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    1. Abysse 10 yrs ago

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Killshade. Killjoy. Nightshade.

What's next? Nightjoy?

Also Mr D, I may make Estera my second character later on. I was just itching to play Agnes ASAP when I thought of her. If I decide on someone different though, you're free to do so.
Good thing petitions are ultimately only suggestions.
Probably not. For now? Yes.
Aye aye. I had originally intended for her antics to have been avoidant of civilian casualties, but the extent of her havoc made such an intent seem improbable and impossible, so I removed it. But given the inherently fantastical and impossible nature of her character already, I suppose it isn't so far fetched to think she could have avoided hurting people.
Hunted down by who? Law enforcement? They did, and I noted she was at large during that time. If the problem is her getting away at all then I understand.

In any case, being a pyromaniac is a defining aspect of her character. I can see how it would mean she'd be sought after by heroes aware of her presence after the Awakening, but the period between her Awakening and getting arrested in Europe was short. I don't think it's impossible that individuals just didn't get to her during that period.

If the problem is her pyromania getting in the way of actually being accepted into the League, then I'd just like to point out that she's clearly indicated her intent to turn a new leaf, and to direct her tendencies to more useful purposes. If there are anti-heroes in the League already, I don't see why she couldn't make it in.
Decided to go with a different character instead. CS is all finished, wrote it completely by phone, so please excuse any continual grammar/spelling mistakes.


Name: Miss Agnes 'No-Last-Name' Kidd
Codename: Killjoy
Age: 20
Gender: Dudette
Place of Birth: Los Angeles, California USA

Affiliations: Forever alone.
Occupation: "Pyrotechnician? No? Well if I wanted to work in the first place I could be one! The best!"

Powers:
Explosive Ignition - Agnes has the strangely super-specific power of spontaneously and remotely lighting aflame any material with an HMIS rating of 2 or greater within a mile radius. This means things such as vehicle fuels, cooking gases, explosive materials, and other easily-flammable substances. Consequently, Agnes can sense the locations of these types of materials within range, noting their exact placement relative to her, as well as their flammability/explosiveness. With the simple consideration in her mind, Agnes can cause a sufficient spark to ignite the materials and burn or detonate them without limitation. Bombs, bullets, oil pipes, gas stations, napalm, jet fuel, Home Depot propane aisles... all are at the mercy of her poor decision-making.

Skills:
Years in the business of by-foot robbery has led to Agnes adopting an agility perfect for the concrete jungle. In essence, she has become a parkour artist, though she'd never admit to being associated with such people. Agnes is an escape artist, quickly formulating and escape route for every situation, even practicing breaking free of situations that would be, "A BDSM enthusiast's wet dream" in her spare time. Her ability to conceal tools to aid her in this respect is just plain nasty.

In her former days as a criminal, she was noted for her quick thinking but ironically action-first oriented nature. This has led many to believe that beneath her maniacal and child-like exterior lies a scheming mastermind capable of hatching plans as fast as a fly changes directions. However, it is clear her ability to plan ahead is severely dampened by an extreme eagerness and impatience. She's more of a, "As it develops" kind of person.

While not the greatest mechanic or chemist, she does pride herself in being the, "Number One Anarchist," so she says. Agnes is adept in making home-grown weapons of varying nature, from crossbones to pipe bombs, makeshift firearms and stuff-that's-not-quite-napalm, and everything in between.

Equipment/Resources:
Agnes sports a variety of *cough* illegally aqcuired *cough* weapons, but prefers to wreak havoc with the little terrors she's made with her own hands. She has a crossbow, a taser gun, a handful of real-grade grenades, and at least one gun belonging to every classification under the sun. She's even got a flamethrower made from a super-soaker. There might be a couple C4 packages lying around somewhere too. Coupled with her devious mind, Agnes always manages to procure what she shouldn't have.

Weaknesses:
As much as she loves explosions, guns and the like, Agnes possesses no immunities or defences against such weaponry and carnage, being a completely human bag of soft fleshy parts. She is at the mercy of her own love, and preferring to be in the thick of a fight means her safety is almost always in question.

Terrifying as her arsenal is, her construction skills are clearly inferior to that of trained professionals; her weapons are prone to breaking down, or simply breaking in half. Her equipment is devastating, but unreliable.

Psychological Profile:
To put it simply, Agnes is crazy, even after therapy and a supposed "turning of the leaf". She laughs at inappropriate situations, frequently itches to carry out something questionable, and seemingly talks to herself on a regular basis which she claims is absolutely normal. "Everyone talks to themselves, just not out loud!"

Despite the implications, Agnes is a pyromaniac, finding incredible joy in lighting things on fire, especially if they weren't meant to burn in the first place. Explosions too bring great happiness to her life, and after joining the League, Agnes has learned to focus her addiction towards helping people for a better cause. "That way I won't be arrested!"

Her impatience is mind-numbing, even to herself. She is bored nearly 24/7 unless her guns are firing and the distance is hazy with ash clouds from a handful of explosives. Because of this, she resorts to bothering others endlessly, attempting to get a reaction out of them to fuel her second greatest joy; seeing other people disturbed or annoyed.

Biography:
Agnes was born and raised on the wonderful teat that is American foster care. She was moved from home to home, school to school, old friends to new friends. Like any typical kid who fit the stereotypical foster child bill, Agnes became secluded and inward. Few could penetrate her hard exterior, and fewer still could find companionship in her depressed inner nature.

Falling in with the wrong crowd, Agnes left the care of her foster program and became a vagrant hobo, preferring the company of similarly wayward teens her age. She resorted to illegal activities to make a living, and in the process came across what was to become her one true love; carnage. Well fire and explosions, really.

Agnes had become a wanted criminal and Los Angeles worst pyromaniac. Agnes evaded capture for some time, continuing to light aflame or terrorize various neighborhoods and establishments. Her antics however were more peacefully directed than other pyromaniacs; Agnes targeted areas less likely to entrap or hurt civilians, such as empty parks at night, trees, abandoned cars, and prinny gardens with one too many flowers. Life as a celebrity of sorts (her name was always on television, would she be anything else?) was going well, and things shapes up even more so when the Awakening occurred; she couldn't have asked for a better gift from whatever sparkly man resided high up in the clouds. The city was plagued by her infrequent but awfully devastating activities.

The joy died down, however, and Agnes sought something even greater. Something bigger and more terrible. Coming across a particular documentary on the web about nuclear weapons lying about the post-Soviet states, Agnes locked on and fired off into Europe. There she sought after ome of these weapons, hoping at least to let it loose in Europe.

Eventually she was caught, followed by the CIA into the country and taken back to America. Rather than facing simple jail time, Agnes was sent to an institute for the criminally insane, where she recieved therapy which worked... to a degree.

Agnes was released after having been deemed safe, and the girl set her sights on The League; her therapist taught her the best way to deal with her urges was to channel it in some fashion towards a more positive place.

Well crime-fighting was positive wasn't it? All those bad guys out there, all those mooks and death machines. That's a lot of bullets for a lot of people.
What even is Bruce Wayne's deal? How is he rich? What is his business?

In any case I hadn't planned on it being Bruce Wayne levels. Certainly comfortable living, maybe one or two homes, nice car, designer clothing...
MrDidact said
We have a scientist. But we don't have any power armor wearers. Plus like I said I don't like people to mix two awesome things like being rich and a genius.


Sure, I can understand why having two phenomenal characteristics would be an issue, but the combination of rich and genius shouldn't be as much of a problem; in this corporate world, money comes with incredible ideas, especially in the realm of technology. If she was a genius first at building cool mechanical armor/robots, then the money naturally flows in. It'd be more improbable that she doesn't become filthy rich considering her personality.
Do we have a Tony Stark expy yet? I had planned on making a "Engineering Genius Billionaire" character, but not if that sort of niche is already taken.
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