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Name of Nation: United Tribes of Reijar

Banner/Flag:

Type of Government: Faction-based Monarchy

Leader(s): King/Arch-Chieftain Kriv Goro

Persons of Importance: Head of science Elenor Nagavash, Archpriest and advisor Malchor Stalafros, Military General and Strategist Strezaxa Westari

Species(s) and Demographics:


Religion Description and Demographics: The faith of the Gorgas, in their own tongue is called Bahamaci, which roughly means 'racial gods'. They generally believe that each race or collective races of a single star system has its own god, or a set of gods, that are responsible for that star. Though they only naturally have a care for their own god, who they name Ryujin, who they claim is a massive serpentine dragon that coils their sun. To them their religion isn't too important, but it is something that they hold their honor to. In order to 'pay respect' to Ryujin, they must be at least moderately respectful to any non-antagonized situation. They also believe that those that die honorably will receive a great reward, though their is know clarity on what that reward is, whether it be some sort of reincarnation of a type of heaven remains variant within individuals.

Despite being savage monsters they do uphold a strict code of honor. Namely one must not betray or use any sort of deception that would either disgrace themselves or others. Even when they commit crimes and acts that many would deem horrible, they still pertain to their honor, and would rather accept death then to have a tarnished reputation or to dishonor someone. Gorgas's that do not share this philosophy are often frowned upon and even exiled. They also believe in a 'karma-justice' system, or an eye-for-an-eye, essentially. In fact it is considered a great honor to exact one's revenge.
Another important concept for the Gorgas is self sufficiently. While their are times of assistance, and they are not against team work, one must be capable of taking care of ones self, and always strive to do the best of their ability, especially in tests of strength.

Culture: Despite their codes of Religion and Honor, the Gorgas are otherwise described as terrifying monsters. They do not flinch in acts of murder, destruction, even genocide so long as they see fit a reason to do so. Their are many cases of one tribe wiping another tribe out of existence, destroying all of its structure, and murdering all of the tribe members, even infants. They are also notorious cannibals. They have no qualms with eating their own race and many fantasy of eating the flesh of alien species, in fact they see it as both an 'honorable' method of dealing with a defeated enemy, as well as a challenge to eat exotic creatures and extra terrestrial races.

While they do not discriminate other races, they do think of themselves as the destined 'apex predators' of the universe. Whereas other aliens use technology, The Gorgas use mostly their biologically gifts. They honor physical superiority of all else. They won't be sore of some other creature or race defeats them at their own game, in fact many that follow this philosophy would be impressed. They see it as a sort of 'friendly competition', in addition to seeing little consequences with death for both themselves and foes that they do not spare mercy upon.

History: The Gorgas are a primitive race of Reijar, and many still are. An alien ship of unknown origin crashed upon their planet a few centuries ago, and many investigated. What they first deemed as witchcraft, their was a following of Gorgas who discovered its purpose and wished to rebuild it to ascend to the skies. Not all the Gorgas followed, only a couple thousand from various tribes joined the cause of exploring the heavens, lead by Kriv Goro, the current King of this 'new tribe'. After many years of studying and rebuilding the ship and its technological gear, they finally were able to leave their planet. As it turns out, the ship belonged to a race of arthropodic humanoids from their planet's moon, who were just about to reach into FTL technology. They deemed the transformation of their ship into the hands of the more primitive Gorgas a sin that must be paid in blood, and attempted to attack the Gorgas. Surprisingly the new Gorgas tribe won over the arachnoid race, this was due to the fact that the prime strategy of the arachnoids was to raid other ships with pods designed to penetrate into the ship without damaging the hull, kill the inhabitants of the ship, and take it over. However the Gorgas were vastly superior in close range combat, once the Gorgas figured out how to use these pods, their counter attack was destructive. Although outnumbered, the arachnoids had very few weapons that could even harm the Gorgas, and were outmatched in any form of close ranged combat. By the time they were able to use anti-craft weaponry they had already taken over most of their fleet. Under Kriv Goro's command, the arachnoid race was exterminated completely, along with any survivors in their home world. Since then, they have adapted their recently discovered FTL tech, and with a single fleet of 115 ships they traveled to another solar system and made a suitable planet their home base. a planet nicknamed 'New Dagon' which is a planet very similar to mars with high levels of solar radiation, and mostly a desert with two distinct climates of an extremely hot region and an extremely cold region. Their is also, fortunately, liquid water in the form of underground rivers and cave systems, as well as rich oxygen that made inhabiting the planet easy. The local mass of fish-like creatures that live within these underground rivers and lakes was suitable for food.

Military:
The Gorgas's ships consist of 115 ships. 4 'flag ships' which are the largest of ships, and have primitive plasma-based weaponry that by now would be out classed by foreign technology. The 4 ships each have the highest of the command, and the one run by the head of science as a wide assortment of laboratories. They have 60 storage ships which can support a population of 300 and with much cargo, as well as built-in farms for both plants and cattle. 10 smaller ships that carry the militia and children. The remaining 41 ships are the pods that can each transport 20 Gorgas, and can allow them to infiltrate ships without damaging the vessel itself.

In terms of non-space craft weaponry, they have primitive metal and leather reinforced armor that covers most of their vital biological weak points, steel swords, wrist shields, and spears, and the weapons they salvaged from the Arachnoids, though they are still fiddling with the weaponry to allow the use of the average Gorgas. Due to their primitive nature even with the knowledge and technology they have stolen some of which is still being worked on greatly. Though even with poor weaponry and equipment their extreme biology makes them dangerous opponents to deal with regardless in non-spacecraft combat.

They are respectful to any race that doesn't come across as aggressive or antagonizing, though they do not hesitate to battle with others that decide to pick a fight with them. For the most parts a single flag ship armed with 20 of the 41 pod ships are designated with space exploration and foreign interactions.

They are very much eager to advance their technology either through their own engineering or steeling and/or trading with other races. This eagerness combined with their bloodthirsty nature makes them very much excited to make enemies, though their honor code will prevent them from engaging aggressively without being aggravated or otherwise properly provoked to do so. Economically they have very little to offer other then rare gems salvaged from their home world, food, and what their now selling as 'dragon scales' which are their shedded scales. These scales while are highly durable are also like the rest of the Gorgas, seemingly immune to any degree of heat, which makes it valuable to situational engineers and designs.
@Sigma
I am currently working on a low-populated faction of a primitive race that are basically dragon space pirate-yet honorable warrior type neutral threat.
This has my interest, I'd like to put a race submission

This has my interest though I will admit I have a very limited knowledge of star trek. I am aware however that they did have a wide variety of sci fi stuff and alien races, so would be allowed to make our own races?
Wizliz Vragna

The Wizard Kobold



Standing 3'5" and weighing 83 lbs, Wizliz is a Kobold of average size and black scales. His eyes are a gleaming yellow, and he has a row of two horns on his snout, and another small pair behind his skull. A sharp row of scutes runs down his back.

He sports a long black hooded robe, a black and red wizard's hat that is a bit too big for his head, and a long brown staff that aids in his spellcasting.

Hidden within his cloak is a small iron dagger with a bone for a hilt, and an old dusty book written in draconic.
the spellbook is supposedly the key to awakening his true inner dragon.

Wizliz was a rather, exceptionally eccentric kobold, even for his kind. Ever since he could speak, he had a strange fondness for dragons and their power. Instead of building traps, hunting rabbits, or being pesky little monsters for heroes to fight like most of his kin, Wizliz became a shut-in with stolen books from wherever he could get about sorcery, magic, and more importantly, dragons. While of course, it is difficult to find any sort of books of the sort, but he had hit the jackpot when his tribe successfully raided a poorly armed caravan. One of the many books that his fellow kobolds found useless was a book that essentially translated common into draconic. As a result, with many years of studying the book, he became a novice of the draconic language, albeit he doesn't know enough to say sentences in draconic on his own, he understands many of its common nouns and verbs, more over, the book also details on other dragon related topics. One of which had kept the Kobold busy scheming for years, and that is to become draconic-augumented. The book doesn't specify what that means or what it will do, but it has sparked the wild imagination of dragon fanatic kobold himself. the According to the book, one can achieve this with a potion brewed with the rare dragonsbane plant, the blood of the dragons, and the tail of a salamander. It must also be 'enchanted' over an active volcano for it too work. It is his current side goal to obtain these ingredients, and perhaps by helping fellow monsters in their quests to spit upon the graves of heroes.

Wizliz, despite his years of studying, only knows two spells. Afterall, Kobolds aren't very good magicians. Wizliz currently knows Magic Missile and Fireball, which he aptly renamed to 'dragon's breath'.










Wizliz Vragna

The Wizard Kobold



Standing 3'5" and weighing 83 lbs, Wizliz is a Kobold of average size and black scales. His eyes are a gleaming yellow, and he has a row of two horns on his snout, and another small pair behind his skull. A sharp row of scutes runs down his back.

He sports a long black hooded robe, a black and red wizard's hat that is a bit too big for his head, and a long brown staff that aids in his spellcasting.

Hidden within his cloak is a small iron dagger with a bone for a hilt, and an old dusty book written in draconic.
the spellbook is supposedly the key to awakening his true inner dragon.

Wizliz was a rather, exceptionally eccentric kobold, even for his kind. Ever since he could speak, he had a strange fondness for dragons and their power. Instead of building traps, hunting rabbits, or being pesky little monsters for heroes to fight like most of his kin, Wizliz became a shut-in with stolen books from wherever he could get about sorcery, magic, and more importantly, dragons. While of course, it is difficult to find any sort of books of the sort, but he had hit the jackpot when his tribe successfully raided a poorly armed caravan. One of the many books that his fellow kobolds found useless was a book that essentially translated common into draconic. As a result, with many years of studying the book, he became a novice of the draconic language, albeit he doesn't know enough to say sentences in draconic on his own, he understands many of its common nouns and verbs, more over, the book also details on other dragon related topics. One of which had kept the Kobold busy scheming for years, and that is to become draconic-augumented. The book doesn't specify what that means or what it will do, but it has sparked the wild imagination of dragon fanatic kobold himself. the According to the book, one can achieve this with a potion brewed with the rare dragonsbane plant, the blood of the dragons, and the tail of a salamander. It must also be 'enchanted' over an active volcano for it too work. It is his current side goal to obtain these ingredients, and perhaps by helping fellow monsters in their quests to spit upon the graves of heroes.

Wizliz, despite his years of studying, only knows two spells. Afterall, Kobolds aren't very good magicians. Wizliz currently knows Magic Missile and Fireball, which he aptly renamed to 'dragon's breath'.
Apologies for my sheet I wasn't sure of the level of this rp. With this in mind I'll have to brainstorm a bit. Even with the nerfing options you gave me I feel as though I should make an entirely different CS altogether, for example, I had the thought of

WIZLIZ, The Wizard Lizard Kobold


1st EDIT: Adjusted some things and added some names. That continent at the top, to the north of the Northern Wilds, is the Land of Always Winter. Let me know if anything still needs to be adjusted.

Toth, the Sleeping City is location A
Hagers is location B
Talpike Village is location C
Ha'zufel is location D
Mumue Village is location E
The Sweetwater River is location F, and the arrow marks the delta
The Ruins of Agamand are location G
River Deep is location H
The unnamed village where Ha fought the bloodthirsters is location I
The unnamed village in the Northern Wilds Asivar visited is location J
Pecher's Valley, also known as Pecher's Grave and the World's Gutter is location K
The unnamed swamp where Reeva fought the boogeyman is location L
The Infested Workshop is location M
The three unnamed villages Isabella Loyce has visited on Yigzavath's behalf are locations N, O, and P

The question marks indicate regions or landmarks we haven't named yet. I can easily add islands and whatnot since things got a little cramped. I just wanted to make sure the region names we'd already established were easily visible. I know Drake Valley was supposed to be an entire continent, but I feel like this version gives Kilgarrah easier access to the action, @dragonmancer. I know this is more functional than pretty so let me know what you think needs to be adjusted, and I'll try to accommodate you.


nicely done
<Snipped quote by Lexicon>

Oh, no, I had it in the OOC, Woops.


I think I missed your post, do you mind rrposting it in the ooc or pm?
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