never any certainty that anyone will always make it to class on time.
Daisy herself is several years late. Having lost herself to the point where she was no longer even in the school she's been wandering the worlds for a long time, not at all sure how to return even if she wanted to which she isn't sure of either. She's gotten the hang of getting around these new worlds but she's still a long way from mastering any form of dependable transit from one to another.
And so she arrives...
Abilities/Weapons:
As a result of the accident she has the power to summon avatars of fear through pools of ink that form from the ink that spills copiously from her mouth upon activation. These pools serve as both the ink which Daisy uses to summon forth her avatars and the very substance the avatars are wrought from.
As for the process of summoning there are special requisites needed in order to conjure forth her avatars. In order to summon one forth she must write the name of the avatar onto one of her own limbs at which point the limb will become numb and useless. In exchange for the use of her limb the pool of "ink" will spawn forth the chosen avatar, drawn from the minds of those nearest and given physicality as a detached extension of Daisy herself.
These fears need a source to draw strength from however and Daisy is but one girl with only a few rather specific fears. In addition to summoning Daisy can see the fears of all those around her in the form of their fear's names appearing in words just above their heads. The strength of these fears is represented as the size of these names in proportion to the other fears they suffer. While this provides little insight as to where these fears stem from, if anything at all, this special form of sight allows her to see beings who would normally go unseen such as those behind walls or other such forms of obfuscation due to the fears which hover over them at all times.
For the avatars themselves the strength of the fear felt by those around Daisy are taken in upon their shaping. Each avatar of fear possesses unique abilities pertaining to it's specific fear. The avatar's power is related to both the strength of the fear it's formed from and Daisy's own magical strength, giving even the lesser fears a minimum to how much power they can possess. Notable avatars shall be listed below and should new ones surface they too will be added to the list.
Thanatophobia: The fear of death. This fear takes the form of a black robed reaper who's form is entirely masked in darkness beneath the hooded cloth. This avatar wields a large foreboding scythe which it uses to terrifying effect. For this avatar the physical world is immaterial. It travels by floating, passing through all inorganic and dead matter as though it were all mere shadows. Only living organic matter is solid for the reaper, allowing it to strike at living foes. In addition the reaper can also see the souls of the living, allowing it to see them as far as the eye can see though crowds can still create some diversion. The reaper is skilled with it's scythe and the greater it's power is the larger both the reaper and it's scythe becomes, allowing it more strength and reach with it's greater mass. Additionally the greater the reaper's power is the easier it's blade cuts through living matter. Due to being physically capable of touching living matter however living matter can also strike back too. While most non-living objects both normal and conjured will not effect the reaper immaterial forces such as fire or lightning will interact with it as it would with any other tangible cadaver. The lantern which hangs from it's scythe is lit with a blue flame which draws the minds of those who look into it towards thoughts of one's own fleeting mortality. The light also serves to announce the reaper's presence wherever it appears. Thanatophobia Appearance.
Taphophobia: The fear of being buried alive. This fear largely takes the form of living earth, corpses entombed within it's body of dirt. Often times the main form of this avatar won't even be seen directly, opting to travel beneath the earth only to reach up with hands of dirt to grab it's prey and drag them beneath the ground, burying them inside itself. Taphophobia travels by gently swimming silently through the earth, rarely disrupting the environment around it as it is practically passing through the dirt itself. Despite being made of dirt however this being cannot reform from just any dirt. Being shattered and displaced thoroughly enough will result in this avatar's de-animation. This avatar's size grows in proportion to it's power. With greater size Taphophobia can create even larger hands to grasp it's victims and an even greater number of hands to grab a larger quantity of said victims with. Taphophobia Appearance.
Astraphobia: The fear of lightning/thunder. This fear takes form as some sort of unearthly force given solid form. With protective metal armor this being conjures forth electricity from it's body and can direct bolts of lightning from the sky to targeted locations. The lightning from this entity strikes with such force it produces the crack of thunder which can be heard well and far. The strength and frequency with which this being can expel lightning is determined by it's overall power. Though well armored this being has a physical form and can be dispatched through solid attacks. Affects which specifically target organic systems have little sway over this avatar since it is wrought from pure force with no real systems to influence, cardiovascular or otherwise. Astraphobia Appearance.
Mastigophobia: The fear of punishment. This fear manifests as a living iron maiden which travels upon squat iron legs, reaching out with it's thick iron doors while a mysterious force draws the guilty towards it's open container filled with blood stained spikes. This avatar is among the stranger sorts of it's kind. Mastigophobia emits a special aura which preys upon the minds of those who have acknowledge that they have done something wrong. They are not required to show remorse or guilt for their actions but they must recognize their transgression as immoral at the very least. Those who qualify are influenced by the aura, driven to climb inside the iron maiden. The greater they perceive the transgression as being the more potent the draw becomes. It is possible to resist the pull of the iron maiden through sheer willpower however the longer the guilty spend in it's aura the harder it is to resist. With greater power Mastigophobia grows in durability and inescapability, both in the literal sense as well as with it's mental pull. Mastigophobia Appearance.
Agliophobia: The fear of pain. This fear appears as a tall humanoid with massive hands and no facial features or hair, just ears. Agliophobia endures punishment with remarkable fortitude and can dish it out with it's enormous hands. Due to lacking a majority of organs used to navigate this being sees through other being's pain. The more something is suffering the more clearly it is visible to Agliophobia. Outside of sensing other's pain this avatar uses strictly sound for navigation. This avatar projects an aura which magnifies the pain suffered for all caught inside it's radius. Conversely the more pain this avatar suffers the stronger and more durable it becomes. The strength of the fear this avatar is born from adjudicates the potency of it's pain aura. Agliophobia Appearance.
Arachnophobia: The fear of spiders. This fear takes the form of a spider the size of a full grown man wearing a giant skull upon it's back. It possesses a majority of the qualities a normal spider would have only taken to a larger size. The skull doesn't seem to weigh it down too much and provides decent protection. Improvement's to this avatar's strength improves both it's physical strength and durability. Greater strength also improves it's spider traits such as the durability and adhesiveness of it's webbing and the potency of it's paralyzing venom. Arachnophobia Appearance.
Nyctophobia: The fear of the dark. This fear takes the form of a humanoid wrought from darkness made material. This being assumes the form of a man at first but it's form is able to change freely, shifting it's mass to best serve it's needs. As it's body is made from darkness made flesh it has some properties which make this avatar quite tough and adaptable albeit with one notable weakness. It's flesh is in a constant shifting flux between solid and liquid, able to congeal into muscle and skin to form pseudopods with which to grapple and attack it's prey with but also able to shift into a self-animated fluid to help it reform around blows and pass through small openings. Even if it's flesh is struck while solid any part that's detached or crushed can simply turn to liquid and reform back into it's intended shape or reconnect to the main mass if detached. Despite it's hardiness towards physical combat this being is far more susceptible to light. When exposed to almost any form of light the substance comprising the avatar's physical mass will begin to corrode, the brighter the light the faster the corrosion. Natural sunlight causes the fastest deterioration out of all forms of light, light magic included. This dark mass while in a fluid state is susceptible to being frozen. When frozen it will no longer be usable by the avatar until the mass that is trapped is freed from the ice. The darkness is not flammable in either state however the light produced from flames will corrode it like any other light. All light magically created, both directly and as a byproduct of the magic cast such as flashes from lightning and light from fire, will corrode the avatar's dark mass just like any other source of light. Light produced by illusion magic will not corrode the dark mass however as the light created is simply an image of illumination and thus holds no sway over real darkness. Greater strength from both the fear it's born from and from Daisy grants Nyctophobia more mass to work with. Nyctophobia Appearance.
Ommatophobia: The fear of eyes. This fear takes the form of a large pitch black humanoid with a massive single in place of a head. This being despite being quite large relies on less direct methods of combat due to it's overall fragility. This does not mean that this avatar is not formidable however. Ommatophobia can cause eyes to grow out of surfaces that it touches. This being can see through any eye that it creates making this avatar useful for surveillance. This avatar can also see things invisible to the naked eye such as magical auras, spirits and most things concealed magically. Last but not least this avatar can choose to paralyze those who make eye contact with it's massive central eye. This paralysis only lasts for a short amount of time. The time the paralysis lasts is longer for beings that are weaker than it and shorter for beings that are stronger than it. If it is born from a greater fear and/or should Daisy become stronger then Ommatophobia will be stronger too. Greater strength results in a longer paralysis time as well as factoring into deciding whether an opposing being qualifies for reduced paralysis time and if so by how much. Ommatophobia Appearance.
And more to come...
Naturally Daisy can only ever have a total of three avatars out at once since she needs one functioning arm in order to write the names down and should she use either her body or head she would surely die. Another thing to note is that each avatar possesses a natural connection to those from whom it's fears are derived from. They are naturally drawn to them and often seek to prey upon their fears for even greater strength. They obey Daisy first and foremost. Much like one's own body special circumstances can make their obedience somewhat questionable however. For example if they detect that Daisy is at risk of coming to harm they will immediately drop whatever they're doing and rush to her aid regardless of her orders. These avatars also possess personalities of their own, personas imposed upon them by Daisy subconsciously. They can respond to situations with their own intuition and can even banter should such an avatar possess the ability to communicate.
Should an Avatar be destroyed those who's fear it's formed from will have their fear "Muted". This is a state wherein the specific fear tied to the dissipated avatar becomes far less notable, leaving the owner of said fear not wholly lacking in their specific fear but instead experiencing such feeling far less keenly than normal. This muted state remains until the fear seeps back into their state of mind naturally. In their muted state fears cannot be selected to form avatars from until the effect fades. In normal circumstances the muted state lasts for roughly a week.
Misc: None currently.
Naturally there are some elements that imply growth in the future and I fully intend to present all changes for review regarding power balancing before it's implementation should that be of issue.
Once the two had bid their mutual farewell for the time being Rick got back to work, taking a break only when the tea was ready. Such was the remainder of that day of his.
During the day after he went about preparing for the mission ahead. He sorted all the scrolls he believed he would require for the mission ahead into a tidy pile before setting out the local store to purchase a satchel appropriate for the transport of sixty scrolls. He really didn't want to come inadequately armed to this mission. Better to have something and not need it than to need something and not have it after all.
When he received the message notifying him of the time his transport was due to arrive the day after he made sure to set his alarm to adapt to the schedule and went to bed earlier to come out better rested for the day of his first mission. That was to say of course he set his alarm for five AM since he wanted at least half an hour to wake up and run down his morning routine before getting all his gear together and heading down at five thirty, easily half an hour earlier than the listed time. It was his first mission after all and he'd much rather show up early rather than late.
_ Upon the day of the mission his alarm clock rang. He always favored older fashioned alarms as opposed to those new digital ones that were so popular. Getting up he did his usual morning routine, had a healthy breakfast of eggs & toast with a glass of milk for the added calcium and got to work assembling his belongings for the trip ahead. Dressed up in his WDL regalia he ran an inventory check to make sure he had gathered everything he had set aside prior and left to go wait for his ride to arrive.
With his satchel to his left and his scabbard to his right he proceeded down the elevator and into the lobby where out from the many windows he could see a vehicle pull up before the front of the apartment complex. It seems he wasn't too early since his transport had apparently opted to arrive early as well. Stepping out from the building he approached to see Eine stepping out from the vehicle. He stopped and offered her a salute as was appropriate when one was approached by those higher up in the chain of command.
"Agent Brackwall reporting for duty." He stated, bringing his arm down from his salute but remaining at attention nonetheless. It might of been a bit too formal but as it was his first mission he had little idea as to how much formality was strictly needed. He opted to err on the safe side and approach this with utmost formality.
I'm not overly familiar with the source material of this RP but I may throw my hat in the ring and join in. I have a character who's never really gotten past the creation phase due to several rp's dying on me so I might bring her out here, if that's alright. She'll be a human from another world since there seems to be multiple worlds at play from what I've read thus far.