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Augustus Franconius
Age: 19.
Gender: Male.
Social Position: Formerly part of a mercantile elite family.
Role in a Rogue Trader’s Entourage: Diplomat, Linguist.

Appearance: tall, thin, short and curly reddish-brown hair, somewhat pointy facial features, freckles, blue eyes.

Personality: Augustus is sad over his exile but hides it behind a friendly and welcoming façade.
Travelling space is his way of putting his past behind him by trying to live in the present and always see new sights. He tries to come across as self-assured, but he knows that he truly is gambling his young life for potentially great rewards. He is talkative, curious, and tries to “catch the moment”. He is somewhat neurotic.

Biography: Augustus Franconius is a bastard son of a rich businessman’s family. He was treated reasonably well by his parents, but when his father died in his old age, the proud and possessive half-siblings split the family property between themselves and drove Augustus into exile. Augustus gathered what little possessions he could and has supported himself as a mediator between various conflicting merchant families, but could only just get by on his income. He decided to leave his home planet behind him and got himself hired by a Rogue Trader and work as his diplomat and linguist.

Skills: knows a fair bit about economics and is good at negotiations and learns new languages like a sponge takes water. He has a secret that his siblings suspect, but could never prove: Augustus has latent psychic powers, making him good at sensing the emotions of others (but also leaves him vulnerable to influences from the Warp). His sensing of emotions and vague ability to sense the presence of Warp-creatures are his only Psyker powers.

P.S.: Yes, I like going ultra-hammy on any pseudo-Latin names, especially for a setting like 40k.

Equipment:
-various vestments of average to above-average cut and quality, but nothing extravagant. His favourite clothing item is a dark grayish-green long coat.
- business papers and certificates.
- an indescript travelling bag containing simple but practical belongings, like rope, water bottle, much-hoarded jerky, etc.
- materials for forging documents, as necessary.
- laspistol, sword, and an assortment of throwing knives.
- Recently purchased Flak Armour and a snazzy hat.
Zoroastrianism.
Normandy.
Hm, well, I honestly had some doubts of whether I'd be able to join in this epic 40k tale (since I'm juggling school and work practice along with some writing, as well as a couple other roleplaying threads) but I have decided to join in this, and think that my character page will come in either tomorrow or the day after tomorrow.

The character concept comes somewhere in the middle of my two earlier ideas: a noble boy with plans for diplomacy, with latent psychic abilities - not enough to sling warp-blasts around or anything that dramatic, - but good at telling others' feelings (helps in diplomacy, but nothing beyond what a highly empathetic non-Psyker would be capable of) but gets more vulnerable to nasty Warp-phenomena in exchange.
The ability to vaguely sense emotions in others would also explain his empathy: feeling some of the joys and pains of others will have an effect on a person, for good or ill... or both.
That sound like an okay character concept?
Sounds fine by me, @ALonelyParrot. From what I can tell, there is a nine-hour difference between where we live, and by that time in the evening, I'll be home and still quite energetic and vigorous. Looking forward to glorious worldbuilding. I hope you'll have the time to join us, @AXIS.
Glorious.
Nation-state.
Interesting and evocative. I guess the context is something that will be worked out gradually one goes along and participates in the story? The forest, the child's description and the fallen wolf gives it a bit of a fairy tale-esque feel that I like.
Okay, got it. Looking forward for the world-building fun. Nothing makes me feel more alive.
Username: Bifflechump.

Character Name: Jan van Boschterp.

Race/Species: Human.

Gender: Boy (but insists on being seen as a “man”).

Age: 18.

Career (former) Student. Skills: painting, poetry, rhetoric, fencing, accounting, law, pistols, disguises.

Weapons: Rapier, parrying dagger, repeater pistol, six reserve daggers hidden in his clothing.

Attire: Broad-brim hat decorated with a blue and yellow feather, a blue coat, black hoses (and a pair of white trousers in reserve), gloves, tall and excessively polished boots.
A ragged jacket is used for disguises, along with a pair of worn boots.

Equipment/Other: painting colours, a journal, a pack of gunpowder and obsessively hoarded jerky, a set of cosmetics for use in disguises.

Physical Description: tall, slim, and somewhat lanky. A narrow bloodless face with a somewhat beaky nose, light blue eyes and shoulder-length curly blond hair.

Mental Description/Personality: Artistic, ambitious and outwardly rather merry. Being raised with good manners makes him used to knowing what polite society expects of him, though he inwardly rankles at it. He is somewhat unstable, easily bored, and given to extremes. He is fond of indulging in the good things in life. He is troubled by strange dreams, but has not entrusted them to anyone.

Background/History: Jan van Boschterp is a callow youth of much ambition and a smidgeon of wit, but little foresight.
He was born in Marienburg, the least of many siblings, to a minor family of bureaucrats in service to the great merchant houses of the city.

His early years were concerned with learning the manners and culture of a well-off middle class, and while he was not directly abused, he was rather often overlooked in favour of his older siblings, and he was haunted – for a time – by strange and dark visions.
When Jan came of age, he was sent to the Empire to study in the great University of Nuln. Now that he has (mostly successfully) graduated, he is expected to return to serve his family’s interests, but he chose otherwise. He finds the old life with his family much too stifling, and could not envision himself to a calm and settled life – at least not until he has increased with earthly fame and possession a hundredfold and left a legacy to proud of.

His plan is to find excitement and adventure, composing paintings and poetic epics when possible, and use his university-granted power over the spoken word to justify his actions to the authorities - when he has to.

He is schooled in rhetoric and law (all the better to exploit loopholes in laws), and has some skill in fencing, painting, and composing poetry. He has just enough skill at riding to stay in the saddle as long his horse does not hasten beyond a steady trot.
Recently, his strange visions have returned. He has not been able to decode any rhyme or reason from them, but they worry him, and they have grown in intensity over the past year. Some of these dreams are pleasant, but most are not.

Jan is not even sure himself of whether he could call himself a romantic. He has some ambitions and believes on some level that fortune favours the bold and that only by great deeds can one aspire to heroism - though his motivations are less than “heroic”, at least according to standards of more well-adjusted people.
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