Avatar of AdorableSaucer

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@rezay most humans in the post apoc live in the techno-stone age, kinda like Horizon Zero Dawn, then there are some enclaves that have preserved pre-apoc tech. This tech can also be found by exploring
@Dark Cloud Looks good so far! Get some story in there and you can put that right in the character tab when we get going! :D
Will check!
@Dark CloudSounds good in my book! Go for it!
@rezay There is no strict timespan since the apocalypse, but it has at least been several decades, perhaps even centuries.
@Dark Cloud On account of the bonus to infrastructure, you mean? And the only slight possibility of raids?
@Dark Cloud Love that the ogres caught your interest so much! You've selected a wonderful destination for them! Let's hope ruin hydroponics manages to work out for them.
@rezayHeyo, Rezay, and welcome to the team! Feel free to hop into the discord if you'd like - I ended up watching a movie, so I didn't catch your messages early on.

In regards to the Simmies, they are all based on the newest PoA apes, only separated by species. Tech level-wise, they have adopted human tech and depending on the backstory, they could potentially have passed the human tech all the way down to today, meaning they're essentially ape-shaped humans. Will you do the Donkey Rap, you think? :P
@Dark Cloud Hells yeah, fam! Awesome! Can't wait for them lucky actions. :D

Welcome to this Post-Apocalyptic Civilization RP!


Acknowledgements: I would very much like to thank @Chenzor and @Cyclone for allowing me to use their nation RP concept for this iteration.
Join us at our discord-server: discord.gg/cfnv8tkFMC

Status: Accepting!


Basic Rundown:


Civilisation is a turn-based character/nation RP with stats and actions which are used to guide the narrative, but not control it. You will be presented with choices on how to advance your colony. Every turn, your population grows (maybe) and you are presented with new choices and sometimes hardships. Do your best to delay your colony’s collapse and you might even be able to prosper in the Collapsed World. Best of luck!

The roleplay begins with a group of your people reemerging from some sort of safe room after a terrible apocalypse destroyed the world. What the nature of this apocalypse was, has been long forgotten. A great war? A meteorite? Climate change? The Rapture? Whatever it was, the world now is unlike anything ever experienced in the planet’s history. Your people are few and your supplies are low. Perhaps you are the descendants of a wealthy subset of the Old World population that could afford a proper bunker? Perhaps your people hid in ancient caves or built improvised shelter to fend off as much of the damage as possible? Maybe your people was one of the many unfortunate ones who couldn’t find shelter in time, but somehow survived due to terrible mutations? Or maybe, just maybe, you have come here from a distant land, one that was even more broken than this one? Whatever you are and wherever you are from, you must find ways to adapt, survive and maybe even thrive here. You know very little of these lands.
Most certainly there are other civilizations on this continent and other races that may become your allies or enemies, but you do now yet know.

Your options each turn are these:
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other

Furthermore, these stats will be shown every new turn:

Population: – How large your combined population is, as well as demographics. Lists each settlement once you get more than 1. Affected by growth and food level and so on.
Military: – How large your professional army is, as well as how many commoners can be drafted to militia in a crisis. A certain wealth and food level threshold must be surpassed to maintain a professional army.
Food level: – How much food you have to go around. Will affect morale and growth where a surplus will lead to happier people and faster growth.
Resources: – A list of resources you are harvesting and thus available to you to use or export.
Wealth: – How wealthy you are considered to be. Not all races care about bling, though.
Trade: – With whom you are trading and what you’re importing/exporting.
Growth: – A percentage of your total population will increase or decrease depending on if your growth is good or bad. An average growth increase per turn is 3%, good growth 5%, bad growth 1%, and so on. Growth is affected by food level, morale, biome and population level.
Morale: – Ranging from 0% to 100%, morale affects combat, growth and general well-being events of your people. A content (average) populace is considered 100%.
Foreign relations: - Displays a list of other civilizations you have met and how well you like each other.

Each action from A to I present different opportunities and different consequences (good and bad). You may choose one of these per turn and preferably write up a post about how you, for example, "Improve food". Depending on how good and thought-out your post is, you may combine one choice with another. For example, while improving your "food", you discover how to create farms and thus also improve your infrastructure in the process. the X-action is an action of your own that is not in the list of choices from A to I. You may write and attempt whatever you want in the X-action, and I may or may not grant you what you hope for.

Lastly, every post will take place in a certain biome. The Collapsed World has many to choose from, and each affects actions taken there. There are pros and cons with every biome, and every biome has its own natural disasters and environmental hazards:


So how do I start?


Post a sheet here in the OOC, pick a starting location on the map and save yourself a spot! If the RP is full, you may choose to be put on a waiting list. If the sheet is accepted, you can go ahead and post it under Characters and start posting in the IC!

Recommended: Check out at least one of the previous iterations of this roleplay to get a hang of how it's played:
roleplayerguild.com/topics/79912-civi…
roleplayerguild.com/topics/157987-civ…
roleplayerguild.com/topics/167577-civ…
roleplayerguild.com/topics/174472-civ…
roleplayerguild.com/topics/179136-civ…
roleplayerguild.com/topics/180866-civ…

How do I join if you already started?


Make sure that there is room to join first! Below you will find a list of active players, and at the very top of the thread there should be a "status" line with either green, yellow or red text. It's either open, pending or full. Also, read the information about “So how do I start?” above.

Rules and regulations:

All roleplays have rules. You should know the basics like:

  • Don't godmode.
  • Don't metagame.
  • Don't be rude to other players.


However, there are also some other rules you should know about:

  • Never wipe a player out completely unless he or she has given his or her consent.
  • Don't focus on "winning", it's about playing creating dope-ass stories and enjoying them together.
  • It is okay to attack or raid another civilization freely as long as you have discovered them and scouted out the target first. Just don't expect it to always go your way.
  • Don't expect to never be met with setbacks or hardships. You may all be given good and bad consequences as well as random events depending on your choices.
  • As the GM, I reserve the right to have the last say in conflicts and squabbles, and while I hope I won’t have to, I will remove anyone deliberately upsetting the harmony of the RP.


Also, here are some regulations that aren't "DON'T"'s

  • Non-player nations are free to be conquered, raided, wiped out or otherwise warred with however you want.
  • Any questions and OOC-chat should be reserved either for the Discord or the OOC chat here.
  • When plotting with a player against another player, I recommend you take it to PM to avoid metagaming. Please strive to keep as many parts informed, at least of the fact that you are plotting something.
  • When plotting as mentioned above, I want to be kept in the loop as the GM, to avoid misunderstandings and to avoid conflicts OOC.
  • You may otherwise choose PM or public IC post however you wish when communicating with other nations.
  • If you don't want to play one civ anymore but rather want another, tell me in the OOC and I will arrange a "natural disaster" for your people or take it over as a non-player civ. Lotta ways to die out in the Outback!
  • When starting over with a new civ, you will be given some bonuses to help you catch up, but not too much.
  • There is no enforced limit of posts per turn; however, you may only take your A-I choices once per turn. Also, don't speedpost. We’re making stories, so it’s always nice to see meaning and depth in those posts if you decide to post several per turn (When you interact with other players, this is crucial).


Current Map


Anything not on this map is not considered official. Current turn: 0


Current Players: 0/5


1. @Dark Cloud
2.
3.
4.
5.

Holding List: Accepting
1.
2.
3.
4.
5.

Info About Custom Races:


The reason why we have a preset list of races and subraces is so that I as a GM can easily paint the world around you using my own notes and ideas that I’ve put down when creating this world. Still, I want to encourage individualism, so if you’ve got a custom race, go for it! However, it may be harder to make things up on the spot if I don’t see things the way you, the player, see things about your race. Whether you choose from the list or make your own race, I encourage you to talk about what you want with your civilization, what your hopes are, what you aim for in the RP, if there’s a specific hook that you’re going for and so on so that I can narrate accordingly and fitting your vision. That said, it’s much easier to narrate a world when you know exactly what’s in it.

Nation Sheet


For the "character" section. Entirely optional, but handy.

© 2007-2024
BBCode Cheatsheet