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Looking good BD! Will they be travelling together? Anyone got a post in the works? x
MiddleEarthRoze
To be honest, I intend to have Lugdush and Scatha come to Vilemyr inn together and convince Thorin to join Dovahfeyn. I may also have to deflate Lugdush's biceps a little. :P
I added a couple more characters! I'll take care of their bios tomorrow!
> Jolly good Black! > > Also, I'm going to stab Thorin in the foot before this roleplay is out. Lol. > I'd have preference for you to read your way through the IC to be honest Black, it may be a bit tedious but it's the best way for you not to miss out on an important detail. But we're yet to fight our first dragon. Alright. If you say it's a better way, so I'll do. ;)
> SAJHDFGDKJHGBSDG > *Ahem* > Yeah, no that's an awesome character. I'm not a Hobbit fangirl or anything... > I was actually wondering if anyone would be making a character based off of a Tolkin one - I'm assuming Thorin has a hatred for Elves too? :) Can't wait to see him in action... if only we had a dragon named Smaug. Thank you! Glad to hear such feedback. Also, a quick question: How far has this RPG come thus far? In a nutshell, what happened and what's happening? The way I'm bound to introduce my characters(there will be 2 more) depends on it.
Well, my first character is in! Tell me if there's anything I messed up during the creation of the sheet. ;)


Name: Thorin Hammerheld
Age: 30
Race: Nord
Class: Warrior
Appearance: 6'4" high and weighing around 220 lbs. Thorin has long, but muscular limbs and broad shoulders, making his frame a powerful one. He has long black hair and light blue eyes. He has a small beard as well.
Personality: Thorin is firm and forceful in his approach to problems and commonly words things with certainty and confidence. Being a Nord, he is innately courageous and defiant of those who dare oppress him and will fight until his last breath to save his highly-valued freedom. He has high self-esteem and tends to care about what he looks like in public on occasions that don't involve combat. Thorin is extroverted and despises spending time alone, and will always seek to converse with someone nearby to gather any information for a cause of his. He generally believes he is right and has an immense stubbornness about admitting his flaws, mostly due to pride and his reckless nature. Despite these negative qualities, Thorin is a devoted, loving friend who would gladly take an arrow to the heart for those he holds dear. He is also very generous, has a forgiving nature and is strongly optimistic, refusing to fall into despair, regardless of the situation at hand. Thorin is not a racist for the most part, but he is not overly fond of High Elves: this suspicion is caused by his awareness of the fact that the Thalmor are constantly pulling the strings in all corners of the Empire.
Bio: Thorin was born on 7th of Last Seed, 4E 171, in Riverwood. His father was a childhood friend of the local blacksmith, Alvor, and in Riverwood they would continue their good terms. Thorin grew fond of Alvor, since he showed him many interesting weapons which sparked his desire to become a warrior. When he grew older, his father and Alvor taught him how to wield a sword, as well as other weapons of his choosing, because the young Nord grew tall, and he grew quickly for that matter. He soon mastered both one-handed and two-handed weapons, as well as the bow. His preference would soon go to two-handed weapons, and a Steel Greatsword, which was Alvor's gift to him. With news of a dragon burning Helgen and the further reappearance of dragons in Skyrim, Thorin saw a chance to go to Whiterun to look for the Dragonborn and aid him, yet sadly, as soon as he arrived in Whiterun, he received news of his death. Refusing to give up hope, Thorin bought a house in Whiterun, and started looking for other people that would dare stand up to the dragons, for he would not cower behind a window and watch them burn Skyrim and slaughter its people.
Equipment:
- Arms & Armor: Thorin is clad in Steel Plate Armor during his missions, optionally with a steel helmet for protection on certain occasions. The armor set itself was a gift to him from a Whiterun guard who is a friend of his. Thorin's preferred weapon for hand-to-hand combat is a Steel Greatsword, gifted to him when he was only 18 years old. His secondary weapon is also a two-handed weapon: a Steel Battleaxe. As far as ranged weapons are concerned, Thorin is armed with an Imperial bow, with which he shoots steel arrows.
- Potions: Thorin is fairly acquainted with alchemy and knows how to create the potion of healing, the potion of health and the potion of enhanced stamina. He likes to dip his arrows with Frostbite Spider venom, but mostly prefers the rare frenzy poison when performing stealth attacks on great numbers of foes.
Other: Thorin's house is located in Whiterun, adjacent to the Warmaiden's weapon store. He frequently visits the Bannered Mare, and occasionally, the Drunken Huntsman. He is fond of beer and occasionally smokes. If there are any gems or trinkets that he craves to sell, he will drop them off at Belethor's General Goods store.



Name: Lugdush gro-Shugur "The Blacksmith"
Age: 28
Race: Orsimer
Class: Warrior
Appearance: 6'6" high and weighs around 235 lbs. He has a herculean physique with very prominent biceps. His skin is a light green. He wears long, light brown dreadlocks tied into a ponytail. He has a small, snub nose, short lower fangs for an Orc, and slant brown eyes. His most distinctive trait are a couple of deep scars over the left side of his face, and the red war paint on it.
Personality: Lugdush is mostly soft-spoken and collected, and hardly ever raises his voice. He is a patient, hard-working and extremely trustworthy Orc: once a promise is made, he will most likely keep it. Lugdush has a good memory, but rarely holds grudges. He is not aggressive and never gets angry without a good reason. He is prudent and always makes sure he thinks things through before making a move, as he is somewhat afraid of doing things wrong. Though he is introverted and enjoys spending time on his own, Lugdush is social and loyal to those he deems as friends. He has some difficulty expressing emotions as he prefers to keep them bottled inside, rather than have loud outbursts of feelings. Instead of laughing out loud at the slightest provocation, a smile or a quiet chuckle proves enough for him. He blames himself if mistakes are made, even if it isn't his own fault. He is compassionate and merciful and will gladly help the weak in need.
Bio: Lugdush was born on the 18th of Sun's Height, 4E 173 in Orsinium. His father was a known blacksmith and he wanted to pass the knowledge of smithy onto his son. In progress, as he learned to forge, the young Orc started to use the weapons he created, becoming a self-taught fighter. Impressed by his original skills, his father commended him and encouraged him to continue both his work as a blacksmith and his training as a warrior. In search of a proper job, Lugdush traveled to Skyrim at the age of 20, and arrived to the village of Ivarstead. There, he became revered and quite wealthy for his craftsmanship, both common and Orcish, but he still generously sent part of his provisions to his parents in Orsinium. In Ivarstead, he met an Argonian named Scatha Lick-venom, who became his friend and frequent customer. Recently, he, like many, gained word of the dragon attack on Helgen, and the death of one known as a Dragonborn. Thinking that it's righteous to try and do something against the dragons, he listened to Scatha's advice and decided to join Dovahfeyn.
Equipment:
- Arms & Armor: Lugdush wears a full Orcish armor that he himself created. His main weapon for hand-to-hand combat is a self-made Orcish Greatsword of Chills, which was enchanted by Scatha. His secondary weapon is an Orcish Warhammer that was gifted to him by his father. He also has an Orcish bow, as well as arrows of the same origin.
- Potions: Lugdush receives many of the potions he uses from Scatha Lick-venom. In battle, he likes to use paralysis poison, as well as common poison.
Other: Lugdush frequently visits Vilemyr Inn when spending his free time. He doesn't drink often, but when he does, it's mostly mead.



Name: Scatha Cayasar "Lick-venom"
Age: 25
Race: Argonian
Class: Thief
Appearance: 5'10" high and weighs around 165 lbs. His skin is nearly black, while his physique is lanky, which doesn't necessarily make him weak. His skull is more elongated and his chin more prominent than in other Argonians, while his head is decorated with spikes on the brows and two backward-curving horns at the back of his head. He has a brown feathery mane, while his eyes are light blue with slit pupils.
Personality: Scatha is a quick-witted, boisterous and impatient Argonian. He finds spending time with people invigorating in any way, regardless if he knows them or not: time alone, though sometimes desirable, can bore him quickly. He is more of a talker than a listener and moves away from people he considers to be dull. He's quick to forgive and forget, and believes others should act in such a way, because he prefers to live in the moment, rather than dwell in the past. Scatha has an open sense of humor and can be very easy-going, encouraging people who take things too seriously to lighten up a little. He views things in a positive, optimistic manner. He is a show-off and has high self-esteem, making himself prone to bragging, but only to show how good he is, rather than deeming himself as better than others. The embarrassment of making a fool out of himself is outweighed in Scatha's desire to put on a show: he is excellent at creating a good distraction since he has a way with words.
Bio: Scatha was born on the 3rd of Midyear, 4E 176 in Riften. His father was part of the Thieves Guild, though he never insisted that his son follows in his footsteps. Still, the young Argonian managed to learn a few things by observing his father. When Scatha was 13, his father was arrested by the Riften authorities, and Brynjolf adopted him to succeed his father. At the age of 18, fearing that he might end up the way his father did, Scatha traveled west, to Ivarstead. There, he worked on several successful thief missions, though he is known merely as an alchemist in Ivarstead. His reputation rose over the years and his potions received high acclaim in the city that lies beneath High Hrothgar. With news of the Dragonborn's death, Scatha decided to urge his friend, Lugdush the blacksmith, to join him on the quest to join Dovahfeyn, in order to save the world from the clutches of the dragons.
Equipment:
- Arms and Armor: Scatha wears a set of Thieves Guild Armor, complete with gloves enchanted with fear, boots and a hood. His main weapons are a pair of Blades Swords, which he discovered in a cave on the road to Ivarstead. His ranged weapon is a Hunting Bow, and he shoots iron arrows.
- Potions: Being an alchemist, Scatha can mix up all sorts of potions. Whatever poison there is, the crafty Argonian will come up with a cure.
Other: Scatha spends every night after work at the Vilemyr Inn to find rumors and possible leads for thief missions.
Consider me interested! :D
Consider me interested!
_The Legend of Octavius_ is set in a fantasy world called Ortu. [Map of Ortu](http://i39.servimg.com/u/f39/16/55/41/46/mapofo10.jpg) **Landmasses of Ortu:** - 1. Chalcion (Light green) - 2. Isvarld (White) - 3. Umeacha, Imbuso, Uvivi– commonly referred to as the Imbuso Uvivi group (Beige) - 4. Archipelago of Hadria, also known as Hadrian’s Archipelago (Red) - 5. Silmach (Green) [uncharted by the Council of Ortu] - 6. Isle of Dryado (Brown) - 7. Infernus (Light Blue) [uncharted by the Council of Ortu] Ortu is a world with a lush biosphere and as such, there are many types of plants and well as animals, sapient and non-sapient alike. Of the sapient races, seven are distinguished in Ortu: - 1. Men – Men inhabit Chalcion, the continents and islands of the Imbuso Uvivi group and the larger islands of the Archipelago of Hadria. They formerly inhabited Isvarld: they were entirely wiped out from that region by Hadrianites. They are the most diverse race in Ortu, appearing in many different races, however carrying one thing in common – mortality. - 2. Elves – Elves live solely on the continent of Dryado and are generally a rare, yet powerful race. Their average height slightly exceeds that of men. Elves are different from Men in physical appearance by a more elegant build and pointed ears. They are immortal in that they cannot die of natural causes, but can be killed in any other way. - 3. Dwarves – Dwarves are a rich race that inhabits the northern continent of Isvarld, as well as the island of Pigea, south of Dryado. They are significantly shorter than Men and Elves and have a stockier build. Dwarf men usually have larger noses than dwarf women and typically wear long beards. Like Men, Dwarves are mortal, but usually live twice as long as men. - 4. Orcs – Orcs are one of the malevolent races of Ortu: these were hellbent on destroying the benevolent races(all of the above) to take dominion over Ortu, due to jealousy. There are male and female Orcs: female Orcs are somewhat distinguishable from males, but they behave just as aggressively. They are very powerful and are fearsome warriors that tend to be taller than men. - 5. Goblins – Goblins are physically smaller than Orcs and are better adapted to climbing on walls. However, they rely mostly on numbers to fight, due to their physical weakness. - 6. Gremlins – Gremlins are smaller than Goblins, and dwell in the caves of Isvarld. The weakest of the malevolent races, they attack in swarms and do not use weapons. - 7. Half-Orcs – A crossbreed of Orcs and Goblins. They are bred on Hadrian’s Archipelago. There is much more to this role-playing game that I have created, and I'll be sure to post all originally designed creature sheets and character drawings in this thread, for everyone to notice. I'll make sure to keep the thread up to date. **Prologue** The Legend of Octavius begins in Chalcion, on November 27th, 4970, by the Chalcionese calendar. That day, a fishing boat was returning after finishing a successful season, and one which was for extra payment from the king of Chalcion, Akakios. The fishermen, having received their payment, notified the king of something they found along the way – a fairly large wicker basket, and inside, a baby boy. The fishermen claimed that the boy had floated over to them from the east, which meant that he came from Isvarld. Akakios, moved by the story, remembered that he and his wife, queen Cloelia, have failed thrice to get a child, and both were growing older. Gently, he spoke to the captain about adopting the little boy. The captain agreed, and Akakios returned home with him, to Chalcivitas, the capital of Chalcion. Afterwards, he and Cloelia named him Octavius, and raised him as his foster parents. On May 16th, 4975 Cloelia successfully gave birth to their first son and the rightful heir to the throne of Chalcion: Alexander. Rather than in jealousy over who was destined to become king, Octavius and Alexander grew up in an atmosphere of true fraternal love, kinship and friendship. Later on, Akakios told Octavius about what his real origins are, or at least, how much he knew about them. Still, neither Akakios nor Cloelia overlooked the first child they raised in favor of their heir, and treated both of them equally. Octavius and Alexander would undergo quality education, and inevitably, military training. Octavius would quickly grow into a captain of Chalcion’s heavy cavalry, while Alexander became the captain of the archers. However, come late 5000, Chalcion was in turmoil. The crisis revolved around an agreement with the leader of the Hadrianite faction, Emperor Hadrian VII. The Hadrianite dynasty was well known all over Chalcion as a ruthless conquering family, which was manifested in the campaigns of Emperor Hadrian VI, father of Hadrian VII. He conquered the entire continent of Imbuso and turned it into a Hadrianite colony, sending the native tribes into exile and exploiting the land’s resources and made the Singjao in Uvivi his vassals, meaning that they would respond only to his call. Hadrian VII continued in these ways: merely at the age of 18 he eradicated the Westvarlder faction and later on, the king of Isvarld, Baldric the Manly, surrendered his kingdom to his rule, automatically making himself Hadrian’s vassal. Aged 26, he conquered the sultanate of the Salahads in Umeacha, but the actual sultan still hides somewhere in the lands with his own army, waiting for a chance to strike back. Hadrian had even attempted to conquer the Elven lands of Dryado, but with no success, as Elves were much too powerful for the Hadrianites to take on. On August 27th, 5000 Hadrian VII sent to Akakios a number of rather humiliating terms of peace between the people of Chalcion and the people of Hadria. The agreement stated that Chalcion must surrender its troops to the control of the Hadrianite general, that the Hadrianites would receive one half of exploited goods, regardless of the type, from Chalcion, and even more so, adding a Hadrianite governor to every city to monitor the income of treasure and the disposition of the goods. Akakios, as a sovereign ruler, would not accept such terms, so he refused to sign the vassal agreement. Outraged, Hadrian led a massive army toward Chalcion on September 13th, 5000, terrorizing its people and laying waste to its homes and institutions, without a declaration of war to the king. The purpose of the assault was a new one in Hadrian’s book: an ethnic purge, the enslaving of as many innocent Chalcionese as possible. Not even Akakios and his family would outrun Hadrian’s rage, since he and Cloelia were taken to Hadrian’s Isle on the back of Hadrian’s fearsome Great Wyvern, Mauros, while Alexander is enslaved in Chalcivitas itself. Only the town of Canonfire and the southern duchy survived untouched. Thankfully enough, Akakios did have a plan on how to ensure that his people survive: he had given Octavius his sword and entrusted him with the command of 2000 remaining Chalcivitas horsemen, since their general died. They fled the city, and have hence been on the quest for redemption, a quest to save their people from the clutches of Emperor Hadrian VII… Rules: - 1. No god-moding: God-moding refers to using unrealistic scenarios to conquer opponents, or exaggerating your characters stamina or durability. **Don't do it!** - 2. No meta-gaming: Meta-gaming refers to a character acting on knowledge that only the player has access to.(Exp: Tricking Medusa to look at a mirror. The player knows this, but his character has never heard of Medusa and shouldn't be aware of her petrifying stare) - 3. No auto-hitting: This is when a role-player performs a move without giving details in what happens. - (Example:*walks to lake* instead of: *He heads to the lake slowly, looking around uneasily* - or *cuts off head* or *He swings his sword toward Durin's neck, aiming to cut his head off*) - 4. **Death is final:** Once your character dies it cannot return to life. - 5. Try not to overuse non-playable characters and focus your attention on the playable ones. The only non-playable characters allowed will be episodic ones(this is to be arranged among a majority of players), as well as wildlife, livestock and random army units. - 6. **Have a motive to kill playable characters:** If you want to kill a character, have a motive. You can't kill anyone for the sake of killing someone as it makes no sense. If one character desires to kill another character, both players must agree that the character will be killed. **Magic in _The Legend of Octavius_:** Magic is practiced solely by Wizards, men that are gifted with the knowledge of magical power and immortality. The sole exceptions are King Miandel of Dryado and Emperor Hadrian VII. There are two houses of wizards in Ortu: 1. The Light Wizards: their gathering place is the temple of Solemna, high on the peak of Mount Jorl in Isvarld. These are the Wizards of the Magic Council, and their main purpose is to keep Ortu clean of evil. The Council's current members are: - Ragnarok the Red - Rubeus the Blue - Olivius the Green - Solis the Golden 2. The Dark Wizards: they are mostly renegade members of the Magic Council, or thieves of magic books. They work in high secrecy, and mostly aid the empire of Hadria in their endeavor to conquer Ortu. The only known Dark Wizard of late is Caligula, the high-priest of Hadria. Types of magic: Destruction: Fire, Lightning, Petrification Regeneration: Healing Charms: Levitation, Telekinesis, Hypnosis, Spell-breaking **Factions:** 1. Kingdom of Chalcion: This monarchy spreads throughout the synonymous continent. Chalcion is one of the oldest factions of men on Ortu, with the oldest records of the duchy of Chalcion dating back to 1307. on the Ortu calendar. They have mostly been an agricultural nation, up until the 26th century of the Ortu calendar, when they discovered deposits of iron, copper, gold and silver. They soon started to develop tools in order to extract these goods, and according to popular tales, the miners on Chalcion made the first mines with the help of Ogres. That helped them build a successful, yet strangely peaceful kingdom, which rarely ever went to war. They have only been involved in one war until the beginning of the sixth millennium on the Ortu calendar, and that was against the Hadrianites, in 3998. On the year 4149. king Calicles proclaimed that Chalcion has become a constitutional monarchy and read the constitution aloud. This has lead to an even further advancement in terms of economy and commerce, leading to a massive profit in all classes, even peasants. This trend has kept going throughout the fifth millennium up until the year 5000. where Chalcion was attacked by forces of Hadrianites who purged the nation by taking away all the civilians and soldiers as slaves. 2. Kingdom of Isvarld: It is a kingdom inhabited by Dwarves, and well-known for iron ore and metal craft, weapons and armor alike. It, along with the small island of Pigea to the south, is the sole homeland of the Dwarf race, as well as the oldest. It was ever an independent country, which had mostly iron deposits, as well as some gold and gemstones. Now, the kingdom is ruled by Baldric the Manly, who has signed a vassal agreement with Emperor Hadrian VII of Hadria, which means Isvarld is now the territory of the Hadria empire. This regime is strongly opposed by general Stellan Blackbeard, who viewed surrendering the kingdom to Hadrianites as treason. 3. Kingdom of Dryado: The Kingdom of Dryado is the only place in Ortu that is inhabited by Elves. This immortal race has raised a land of power and plenty, and ensured that the continent is never conquered by enemies. They have many deposits of silver, gold, gemstones, iron, copper and other metals. They are also regarded as the finest archers in all of Ortu. The capital of Dryado, Farinden, is the seat of the Council of Ortu, where it is decided whether or not the states of the Council will go to war against an incoming force that craves hegemony over Ortu. 4. Sultanate of Salahadia: The Sultanate extends through the continent of Umeacha and nearby islands. It was conquered by Hadrian VII, who instated one of his own nobles as the ruler: he created a mercenary division that fights for Hadrian alone. The real sultan, Mohammad the Wise, hides in seclusion, with an army by his side. 5. Ushika tribe: The largest tribe in the land of Imbuso. Emperor Hadrian VI conquered this land and built cities to exploit the resources and the land of the continent, turning it into a Hadrianite province. The Hadrianites are also putting the fate of many of the animal species that live here at risk with over-hunting. 6. Shogunate of Singjao: The Singjao inhabit the continent of Uvivi. They were conquered by Emperor Hadrian VI, who hired a squadron of ninjas as his main mercenary unit. The true shogun of the Singjao, Katashi, is imprisoned in the capital city Singshona. 7. Empire of Hadria: Currently the largest state in Ortu. The Hadrianite dynasty was well known all over Chalcion as a ruthless conquering family, which was manifested in the campaigns of Emperor Hadrian VI, father of Hadrian VII. He conquered the entire continent of Imbuso and turned it into a Hadrianite colony, sending the native tribes into exile and exploiting the land’s resources and made the Singjao in Uvivi his vassals, meaning that they would respond only to his call. Hadrian VII continued in these ways: merely at the age of 18 he eradicated the Westvarlder faction and later on, the king of Isvarld, Baldric the Manly, surrendered his kingdom to his rule, automatically making himself Hadrian’s vassal. Aged 26, he conquered the sultanate of the Salahads in Umeacha, but the actual sultan still hides somewhere in the lands with his own army, waiting for a chance to strike back. Hadrian had even attempted to conquer the Elven lands of Dryado, but with no success, as Elves were much too powerful for the Hadrianites to take on. Character template(pictures are optional, by the way): ` - **Name:** - **Race:** - **Age:** - **Gender:** - **Height:** - **Hair style:** - **Hair color:** - **Eye color:** - **Facial traits:** - **Physique:** - **Personality:** - **Skills:** - **Background:** `
In Hello! 10 yrs ago Forum: Introduce Yourself
I randomly googled for a play-by-post RPG forum, and I found this. I was tempted, because it seems to be a very active place, and because I am a passionate role-player myself. I've role-played for three years now, and I'm ready to share my skills and ideas with the people on this forum. I'm looking forward to a fun ride and a long time of friendship here.
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