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    1. Breljorn 11 yrs ago

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Yeah, it's fine. :) And just make a post here of the list of your magical abilities so you could keep track. :p I will also do that.
[i]Year 2014, people were living a happy, ordinary life around the globe. Everything was as normal as it could get. Teens struggling through school, grown-ups working their asses off, old people fighting death, businessmen living a fake, but happy life. Everything was normal, until something was discovered. Until I discovered something. It was a town up state that most people never knew of or visited, since it seemed quite normal from the outside. A few houses here and there, a sheriff's department, a hospital, a preschool, highschool, even a small university for people who did not want to travel far. It had everything it needed – shops, a mall, fire station, everything that may come in need for the townspeople. But little did people know, it was not all like that from the inside. Once entered, no one can ever leave the town. In front of their eyes everything changed. Small houses became apartament buildings, simple shops became huge shopping centres, it became it's own country. It was like traveling into a whole different realm. But not everyone gets to experience this. Some people just enter and exit the town as if normal people, meeting only those who got to live without knowing what hides inside their town. Some people never find out, even when they're living there their whole lives.

The town is not only that of changing shape and size, it is also full of foul creatures and magic. It is full of those who want to harm others, and those who want to protect them. Every tenth person inside the new realm has magic abilities, that vary with their personality and imagination. People fight with it, use it for practical matters, and even sell it sometimes, but life here was not normal. Not anymore.[/i]
Here's my character:

Name: Troy Slinks

Gender: Male

Age: 17

Background(Optional): Troy was born in Ontraversa. He was born in a poor family who could barely afford to live. North of Fairbanks stood a small town where he lived with his parents. Even though they all posessed magical abilities, only Troy could go out hunting for food or to sell what he gathers. His mom was a healer, and his dad had unusual abilities. His dad was very sick, so whatever abilities he had, Troy didn't see them. Not once. Troy was born when his father was already in bed. When Troy was out hunting, a group of bandits killed his parents and left their bodies hanging from the ceiling. When Troy saw them, he mourned for three days before deciding to take off into a real life. His first destination was Fairbanks, as it was the biggest city around. When he arrived there, he got help from Zack, the leader of the Legion, and so he became a part of it.
Appearance:

Starting abilities (Two):

Arcana Circle - A circle with various magical symbols around it appears under Troy's feet upon activating this skill, which allows him to leap again while in the air, causing a double jump.

Twin Blades - Duplicates his dagger into his other hand, which can be used for both fighting and throwing. The dagger disperses after thirty seconds.

Other: Troy always carries a dagger with him as a weapon. This dagger was a gift to him from his father for his sixteenth birthday. It once belonged to his grandfather.
I often have to use google translate to help me get synonyms. I just translate them from Lithuanian to English, haha. xD
http://www.roleplayerguild.com/topics/16111/posts/ooc <- Here's the roleplay topic!




♣ Hailfire - Sarah Goodman
♠ Breljorn - Troy Slinks



Sarah Goodman
Troy Slinks
Xander "Cipher" Dimitriaski



♦ Zack Foulreach - The leader of the Legion. To be explained in the RP.



Ontraverse - a reality not far from ours. People living their everyday lives like they would do in our reality. Except for one major factor - there's magic involved. What we consider unbelievable and amazing, they think it's natural. They use magic for their everyday lives, for work and even for fighting. Ontraverse is a reality entered through a town in Alaska - Fairbanks. The people who live there experience their everyday lives normally, like humans. But those destined to achieve greatness find themselves in a town much different than that. Normal people can't see it, but the "destined" can. This town is like the one way gate between our worlds. Once entered, people never leave.

This world is run by magic.


Arcana shards are the items that shape this world. They have two purposes - To aid humanity, or to destroy it. Once consumed by a person, it grants that person the ability to cast a spell created by their imagination. The first spell that pops into their mind gets shaped and formed, thus making the person able to use this ability. Although, if the shard is destroyed, the magical essence gathered in the shard breaks free, and forms a beast dangerous to man even with magical abilities. These ferocious creatures feed from the imagination of Ontraversa's life. You know those bed time stories mothers tell their kids about dragons and goblins? Well, if a shard is broken, the magical essence takes form of a creature from a child's imagination, of course, making it ten times as dangerous and demonic-looking.

These shards never run out. They will never disappear from this world. They were created with the world itself, and are still there up to this day. A cast magical spell has two powers - the magical power, and the soul power. The magical power is what makes the spell come real, and the soul power is what generates new shards. This Soul power is gathered in one area - The tree of life, in the middle of the world, and once gathered enough, the tree spawns a shard at a random place in the world. That's what decides whether it will be a shard or a monster - if it falls on grass, then it will survive, or anything soft in that matter. But if it breaks while falling from a meter high spawn point - it will spawn a monster.


Every person that first enters Ontraversa, or is born in the world, has two spells predefined for them, and may learn new spells with these shards. The spells they have and obtain depend on them, and no one else, so everyone in Ontraversa is unique. The possibilities for magic are unlimited.


Fairbanks Legion - A group of people in control of the Fairbanks town economy. You could call it mafia. They collect debts, money for protection from shops, and in general protect their town as their territory from their rivals or just monsters that attack the town. They're both respected and feared in Fairbanks, and they have control over anything that goes on. Even the mayor listens to them.
When new members join, they have to pledge their loyalty to the legion by making a specific symbol tattoo on their right shoulder that's basically a circle and letters FB in it, and they also memorize their pledgement words:
I, ____, pledge my trust and obedience to those who stand higher in our family.
I swear not to betray, kill, or insult anyone from this same alliance.
It is not just a legion, it is a family, and thus has to be preserved.
I swear to serve my masters whatever mission I might get, and I swear to always stay true to myself.



Name:
Gender:
Age:
Background(Optional):
Appearance:
Starting abilities (Two):
Other:

Keep in mind that the starting abilities are not your only ones, so leave space for progress. :)

Now, a little about the roleplay itself.
When you start, you're already a member of the Legion for a short while (1-2 weeks). How this works is our legion seeks as much power as possible. We start small, with only this town at our feet, but we will progress, and rule more than just this. You will be assigned missions by the Legion Leader, which you will have to do. Be it a debt collection from a shopkeeper, or a dangerous mission into some ancient ruins barried deep underground. Mission rejection is not taken lightly unless with a proper excuse. Mission rewards also vary depending on the difficulity. The missions are what will progress the main plotline, but your adventures form your life inside this world, and it is up to you how you live.
You do not have to always do the quests and missions offered by the Legion Leader. You can suggest and act out your own quests. Just inform one of the GM's of the quest you want to do and go a little in detail, but don't spoil anything, and if you get accepted, you can act out as if the Leader gave you the mission.
That's true. I'm the only one who spends his days lurking around the web. xD
Been refreshing the subscribtions page all day just to see if anyone has written anything. xD
Well this has gotten quiet. :oo
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