Check the interest check topics, any rp that says apply is usually open to new people. Also check people's signatures - Like in mine I keep the Rps I am gming listed there.
And welcome to the forum. I was in the same place as you when I got here. Used to Rp only on Adventure Quest, stopped and wanted to rp again, came here. Been a great choice, hope it works out as well for you.
Okies, time to put your characters to bed. We will move forward once most of the group is settled down for the night. This village was supposed to be for a subplot for an rper that has dropped out. So skipping forward.
The captain headed down to the infirmary grumbling under her breath as she held her cigarette between her lips in the corner of her mouth. Storming in she rolled her eyes at the mess that had been caused by the crash and started rummaging though what was scattered about on the floor to find what she was looking for.
After a while she gave up and opted for doing it the old fashion way. Grabbing a gauze she cleaned up the wound and flicked her lighter, letting the flame build up heat on its steel surface. Once the top part began to glow she took a deep breath and pressed it against the wound, cauterizing it. Her breath held and her fingers curled against the counter. Pulling the lighter back she shook her grip loose and shoved the lighter back in her pocket.
Pulling the cigarette from her lips she paced a bit as she swung her arm about. Her foot kicking a small box, tilting her head she looked down and narrowed her eyes, it had been the kit she had been looking for.
"Figures," she said as she made her way back out of the infirmary and headed right for the bridge. She needed a damage assessment go the electrical and the rest of the systems.
Shela pulled out a small dagger and got to work, carefully slicing through the seal that Lob had created. As she broke through the crystallized material the eye lid popped open and the ooze began to flow. One by one, she took the vials and filled them before carefully handing them back over to Fiona and Vaeri.
Despite her brash attitude and thick fingers, she worked with ease and kept her mouth shut. Concentrating on the job at hand, her pipe clenched between her teeth as she worked. Once she was finished she picked up the creature by the wing and walked out of the make shift tavern, passed the rest of the group and down the road some.
When she felt she had placed enough distance between the carcass and the group she ran back and gave a wink.
"Stand back," she warned as she drew a small ceramic axe from her belt that had a strangely colored rope sticking out the top of the shaft that ran through the beard of the axe. A quick strike over the top of the rope with the back side of the silver looking ring on her finger and it lit.
Taking a step she threw the small axe, it flying through the air and the blade embedding into the eyeball of the Eyewing. A moment later the axe shattered in an explosion and blew the remains of the Eyewing into cindering pieces that tuned to crystallized ash in the air before falling to the ground.
"Well that takes care of that," she said as she puffed on her pipe before turning back over to the group.
"Okay, big boy, I'm Shela," she said looking over towards Lob. "You go wash, smelling rank you are."
Turning back to the rest as she climbed into the back of the wagon. "I say we sleep and then follow big boys nose, there's a large port city in the direction he pointed." Yawning she rested back on her pack and closed her eyes to get some sleep.
The air hung heavy with wafts of smoke from those puffing away on smoldering pipes in the large tavern in the city by the sea. The smell of salt mixed with that of mead, and ale and the road. Boisterous patrons rambled on about this and that and the clinking sound of plate and pint rung into the air.
A single strum of a lute echoed over the chaos and and slowly the tavern quieted down. It was rare to hear such silence in the place but over the last days word had spread of the voice that sung each night. It drew the patrons in and let the ale and coin flow freely. Hearing the note they knew it was time. Over in a small corner there was a single small bench where two people sat.
The first was a handsome clean shaven dark haired man with obsidian eyes dressed in similarly dark garb. He sat there with a weathered lute an a cheshire grin playing on his features. The other no one could tell, for they had a cloak covering their form and the mantle drawn to hide their visage.
Tilting his head to the side he seemed to whisper something against the others ear, the other nodding and he began. The notes came slowly in a melancholy fashion, his voice was deep and rich as it began to fall into the air as he sung.
"Final sign of veracity in the open palm of your enemy. Going down, down, down is a sign of my own demise. Indoctrination leads to lethal dedication to a torment of hopeless cries," he sung alone as he strummed away, his fingers working elegantly over the strings.
"There's no reason to believe that I will be on my way. See your future in decay but you won't hear me when I say; so come on," the other figure began to sing as the man let his lips fall silent. A velvety feminine voice rung out over the crowd.
"Hear me, see me what I tried to find was emancipation of the human mind. Hear me, see me, put your life on the line. A confirmation of your strife if you leave everything behind," they sung together as the notes went silent from the lute, their voices melding in harmony.
"Like a drop of blood in the open sea revelation hides a tenacity," he sung alone as he began to play once again before their voices melded once again.
"Going down, down down is a sign of our own demise. Indoctrination leads to lethal dedication. No world order to analyze," the sung together.
"There's no reason to believe that I would be on my way. See your future in decay but you won't hear me when I say: so come on," the woman sung alone as she gently pulled the hood of her mantle back revealing soft golden hair and pale olive sun kissed skin.
"Hear me, see me, what I tried to find was emancipation of a human mind. Hear me, see me, put your line. A confirmation on your strife," the woman sang along as the speed of the lutes strumming increased.
"Feel me, hear me, while I try to say liberation was my only way. Here's my reason I tried to decide if restoration of my pride will leave everything behind," the woman sang as her voice rose in fervor, the lute falling slowly silent as she stood.
"Here me, see me what I tried to find was emancipation of a human mind. Hear me, see me, put your life on the line; a confirmation of your strife. You leave everything behind," they chorused together before falling silent.
The room held silent for a moment before cheering and asking for more. The woman shook her head and gathered her items, slinging her bow across her back and pushing out of the tavern into the dark night. The man that had sung with her sat there watching her before turning and gathering his own items. As he stepped outside she was gone and nothing remained but a dense fog rolling out.
His dark eyes went frantic as he searched. Yelling her name. "Sana!"
----
The fog slowly faded from around Sana and she growled under her breath through gritted teeth as she looked around.
"Not again!" she yelled as she drew her bow and nocked an arrow into place from her quiver. Shaking her head she glanced about before making her way towards the only sign of life left within sight. "I am getting sick of fogs whisking me around all of creation!"
Name: Sana Rawn Age: 31 Alignment: Chaotic Good Race: Human Class: Marksman/Gypsy(Bard) Appearance/Clothing:
Height: 5' 7" Weight: 125 lbs Hair color, texture, length, style: Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders. Eye look, shape & color: Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners. Skin Tone: Tanned with olive undertones. Body Type: Toned body over all with very defined arm muscles. Voice/Accent: Her voice has a tad deeper intonation than most women and is slightly raspy. Sana has a stunningly beautiful voice when she sings but it is something that she rarely does. Clothing: Warm Weather - She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.
Moderate to Cold Weather –
Outfit:
Cloak:
Gypsy Clothing -
Skills: Agility, acrobatics, gymnastics, ambidextrous, riding, fletching; excellent marksman with a bow and skilled dagger thrower. Knows some close combat fighting, using her bow in a staff like manner. When weaponless Sana will use her knowledge of acrobatics and gymnastics, combined with her agility, to attack and defend herself.
Natural Abilities: None - Human
Magic/Spells: Sana knows many bard songs but is unaware of which ones she can actually cast. Below is a list of songs she has been able to cast successfully so far.
Trust Me: Beauty From Pain - An inspire trust spell that is activated when she sings. Spell has a 75% chance of working on one target in the line of sight. Effect lasts 20 minutes - can cast once a day
Courageous Heal: Everything Burns - A triple effect spell activated when she sings. It hits all allys in a fight. It heals up to moderate wounds, gives a +2 to attack hits and +2 to damage. Does not work on Sana and drains her terribly after casting. Plus to damage and to hit lasts 5 rounds. (Side effect is due to the nature of the spell it will make those that it hits feel more courageous during the casting.) - Can cast once every three days.
Beacon: Flashlight - This song brings about a pillar of light that breaks through low light, darkness and obscured vision. (Such as mist, fog, smoke and rain). It has no special effect other than being able to be seen from up to a mile away no matter the level of light or density of obscurity. Cannot be seen through rock or stone but will follow a path until it reaches the sky if possible. The song itself will carry with the light and can be heard as far as the light can be seen. The light will continue as long as the song continues and fade once it stops. The end verse can continue to be repeated to last as long as the singer can sing. It can be cast once a day but if it is an extended version of the song it takes away from the next days ability. Each time it is extended, it takes another day to recharge it.
Masquerade: Burn With Me - During the course of the song Sana is able to completely change the look and voice of herself and up to one more party member. The illusion is true even if touched and lasts 24 hours, it can be dispersed by break illusion spells or if the person it is cast on speaks the words "The Masquerade Is Over" - Can be cast once every 12 hours
Winter Storm: Cold But I'm Still Here - This is currently Sanas only true attack spell. During casting the temperature of an area that spans out in a 60 foot radius around her will begin to cool down, the ground will frost over as well as other materials that normally would in such conditions. Using her hand movements she can direct up to five beams of ice from her palms during the song to strike opponents or other applications as she made need.(such as a wall of ice or to freeze a lake to be able to walk on) - she may contain her five beams to the end of the song and let it out as a single attack that will form a wall of ice three feet thick and ten feet high in a circle with a 30 foot diameter. Ice attacks will melt as normal for air temp. Wall will last until she stops singing as long as it isn't destroyed. (She may repeat the song until she cannot sing anymore to keep the wall up but may not do anything else but sing.) - can be cast once a week.
Sana is scarred now with a line from her right ear to her jaw on her face, small puncture scars on her right shoulder from a hound bite and a burn scar from the right side of her neck at her jaw line, that front side of her chest, down her arm to the elbow and her back to the bottom of her shoulder blade.
Armor: An arm cuff that is enchanted with Barkskin.
Weapons: She carried one small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. Her other and main weapon is a Recurve Bow that was hand carved for her; she uses cedar arrows that resist warping. She possesses a Silver Dagger found in the chest of a Liches Layer as well as a second quiver of silver arrows provided to her by the Elven Army of Corellan Larethian.
Possessions: Clothing, weapons, pack, dried fruits and meats, water skin, rope, fletching items, rags, needle, threads, horse, grooming items, tent, chain with her parents wedding bands on it that she wears around her neck.
Personality: Sana in the past has been known to be rather quiet and untrusting, hard to get close to. She preferred to be left alone and detests asking for help; a very stubborn woman who preferred to do things alone than in a group. Though since meeting Hugh she has softened some and come to accept things. Now a days she doesn’t mind the group setting so much but prefers to be alongside Hugh during most situations. She can be rather outspoken at times but has a good heart and tends to help people in need even without being asked. Handing over items that one may need without a word and just walking away. If she does get mad though she will lash out either verbally or physically and when a new comer approaching she will draw and stand ready to strike them down if provoked.
History: She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know.
After she reached maturity she decided to leave the home and family she knew and set out on her own. Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman.
During a journey through the desert when she was grouped with adventurers she met an older and kind hearted man by the name of Hugh whom she found herself drawn to. She was captured by a Lich and taken off to be sacrificed, if it had not been for Hugh she would have been slaughtered on the granite sacrificial tomb she was tied to. Though she has never out right stated that she loves him, it is more than evident in the way she acts around him and carries herself now.
Sana traveled with Hugh for a long time. During an adventure she was snatched by a traveling fog that divided up her, as well as some others in the group she was adventuring with. When this happened, Hugh left the group but before Sana was taken. She is unaware of him walking away and has no idea why because of this. Since she was dropped off by the fog she had worked to get back with the adventuring party to find Hugh once again, thinking he is still with them.