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    1. barkmeat2 10 yrs ago

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<Snipped quote by Cyclone>

@barkmeat2 is about to fire your ass up boy


@Cyclone

Friend, I don't think you know what you got yourself into. Deer? Hunting? Bees? Yeh, formidable weapons in their own right, but tread lightly. You are stepping on the toes of sleeping giants. When the weapons of war are awaken, fields of grains will be mowed down in one fell swoop. Fruit will fall from the sky like great meteors. The thunderous noise of rolling pins will deafen and cause the very earth to tremble beneath their might.

You speak of your countless weapons but in the age of Mutually Assured Consumption, you are but a small player, a puppet to the real powers. Great, Intercontinental Beef Minastrome are pointed right at your capital eating orifices. You will not survive. You're fed kiddo.

EDIT: Chenzor we might as well rename this RP to Iron Chef: Kingdoms
I'll probably post a CS when I get back from school.

On a side note, your spoiler is invoking a lot of images, of which some I'm not comfortable with, lol.
You head towards the village. It's deathly quiet, the usual sound of the plains are all but silent. Kaiser motions his troops to remain quiet, following your lead. That said you aren't the most quiet individual and your giant steps are noticeable in the quiet atmosphere. Again, you are fortunate not be actually stalking anything.

You arrive at the village, and it is what you expected, it's been raided. The primitive nomadic tents are toppled, torn and burning. Mutilated and charred corpses of all sizes and genders litter the ground. Even you and the SS squad are a bit perturbed by this scene.

>Loot
>survivors
>Nope.jpeg
>Can I habbada backup pls.
C.) Improve Infrastructure
I.) Dimplemacy





I'm interested, however I might be in too many RPs as is and thus my posting rate for this may suffer.
You radio for a light truck and some men to pick up the crate. After relaying the coordinates you start to head off again this time heading West of the base. To the distance you see thick black smoke rising above the grass. Clearly the remnants of a fire now smoldering. You find this odd as the plains are quite dry and would have indeed caused a wild fire. Kaiser offers that someone might have cleared a patch of grass and built upon it, probably a small village which would generally mean people. However the remnants of a fire may suggest that they may not be in steller conditions.

>Check it out
>call for back up
>leave, keep scouting
>leave, call it a day
Okay, what am i doing/playing as?
:)
Your men begin their work, you delegate the engineers to act as heads and advisers to construction teams while the Wehrmacht assist. The latrines are quickly dug while wooden privacy walls are erected, its simple, but will give your men some sense of security as when they do their business, of you have implemented any sort of plumbing yet. Meanwhile the living quarters will also be made of wood, the grass uprooted for a simple dirt floor. You skimped a bit on civilian supplies but you have brought simple metal bunk-beds and communal lockers as furnishings. Also the foundations for the concrete and metal command post and motor pool are being laid out and construction will begin soon, for now the vehicles will remain in the open.

For defenses you don't expect the enemy to be using artillery or fire arms so you forgo the traditional trenches and foxholes in favor of the immediate construction of a metal watch tower and wooden palisades. Hans offers that the fixed guns need their own operating emplacements as well as the some surrounding grasslands to be cut or burned down(controlled of course) to provide a clean and unbroken line-of-sight, adds it to the queue.

You still have ample supplies so you don't immediately delegate workers to production. The generators will be held under tents while the motor-pool is constructed.

Herman does exemplary work directing engineers and soldiers alike, while the head of the SS Commandos, one Lt. Kaiser prepares his men to accompany you. Honestly, Kaiser is a respectable and formidable soldier, but his demeanor is opposite of yours, he is loud-mouthed and rather sadistic, but his skills are indispensable.

Building Queue

>command center (Concrete and Metal)
>motor pool (Concrete and metal)
>latrines (wood)
>living quarter (wood)
>mess hall (wood)
>defenses (concrete and metal watch towers, wooden palisade, machine gun and flak implacements)
>storage (Concrete and metal)
>production? (none, yet. We will use the supplies we brought)
>Lab (tent, will be constructed out of the more important materials later)
>Generators (housed in the motor pool for now)



Tell me any edits to the picture you wish to make.

EDIT: FUUUUUUUUUUUUUUUU- I just saw ur picture(Mines betar anyways)

---

>(ETA: 2 days)

---

You elect to lead the SS scout party, there are some mumbles of "Wehrmacht brute," and "flat footed meat-head," but the Kaiser quickly shushes them as you approach. Its true you aren't the most subtle soldier, and would probably be more suited to open combat than a scouting party, but you press forward.

Fortunately there are no actual contacts in the surrounding area, but you find a abandoned stone tower in a state of disrepair. Its design is similar to Roman outposts in the frontier. Its a singular tower, surrounded by walls and with a building meant to be what you assume to be the living area. Your scout squad explores the ruin and finds nothing much. Broken steel longswords are on some racks, beyond repair. Some storage crates, missed by would-be bandits contain 5 sets of armor, the leather is a bit worn and frayed but, its intricately made, metal is layered upon each other and is reminscant of Roman legionair armor if it incorporated tradional medieval plate. These would be an excellent trophy for the Reich, but they are rather heavy and would impede progress.

>Carry the Armor with you and continue
>Drop them off at base before returning
>Radio for a pickup crew
>Leave and come back for them later.
@ViolentViolet

I guess u and Arista know each other IRL? You guys are in a lot of RPs together as well.

Lesser men would have surely trembled at the wake of the portal, but you were not lesser men, you are a proud member of the aryan race; let the untermensch squabble and cower in fear, for it was you and your proud men that will venture into the unknown.

Your calm demeanor sets an example for your men. They know what they signed up for and will have to deal with it, the effects of which are now apparent: while the more experienced veterans understand their duty and admire your resolve the greenhorns and noncombatants still fear the unknown, and your quiet speech does little to assuage their fears.

[+1 influence w/ veteran troops]

---

You step through the imposing gates, and just as quickly as you step in a shiver is sent down your spine before you find yourself in the new world. A lazy but major river runs in front of you(better go catch it) and the tall grasses shroud the remaining countryside. The soil is fertile and soft, and there is an abundance of water, but you suspect building materials will be needed to be imported to have this base survive. You continue forward as your men trickle through.

As the last few saunter in, a quick head count is taken, 4 men, half a squad is missing, and after conferencing with the otherwise, you find they were indeed lost mid transit. It is to be expected with such experimental technology. Your command tent is hastily erected, but more permanent buildings are required.

Your men are ready, what do?

>(Send SS commandos to scout, build defenses, etc.)
---
Buildings
---
Built
>command tent(Primitive)

Building Queue
>Nada

Base Requirements (Designate design and building material (ie tents, wood, steel, stone, concrete) as well as who is slated to work on each, Soldiers and scientists don't just have to do their own jobs)
>command center
>motor pool
>latrines
>living quarter
>mess hall
>defenses
>storage
>production?(food, water, weapons,etc.)
>Lab (you are a research and exploration group)
>Generators

---

In addition to your military element a contingent of 5 scientists, 5 mechanics, and 2 doctors.

>2 Biologists
>1 Geologist
>1 Linguist
>1 Anthropologist

>1 Head Mechanic
>4 Mechanics

>1 Surgeon
>1 Psychiatrist
>(5 Combat Medics)
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