Classes :
All adventurers are assigned one of the main four classes.
Warrior, Rogue, Gunman, and Magician. These four main classes differentiate in skill, weapon, and ability-learning. A warrior would use heavy weapons such as greatsword, sword and shield, and spear. A rogue would use light melee-weapons and ranged weapons. A gunman would use a revolver, musket, or rifle. And a magician would use a staff, wand, or some sort of vessel they can cast their magic through. (This said vessel cannot be a melee weapon. )
Subclasses are a mysterious topic so far as none of the players are currently high enough level to learn about them.
Skills :
Skills are the main form of combat for every adventurer. They are special skills in which take up stamina or mana (sometimes both. ) Depending on the class you have it’ll determine what manner of energy you’ll take on. For example, if you are a warrior you’ll take up stamina though some skills can take a small amount of mana, though it is rare. Or if you’re a magician you’ll your mana to cast spells. Your capacity of stamina and mana will increase every level by ten allowing you to cast more skills, though once you’ve depleted your stamina and mana you’ll be extremely exhausted and faint.
Skills are totally up to the player in how they want them just as long as they align with the respective class you’ve chosen. Skill points are the only currency for abilities. As you level you will unlock more abilities and the more powerful or higher level that abilities is the more expensive the skill point requirement will be. Skill points can be earned through accepting quests, discovering unknown areas, and killing monsters.
In public, you may see others perform skills. If you are able to see the casting process of this said skill your character card will instantly list the skill you’ve observed as an ability. To change an ability to a skill you must meet the skill-point requirement for that ability. But! You cannot learn any ability that you see, you must be the same class and/or subclass as the person you watch!
Magician
Magicians abilities are very complicated and sometimes confusing. There are three main types of magicians, a support caster, a defensive caster, and offensive caster. Though in most situations magicians often mix their roles such as a magician of whom is a defensive and offensive caster or a magician who is a support or defensive caster.
Magician Skills
A beginner magician, upon learning their five main default skills would be able to understand the basics of telekinesis magicks, healing magicks, defense magicks, and fire-based magicks. Anything outside of these fields of magicks would be unlikely for the regular magician.