Avatar of Assallya

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7 yrs ago
Current Failed a Saving Throw
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7 yrs ago
Still on vacation
8 yrs ago
Feeling much better
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8 yrs ago
On Vacation in Brazil until July 29th

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I stopped reading Salvatore's Drizzt novels after he started writing poorly on purpose in an effort to kill off his own series. I did hear that his writing became better once he shifted away from Drizzt towards Artemis and Jarlaxle but by then I'd already sickened of it.

Assallya Kressair

Race: Elf
Gender: Female
Age: 92

Class: Wizard
Level: 1
Hit Points: 4
Passive Perception:11

Stats:

Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 20 (+5)

Physical Description: Assallya is a diminutive, blonde elf with long lustrous locks that cascade down over her shoulders like a river of molten gold. Her heart shaped face possesses a radiant smile replete with piercing azure eyes that can inspire calm or burn like ice. Surprising for a Calishite is her porcelain skin, snow white with but a blush of rose petals. Her flesh is pristine, contains no tattoos and not a single blemish.

Short of stature she is lithesome and willowy. Her manner and bearing change based on any number of assumed personas but in most she does not walk, so much as floats across any given room and has a habit of touching objects at random, caressing them with slender fingers.

At times a wanton wench, at others a pristine uncompromised virgin. However, when she is bent upon enrapturing a man her curvaceous hips and heaving pendulous bosom come into play, inspiring the men about her to come to her aid.

Armor/Attire: Assallya prefers her harem attire (depicted above) which involves ebony silks that cast her fair skin into shadow. She quite willingly adapts other styles to blend. When masquerading as a common thief she will dye her hair and wear soft leathers and carry short blades (that she doesn't know how to use). When masquerading as a bard she wears the attire of a gypsy, long skirts and colourful sashes. She also has a gown for dealing with nobility and simple peasant attire.








Well. I'll be be betraying.... err... I mean portraying Asa'alliyeh Kressanthair, more readily called Assallya Kressair.

I'm an enchantress, a sorceress specializing in mind control and illusion. In my spare time I run confidence arts, collect and peddle information and occassionally when the mood suits me dance in a tavern. I'm a noble, a gypsy, a common whore or whatever role it takes to complete the job.
My recommendation is vague. I'd suggest anywhere on the edge of the Sea of Fallen Stars. That way you have the most options in terms of story maneuverability.

If its rogue heavy I'd suggest Westgate. Otherwise Sembia is largely unwritten save for their wealth and love of adventuring. Other than that it was ledt to the GM to develop.

I shouldnadd that my character excels in cities and politics but isn't a requirement. Role-playing a fish out of water is fun.
My real complaint about 4e Forgotten Realms was the smackdown of all the minor gods to create a "more accessible" pantheon for new players.

The intermediate and lesser powers are the more active ones as they jockey for power leading to more storytelling options.

Also... I like Halruua. I had a froup of players once take on Halruua and The Red Wizards in commerce in the magical itwm market. It proved interesting.

Anyhow. Yes. Interested.
*whispers *

Don't tell anybody else but the planet does. What do you think took down a starship? The rebels have their own super weapon, an ancient relic they found but do not truly understand.
One thing to remember is that while there are rebel troopers, they're a very different variety. For one, they know from the beginning that they're going to lose. They know that they're mostly there as a holding action to shred papers, burn computer drives and buy time for others to escape. As a result they are incredible vicious and determined. Think about it. These are people who have volunteered for a suicide mission!

Most of the time rebels are small guerrilla groups with whatever they feel comfortable with as weapons. They rely upon stealth and cunning over brute firepower.
Mirela Djuric - Assassin's Creed


Poised like a gargoyle over the Renaissance era streets of Venice Mirela Djuric peered down at the milling throng of humanity. She wasn’t Mirela, obviously, she was just using the character’s skin in multiplayer and she was just playing an immersive video game but that didn’t matter. This recreation of Venice was astounding. She loved the simulation. She could hear the mongers on the wharf unloading their hauls of fish, and a pair of older women darning nets. She could smell it too, the sweet stench of rot.
It was quite distracting.

Especially, since she was supposed to be looking for infiltrators. The game was simple. There were two territories, each belonging to a team. Her team wanted the opposing team’s artifact nestled deep in enemy territory. The problem was, if you were in enemy territory you couldn’t harm them but they could harm you.

Right now she was in her own territory, scanning the crowds, looking for the opposing team’s infiltrators. She was close to her own artifact which dulled her ability to sense if an intruder was near but this was where she preferred to be, using her eyes to find opponents. Just then she caught sight of one. It was easy. This close to the goal, anticipation pressed heavily, most started cutting corners. This one was walking against the flow of pedestrians, cresting through the milling crowds like a shark through water. He should have gone with the flow, allowed the rest of the crowd to lead him about in a wide circle and come at the goal again. Now she had him.
She leaped down, grasping a cable from which someone’s laundry hung and dropped carefully onto the metal support from which hung a sign limned with a draft horse sitting upon a stool and drinking a pint of ale. She then stepped off onto a pile of crates and made to follow her prey. She was fast approaching when he turned and looked over his shoulder to see Mirela moving against the crowd as surely as he was.
Mirela cursed as the man began to run, shoving through the crowd and away from her. She followed, bare feet slapping the cobblestone. She was the faster in her own territory but he reached the building first and stepped up to a rope and tackle pulley system. He slashed the rope, releasing the counterweight and went flying upwards, ascending to the roof in mere moments.

Scrabbling up the side of a building Mirela pursued her opponent, chasing him across a cable stretching from roof to roof across the street. The chase went on at length, up buildings, down buildings, across cables between buildings and across buoys floating in channels of Venice. Once even they jumped from gondola to gondola. She almost lost him then. Still, the distance between her and her prey diminished by the stride. Ahead she should see him dive off the edge of a roof, arms extended as if in flight and disappear. She reached the same ledge and dove off, emulating her opponent and landed in a cartful of hay.

Leaping out she peered about. She was in a square. It was too large for him to have raced across it so her prey was hiding, hiding in plain sight. Walking about, her skirts swishing about her legs, she scoured the populace with her eyes, looking for anything out of the ordinary. Finally, she stopped before a man seated upon a bench and flanked by two others. His face was obscured, a hood covering his visage. He stared down at her bare feet, up her blue skirts and finally looked her in the eye.

“You got me,” he acquiesced, spreading his hands out to his side, “Except we just crossed back into my side of the fence.”
Mirela gasped, realization dawning upon her as the Vizier lunged, plunging his dagger up under her breast and into her heart with his right hand while embracing her with his left. She danced on the tips of her toes, suspended upon the knife tip and tried to cry out only to have her final breaths covered by her killer’s mouth and lips. She died then, going limp in his arms and laid her head against his chest.
Carefully, the Vizier turned about, holding up Mirela’s dead body against himself, her toes slipping across the cobblestone. Then he gently set her down in the seat he had just vacated and placed her hands in her lap.

“Excuse me,” he said to the man on the bench beside Mirela, “Could you watch out for my friend here. She’s just ‘dead’ tired.”

***


Mirela opened her eyes...
Exactly my point Ollum. Wookiepedia, however, lists all stormtroopers as being "elite", that they are all superb marksmen and... well... a yadda yadda. Your statements are what I grew up with! The Imperial Star Destroyers would bomb the crap out of everything and then the Stormtroopers would walk into the rubble, taking on their enemies with ten to one odds or more just like at Tarsis.

(I should point out that my question, or this resulting discussion, has absolutely no bearing upon nor is it intended as a commentary on the current thread or any of its players!)

I love the Death Star. It was so pointless. The Imperial Fleet was much more capable of wiping out a civilization.
Actually, after doing some research I'm rather shocked at how Stormtroopers have changed over the last twenty years. I don't know why. So many other things have been changed over the years. There is no longer any mention of conscription and now the troopers are supposedly all "elite". My question then... is what do the non-elite troops that are the majority of your forces look like?

When I was growing up, the best explanation for why Luke and Han were still alive is that Stormtroopers were poorly trained and relied upon overwhelming numbers.
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