<Snipped quote by Animus>
In terms of plot fights, I quite often purposefully make them difficult. If players in one of my roleplays try something dumb and heroic they tend to end up deceased.
Theres a difference between exciting and well thoughout fights and fights where people refuse to lose. I've been in arena roleplays in the old guild and I've seen really good battles. I'm talking about the kind of fights where youR guy lands a clean blow after spotting a mistake their character made and they do stuff like "X saw the hit coming and braced himself, thanks to this, his channeling of his magic spell was uninterrupted. He then intermediately unleashed a fiery explosion in a 20 meter radius so that C couldn't dodge." That sort of metagaming nonsense.
<Snipped quote by Animus>
Darn-tootin'. I consider this to be an expression of Sue-ism; the character is explicitly designed to be flawless.
YEAH, THESE PEOPLE MAKE MY BLOOD BOIL.