Avatar of Archetype Zero
  • Last Seen: 4 mos ago
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    1. Archetype Zero 8 yrs ago
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5 yrs ago
Current With one flick the seven stars shatter; the constellation of annihilation.
5 yrs ago
Faith is the strongest power; if something is believed to be true, then it is true. And all truth is real. That power makes impossibilities become reality.
5 yrs ago
I've been knighted, aye. But I have remained unbent; to neither house nor country. If an arm is lost, or a leg broken in the process, then so be it. I walk the free man's road now.
1 like
6 yrs ago
Nine fresh ones became two, reduced; shattered; deduced to be the work of the old. Shake and quake with freedom's gold, liberty may be old but can become cold.
1 like
6 yrs ago
Seventh woe beware, ye olden days of gold. Let silver flow, lest copper runs poor.

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Sɇvɇnŧħ ŁȺmƀ, Ŧwɇłfŧħ ĦɇɍȺłđ, Nɨnɇŧħ Møøn, Fɨɍsŧ Sᵾn.

Most Recent Posts

I appreciate your interest.
@Archetype Zero a question would I role play as a soldier or the whole army in this rp?


Ah, I see I was not clear enough in my presentation. I apologize.

In this roleplay you will begin as an advisory role to one of the two High Generals, and will therefore have greater strategic impact on the outcome of the battle. You will be tasked then to formulate battle stratagems IC through think-tanking with other writers and their characters, as well as the aid of your superiors (at least for the first section of the story).

This does not mean you need to be a hands-off type in general, though.
Greetings.

I posted this same thing in general, but thought to place it here in casual as well.

I am sampling interest for a story and idea I've recently caught interest in. So I am intrigued if people would actually be willing to experience such a thematic story.

It will include some of the following:
- Story and character interaction intermixed between cinematic and background mechanical battles involving army-sized engagements where troop movements are defined by roleplayers (and I will present the outcome of those actions based on my understanding of medieval tactics and formation crafting, etc). During these battles, characters may choose to take to the frontlines or manage it from the back.

- Two Superiors (High Generals) of which you may affiliate with at the start of the story, the choice deriving largely from the story's first narrative element: a mock military engagement used by your affiliated country to display its splendour and utilize its awe and majesty to intimidate and coerce its neighbours into beneficial trade agreements and diplomatic treaties. This engagement will be supervised by the two superiors, one managing each side of the battle.

- The world involved is well developed already, and something I've spent some time on (my own opinions of course), so it will be a rather narrative experience, with some cool action involved in variety of different fashions and displays. As it is a narrative experience, I will try my best to portray the real impact that your orders will have on soldiers, during your times in the war room, and grant you adequate freedom when you decide to take to the battlefield and carve a name for yourself in the bodies of your foes.

- It will likely explore a variety of different tones of life; from gloom to glimmer. I am not fond of shying away from the brutalities of war, nor am I too adversely definitive in merely making a world one-dimensional in its darkness. Even if war and conflict may be a powerful aspect of any military story, and whilst I generally enjoy darker settings myself, I am not the type of person who makes everything darker than black. Some happiness will undoubtedly be had.

If there is anything else you are curious of,
simply ask away here. I do not 100% know what to say in all honesty to perhaps make it seem more interesting, or if I have not properly presented it, and how to rectify that merely on my own. So asking questions, and making suggestions are highly appreciated.

Of course, if you are not interested in the idea, but still wish to give me tips, I will probably ignore you.

I am not new to GMing.

As another avid fan and explorer of the practices of Worldbuilding and a general appreciateur of the darker topics, I welcome you here.
I am personally of the mind that free, advanced, and casual, are defined not by the length of their products, but by the quality of their work; common sentiment. I would recommend you don't size yourself and your skills up merely by how long you can write, but how intricate it is, and how well it flows. Cleverness in linguistics and avoiding the common mishaps in writing are what really defines a person to me, and really should be how it is for everyone frankly.

Explaining things quickly, and concisely, much like in science, is equally so in writing, a hallmark of skill in my eyes. There're times where one should pay close attention to detail, and other times where one ought to focus on the more esoteric. Ultimately, it is all about how synergetic you are with the story itself.

I feel like a lot of writers need to hear a lot that the hallmarks of writing aren't about how much you can churn out, but rather how well you churn it out.

So at risk of avoiding your question, but really just because I think confining oneself to simple classification is just a wrong perspective, you ought to identify yourself as you see fit. "I'm a writer with adequate experience and an interest in the hobby," is an equally acceptable description as "I'm low-casual" or whatever else.
Greetings.

I am sampling interest for a story and idea I've recently caught interest in. So I am intrigued if people would actually be willing to experience such a thematic story.

It will include some of the following:
- Story and character interaction intermixed between cinematic and background mechanical battles involving army-sized engagements where troop movements are defined by roleplayers (and I will present the outcome of those actions based on my understanding of medieval tactics and formation crafting, etc). During these battles, characters may choose to take to the frontlines or manage it from the back.

- Two Superiors (High Generals) of which you may affiliate with at the start of the story, the choice deriving largely from the story's first narrative element: a mock military engagement used by your affiliated country to display its splendour and utilize its awe and majesty to intimidate and coerce its neighbours into beneficial trade agreements and diplomatic treaties. This engagement will be supervised by the two superiors, one managing each side of the battle.

- The world involved is well developed already, and something I've spent some time on (my own opinions of course), so it will be a rather narrative experience, with some cool action involved in variety of different fashions and displays. As it is a narrative experience, I will try my best to portray the real impact that your orders will have on soldiers, during your times in the war room, and grant you adequate freedom when you decide to take to the battlefield and carve a name for yourself in the bodies of your foes.

- It will likely explore a variety of different tones of life; from gloom to glimmer. I am not fond of shying away from the brutalities of war, nor am I too adversely definitive in merely making a world one-dimensional in its darkness. Even if war and conflict may be a powerful aspect of any military story, and whilst I generally enjoy darker settings myself, I am not the type of person who makes everything darker than black. Some happiness will undoubtedly be had.

If there is anything else you are curious of,
simply ask away here. I do not 100% know what to say in all honesty to perhaps make it seem more interesting, or if I have not properly presented it, and how to rectify that merely on my own. So asking questions, and making suggestions are highly appreciated.

Of course, if you are not interested in the idea, but still wish to give me tips, I will probably ignore you.

I am not new to GMing.

There is a lack of information, yes.
@KaiserElectric Good job.
@Sigma No problem.
Leaving it to the players was something Ozerath didn't really intend from the beginning though, he said as much himself @Sigma.
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