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    1. AdvancedJ3lly 11 yrs ago

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Basically, there must be a sergeant assigned to the squad to lead said squad. You could be the sergeant, in which case you'd have the RP responsibility of leading it and using some semblance of tactics. If you don't want that responsibility, I will fill in with a NPC at least until it is no longer needed to progress the story.
@Skwint@Ollumhammersong
If you don't pick the sergeant, there will be a NPC one at least in the beginning.

Your overall objective is to retake Hive Primus from the rebels with an initial combat drop to secure a beachhead for the rest of the regiment and any other Imperial forces that may be joining the battle. From then on it'll likely be a nice urban combat slog, of course, you can always requisition new gear as situations and mission change.
@Skwint
Will you be making a character and joining the game?
@Ollumhammersong

If you weren't doing a combat jump, what's the point of playing airborne troops? It's like playing an armored regiment but spending the campaign dismounted. :P
@Ollumhammersong

This is how you carry a machine gun/heavy stubber and tripod. Your comrade would likely be lugging the tripod and the ammunition would likely be spread out among the entire squad.

@Nohbdy
I'm with Ollum on the carrying several grav-chutes thing. One thing you guys should all take into account is that by the time wearing the grav-chute is a real problem (you've been wearing it for an hour or two in combat and it's starting to wear you out), you'll have secured the LZ and had an opportunity to ditch your extra equipment properly with your unit or have failed to secure the LZ and died.

Also, if you're expecting heavy combat, it's very likely your additional equipment would be dropped in separate weapon and supply containers to cut down on weight. The Heavy Stubber for example would likely be dropped separate from it's operator.
@Ollumhammersong
The main thing is that being encumbered is not the end of the world. You get -10 on mobility related tests, -1 Agility Bonus for initiative and movement, and after 4 hours you have to make a toughness test (which you have nearly a 50/50 chance of passing) to avoid gaining a single fatigue point. After gaining 5 fatigue, you would fall unconscious. So, at the very least, you'd need to be lugging that gun around for 20 hours (assuming you failed every test).

So, that means you shouldn't be swimming, climbing, or doing shit you really shouldn't be doing while carrying a machine gun anyways, and you shouldn't march for an entire day without stopping, which shouldn't happen anyways, heavy gunner or not. You have an 11% chance of passing out after 20 hours of carrying a 30kg gun and that's about the only penalty that should actually effect you. If you think that is too much of a problem, you can always choose a new role, nobody is forcing you to be the gunner.

The only thing heavy weapons impose a large penalty to is when you attempt to hip-fire them (which is a -30 BS and limiting to single shot) which you should not do.

TLDR: Being encumbered shouldn't matter except in rare circumstances when a heavy weapon would be a bad idea to have anyways. So, as long as you aren't like 40kg over your limit, it's fine.
Carrying around a heavy weapon does actually limit you a lot in this system. especially at the earlier stages when you can't up your attributes all that much


Yes, as heavy weapons aren't really ones meant to be carried around, which is why you still have a standard infantry weapon issued to you. You aren't an automatic rifleman, you're a heavy machine gunner. The heavy stubber is a static weapon, so it's mobility penalties shouldn't be a factor when properly employed. It's very difficult to walk around hip-firing like Rambo without the proper talents for a reason.
The Player Characters
Trooper Brigan Vorche - Poi
Medicae Phillip Capet - Warborn123
Corporal Jayne Marigold - Ollumhammersong
Enginseer Tigurius Ferrall - Nohbdy

The Comrades
Trooper Kyllan Delstee - Poi
Trooper Maurice Druon - Warborn123
Trooper Geralt - Ollumhammersong
Lathe-pattern Multitask Servior #1 - Nohbdy

The Non-player Characters
Captain Leo Tarilis - Commanding Officer, E Company, 37th Drop Regiment
Sergeant Ferus Felder - Squad Leader, 1st Squad, 3rd Platoon, E Company

The Dead
This should be filling up soon enough.
@Ollumhammersong

Your CS lists your toughness as 35+5+5+5. I understand +10 of that is from the Heavy Gunner specialty and from a basic advance. I'm not sure where the third +5 is from.

Also, feel free to take a bipod or tripod with your weapon, with the latter likely being carried by your comrade.
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