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S U L E I M A N T H E M A G N I F I C E N T


P E R S O N A L ◄
⬦ N A M E
Suleiman Suweijah

⬦ R O L E
King | Former Pirate | Treasure Hunter

⬦ A G E
23

⬦ G E N D E R
Male

⬦ D A T E O F B I R T H
July 26th

⬦ H E I G H T / W E I G H T
5'10" (178 cm) | 140 lbs (64 kg)

⬦ C R E S T
Back of Right Hand

⬦ P R O F I L E
Suleiman often refers to himself as 'Suleiman the Magnificent' and that is the tenet to which he lives his life by: a flamboyant adventurer in search of riches, danger, and romance—in the non-classical sense of the word, even though he can be quite the skirt chaser at times too. Unfortunately, his sense of self worth and importance isn't actually grounded in reality. Despite claiming to be a famous gentleman pirate and thief, the truth is no one actually knows of him outside a very small circle of individuals he had dealt with in the past. His famed reputation is basically nonexistent, much to his dismay. He can act quite deflated when someone brings up the fact that they've never heard of him or his exploits. In spite of the overwhelming evidence to the contrary, he still goes around insisting that he is famous, really.

Which is to say trouble easily rolls off his back. There isn't much that gets him down and even less to keep him there. He is bold, optimistic, and tries to make friends before enemies. Although his generally unconcerned demeanor does come off as being cavalier or flippant a lot of times. He does have disdain for certain injustices and inequities of the world. For instance, he absolutely abhors the act of slavery; it's one of the few subjects in which he acts serious about. Strangely enough, he also is rather protective of the bandana he wears on his head even though he isn't entirely sure as to why.

His childhood memories are simply a haze to him but he remembers waking up in a ditch somewhere at the age of four with a nasty, bleeding wound on his head and this bandana gripped tightly in his hands. He was then found by a traveling band of pit fighters and their master and was taken in as a slave. It was either that or death; the latter option not sounding too promising at the time for the young lad. During his time with the troupe, he was trained to be a fighter in preparation of when he comes of age to fight in the pits.

But that day would never come because, at the first opportunity he had, Suleiman made his escape, stealing a camel on his way out. He rode to the nearest kingdom and sold his mount to seek a life inside the city walls. There, he lived as a petty thief and also worked honestly when he could. At the age of eighteen, he finally amassed enough wealth to strike out on his own. Pursuing the life of a pirate, he bought a dinghy and headed off to the great unknown in search of fortune and adventure. Despite many attempts, he never did recruited anyone to join him in his harebrained escapades. His ended up being a strictly solo practice in the fine art of piracy.

On his long travels, he's encountered many strange and wonderful things. In one adventure, Suleiman the Magnificent takes on a company of slave merchants and ended up stealing a priceless Regalia and, partially, freeing the captive slaves. Of course, he did so in the dead cover of night and so no one really knew who'd done the deed, ensuring that his reputation remained stagnant. At one point, he joined a group of adventurers to safeguard a King candidate and explore a labyrinth in search of its slumbering god. But the situation went south swiftly and all but himself perished in the perilous domain.

Suleiman managed to escape with his life but he also took with him a single prize: a Writ of Kings. After his experience with one labyrinth, he initially thought to sell the thing but his ambition quickly outgrew his caution. What could be more daring, bold, and adventurous than a pirate turned king traversing the world in a moving city? And where the ultimate treasure being the recreation of the world? Which leads us to the present day. Suleiman has scoured the lands and found his mark: a city abandoned of its rulers. In time, he'll make everyone acknowledge the name: Suleiman the Magnificent!

C O M B A T ◄
⬦ E Q U I P M E N T
Aldaw Sahid: A Regalia in the form of a broad-bladed shamshir (pictured above on Suleiman's waist) of Damascus steel. Suleiman stole it off a caravan of slave merchants and it has been at his side ever since. It is his most favored weapon and his first choice in most combat scenario. Its latent Miracle must first be activated by the utterance of the phrase, 'Across infinite distance, I call upon you, Aldaw Sahid, extend,' and by the singular word 'extend' in subsequent usage. This Miracle gathers light energy to envelope the sword's blade and allows it to expand to incredible lengths at will. The process is also very quick, letting the blade shoot forward as an attack. Additionally, the blade when extended becomes malleable, allowing it to bend in all different kinds of directions.

Mu Mudada: A Regalia taking the form of an ornate silver jambiya. It is the first Regalia to be obtained by Suleiman in Anetha's labyrinth. Its latent Miracle allows it to absorb and redirect magical projectiles. Once absorbed, the dagger's blade glows a brilliant blue and, as time passes, transitions to a deep red but also strengthens the force of the absorbed magic. If the magic is left too long without being released, it will cause an explosion, injuring any in the immediate vicinity. Note that the dagger cannot absorb multiple magic attacks.

Ring of Procession: A Regalia with the form of a ruby set in a golden ring. It is another Regalia found in Anetha's labyrinth. Its Miracle lets Suleiman steal a characteristic of a nonliving object and apply it to a second object for a very brief amount of time. The current limit is five seconds. This allows him to create things such as a cold flame or a transparent stone wall.

Thief's Toolkit: A simple toolkit with all of the appropriate accessories for a rogue. Suleiman always carries it on his body in case of any situation where a deft hand is require to access locked doors and chambers, and the occasional dungeon cell in his past misadventures.

Telescope: A simple and reliable brass telescope that does exactly what it was designed to do. Inexpensive and lacking in any special qualities.

⬦ A B I L I T I E S
Swashbuckler: Suleiman, over his long travels and numerous encounters with dangerous individuals, has hone his swordsmanship to a masterful degree. He employs a showy and extravagant style of swordplay, appropriate for his demeanor. He almost always never fights at his full strength initially, preferring to gauge the opponent's power first and attempting to bait out any mistakes they may make to use to his advantage. His keen spatial awareness also allows him to fully utilize his environment and incorporate objects in his surroundings while in combat.

Mimicry: Suleiman is skilled enough with a blade that he is able to copy other sword-based fighting styles just from a few moments of studying someone's performance. Naturally, the longer he is allowed to study the particular style, the more seamlessly he can replicate it. He can then incorporate what he's learned into his own specific style and bolster his own repertoire.

Deft Hands: The hands of a thief. Suleiman has learned the tricks of the trade and can use his knowledge to pick open a variety of locks, pickpocket, and also slip an object on someone's person without them being aware of it.

Keen Senses & Intellect: Despite his grandstanding and cavalier nature, Suleiman is smarter than he lets on. He is able to pick up on small details quickly and can read a performance to an accurate degree if someone is attempting to pull one over on him. He is not easily tricked even if he can be manipulated just by getting on his good side and showering him with praises.

⬦ M I R A C L E S
None. Suleiman is incapable of channeling Miracles.

► P A R A M E T E R S ◄

⬦ R E S I L I E N C E | ◆◆◆◇◇
⬦ S T R E N G T H | ◆◆◆◇◇
⬦ S P E E D | ◆◆◆◆◇
⬦ W I S D O M | ◆◆◆◆◇
⬦ T E C H N I Q U E | ◆◆◆◆◆
⬦ M I R A C L E S | ◇◇◇◇◇







1 All Roleplayer Guild Rules apply.
2 Use general RP etiquette (no godmod, powerplay, etc.).
3 Be respectful of other players and keep personal drama out of the RP.
4 As the Host/GM, I have final say on all decisions relating to the RP.
5 One character per player. You can create unlimited NPCs.
6 One post per week (minimum). Please let us know when you can't post. Communication is important!
7 Color code your character's dialogue. Make sure it's distinct from other players' colors.





Every 100,000 years, the lush and beautiful world of Adamah is gradually reduced to an endless ocean of sand, heralding the beginning of a great race to usher in a new world order. Kings and their empires—existing as grand circular city-states—pledge allegiance to a new god or goddess slumbering inside a divine labyrinth housed within their cities. Those who manage to present a Writ of Kings before their god is bound to a sacred duty: journey to the opposite end of the world and find the Last Oasis—hallowed land of gods—wherein their patron deity will remake Adamah according to the vision of the successful sovereign. And that ruler shall henceforth be crowned Sultan: king of kings, and their dynasty shall last for 100,000 years until the next cycle.

Alas, this is a competition, for all manners of kings will compete to be the first to find the Last Oasis. In carrying out this lengthy mission, alliances will form and wars will be waged to determine the most worthy of kingdoms. But a king alone will not change the course of their destiny, they must appoint four Lords—their most trusted and powerful allies—to help guide them and the empire onto the path of victory. With assistance from gargantuan creatures known as Godbeasts, the kings and their chosen lords navigate the wide, open world in their moving cities toward their goal.

The flamboyant pirate Suleiman arrives at a partially abandoned city—long fallen as an empire—with plans to find the god residing within the city's labyrinth. With a Writ of Kings in his possession, he seeks to establish the kingdom of Aladia and join the great race. But first, he must seek willing allies for his ambitions...

A grand, world-spanning, fantastical adventure begins here!








「 Flag of the Kingdom of Aladia 」






You can read the Interest Check thread for additional Out-of-Character Information - LINK





*** Feel free to format these sheets to your preference ***

P L A Y E R
[center][Anime Picture Here][/center]

[b][u]Personal Information[/u][/b]
Name:
Role: (Your character's role within the kingdom.)
Age: (18+)
Gender:
Date of Birth: (No year)
Height / Weight:
Crest: (The location of a magical crest upon your body. Appears when using powerful Miracles or as identification of your allegiance. Aladia's crest is that of a golden lion head.)
Profile: (A combination of personality and history.)

[b][u]Combat Information[/u][/b]
Equipment: (Any notable equipment should be listed here including Regalia. A name, optional picture, and detailed description of the item's abilities should be included when listing a Regalia.)
Abilities: (List any and all non-magical abilities here.)
Miracles: (List any and all magical abilities here, and include detailed descriptions of how they work.)

[b][u]Parameters[/u][/b] (This is purely character flavor and is not related to any dice mechanics.)
Resilience: ? / 5 (Your physical defenses and healthiness.)
Strength: ? / 5 (Your physical strength.)
Speed: ? / 5 (Your physical speed and agility.)
Wisdom: ? / 5 (Your mental acuity and knowledge.)
Technique: ? / 5 (Your martial skill level and skill with weapons.)
Miracles: ? / 5 (Your ability to channel and use magic.)

[b][u]Extra[/u][/b]
(You can put whatever you want in this category that couldn't apply to the other parts of the sheet. Delete this category entirely if you're not planning on using it.)

N P C
[center][Anime Picture Here][/center]

[b][u]Personal Information[/u][/b]
Name:
Status: (Alive, Deceased, Unknown?)
Affiliation: (Kingdom and/or groups that they belong to.)
Age: (Current or last seen age, or age at death.)
Gender:
Date of Birth: (No year)
Height / Weight:
Profile: (A description of their role within the RP. You can also include any relevant combat capabilities.)

[b][u]Parameters[/u][/b]
Resilience: ? / 5 (Physical defenses and healthiness.)
Strength: ? / 5 (Physical strength.)
Speed: ? / 5 (Physical speed and agility.)
Wisdom: ? / 5 (Mental acuity and knowledge.)
Technique: ? / 5 (Martial skill level and skill with weapons.)
Miracles: ? / 5 (Ability to channel and use magic.)

Too late! I've already formulated a pretty neat concept inspired by classic Arabian dancers. I'd like a little more information on what the local culture is like, though, so I can create a suitable background for her. I'm thinking she may have grown up raising and defending two younger sisters, which served as the basis for her current job. I'm still murky on details, but I do know I want 'Embers' to be involved. Regalia, perhaps? Little magical crystals she uses for passive effects that she probably gave to her generals.


There isn't much to the ruined city at the beginning of the rp. It was once a kingdom in a previous cycle but those in charge have either left or died off so only commoners, wanderers, and unsavory types call it home now. Your characters can either have lived there all of their lives or have just recently arrived (it sounds like the former in your case). Basically, just expect a cruel, seedy, gloomy city for the most part. Things will get better once the god is awakened. The city's labyrinth is considered notoriously dangerous and many treasure hunters and opportunists have perished over the years when attempting to explore the place. Unless you have a compelling backstory for it, Regalia will be found in the labyrinth once our characters go spelunking.

I’m thinking of someone extremely pragmatic and ruthless in their pursuit of economic exploitation of both labor and resources. No man-hours nor resources shall be wasted on anything that is not related to strategic goals and objectives for the state. It’ll be a top-down system of officials, functionaries, and pencil-pushers doing laborious bureaucratic functions and duties. A labyrinthine nightmare of a system of offices, quotas, administrators, paperwork, and more. Meticulous paperwork on the man-hours and resources used up in a single day of product-production of a certain industry - vital for the extrapolation of overall annual productivity and material balances in input and output.


Sounds appropriate for the Lord of Gold, but the king will definitely pester your character for some exorbitant requests lol

I think I will have the official thread up some time tomorrow at the latest. Going as fast as I can!

So it looks like a tie right now between big dancing queen Anetha and smol precious Myris. I'll break the tie with a coin toss after finishing the official thread or if new players come in and break the tie with their votes :)

On the subject of unique characters, I began to create a character concept paying homage to "the Barefoot Goddess" and the Arabian theme here with the Lord of War, but I'm a bit unclear if that would work out if there's a different patron god for Aladia. Can characters draw power from a different god than their own, or should I wait to hear the final verdict on who Aladia's God will be before I go off on a tangent?


Your powers don't need to correlate to the patron deity. Our god basically acts like a magic battery empowering the entire kingdom and your magic can be whatever fits your character ^^
Since people are reserving spots. I'll take the Lord of Coin.


Reserved for Lord of Gold~ Please pick a god for our kingdom :)

Oh! Question (sorry for adding a new post, I just felt this should be seperate.) Can Lords have their own vassals? Like, could the Lord of War have a handful of generals and such that are responsible for different parts of the wall? I feel some level of delegation is involved in the duties of these influential individuals.


Yes, this is the plan all along! Now that the four lords have been reserved, other interested players can make characters in roles working under any of the lords. We can also freely create unique NPCs to flesh out the kingdom as we go along.
NGL: this looks amazing. If I wasn't already (too) full on RPGs, I'd join up in a heartbeat.


Thank you for the kind thoughts! That's too bad that you're already full up on rps, but we'll be open if your schedule changes.

Do the Lords have utter control of their respective sectors?


Yes they do. Although they also have to advise the king and let him handle major decisions. But they practically run the show day-to-day.

i wanna be the lord of stone and take care of the fluffy godbeast


Lord of Stone is reserved! Also, which god do you want to vote for?

Can I be the Lord of Law and have evil character glasses


I'm interested in what you have in mind, but remember we're the "good guys" in this story. Lord of Law is reserved!










Every 100,000 years, the lush and beautiful world of Adamah is gradually reduced to an endless ocean of sand, heralding the beginning of a great race to usher in a new world order. Kings and their empires—existing as grand circular city-states—pledge allegiance to a new god or goddess slumbering inside a divine labyrinth housed within their cities. Those who manage to present a Writ of Kings before their god is bound to a sacred duty: journey to the opposite end of the world and find the Last Oasis—hallowed land of gods—wherein their patron deity will remake Adamah according to the vision of the successful sovereign. And that ruler shall henceforth be crowned Sultan: king of kings, and their dynasty shall last for 100,000 years until the next cycle.

Alas, this is a competition, for all manners of kings will compete to be the first to find the Last Oasis. In carrying out this lengthy mission, alliances will form and wars will be waged to determine the most worthy of kingdoms. But a king alone will not change the course of their destiny, they must appoint four Lords—their most trusted and powerful allies—to help guide them and the empire onto the path of victory. With assistance from gargantuan creatures known as Godbeasts, the kings and their chosen lords navigate the wide, open world in their moving cities toward their goal.

The flamboyant pirate Suleiman arrives at a partially abandoned city—long fallen as an empire—with plans to find the god residing within the city's labyrinth. With a Writ of Kings in his possession, he seeks to establish the kingdom of Aladia and join the great race. But first, he must seek willing allies for his ambitions...

A grand, world-spanning, fantastical adventure begins here!






⬦ This is an Anime-style RP, first and foremost, so all aesthetic choices should be made with that in mind.

⬦ What was once a beautiful planet with a diversity of biomes has been transformed into an endless desert sea due to some ancient magic shenanigans. This cycle happens every 100,000 years. Adamahn recorded history tells us there have been at least four cycles before. There are many pockets of oases spread throughout the world but other typical bodies of water are basically nonexistent. This is a high fantasy world that utilizes magic and martial weapons. Early blunderbusses and flintlocks exist as well as cannons for city defense. Humans are the predominant sentient race and I have no current plans to introduce other races but, if you have ideas, don't be afraid to go for it.

⬦ Kings—with the help of their chosen four lords—rule city-state empires with the ability to move about on the sand sea thanks to being pulled by massive Godbeasts that swim underneath the sand. Every city is circular in its general layout with infrastructure built upon a massive foundation that doubles as the city walls. While our main kingdom of Aladia is essentially Arabian-themed, other kingdoms can vary wildly in their aesthetics and culture. Each city also contains a labyrinth where a god or goddess resides.

⬦ A god's ultimate goal is to recreate the world once they're brought to the Last Oasis. After which, a new god will take their place in the empty labyrinth to await the next 100,000 years. The patron god of a kingdom is its primary source of magic (known as Miracles). Individuals possessing the blood of ancients (regardless of class or status) are granted the ability to channel Miracles once a god awakens. Another important source of magic are Regalia: sacred treasures imbued with latent Miracles from gods present and past.

⬦ You can create any character you want as long as it doesn't break any established lore and the character must be part of the Aladian empire. I am looking for players to fill the four main roles of the kingdom's Lords. Details of the roles will be listed below. Note that a lord's combat prowess is independent of their role. Other than that, you are free to make other types of citizens for the kingdom as well. Just ask if you're unsure of an idea.


  • Lord of Law: Responsible for the legal and diplomatic ventures of the kingdom, and ensures it runs smoothly on a daily basis.
  • Lord of War: In charge of all military and defense-related sectors as well as keeping the public peace of the empire.
  • Lord of Gold: Oversees the economic prosperity of the kingdom as well as its spending activities. Finds ways to fund the empire.
  • Lord of Stone: Manages all construction, upkeep, and city planning that is deemed necessary. Also in charge of general husbandry for the kingdom's Godbeast.

When it comes to magic, Miracles can exist in a variety of ways that would fit a high fantasy setting. Because of the Anime nature of this RP, I encourage you to think creatively in how your character's magic is presented and used. Be sure to keep thematic consistency however! A character with a hodge-podge assortment of magic (unless it's intentional) will likely be disregarded.






Help choose the god or goddess that will be representing the kingdom of Aladia! If you're interested in participating in this RP, note your interest down below and mention which god you think our empire should help win the race to the Last Oasis. Here are a few details regarding each candidate:

Leodegrance of the Sacred Flame: God of purifying fires, conquest, metalwork, and hooved beasts. A handsome god with features both human and animalistic in nature. His calm persona hides a quiet ferocity underneath, and is considered quite wise. His third eye grants him true sight, and he is able to burn away all deceit and reveal all truths. He deftly wields a giant seven-branched sword. Is is said that he will recreate the world by weaving raging infernos and great firestorms to melt the world of sand into glass, revealing the way forward to constructs of the future. The sacred flames that he creates will not harm humans, plants, or animals.

Anetha the Barefoot Goddess: Goddess of war, dance, eternity, and flowers. She is a giant who is typically represented as being at least 100 feet tall. She is serene and mysterious, as well as gentle and motherly. With every step she takes, flowers bloom in her wake. She leads armies into battle by dancing; shaking the enemy's resolve with her tremoring steps. It is said that she will recreate the world by growing so tall that her outstretched hand can pierce the heavens, and she will then dance across the world for 100 days and 100 nights, covering the earth in new greenery.

Myris the Lunarian: Goddess of crystals and precious gems, water, moon phases, and scaled beasts. A crystalline goddess that can fit in one's palm, she is believed to have come from the moon and is half fairy and half dragon. She is reserved and timid, preferring to hide herself behind a large crystal droplet. Her tears can heal all wounds and her aura gives off a soothing presence. It is said she will recreate the world by calling upon showers of rain that shine like gems to wash away the sand and, in its place, will be fertile soil.

Zu-Alzif the Blind God: God of light, absolute law, and time. This red-skinned, mechanical god has no eyes. He is devoid of emotion and favors logical approaches to things. He teaches science to the devout. He is able to grow four additional arms, a second head behind the first, and wields a variety of weapons and treasures. It is said that he will recreate the world by bathing it in warm rays of light from the heavens. The sand that is touched by the light will revert in time until it's erased from existence.


「 Questions, comments, or concerns? Please let me know down below. Thank you! 」
Whoo, posted~

'A' Train - Fifth Car | Interactions: @Dead Cruiser @Chezka

Nyx watches silently as Sekhandur rises from his seat, still defiantly arrogant in his demeanor. He mutters something about benefiting as much from this 'lesson' as he did with any other ones from Nyx. The latter simply smirks, satisfied. "Bark all you'd like. You'll still follow my orders like an obedient dog." Nyx tells him with his arms crossed. "Arrogance without talent is simply foolishness. Your lofty sandcastle will be swept by the wind yet, little 'Prince'." After that, Nyx saw no need in continuing this interaction any longer. As of now, he sees nothing of value in the imperious royal. Despite her haughtiness, even Alberta has proven herself a hard worker and earnest about her studies. Smug and lazy, oil and water. Best not to waste precious seconds on such trifling matters.

As Nyx is about to take his seat, he is approached by the all-too-gentle Yvaine who greets him with a particularly pious salutation. "Most people would say 'good morning'." Nyx says in hope of teaching her to adjust better to her current environment. Yvaine gives him a determined stare, as if she's trying to relay to him a message. Honestly, Nyx couldn't even begin to read into whatever it is she's thinking. A sweat drop nearly appears on his forehead. This girl is an odd one, or maybe Nyx is. Either way, Nyx doesn't know how to respond, but he does take a more gentler approach with her than the others. "I'm going to take my seat now..." He simply tells her before walking away.

Sitting down, Nyx crosses his arms and stares longingly out the widow at the passing vista; daydreaming of a life that could've been instead of the one that currently is.


Genelogia - Outskirts | Interactions: @Relin @metanoia

The 'A' train pulls into a tiny, almost seemingly abandoned station on the outskirts of the colossal city-state that is Genelogia. It's easy to tell this derelict outpost sees little use; even the benches—little in number as they are—are covered in a noticeable layer of dust. This is truly the beginning of podunk nowhere. A steward steps out of the train car and directs the class outside before making his way back in. None else but Class-C will be stopping their journey here it seems, not that it's any surprise. Soon, the train takes off, leaving to greet Class-C once more in about three day's time.

Nyx produces a map and checks for the location of the scenic, nameless little village they are to rendezvous at. "The northern trail, along the river..." he mutters to himself. Folding the map and putting it back into his pack, he looks to the class. "Come along, and stick close. We've a five mile trek ahead of us. Ty, you'll stick to the front seeing as how you're familiar with this sort of environment. Caelum, cover the rear." Nyx orders. In a place as remote as this, Nyx wouldn't count on there being many signposts to direct their way.

And so they walked, and walked, and walked. The forest thicket impeded much of their visibility but, other than that, the trek was proving quite uneventful. Soon, they found the river that was mentioned in the map and followed its stream upward. They stopped midway along the river bank and to take a brief respite, but Nyx was adamant in moving along as fast as possible. For a mage, Nyx proved to be rather physically resilient with seemingly endless stamina. Not once did he seem tired of the endless walk as he led the class forward. Guess such a thing was to be expected of a former Miracle Seven.

Then, things took an absolutely bizarre turn. "What's this...?" The trees in the distance: their leaves displayed hues of red and yellow, colors of the fall. But, that couldn't be. Clearly it's springtime on the continent. Nyx looks back over his shoulder and sees the line of green trees separating from the Autumn ones. Magic? Nyx is swift in focusing his thoughts to detect any strange lingering mana in the air. It's faint but something is there. An impressive thing to hide from someone so attuned with mana. The students would completely fail to pick it up even if they try their hardest.

"This is the work of magic. Temporal, maybe. Hard to tell. It doesn't feel 'powerful', but its composition is unusual enough that even I'm having difficulties sussing it out." Nyx explains. As he said, it's unusual but not particularly threatening. They should check out the village first before deciding what to do next. Did the city guards come across this as they secured the routes leading in and out of the area? If so, no one from Avalice was informed.

Some time later, they finally arrived at their destination: a nameless village probably home to less than three hundred people. The clearing that housed the village is bordered on all sides by the strange Autumn trees, as if this entire area exists in some temporal phenomenon. The village itself is quiet with barely anyone moving about. Some homes are boarded up from outside by faint light can be seen from within. Then, the class sees one of the villagers. Various parts of his body are plagued by bark-like growths, like that of a tree. He moved so sluggishly and his face seems vacant.
It's not an arc, the train part is just a vehicle to get us to the next plot point, but it's like I've explained, I've been pretty busy so excuse my stalling of the plot.

Anyway, if there are no objections, I'll try to get a post up tomorrow or Monday at the latest.
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