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Please put accepted sheets here!

Welcome to this Post-Apocalyptic Civilization RP!


Acknowledgements: I would very much like to thank @Chenzor and @Cyclone for allowing me to use their nation RP concept for this iteration.
Join us at our discord-server: discord.gg/cfnv8tkFMC

Status: Full!


Basic Rundown:


Civilisation is a turn-based character/nation RP with stats and actions which are used to guide the narrative, but not control it. You will be presented with choices on how to advance your colony. Every turn, your population grows (maybe) and you are presented with new choices and sometimes hardships. Do your best to delay your colony’s collapse and you might even be able to prosper in the Collapsed World. Best of luck!

The roleplay begins with a group of your people reemerging from some sort of safe room after a terrible apocalypse destroyed the world. What the nature of this apocalypse was, has been long forgotten. A great war? A meteorite? Climate change? The Rapture? Whatever it was, the world now is unlike anything ever experienced in the planet’s history. Your people are few and your supplies are low. Perhaps you are the descendants of a wealthy subset of the Old World population that could afford a proper bunker? Perhaps your people hid in ancient caves or built improvised shelter to fend off as much of the damage as possible? Maybe your people was one of the many unfortunate ones who couldn’t find shelter in time, but somehow survived due to terrible mutations? Or maybe, just maybe, you have come here from a distant land, one that was even more broken than this one? Whatever you are and wherever you are from, you must find ways to adapt, survive and maybe even thrive here. You know very little of these lands.
Most certainly there are other civilizations on this continent and other races that may become your allies or enemies, but you do now yet know.

Your options each turn are these:
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other

Furthermore, these stats will be shown every new turn:

Population: – How large your combined population is, as well as demographics. Lists each settlement once you get more than 1. Affected by growth and food level and so on.
Military: – How large your professional army is, as well as how many commoners can be drafted to militia in a crisis. A certain wealth and food level threshold must be surpassed to maintain a professional army.
Food level: – How much food you have to go around. Will affect morale and growth where a surplus will lead to happier people and faster growth.
Resources: – A list of resources you are harvesting and thus available to you to use or export.
Wealth: – How wealthy you are considered to be. Not all races care about bling, though.
Trade: – With whom you are trading and what you’re importing/exporting.
Growth: – A percentage of your total population will increase or decrease depending on if your growth is good or bad. An average growth increase per turn is 3%, good growth 5%, bad growth 1%, and so on. Growth is affected by food level, morale, biome and population level.
Morale: – Ranging from 0% to 100%, morale affects combat, growth and general well-being events of your people. A content (average) populace is considered 100%.
Foreign relations: - Displays a list of other civilizations you have met and how well you like each other.

Each action from A to I present different opportunities and different consequences (good and bad). You may choose one of these per turn and preferably write up a post about how you, for example, "Improve food". Depending on how good and thought-out your post is, you may combine one choice with another. For example, while improving your "food", you discover how to create farms and thus also improve your infrastructure in the process. the X-action is an action of your own that is not in the list of choices from A to I. You may write and attempt whatever you want in the X-action, and I may or may not grant you what you hope for.

Lastly, every post will take place in a certain biome. The Collapsed World has many to choose from, and each affects actions taken there. There are pros and cons with every biome, and every biome has its own natural disasters and environmental hazards:

So how do I start?


Post a sheet here in the OOC, pick a starting location on the map and save yourself a spot! If the RP is full, you may choose to be put on a waiting list. If the sheet is accepted, you can go ahead and post it under Characters and start posting in the IC!

Recommended: Check out at least one of the previous iterations of this roleplay to get a hang of how it's played:
roleplayerguild.com/topics/79912-civi…
roleplayerguild.com/topics/157987-civ…
roleplayerguild.com/topics/167577-civ…
roleplayerguild.com/topics/174472-civ…
roleplayerguild.com/topics/179136-civ…
roleplayerguild.com/topics/180866-civ…

How do I join if you already started?


Make sure that there is room to join first! Below you will find a list of active players, and at the very top of the thread there should be a "status" line with either green, yellow or red text. It's either open, pending or full. Also, read the information about “So how do I start?” above.

Rules and regulations:

All roleplays have rules. You should know the basics like:
  • Don't godmode.
  • Don't metagame.
  • Don't be rude to other players.


However, there are also some other rules you should know about:
  • Never wipe a player out completely unless he or she has given his or her consent.
  • Don't focus on "winning", it's about playing creating dope-ass stories and enjoying them together.
  • It is okay to attack or raid another civilization freely as long as you have discovered them and scouted out the target first. Just don't expect it to always go your way.
  • Don't expect to never be met with setbacks or hardships. You may all be given good and bad consequences as well as random events depending on your choices.
  • As the GM, I reserve the right to have the last say in conflicts and squabbles, and while I hope I won’t have to, I will remove anyone deliberately upsetting the harmony of the RP.


Also, here are some regulations that aren't "DON'T"'s
  • Non-player nations are free to be conquered, raided, wiped out or otherwise warred with however you want.
  • Any questions and OOC-chat should be reserved either for the Discord or the OOC chat here.
  • When plotting with a player against another player, I recommend you take it to PM to avoid metagaming. Please strive to keep as many parts informed, at least of the fact that you are plotting something.
  • When plotting as mentioned above, I want to be kept in the loop as the GM, to avoid misunderstandings and to avoid conflicts OOC.
  • You may otherwise choose PM or public IC post however you wish when communicating with other nations.
  • If you don't want to play one civ anymore but rather want another, tell me in the OOC and I will arrange a "natural disaster" for your people or take it over as a non-player civ. Lotta ways to die out in the Outback!
  • When starting over with a new civ, you will be given some bonuses to help you catch up, but not too much.
  • There is no enforced limit of posts per turn; however, you may only take your A-I choices once per turn. Also, don't speedpost. We’re making stories, so it’s always nice to see meaning and depth in those posts if you decide to post several per turn (When you interact with other players, this is crucial).


Current Map


Anything not on this map is not considered official. Current turn: 0


Current Players: 5/5


1. @Dark Cloud
2. @Chenzor
3. @Dog
4. @rezay
5. @ClocktowerEchos

Holding List: Accepting
1. @SilverPaw
2. @Enzayne
3. @Sigma
4. @Shovel
5.

Info About Custom Races:


The reason why we have a preset list of races and subraces is so that I as a GM can easily paint the world around you using my own notes and ideas that I’ve put down when creating this world. Still, I want to encourage individualism, so if you’ve got a custom race, go for it! However, it may be harder to make things up on the spot if I don’t see things the way you, the player, see things about your race. Whether you choose from the list or make your own race, I encourage you to talk about what you want with your civilization, what your hopes are, what you aim for in the RP, if there’s a specific hook that you’re going for and so on so that I can narrate accordingly and fitting your vision. That said, it’s much easier to narrate a world when you know exactly what’s in it.

Nation Sheet


For the "character" section. Entirely optional, but handy.

Good morning, y'all! Turns out this filled up quite nicely after all! I'll get tinkering on an IC today and people can start dropping their posts. I hope to do a turn change every week at the shortest, but be warned that I will frequently need two at times. :D Please check out earlier iterations to see what I mean if this seems unclear.

@SilverPaw I am so sorry! I didn't catch your interest before I already had accepted Clock and Dog on disc. That puts us at 5 players. I have put you on the waiting list, but I can assure you that you'll be the first to join if a player drops or I find out I had better capacity.

@rezay Sheet looks golden so far! I'm all for it! I'll give you a choice of one of three bonuses based on the background.

  • A) Bonus to military actions against mutants based on their distrust and dislike for them.
  • B) Infrastructure starts off being improved one level (all infrastructure), based on the industry level.
  • C) Start off with the following resource: Factory machinery. Factory machinery can either be used to improve infrastructure, military or food with greater chance of success, but, like all resources, can be stolen or broken.
Alright - I will turn in for the night! Don't hesitate to leave anymore questions, should you have any. I will get to those in the morning. :) Good night!
Hell yeah, fam!
@Dark Cloud Depends on the terrain. Ogres have penalties to all actions except for ones involving intimidation, and Ruins, for example, only provide a bonus to infrastructure by default. I would therefore say that, to start off, the Ogshog do not sustain a penalty to infrastructure improval actions, but suffer penalties to all others.

Of course, with time, work and good posts, the penalties will eventually give way to bonuses as a result of development.
We'll probably wait until tomorrow or Sunday at the earliest to start, I reckon, but I should have something up by Sunday evening, CET.
For @Dark Cloud

Sweet!
@rezay Oh, absolutely. Late arrivals are always welcome.
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