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@rezay Great question! They have largely been lost to time, but some may be remembered if the colony in question took shelter nearby and are descended from the inhabitants.
Btw, @Dark Cloud you mind if I paste your sheet here just so I have it here, too?
With you two plus two more on the Discord, we'd be four. I wouldn't mind reducing player count to four and just kicking off. If anything, it'd be preferable, if you two don't mind the RP being so small :)
@Dark Cloud Totally understandable. The poor ogres have it tough enough as it is.
Of course, if you'd like, I could add additional penalties to account for the inbreeding. :3
@Dark Cloud No, it's a human-only trait to balance out their vanilla flavour.
@rezay Though do go ahead and toss out an example sheet and we'll see about that racial bonus based on background.
@rezay Radioactive, toxic deserts, yeah. Humans will have a tough time around them. Totally possible to thrive, of course, but it'll take work!
@Dark Cloud Ah, a poor and unfortunate tribe of ogres made even more pitiful through inbreeding. Truly, none can sink lower. The cosmic forces may need to improve the dice further in their favour.

I'mma paste it into the CS section when the RP enters the IC stage. :D You're in!
@rezay Oh, and research actions can help use useless technology in new ways. Depending on your colony's backstory, too, you might start off with techs like hydroponics, firearms, combustion engines, batteries, solar panels, windmills, etc.
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