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    1. Arawak 9 yrs ago

Status

Recent Statuses

7 yrs ago
Current Nation RP set during an Interplanetary dark age across hundreds of tiny worlds- roleplayerguild.com/topics/…
7 yrs ago
Got my RP rebooted. Make a civilization human or alien and uncover the enigma roleplayerguild.com/topics/…
8 yrs ago
Why not a sci-fi NRP that doesn't waste space? Interest check here: roleplayerguild.com/topics/1..
9 yrs ago
9 yrs ago
Damn it Flimo

Most Recent Posts

I have no income.

That's all.

(I am technically a full time student, but still, no income and it's horrible)
The Aveterriat

TRAITS
Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]

GOVERNMENT NAME
The Protectorate

10 RANDOM CITIZEN NAMES (First & Last if Plausible)
(Individual name, group name and title. Machinist/Nudist castes aren't name based)

VANADIUMS
Tvek Irvatras Asi
Addas Overru Vos

SILVERS
Tonna Alatrat Sto
Wezok Ponnit Yur
Aster Storrik Zho

COBALTS
Muso Arggodl Qamae
Qasu Lobbodo Saman
Wasa Sunnill Sadae

CARBONS
Immur Verlit Waddfo
Qupus Zvtekk Aaalaa
Akkas Lvupo Asspzo

HOMEWORLD: Invyuss
Invyuss is a desert world larger than earth. Its gravity is punishing by comparison, but it is this gravity that have given the Aveterriat their resilience and strength. For millennia the Aveterriat have warred on this world, over salty seas and mineral rich mountains. Invyuss may have come about naturally, but it is the Aveterriat who forged entire mountain ranges on this world. The Aveterriat have made sprawling canal networks on their world and the sheer amount of structures built over the ages have created quarries that dwarf the grand canyon.

Life on Invyuss, the Aveterriat being no exception, are able to drink quite salty water and in fact, have trouble with water that lacks salt. Just a random fun fact.

CIVILIZATION DESCRIPTION:
The Aveterriat as a species are basically like dry, salty seals with shovel claws. Their head has a hand-like mandible that complements their shovel claws, which is why they are able to make a civilization. The Aveterriat have strands of hair that run down their backs and have a treading foot that sifts through sand. They have small back limbs, that are more like flippers that help them push through sandy landscapes more effectively than you may imagine. Of course, their large frontal limbs are what do most of the work. Aveterriat use their shovel claws for a wide verity of things, such as breaking bones, digging up food from the sand, flattening wires, fixing dents, making dents, holding plates, molding clay sculptures and countless other things. They use very different toolsets than humanoids do to say the least.

The Aveterriat have no actual leaders per say. This is something to understand of them. The Aveterriat, especially in modern times value work above all else. Lazy Aveterriat tend to be euthanized for their own good for the Aveterriat do not really believe in a after life or a material, permanent death. Instead the Aveterriat believe in reincarnation. When a Aveterriat dies, they are born once again to continue their endless war against entropy. The Aveterriat are excellent metallurgists and are extremely effective engineers. Their technology is based around sheer robustness and one of the most notable aspects of technological Aveterriat civilization is that there is a split between two castes- the Nudists and the Machinists. These two castes perform complex sets of roles in society and are picked based on a machine known as the Determiner (if you have to state a leader, use this).

Machinists are basically like cyborgs and live inside large spherical cores which modular components are attached to. The Nudists have no clothing, live in massive numbers and spend all their time working endlessly since moral righteousness and work ethic are deeply intertwined with the Aveterriat. Laziness is pretty much a death sentence with them. Amazingly enough, the Aveterriat aren't a completely unitary species- however their art is rather repetitive in nature and hasn't really developed beyond geometric engravings that they use on pretty much everything.

The Aveterriat have recently united under a entity known as the protectorate with the purpose of taking their war against entropy to the stars. And now the Protectorate seeks to answer the most important question- who has a soul and who can reincarnate?
The Aveterriat

TRAITS
Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]

GOVERNMENT NAME
The Protectorate

10 RANDOM CITIZEN NAMES (First & Last if Plausible)
(Individual name, group name and title. Machinist/Nudist castes aren't name based)

VANADIUMS
Tvek Irvatras Asi
Addas Overru Vos

SILVERS
Tonna Alatrat Sto
Wezok Ponnit Yur
Aster Storrik Zho

COBALTS
Muso Arggodl Qamae
Qasu Lobbodo Saman
Wasa Sunnill Sadae

CARBONS
Immur Verlit Waddfo
Qupus Zvtekk Aaalaa
Akkas Lvupo Asspzo

HOMEWORLD: Invyuss
Invyuss is a desert world larger than earth. Its gravity is punishing by comparison, but it is this gravity that have given the Aveterriat their resilience and strength. For millennia the Aveterriat have warred on this world, over salty seas and mineral rich mountains. Invyuss may have come about naturally, but it is the Aveterriat who forged entire mountain ranges on this world. The Aveterriat have made sprawling canal networks on their world and the sheer amount of structures built over the ages have created quarries that dwarf the grand canyon.

Life on Invyuss, the Aveterriat being no exception, are able to drink quite salty water and in fact, have trouble with water that lacks salt. Just a random fun fact.

CIVILIZATION DESCRIPTION:
The Aveterriat as a species are basically like dry, salty seals with shovel claws. Their head has a hand-like mandible that complements their shovel claws, which is why they are able to make a civilization. The Aveterriat have strands of hair that run down their backs and have a treading foot that sifts through sand. They have small back limbs, that are more like flippers that help them push through sandy landscapes more effectively than you may imagine. Of course, their large frontal limbs are what do most of the work. Aveterriat use their shovel claws for a wide verity of things, such as breaking bones, digging up food from the sand, flattening wires, fixing dents, making dents, holding plates, molding clay sculptures and countless other things. They use very different toolsets than humanoids do to say the least.

The Aveterriat have no actual leaders per say. This is something to understand of them. The Aveterriat, especially in modern times value work above all else. Lazy Aveterriat tend to be euthanized for their own good for the Aveterriat do not really believe in a after life or a material, permanent death. Instead the Aveterriat believe in reincarnation. When a Aveterriat dies, they are born once again to continue their endless war against entropy. The Aveterriat are excellent metallurgists and are extremely effective engineers. Their technology is based around sheer robustness and one of the most notable aspects of technological Aveterriat civilization is that there is a split between two castes- the Nudists and the Machinists. These two castes perform complex sets of roles in society and are picked based on a machine known as the Determiner (if you have to state a leader, use this).

Machinists are basically like cyborgs and live inside large spherical cores which modular components are attached to. The Nudists have no clothing, live in massive numbers and spend all their time working endlessly since moral righteousness and work ethic are deeply intertwined with the Aveterriat. Laziness is pretty much a death sentence with them. Amazingly enough, the Aveterriat aren't a completely unitary species- however their art is rather repetitive in nature and hasn't really developed beyond geometric engravings that they use on pretty much everything.

The Aveterriat have recently united under a entity known as the protectorate with the purpose of taking their war against entropy to the stars. And now the Protectorate seeks to answer the most important question- who has a soul and who can reincarnate?
I had a idea like that, but set in Spaaace. (Where everyone is part of a corrupt federation and there's lots of power politics).

One difference was that I have a bad habit of wanting it be a two opposing factions thing. A Cold War RP structured like that (USSR and US as "playable" while the rest of the world is NPC) I believe was pitched a couple times by those PoW people on another forum.
I can't remember where I stashed it, but a few years back I tried making a RP where everyone had to be hive minded insects on a giant desert planet. No humans, just lots and lots of alien bugs crawling around.

The essential idea being basically to have everyone to share a alien species instead of having individual players use their own species. So instead of emphasizing cultural differences by species, players would have to be more creative by having to figure out cultures that are consistent with an alien species. So, a egg laying species that is hive minded may have different sets of social norms even if they all generally share a common value for communization. Hiveminds I figured would work since each hive's "culture" would also be said hive's "personality" and that interaction between millions of individual insects could be expressed as interaction between collective sets of consciousness.

The problems with an RP like this is are as follows:

1. it's a sci-fi RP with pre-industrial tech that isn't using noble savages or a Cowboys and aliens narrative.

2. There's usually only a couple people who like being the hivemind in a sci-fi RP. Making everyone the same species of hivemind, even with a hivemind that does not have peaceful unity would likely come off as "too creatively limitting". I disagree with that notion (as you can expand upon a individual species in-depth and find the complexity of any galactic space opera RP), but the mere perception is all that is needed to ensure a dead RP on arrival.

Other variations on the concept include using AIs on a interstellar/galactic scale with swarms of drones since that is what space NRPs tend to be anyways or using a humanoid species instead (but at that rate you minus well be making fantasy).
@Darkmatter, what is the arcane college's views on slaves?
<Snipped quote by Keyguyperson>

The only reason people are scared is because they are idiots.


Sometimes you also have people who are useful idiots.
The game by itself isn't offensive, it's a decent novelty that erodes rather fast after a few days, but of course /those people/ do what they do with certain sorts of games, shows and so forth and you want to stay away from it for the rest of your life.
<Snipped quote by Larfleeze>

What if it's impossible to fuck an alien without getting pregnant, whether you're male or female?


You're more likely to get a man pregnant from a chimpanzee by many orders of magnitude than you will a alien.
In ... 9 yrs ago Forum: Advanced Roleplay
To be honest their origins are pretty much what I stated, they naturally evolved, some colonists landed on their planet, the Natvyr adapted their tech as their own and started to spread out. Not in any uniform way, more than various groups went to colonize other worlds and each other. Intaspecies history is really repetitive and the only major changes come with adopting tech, which leads to larger hives or filthy clannists. It's basically a pattern of stable regimes under long lived queens with times of troubles whenever food runs out or too many queens die at once. Often both. The ancient colonists being more a group of [insert player made species here] going way out of the way without any contact to others.
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