Ontraverse - a reality not far from ours. People living their everyday lives like they would do in our reality. Except for one major factor - there's magic involved. What we consider unbelievable and amazing, they think it's natural. They use magic for their everyday lives, for work and even for fighting. Ontraverse is a reality entered through a town in Alaska - Fairbanks. The people who live there experience their everyday lives normally, like humans. But those destined to achieve greatness find themselves in a town much different than that. Normal people can't see it, but the "destined" can. This town is like the one way gate between our worlds. Once entered, people never leave.
This world is run by magic.
Arcana shards are the items that shape this world. They have two purposes - To aid humanity, or to destroy it. Once consumed by a person, it grants that person the ability to cast a spell created by their imagination. The first spell that pops into their mind gets shaped and formed, thus making the person able to use this ability. Although, if the shard is destroyed, the magical essence gathered in the shard breaks free, and forms a beast dangerous to man even with magical abilities. These ferocious creatures feed from the imagination of Ontraversa's life. You know those bed time stories mothers tell their kids about dragons and goblins? Well, if a shard is broken, the magical essence takes form of a creature from a child's imagination, of course, making it ten times as dangerous and demonic-looking.
These shards never run out. They will never disappear from this world. They were created with the world itself, and are still there up to this day. A cast magical spell has two powers - the magical power, and the soul power. The magical power is what makes the spell come real, and the soul power is what generates new shards. This Soul power is gathered in one area - The tree of life, in the middle of the world, and once gathered enough, the tree spawns a shard at a random place in the world. That's what decides whether it will be a shard or a monster - if it falls on grass, then it will survive, or anything soft in that matter. But if it breaks while falling from a meter high spawn point - it will spawn a monster.
Every person that first enters Ontraversa, or is born in the world, has two spells predefined for them, and may learn new spells with these shards. The spells they have and obtain depend on them, and no one else, so everyone in Ontraversa is unique. The possibilities for magic are unlimited.
Fairbanks Legion - A group of people in control of the Fairbanks town economy. You could call it mafia. They collect debts, money for protection from shops, and in general protect their town as their territory from their rivals or just monsters that attack the town. They're both respected and feared in Fairbanks, and they have control over anything that goes on. Even the mayor listens to them.
When new members join, they have to pledge their loyalty to the legion by making a specific symbol tattoo on their right shoulder that's basically a circle and letters FB in it, and they also memorize their pledgement words:
I, ____, pledge my trust and obedience to those who stand higher in our family.
I swear not to betray, kill, or insult anyone from this same alliance.
It is not just a legion, it is a family, and thus has to be preserved.
I swear to serve my masters whatever mission I might get, and I swear to always stay true to myself.Name:
Gender:
Age:
Background(Optional):
Appearance:
Starting abilities (Two):
Other:
Keep in mind that the starting abilities are not your only ones, so leave space for progress. :)
Now, a little about the roleplay itself.When you start, you're already a member of the Legion for a short while (1-2 weeks). How this works is our legion seeks as much power as possible. We start small, with only this town at our feet, but we will progress, and rule more than just this. You will be assigned missions by the Legion Leader, which you will have to do. Be it a debt collection from a shopkeeper, or a dangerous mission into some ancient ruins barried deep underground. Mission rejection is not taken lightly unless with a proper excuse. Mission rewards also vary depending on the difficulity. The missions are what will progress the main plotline, but your adventures form your life inside this world, and it is up to you how you live.
You do not have to always do the quests and missions offered by the Legion Leader. You can suggest and act out your own quests. Just inform one of the GM's of the quest you want to do and go a little in detail, but don't spoil anything, and if you get accepted, you can act out as if the Leader gave you the mission.