Current
New beginnings mean an end to old starts, and that is never a bad thing.
5 yrs ago
Finger Nails or Toe Nails???
6 yrs ago
RISING UP TO THE CHALLENGE OF OUR RIVALS!
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Bio
This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible.
My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.
As dawn broke over the Festival Isles, the sun set over the eastern shores of the Numgam Continent. All across the world, people were scurrying about their day, putting on the final touches, in preparation for the morrow's festivities. For tomorrow was Armistice Day, a day of peace and joy, as well as sadness and grief. Fighting in the Bloody Divide would come to a rest, and both sides would return home to celebrate their victories and morn their losses. They, the soldiers who had made it through another grueling year, would be welcomed as heroes, greeted by thunderous applause.
The morning was young in the city of Stallo. The last of the Sutisu natives were headed to the airports, back to their home lands. By the end of the day, the city, normally alive and bustling, would feel more akin to a ghost town. After all, most of the people in Stallo were either visitors from Sutisu, or ex-Sutisu citizens that had moved here in the past.
All that would be left, would be the Mutrenu natives, the robot servants, and the Loyal Tails beastfolk. Once all the Sutisu people were gone, they too would have a party, just to celebrate having their annoying guests out of their hair. They would drink and be merry, and if anyone asked, it was because of Armistice Day. Yeah right...
Leemo City wasn't quite ready to celebrate just yet. It was almost noon, and while the fighting was supposed to be coming to a halt, a last second assault by the Riotifu army was never out of the question. They had been known for trying some devious maneuvers on Armistice's Eve.
As soldiers and drones returned from the battlefield, they were being carefully searched. In the past, Riotifu had stuck them with spyware or latent explosives. They wouldn't let that happen this year, no unexpected explosions and no espionage. Only after rigorous debriefing, would the soldiers then be sent home to see their families and have their day in the sun, some only to turn around and return to the battlefield on New Years Day.
It was early in the afternoon and the Tempum City festivities were already in full bloom. Even the officers of the law, who were normally very strict any other time of the year, were drinking and being merry. After all, they have brothers and sisters, just like anyone else, and those brothers and sisters were on their way home.
In a few short hours, the sun would be setting, the soldiers would be returning, and the real party would begin. The next thirty hours would be filled with booze on the streets and all kinds of wild behavior that normally wouldn't be tolerated in this city. In fact, some of the craziest people on the streets would be the peace keepers themselves, shooting their blasters high into the night sky, accompanying the fireworks. Sure, one or two... hundred people would be dead by the end of the celebrations, but that was nothing compared to how wild things got in some other cities.
I think they'd probably have gone their own separate ways. But now that I think about it, the boat thing is pretty important. I'm thinking that bartering for passage with animal skins and/or rare herbs is the most realistoc option.
Sounds good. So can you add "Travelers Pack/Bag/Satchel" as a key item. Call it what you will, but this way you don't have to list regular survival items, herbs, and such within your inventory.
And you can start with 20 coins, as someone would have tried to buy some of the herbs and stuff off of him. Having heard a little of the importance of money, and since they were trying to buy herbs that were of little value to him, I'm sure he would have made the trade/sell. Or leave your coins at zero if you think he would refuse the buy/trade, up to you.
With these changes, you will be good to post your character to the "Characters" tab.
He's basically fresh off the boat right now, no money to speak of (probably).
Yeah, you can make his money 0 for now.
How about I make an NPC character sheet for this guy and say we came over on the boat together? If that sounds good to you, describe this guy to me in a little more detail, specifically in regards to his occupation. How did he afford the boat ride, or was it his boat y'all rode on? I'll handle the rest, assuming you want to go this route.
Alright, here's what I got so far. Have a look and tell me what you think.
Name: Mougin Bighorn Aliases: None
Race: Beastfolk - Giant Foot tribe Age: Late Teens (Highland Cow) Gender: Male
Appearance: Mougin is huge, as all giant foot tribesmen tend to be, though not as large as some species, and somewhat small even when compared to members of his own tribe. The bighorn tribe were originally a cattle species from the highlands, sporting sturdy builds and thick, fluffy fur to block out the wind. Mougin's coat of golden brown fur is particularly fluffy, and his eyes are large and brown. Besides his height, there is little that differentiates him from his brethren, though he usually wears clothes, whereas they do not. When he takes human form he turns into a surprisingly small (rather average for humans, but not any less surprising) and youthful form, though his voice is still very deep.
Crystal: N/A
Current Location: K7, Riotifu port town. Current Status: Active. Travelling, discovering more about human society.
Faction: None Occupation: None
Personality: Mougin is quiet, often going days without saying a single word or noise. When he does, he usually does so in simple sentences, partially because he likes being efficient, and partially because his grasp of human language is still fairly loose. He thinks a lot and prefers to be cautious, carefully planning his actions before moving. Unfortunately, this means he can take a long time to come to a decision. He is rather intelligent for his species but is prone to misunderstandings due to a lack of experience. As a result, his common sense often leaves much to be desired. Finally, Mougin doesn't get angry very often, but he can be quite stubborn at times.
The Giant Foot tribe are often thought to be gentle giants, unworryingly living their lives away from outside influences. And, well, that's mostly true. The Numgam continent is a blessed land in many respects, and there is a rich variety of tribes occupying the continent's every environment. In the center of the continent lies The Mountain (that was what the tribes called it, because it was the only mountain they knew), an immense rock that towers over the forest beneath it. A somewhat barren environment, it is nonetheless occupied by several different tribes, most notably the Bighorn tribe. As descendents of highland cattle, they were well suited to the barren, rocky environment and took quite well to it, though not as well as the nearby mountain goat tribe. Nevertheless, they settled, ate, and prospered. and eventually, Mougin was born.
At a young age Mougin had already explored the whole mountain range, and was promptly bored. Despite looking like just another Giant Foot beastman, he had been born with what most wouldn't have for their entire lives - a burning curiosity. Unfortunately for young Mougin, there was nothing around to sate his curiosity. Rocks, trees, birds, and little else. With nowhere to turn to, he retreated into his mind. After thinking, and thinking, and thinking some more, he became a strange person to his tribesmen. Day in and day out he sat on the mountain and stared into the horizon as he thought. At that time, a traveller appeared on The Mountain. He introduced himself as a philosopher and stayed with the Bighorn tribe for a time. Most of the tribe didn't want anything to do with him, but Mougin stuck to his side like glue. They interacted with each other for most of the traveller's stay, and when he finally left, Mougin also left. He had decided to journey to the lands of the humans, where he believed that he would be able to finally satisfy his curiosity. Most of his tribesmen had never so much as stepped off the mountain, but his steps were light. There was a world of possibility out there, just waiting to be explored.
Key Items:
None?
Strength
Stamina
Observation
Strength of the Earth: Draws power from the ground beneath. The stronger the substance below the user, the greater the conferred strength, although metal floors will not allow their strength to be drawn. The user must be touching the floor to be able to use this ability.
Breath of the Wind: Listen to the voices carried by the wind. In places where air flows, this skill allows the user to listen to faraway speech as if it was nearby. Poor airflow will make it difficult to hear.
Heart of Fire: Draws out the heat of the heart to warm the user. Useful for keeping warm in cold nights, and to make the user sweat into unconsciousness in summer. If, for some reason, they need to do so.
Coins: ?
Large pants Beastman sized pants. Pants are essential in human society, after all.
Normal clothes Normal sized human clothes, for the rare occassions when Mougin takes a human form.
Not sure what kind of power level we're working with in terms of magic, but I tried to err on the weaker side since I'll probably be more of a physical guy.
I like your character a lot, and your writing is easy to read.
There are only a few things that need tweaked. His race would be "Beastfolk: Highland Cow", and his faction would be "Giant Foot Tribe: Bighorn".
I'm going to say his species, on average, lives to be about 125 years old. This explains why he would look young in human form despite being in his late teens. That being said, can you simply put his age down as a number? (E.g. "17")
Also you didn't put any Key Items, which you don't need. However, I could imagine that traveler could have given him a weapon, staff, amulet, or something else if you would like, and it can be a magic item of some sort. I leave that up to you.
Finally, how long would you say it's been since he left Numgam? This will help me with deciding his starting coins.
When you click the "World Map" hider, you will now find another hider called "Map Key". Click on that, and you will find all the cities and strongholds marked on the map. I'll do elf villages one at a time, as I have someone who wants to make a character from one of them. Who are my elf players again? Let me know if that's you.
Tomorrow, right at midnight (Eastern Time), I will post the first IC post. Anyone with an approved character at that time, can go ahead and start posting. And here is the synopsis of the story:
We will begin on a day called Armistice's Eve, the day before the world wide holiday, Armistice Day. As the name suggests, Armistice Day is a ceasefire day between the two warring nations in the Great War. Armistice's Eve is also called the day of retreat, where fighting is supposed to start grinding to a halt. Cities all over the world will be preparing their feasts and festivities. Some will have already gotten an early start.
Wherever you wish to start your character is completely up to you, but I'd suggest finding at least one other partner willing to start at the same location. This way you have someone besides me and my NPCs to interact with. That being said, if you want to lone wolf it, I'm perfectly happy to provide you with NPCs to interact with.
When you click on the world map now you will find descriptions of all the world's largest cities, as well as some of the smaller ones. I will have all the smaller cities included, by the end of the day today.
However, everyone should continue to refrain from choosing a starting location as of yet. Just focus on your character sheets for now, if you have any world questions that would effect their biography though, let me know.
Cool, will get a character sheet up soonish. Oh, but first, did you want us to start in a particular city or is anywhere fine? I'll be putting my character in a place where humans are regardless.
Anywhere will be fine, but don't commit to a location yet. I'll be adding more info to the OOC first post tomorrow, info that will help you decide better.
This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible.
My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.
<div style="white-space:pre-wrap;">This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible. <br><br>My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.</div>