Avatar of ArkmageddonCat
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
  • Posts: 1311 (0.37 / day)
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    1. ArkmageddonCat 10 yrs ago
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Status

Recent Statuses

2 yrs ago
Current Okay, let's give it a goo
3 yrs ago
I want to write, but don't ever seem to have the drive anymore. Every time I come back to this place and pop in to see how things are going, I want to come back. But I just can't seem to stick around.
1 like
5 yrs ago
At this point I think it’s safe to say I hate college, since I’m in my graduating semester with 6 classes, but I’m also pretty anxious about whatever will happen once I’m finally done.
5 yrs ago
That last month of the semester hit me real hard, but so begins the recovery process. I just want to chill out for a bit without having to think about another academic paper...
2 likes
5 yrs ago
Haha yeet all you fams listen up; smash that futhamuckin like button and hit them haters in their pig-ass faces with a DEEP DISH DABBERONI PIZZAAAAA
6 likes

Bio

It's been 4 years so I may as well put something in here, right?

I tend to enjoy worlds verging on the bleaker side of things, not really sure why. I like 'em gritty and somewhat grounded, with a reasonable amount of realism (fun takes priority though, ofc). I guess I just like having a sense that defeat is right around the corner, though overwhelming odds are always best saved for those wonderful moments when everyone feels like a total badass regardless of victory or defeat.

I've really wanted to find an RP set in the worlds of Red Dead, Hunt: Showdown, For Honor, the Metro series, and a few others I can't remember at the moment. Any time I look I come up empty-handed, but I'd still like to find one.

Most Recent Posts

<Snipped quote by ArkmageddonCat>

*wave*

That's me.


Oh, I thought it was a username - but I didn't see anyone by that name, so I was confused.

But that does make sense now.
@Inkarnate I mean you were Gowi, right? NCQuest seemed pretty banging. But idk, I just seem to have a higher opinion of you (and a much lower opinion of myself tbf/tbh, but who doesn't at least a little?).

But... Sola? I don't understand. Maybe it's just my state of mind, idk.

EDIT: I just stumbled on an old PM from LHG100 about making NCQuest, and now I'm just so confused. I don't remember any of this. My life is a lie.

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@pugbutter Why, of course! You're a practitioner of heresy of the highest order! For that, your limbs shall be bound and your body buried beneath stones until it is crushed under the weight!

But in all seriousness, it's no big deal. Feedback, be it questions or criticisms, is always appreciated - as long as it's not blatantly aggressive or disrespectful.
You got it, I'll be waiting.
@Kuro Okay, yeah, that sounds about like some of the enemies I had in mind. Give or take some details, of course, but remarkably similar. I'll have to give them a good look over to make sure I'm not getting too similar, and for additional inspiration too.

Awesome, though to be fair I'm sure you could consider just about any fantasy character to be generic - at least to a certain extent. Definitely cool, though, and from the research I've done a mace seems like it would be a pretty good weapon in this kind of scenario.

Right, I guess it's just that a higher post rate generally coincides with player enjoyment. If the players are really digging it, they'll post more. But I'm not an experienced GM, so I'm not sure what to aim for. Regardless, the post frequency is certainly negotiable.

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@Inkarnate Not gonna lie, I was about to ask what brought you here. Now I'm not complaining, I'm just surprised. Guess I've come to think of you as a "big-shot" or something. That seems a little insulting to say, and I don't mean it like that. You've always got RPs that seem to run good and smooth when I see them, and they always seem pretty developed compared to what I've done in the past (as far as actual RP structure goes, and in being a GM).

I'm just gonna cut it there, not sure why I wrote so much about this anyways. I might regret it later but I'm just gonna post this anyways.

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@pugbutter First; your username sounds funny in my head, and makes me feel like an idiot out loud. It's wonderful.

But to answer your questions as delicately as I can, because I'd like to reveal a number of enemies over the course of the RP (and hopefully have them be as much a surprise as possible), sentient and cunning undead like you've described hadn't really crossed my mind. However, I'd totally be lying if I said it wasn't an interesting idea. Because it is, and I'll continue to toy with the concept. Demonic beings, on the other hand, have. I don't have any intentions of adding demons, but some of the undead I've scraped together could be considered 'demonic'.

Paranoia and distrust should definitely be present with or without the addition of deceptive undead, both within and without the walls. Absolutely. Religion could probably be used to mitigate and reduce such dissent, same as particular displays of authority/power, administering of propaganda, and taking actions that make citizens feel safer. Just be aware, though, that being an untrusting thief could get you locked away in a jail where the bars, grates, and inside of the door are coated in razor-sharp spikes, or maybe you'll just end up hanging from a cross as flames slowly consume you.

But, in all honesty, everything should be fine as long as you don't act like you've got a free pass to be a dick just because you're an untrusting thief in an untrusting land. Might still get yourself in deep shit, but I'm not gonna be out to get you.

Lastly, to touch on your latest post, I haven't decided how important supplies will be to the RP itself. I would like to add some depth with supplies, but it may just prove too much to manage for too little of benefit.

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@Ocelot79 I haven't decided on that, yet. I've actually been struggling with which option to go with. I'm sure I could technically do both, but that might take more effeort to set up than just having the undead be controlled by a greater power or be free to act independently.

And when I do decide, I'll probably want to keep it under wraps for some reason, be it suspense or surprise, or something else. I like to keep things up my sleeve even when I probably shouldn't, but I will try my best to provide as much information as is needed for players to comfortably create their characters. I'll make attempts to address such in the next substantial update to this RP idea.
Basically this means we have a low magic setting (low access to magical items beyond potions, clerics/wizards are rare, etc). This is how I'm reading @ArkmageddonCat's response, anyway.


That's a way simpler way to put it. Adderall makes me so excessively wordy and rambly.

But yes, this. I'm pretty sure I've stated it's low fantasy, but now there's a concise description.
@Madison Parker Sorry about the delayed response, I didn't have time to respond when I checked the notification and then my schedule got absolutely destroyed last week.

But to answer your question, I don't really think I'm going to allow canon characters. I am toying with an idea that could technically make it possible, but given that this is a dark medieval / fantasy type of setting I just don't think it'll work thematically.

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@Kuro I don't know much of anything about the Scourge (or WoW for that matter), but I don't think they'd be too much like the White Walkers. I've mentioned in a previous comment that the closest reference is probably the game "Hunt: Showdown", but if you've played Dark Souls 3 and remember the human centipede fuckers in the water under Irythyll... well they've definitely inspired one of the enemy types.

Good question, and seeing as world building is one of my favorite things to do, I certainly want to include a good variety of regions and cultures to go along with them. Currently, my idea for the starting region (should we venture out into other lands) is a sort of lowlands area with stretches of marsh and floodplains, though there would also be some hills and mountains where castles and keeps are built. Basically the type of place that's already naturally kinda dark and nasty, where the air can feel thick and all manner of fungus and moss can grow - depending on the season, of course. Can be a beautiful landscape come spring, but it's just kinda downhill towards the end of summer.

As for other regions, you can bet there's gonna be a colder highlands region sprinkled with mountains and valleys and prone to extreme cliffs. You can expect this locale to be even more Jekyll-and-Hyde than the starting region, with a wonderful spring and summer but hellish winters. Main inspirations for the locale would be what I've come to associate with fantasy Scotland and Viking territory.
A desert is another likely location, though I cannot seem to think of many ways to diversify the landscape from your typical Sahara-esque landscape. I'll be damned if there isn't a glorious sea of sand dunes or lush oases scattered about. The sand dunes make it a little hard to diversify the landscape, but with a semi-mountainous rocky desert transition I might be able to logically fit in canyons and plateaus. (I do use logically rather lightly, as I'm nowhere near a geological genius - nor am I really all that versed at all, actually)

For posting frequency, I understand shit happens - work, college, hospital, writing yourself into a corner, losing inspiration, etc, you name it - so I'd wager no less frequently than 1 post a week, and about 2 paragraphs (8-10 sentences) long. I'm not gonna stop anyone from posting as much as they want, just that they try to wait for two other people to post beforehand. I'd appreciate a rate of 1 post every 3 days, but I'm not unwilling to spare a character from death after a week of inactivity (IC) if informed of the circumstances for a given player's absence within that time. I don't want to kill off player characters without the player's approval, but if you're holding up the RP then I've got to do something. Speaking of which, if you're having issues writing or if somebody you were trying to initiate an interaction with leaves you in an awkward spot - tell me about it. I'm not a god (IRL), or a mind reader (period), but we might be able to work something out together with my godly control over NPCs.

That spiraled off into a bit of a tangent, and my response to you is getting hella long on my phone, so I apologize for that. Adderall is a helluva drug.

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@Ocelot79 I'm not opposed to characters having access to magic, but I'd prefer to handle it similarly to the game Kingdom Come: Deliverance (which doesn't have any magic aside from the alchemical sort, cause I'm sure that Health Potions are based on placebo effect and medieval superstition). So, when it comes to alchemy and herbalism and all that shit that requires reasonable ingredients, that's a definite yes for the magical enhancement of / the addition of magical properties to mixtures. By extension, witches would be more likely to exist than mages - but they'd still be rare, and regardless of their moral alignment they'd almost certainly be perceived as vile (ofc).

When it comes to priests, though, I'm unsure of where to draw the line. Perhaps I will leave it at priests being able to sway fortune and fate in their favor, enough to make a difference but not enough to escape death and failure. I suppose they should also know how to make and apply bandages, and with the application of holy water they could effectively heal the wounded. Oh, and now that I think about it, fire will likely take on a renewed religious importance (at least with certain faiths, I suppose) - so I'd be willing to say that a priest could potentially consult with some sort of blessed, holy, or divine flame to acquire a hint towards the future. There's a lot of possibilities to explore just by enhancing the mundane world, and I want to see how much can come of that before assessing whether a higher level of magic is necessary.

Lastly, the presence of enchantments depends on the enchantment itself. If it's one that can be explained away or dismissed as placebo, then it's perfect. Anything else will almost certainly depend on the individual enchantment - at least until I can think of a way to categorize those that are undoubtedly not just superstition, but also are not overly strong.
Also just to be clear, I'm not requiring that enchantments be placebo - just that they could be dismissible as such. Like having a lucky necklace, or having a blessed sword. Superstitious beliefs such as those exist for a reason, and as such I will not discount the effect that they might have.

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*EDIT
<Snipped quote by ArkmageddonCat>
@Ocelot79


What a day when I take over 2 hours to write a response AND forget I've touched on the topic before. So, yeah, I guess there will be some actual magic still, at least in relation to religious practices.

Man, how did I forget that?

EDIT 2: I don't know why I edited this last part in, it doesn't notify on edits and the quote no longer possesses any information.
@Treue Well, I hope you're doing alright.

On a side note, I just got the Metro trilogy of books and I'm excited to start reading them. I just keep forgetting to pack one in my backpack for my train-ride to college, but they'll probably just get pages bent anyways.
Yeah, something like that. Maybe with a little bit of leeway in either direction.
@Madison Parker I feel they might be leaning towards outlandish. Some of the types I've come up with are definitely more towards the outlandish side, but there are also more mundane forms of undead.

Since the origin for the undead will be magic, I wouldn't expect too much realism (though I do enjoy it). At the same time, I wouldn't expect anything like those sludge monster things from Resident Evil 7.

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Sorry if this isn't a very clear answer, I don't really know how to explain what I'm aiming for.
Good grief, that's still a massive jump considering spring-loaded magazines don't really even date back all that far. I mean, I'm not gonna lie, I've brought guns into a fantasy setting before - those being revolvers and some kind of handheld cannon. In hindsight, revolvers are definitely still pushing it... but as far as technology goes they're probably better?

Regardless, it'd just be best not to bother with them if they didn't actually exist in the first place.
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