@Raylah Yes, this is the case. Genetically altered / organic or completely synthetic life living within artificial worlds.
As for the tech level, it's pretty open here and up to you. I expect it to very rather diverse due to each world being its own little world.
The worlds are by default self-repairing due to the custodians. The custodians and their nature is up to you as well, as only the localized custodians survived the shattering to begin with. It is assumed world maintenance is a common task for them even if how the custodians behave or how they interact with others is incredibly, incredibly varied.
Cutis - Earth, but so modified and changed to the point where it is a alien world entirely with its biosphere run amok and massive deserts. It has a ring of space junk and no ice caps beyond a receding one in the antarctic.
Poincare- Poincare is a moon sized, highly mechanical world with local custodians who are obsessed with making a world with mathematical precision. The project was one of the few lucky survivors of the great shattering, though the entropic effect of the shattering has ensured quite a few troubles for the local custodians and native intelligent life of this comparatively large world.
-Cutis- Cutis is a wasteland from times long past and once was known as Earth. However, it is far worn down over the ages to the point where it would be unrecognizable as Earth to anyone from the 21st century. It is a chaotic, downtrodden and neglected world that while still highly populated has become highly anarchic with out of control synthetic life and extremely isolationist polities. It is still still a point of incredible contention for outside powers due to its historical significance. However, the central nexus of modern society has long since shifted away from Cutis with the development of thousands of worlds around the sun in the intervening eras.
Notes: -Yes, this is Earth. It is called Cutis (literally Skin) due to how modified from the Earth this world has become to this point where you are better off disassociating it from Earth. -You have space travel ability even here, though you are hampered by the orbital plane being filled with debris from destroyed orbital infrastructure even. Paths have been cleared despite that, but it's still a huge hazard to consider.
-Poincare- Poincare is a world created artificially from the ground up the size of the moon. It is a very diverse world whose custodians have made highly orderly and geometric. Its rotation speed is perfect, with no anomaly. It is hyper spherical, with any oblation cut by the slow rotation speed and the binding materials being far more effective than anything found in nature. It is located between The Shell and what is left of Venus (Much of the building material for Poincare came from strip mining Venus). Poincare remains a highly contentious territory as it has an ecosystem which was synthetically made and thus, has been the homeland for multiple societies who have been living on Poincare and improving on Poincare in the time since. The trauma of the shattering has had very little impact on the development of Poincare due to the back ups being retrieved remarkably fast by the native life.
Notes: -The local AIs who run the ecosystem and the natural functions of the world are blank slates, their personalities and relationship with societies who originated on Enis is to the discretion of anyone who sets themselves up on Enis. -This is a good world for people who want to make some synthetic sapients.
Four centuries ago, the whole system was ran by immaterial authorities who kept cosmic order over the network of worlds. They ran the whole solar system for centuries, but were discontent. The immaterials wanted total conformity. Their mad rush for universal conformity led to the shattering. The immaterials simply vanished, which led to absolute chaos and a perfect, incoherrent storm of disasters immediately afterwardAfter the decades of chaos, all that was left was the material realm.
What saved civilization from collapsing into total extinction was the resilience of the micro worlds built in the previous centuries. In these micro worlds, a vast store of smaller local societies developed under the metaphorical noses of the immaterials. Spaceship production began again and a new, more materialistic era had dawned.
The overall body of innovation which civilization saw under immaterial rule remains out of reach simply due to a lack of wealth for the shattered societies to even consider the excesses which the immaterials or the creators of the micro-worlds enjoyed.
The micro worlds are unlike the natural planets or moons. The micro worlds are hospitable to life and contain their own internal ecosystems, climate and terrain, all designed by various groups over the ages with very different world views from each other. The empires which have arisen since had to conquer natives whenever they tried to take any of these worlds for their own colonial ends (which in current times, has proven cheaper than building a new world from ground up).
Said micro-worlds are incredibly diverse, coming in every shape and size within the laws of physics. Some worlds are floating cities in the void, others have their origins as artificial habitats, while others are solely built to be a self-sufficient ecosystem. The local custodian AIs and solar energy panels within many of these worlds would prove to be critical to their survival in the shattering and in maintaining the biospheres they hold within themselves. And it is these very worlds which the current age has centered itself on.
What happens next, of course, is up to the societies which have arisen in the past four centuries.
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Guidelines
1. Technology -No FTL systems. -Do not give yourself the industrial complex to make a micro-world within a century. -AI should avoid being super human in terms of intelligence, all such super human AIs are dead. -Avoid setting breaking technology (like say, a means to blow up the sun, infinite free energy or a invincibility barrier)
2. Biology -No life from outside the solar system. -Please be creative with your intelligent life, don't go for the obvious.
3. Worlds -You may not use black holes as a gravity system. -While habitats are internal, i'd prefer them to be mostly within 2 AU of the sun (or within the asteroid belt). -Worlds of a size bigger than 150 km in length or are more than 50 km in radius are major worlds. -Everyone should be based in this one star system.
This is a simple app sheet with 3 major sections. A species section, a points of interest section and a society section.
The species section is where you place all your intelligent or at least influential entity types. Be it AIs, humanoids, uplifts and so on. Avoid making something that has an origin from outside this star system. You can make rather alien creatures using a combination of technologies, be creative about it.
The points of interest section is where you place your notable territories. These can be a micro-world or simply some place of interest within your domain. World should be asteroid sized with a maximum size being around the size of 100 km in diameter. Worlds bigger than 100 km in radius you can make using the major worlds app.
The society section is where you can talk about culture, government and technology in any format you want.
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Name:
(optional graphic)
Species: -(name) (info) (repeat above for every species/entity added)
Points of Interest: -(name) (info) (repeat above for every point of interest added)
Society: (Feel free to format this as you like, generic template below) [Government [Culture [Technology [Notable individuals
Most worlds in this distant future are rather small, with the largest being around the size of the Moon. However, some worlds do get as big as the moon does and other worlds are a continuation of planets we know of from today. Many of the terrestrial worlds around have been heavily strip mined to use that material to make thousands of worlds from a few lifeless planets.
I will be unlikely to accept any world additions which add a planet from the outer solar system since I want the focus to be on the numerous micro-worlds of the inner solar system. Major worlds however, should remain mostly moon sized.
Yes, you can migrate a moon from the outer solar system if you want to, but do recall that icy worlds will take quite some time for their crust to melt.
No major world can be controlled by any single player. It is assumed that they are contested even if they are a homeworld for your society. If you want control of a major world, you must only control said major world and give good reason as to why you should control a major world.
These are two example major worlds which are my major world additions. As I show here, you can use planets in the solar system. All I establish is that Venus and Mercury were strip mined, but for now leave the other major worlds unknown.
-Cutis- Cutis is a wasteland from times long past and once was known as Earth. However, it is far worn down over the ages to the point where it would be unrecognizable as Earth to anyone from the 21st century. It is a chaotic, downtrodden and neglected world that while still highly populated has become highly anarchic with out of control synthetic life and extremely isolationist polities. It is still still a point of incredible contention for outside powers due to its historical significance. However, the central nexus of modern society has long since shifted away from Cutis with the development of thousands of worlds around the sun in the intervening eras.
Notes: -Yes, this is Earth. It is called Cutis (literally Skin) due to how modified from the Earth this world has become to this point where you are better off disassociating it from Earth. -You have space travel ability even here, though you are hampered by the orbital plane being filled with debris from destroyed orbital infrastructure even. Paths have been cleared despite that, but it's still a huge hazard to consider.
-Poincare- Poincare is a world created artificially from the ground up the size of the moon. It is a very diverse world whose custodians have made highly orderly and geometric. Its rotation speed is perfect, with no anomaly. It is hyper spherical, with any oblation cut by the slow rotation speed and the binding materials being far more effective than anything found in nature. It is located between The Shell and what is left of Venus (Much of the building material for Poincare came from strip mining Venus). Poincare remains a highly contentious territory as it has an ecosystem which was synthetically made and thus, has been the homeland for multiple societies who have been living on Poincare and improving on Poincare in the time since. The trauma of the shattering has had very little impact on the development of Poincare due to the back ups being retrieved remarkably fast by the native life.
Notes: -The local AIs who run the ecosystem and the natural functions of the world are blank slates, their personalities and relationship with societies who originated on Enis is to the discretion of anyone who sets themselves up on Enis. -This is a good world for people who want to make some synthetic sapients.
In a not too distant future, the descendants of Earth have built their own worlds which to thrive on. By making numerous orbital habitats, the ancestors created living space far more vast than a singular habitable planet.
Scattered across the solar system, this swarm of worlds holds host to numerous civilizations who have long since deviated from the ancient human form. Where evolution has accelerated due to genetic modification and travel between these scattered worlds is commonplace. The know how to making super structures was lost in the past four centuries and modern civilization has rebuilt since than using primitive technologies. While travelling between the many worlds of our fugue is common place, the vast energy needs and scale of industry needed for making mega structures simply is not there.
Only recently have coherent, stable polities emerged. Yet even these polities, some with ancient histories dating back millennia, others a blank slate- have rebuilt their industries and have given birth to new generations of beings who desire to forge a new order, world by world.
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In short, it's a sandbox sci-fi NRP, except everything you have on the interstellar scale exists within a a swarm of many "tiny" worlds in orbit of a single star. Much of the same custom geography exists here with world building mega structures for your society to inhabit being the general idea.
i do agree with Rilla on Sci-fi or fantasy all the way through even with a persistent universe as it was inevitable that arbitrary balancing mechanisms would be put to use. Even if said balancing didn't address the technology issues that plagued say, a knight versus a gun man and don't bother to die to the rock paper sissors balancing which tech magic mundane had.
I also feel like I was part of the problem due to the network making other worlds too soon when it would have been better off as some political organization within the Sci-fi world than as its own civilization. Honestly the Mylian Belt and the Network in general pretty much showed why you don't allow a group to make their own planets.
Probably would be better to limit groups to a set few factions whose culture and MO would be influenced by who joins them. So for instance a general "communist" group which whose lore is developed by whoever joins it. In general probably make world building something you must build inwards instead of outwards. The GMs set the major factions and planets, the players than work within that being able to add species and abilities/technologies to the world. In that regards having only 3 worlds was actually one of the better calls.