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    1. BlueBravado 11 yrs ago

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Medieval Headbutt
it is what I managed to make of it tired, which may explain the strangely fitting title. Feel free to ask questions! The summary of arms and armor is not on any scale its just meant to be short and sweet. I will address any problems in the United States morning. G'night!
Welcome to Skyveil, the most populated city in all of the known world. It is home to the most intelligent and highly trained magic users, the bravest and strongest warriors, and the most cunning and stealthy rogues to have ever sought a name for themselves. They all are in fact, rulers of the same land.

The city has divided itself over time, due to the uncontrollable social and strategic habits of these different cultures, into thirds that live practically autonomous from one another. The mystics, magicians, warlocks and witch-folk have taken to the large, sky-tearing pointed towers the spin a web of shadows over the city with their connecting bridges and large parapets. The fortress of a town houses every knight, soldier, and fighter-born soul within it's tall castle walls. And hidden away, in the true fashion of stealth, there is a vast labyrinth of catacombs that houses the bandits, thugs, and thief-kin who move about in the cavernous underbelly that supports the city in secret.







Now where will YOU belong? Will you become the next in line for whatever power you may seek? Will you shatter the society Skyveil is built on for it? Will you die trying?



I AM going to make this into an RP thank you for asking. I have been meandering around much of the weekend but I will make sure I do not disappoint (entirely, anyway.)
Sounds good
I am not paying attention! That's how I got here.
The world has known little of magic or faith, but much of martial carnage. Death is a common part of life and it is a trade to those who can use money and bloodshed as it's conduit. You are an assassin, having traveled far on the whispers of those made silent or made wealthy. Whether you care to take the soul of the one to whom you owe a favor of death, or any and all in your way to them, the name given will soon be carved into stoned if given the luxury of dignified funeral rights.

This is going in be set in more Japan, at the time when bushido and the way of the samurai was stigmatized. That means no industrialized environment or weapons, just good old-fashioned steel. Your mission isn't made from your past, it isn't a quest written on the forum of the gods. It's to kill whatever target you are given, no matter who or why, and no matter if they have someone in their sights as well. Any private and unseen strategic moves or conversations (such as hiring your very own assassin(another player)) must come through me (and any player you might want to make aware). With a roster of participants in this bloody game, comes a setting more devised. interested?
BlueBravado said
i just said to myself will signing on, "self, if you cant find a FMA roleplay today you are making one!"so thank you
Name: Emmett "M" Arlington

Age : 20

Parentage : Hephaestus, The God of Smithing, and Judith Arlington

history : Emmett grew up in wealth and luxury, having nothing but the finest at his disposal when he pursued his innate desire to craft anything he could out of metal. Refinement was lost on him when he would soil even the most expensive garments with the grease, sweat, and sometimes blood that came from his inventions. His work began to be publicized as early as the age of 11, being in a renowned family as a very unique character, and that's when he found out he was in grave danger. He learned who his father was at the young age of 13 and has been at the camp since. He has not seen one sign of his father anywhere but in him and this leaves him to think of Hephaestus with absolute disdain.

Personality : Emmett finds it safest to stay out of the limelight, no matter how big the crowd. He finds comfort in his work and only seems to get excited about such. His thoughts are on augmenting the inanimate parts of the world around him, and the girls that pass him by. The mask he wears is one of the many ironic symbols of his father he chose to hide his face like Hephaestus SHOULD, and does... At his best, Emmett is a noble and heroic soul that does anything in his ability to help even if it means coming into harms way. At his worst, Emmett is a reclusive, stubborn, slightly self-centered, and aggressive with only enough clarity to remove himself from a situation before he gets engaged. He hates bullies and the mistreatment of any object or person. He likes beautiful women first, mechanics second, and music as a little known third.

Power : Emmett's truest proof of heritage is a trait he calls IronFire. As an ultimate attack or defense, He can turn any or every part of his person into an indestructible material that quickly heats up to temperatures that could liquefy any metal or mineral, including his equipment. The problem is that at the climax of this ability the affect area becomes paralyzed until it completely cools, or if it is an object, then it is destroyed completely.

Ability: Emmett has a practically instant understanding of any device outside of the realm of complete magic. This includes finding anything necessary to demolish or reconstruct whatever comes across him. He can make a muscle car from a lemon and poke the one place that will make a robotic golem crumple in on itself.

weapon: Hephaestus in his complete and utter absence has not bestowed and sort of gifts upon Emmett. In fact, he has found little of treasure he has brought upon himself. His weapons are of his own design for him or any camper that can somehow match the wild prices he charges for his work. Or if someone from the Aphrodite cabin needs anything.

Chainsaw blade with alternating celestial bronze and steel teeth.

nothing beats his trusty blacksmith hammer. except for when Emmett replaced the wooden shaft with a inter-collapsible metal one that extends it's reach to that of a two-handed warhammer.

Picture :
His most current model facemask, replace the mesh with a system of plates that move at will.
the rest of him is generally nice, durable clothes over a body that's muscular and hardened from his years of manual labor.

Crush : In the true fashion of his father, and in his yearning to experience true beauty, Emmett will fall for any substantially pretty girl that attempts to woo him and serve them faithfully.
Oh boy!
I am going to start from the top with your questions. When it comes to the race of your character, This fantastical world will be home to humans and half-human/half-animal hybrids of any species! It is hard do apply the dramatic differences of conventional D&D races in a game that doesn't hang on statistics. This will also allow a wide variety of benefits given by unique animal attributes or the versatility of the human's ever-encompassing fit into anything.

These factions are going to interact and generate your characters' motives and actions towards one another, either for or against the environment as well as players. I don't want to say too much!

You can be from anywhere you like! I encourage you to create a character's history that fleshes out the world around the perimeter of Skyveil. The only thing fate will force is that you are in this city for it's episodic origin. Whether coming to, born in, or trying to escape is not up to fate! That decision is yours.

As I construct the OOC I will regale you with a delightful summary of Skyveil's history.
Able was only a step behind his red-haired similar, but what he saw made him grim under his amiable face. He new a sign of danger when he saw one, and he had seen this one before. After letting her out of arms' distance, which he wasn't sure was out of hesitation or courtesy, he knelt to place his token on the holy relic. His hands untied a leather cord from around his neck that held a string of oddly shaped and colored baubles, balls, rings, and rocks. It felt like a weight being taken off of his neck he was happily waiting for. He stood, renewed in a motivation that he could now see as substantial. This was the beginning.

Before he could really appreciate his sentimental moment, an even newer -and much more horizontal- face joined the company of their escaping party. He grimaced at the sympathetic pain of the taste of this floor and a pretty woman's teasing. With an exaggerated reach of his staff, he shuffled the new boys - erm, strange pointy stick - back into the reach of his arm, and held out a hand for the other.

He was about to shout to his mare, faithfully lying where he had left her, but choked on the words while that she-thief mounted hers. No more bandit tongue, not until he was more acquainted. Able didn't know what to make of the party as they lay some personal part of them aside, he would have just that to know them for now.

"Hail friend! We are not so helpless as to sit idly by here, as victims. We will quest on our own, to confront Dormin more fatefully again. Do you care to join us?"

Perhaps this invitation isn't very polite, considering i am bringing him to monster he does not know. Oh well, he seems the type to bring...something to the party.
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