Avatar of Arawak
  • Last Seen: 3 mos ago
  • Joined: 9 yrs ago
  • Posts: 1016 (0.30 / day)
  • VMs: 0
  • Username history
    1. Arawak 9 yrs ago

Status

Recent Statuses

7 yrs ago
Current Nation RP set during an Interplanetary dark age across hundreds of tiny worlds- roleplayerguild.com/topics/…
7 yrs ago
Got my RP rebooted. Make a civilization human or alien and uncover the enigma roleplayerguild.com/topics/…
8 yrs ago
Why not a sci-fi NRP that doesn't waste space? Interest check here: roleplayerguild.com/topics/1..
9 yrs ago
9 yrs ago
Damn it Flimo

Most Recent Posts

@Raylah
Yes, this is the case. Genetically altered / organic or completely synthetic life living within artificial worlds.

As for the tech level, it's pretty open here and up to you. I expect it to very rather diverse due to each world being its own little world.

The worlds are by default self-repairing due to the custodians. The custodians and their nature is up to you as well, as only the localized custodians survived the shattering to begin with. It is assumed world maintenance is a common task for them even if how the custodians behave or how they interact with others is incredibly, incredibly varied.
I am thinking of being a strangely optimistic detective or some shadow oriented spooky thing here.

Depends on if more people are super natural or if more people are human. I think it's good to have that kind of balance.

If I go with a detective character will there be any established organizations I should be aware of?
OOC is out.

Dyson's Dream
Player Roster:
@Arawak - The Domain
@Oraculum - The Concord
@raylah - The Directorate

Major Worlds:

Cutis - Earth, but so modified and changed to the point where it is a alien world entirely with its biosphere run amok and massive deserts. It has a ring of space junk and no ice caps beyond a receding one in the antarctic.

Poincare- Poincare is a moon sized, highly mechanical world with local custodians who are obsessed with making a world with mathematical precision. The project was one of the few lucky survivors of the great shattering, though the entropic effect of the shattering has ensured quite a few troubles for the local custodians and native intelligent life of this comparatively large world.

Dyson's Dream



Source

======

From a few worlds, thousands were built.

But that was a long, long time ago.

In the current era, we are far less fortunate.

Four centuries ago, the whole system was ran by immaterial authorities who kept cosmic order over the network of worlds. They ran the whole solar system for centuries, but were discontent. The immaterials wanted total conformity. Their mad rush for universal conformity led to the shattering. The immaterials simply vanished, which led to absolute chaos and a perfect, incoherrent storm of disasters immediately afterwardAfter the decades of chaos, all that was left was the material realm.

What saved civilization from collapsing into total extinction was the resilience of the micro worlds built in the previous centuries. In these micro worlds, a vast store of smaller local societies developed under the metaphorical noses of the immaterials. Spaceship production began again and a new, more materialistic era had dawned.

The overall body of innovation which civilization saw under immaterial rule remains out of reach simply due to a lack of wealth for the shattered societies to even consider the excesses which the immaterials or the creators of the micro-worlds enjoyed.

The micro worlds are unlike the natural planets or moons. The micro worlds are hospitable to life and contain their own internal ecosystems, climate and terrain, all designed by various groups over the ages with very different world views from each other. The empires which have arisen since had to conquer natives whenever they tried to take any of these worlds for their own colonial ends (which in current times, has proven cheaper than building a new world from ground up).

Said micro-worlds are incredibly diverse, coming in every shape and size within the laws of physics. Some worlds are floating cities in the void, others have their origins as artificial habitats, while others are solely built to be a self-sufficient ecosystem. The local custodian AIs and solar energy panels within many of these worlds would prove to be critical to their survival in the shattering and in maintaining the biospheres they hold within themselves. And it is these very worlds which the current age has centered itself on.

What happens next, of course, is up to the societies which have arisen in the past four centuries.

===============================

Guidelines

1. Technology
-No FTL systems.
-Do not give yourself the industrial complex to make a micro-world within a century.
-AI should avoid being super human in terms of intelligence, all such super human AIs are dead.
-Avoid setting breaking technology (like say, a means to blow up the sun, infinite free energy or a invincibility barrier)

2. Biology
-No life from outside the solar system.
-Please be creative with your intelligent life, don't go for the obvious.

3. Worlds
-You may not use black holes as a gravity system.
-While habitats are internal, i'd prefer them to be mostly within 2 AU of the sun (or within the asteroid belt).
-Worlds of a size bigger than 150 km in length or are more than 50 km in radius are major worlds.
-Everyone should be based in this one star system.





And here is the discord
@Oraculum
It's the latter. You control a network of worlds, likely dozens if not hundreds of them. How you control them is up to you.
@Oraculum
The generality is that there is a backstory of civilization re-emerging from a recent dark age (think Archaic Greece or such).

As for over arching plot lines, any overarching plot lines I do have tend to be in the shadows...


In a not too distant future, the descendants of Earth have built their own worlds which to thrive on. By making numerous orbital habitats, the ancestors created living space far more vast than a singular habitable planet.

Scattered across the solar system, this swarm of worlds holds host to numerous civilizations who have long since deviated from the ancient human form. Where evolution has accelerated due to genetic modification and travel between these scattered worlds is commonplace. The know how to making super structures was lost in the past four centuries and modern civilization has rebuilt since than using primitive technologies. While travelling between the many worlds of our fugue is common place, the vast energy needs and scale of industry needed for making mega structures simply is not there.

Only recently have coherent, stable polities emerged. Yet even these polities, some with ancient histories dating back millennia, others a blank slate- have rebuilt their industries and have given birth to new generations of beings who desire to forge a new order, world by world.

-=-=-

In short, it's a sandbox sci-fi NRP, except everything you have on the interstellar scale exists within a a swarm of many "tiny" worlds in orbit of a single star. Much of the same custom geography exists here with world building mega structures for your society to inhabit being the general idea.

Here's an article for anyone a bit confused on what I am even on about here:
earthsky.org/space/what-is-a-dyson-sp…
In ... 7 yrs ago Forum: Suggestions/Problems
i do agree with Rilla on Sci-fi or fantasy all the way through even with a persistent universe as it was inevitable that arbitrary balancing mechanisms would be put to use. Even if said balancing didn't address the technology issues that plagued say, a knight versus a gun man and don't bother to die to the rock paper sissors balancing which tech magic mundane had.

I also feel like I was part of the problem due to the network making other worlds too soon when it would have been better off as some political organization within the Sci-fi world than as its own civilization. Honestly the Mylian Belt and the Network in general pretty much showed why you don't allow a group to make their own planets.

Probably would be better to limit groups to a set few factions whose culture and MO would be influenced by who joins them. So for instance a general "communist" group which whose lore is developed by whoever joins it. In general probably make world building something you must build inwards instead of outwards. The GMs set the major factions and planets, the players than work within that being able to add species and abilities/technologies to the world. In that regards having only 3 worlds was actually one of the better calls.
Try now.
© 2007-2024
BBCode Cheatsheet