I'm gonna make a start on this now, but it won't be finished right away, so, until it comes out of the hider, it will remain a WIP
Name: Fuma Kintaro
Faction: Fuma Clan of Ninja
Position/Profession: Fuma Kotaro's Own personal Apprentice.
Age: 19
Gender: Male
Appearance:
Items: Kintaro comes equipped with the standard Wakizashi blade carried by most ninja of the Fuma clan, and the mark of their order, the dragon etchings on the Blade and Scabbard marking him as one of Kotaro's personal students
Demon Talons: These are not so much weapons, as tools used by Kintaro to scale walls and dig his traps, while they can be utilized as weapons, they are ungainly and may break when coming into contact with others weapons, proving a poor choice.
Kunai: Used purely as an assassination weapon, normally used in place of his Wakizashi, which is purely ornamental, or used for high-ranking assassination targets.
Shurikens: Unlike most Ninja, Kintaro's Shuriken's are dipped in the venom of various reptiles, and then the metal is tempered in such a way that the tips break off on contact with a solid object, be this a wall or a bone, meaning the remaining points of the star shaped weapon are usable, this also prevents Kintaro from poisoning himself as he lines up the throw.
Oni Glyphs: As a Ninja of the Fuma clan, Kintaro is thought to be an Oni-kin, or at least part demon, this is as much true as it is that Ninja can disappear in one region, and appear in another in the blink of an eye, that is to say, it is completely accurate, but he can only tap into his powers using one of a small number of Glyphs passed to him from his master Kotaro Fuma, each glyph may be used multiple times, and each has a differing effect.
Oni Glyph of Flame: This Glyph allows Kintaro to start a small, controlled fire in any area he places this glyph.
Oni Glyph of Motion: Despite it's name, this Glyph merely allows Kintaro to disappear, only other Oni or People he choses may see him in this state.
Oni Glyph of Illusion: Allows Kintaro to create an exact, solid duplicate of himself, which copies his every movement, other than turning around and attacking, usefull for running a decoy, worthless for anything else.
Oni Glyph of Pain: The least used of Kintaro's Glyph's allows him to inflict severe, debilitating pain on any being of his chosing, Other Oni, and people of great will are unafected by this Glyph (Other Ninja and people with strong conviction)
Abilities: Being trained by Kotaro Fuma, Kintaro is light of foot and swift of action, he is by no means stealthier or faster than other Ninja, but his reflexes are honed to a razor sharp point, and his ability to change tac to any situation is second to very few. Alongside his versatility, Kintaro is also a mean combatant, preferring to rely on silent and swift incapacitation or decimation of foes, over long, drawn out battles.
Like most any Ninja, Kintaro is also an expert at sabotage, infiltration and assassination.
Personality: Much like his Master, Kintaro revels only in the Chaos of war, but, not only is he happy to sit and watch the chaos unfold, Kintaro, also much like Kotaro, will more than eagerly do anything to feed that chaos, sparking conflicts, triggering betrayal, even mutiny. This being said, he is loyal to the cause of his Master, and his Shogun, no other may give orders higher than Kotaro Fuma, unless, that other, is Nobunaga Oda. Due to this, he is often seen as heartless, unpredictable, and above all, ruthless.
Biography: Born into the Fuma Clan, Kintaro had a very, very short childhood, before he started training at the age of five, he began with stealth, and, showing great promise within two years, Kintaro caught the eye of the Fuma leader, Kotaro Fuma, for nine years, Kotaro taught Kintaro everything the younger ninja knows, from how to pin point every last weak spot in the average man, to tricking the common soldier into fighting his 'allies' and even trying to kill his own leader.
Over the last few years, Kintaro has learned the art of infiltration, learning how to use his claws to scale walls and trees to find his best vantage point and work out a plan of action without being seen, however, until recently, Kintaro had been unable to taste conflict in the real world, until Kotaro tasked him, at the orders of Nobunaga himself to go to the city of Sato to ensure the fall of The Matsudaira Clan, yet, he had been taught to appreciate the power that Chaos can bring to any battlefield, and, that if he is to do anything, all he must do, is feed the conflict, through any means necessary.
Relationship: Loyal to a fault to the Clan of Fuma, and the family of the Oda, other than those two groups, he holds no interest in others, unless they give him cause too, or, they are of worth to the cause of his masters