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    1. Canoli 11 yrs ago

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Damn, I got a lot of reading to do! Just came home, time to get to work on the IC.

EDIT: Also, it might be nice to have a chat for the rp. Just a channel on the foonetic irc ought to work?
Unfortunately it seems there were only good-looking people on that tumblr, with the dudes being mainly in sexy poses. Otherwise good!
Damn, it'll be hard keeping track of all the characters in the beginning. :D
Never was a fan of the original RoboCop. Not entirely sure why, maybe the satire was a bit too blatant and thrown in my face. Then again, I liked Starship Troopers so... yeah. I do enjoy most of Verhoeven's films, though.

With that said, I thought the new RoboCop was better than the original, making for a decent action flick. If nothing else, Kinnaman delivers a much better performance as RoboCop than Weller did (don't hit me).

As for 300, it is both brilliant and brain-dead action as far as I'm concerned.
Nice IC post, looking forward to the start.

Igraine said
.And I do like your character, the giant. Very much looking forward to seeing Anselm play out.


Cheers!
I didn't realize this RP had been up before. Did it go well that time? :)
Okay, so here's the WIP.

Name: Anselm Dunn
Gender: Male
Age: 2214, born in 200 BC. As human, he appears to be in his seventies.
Type: Giant of Albion
Appearance: Human form and giant form. As human, Dunn looks like an aging man. He appears scrawny and weak, yet retains enough of his true strength to overcome any human. He has long, wispy grey hair that does little to protect his scalp and features cold, blue-green eyes. His youthful posture with a straight, nearly arched back and stern gaze is a starch contrast to his otherwise frail appearance, but tells true tales of a man far quicker and stronger in both body and mind than a first look might have it.

In giant form, Dunn measures an astounding 10 cubits (4,8 meters); a measurement second only to Gogmagog among Albion's giants, as far as Dunn is aware. His hair is darker and thicker, albeit his receiding harline still evident, and his facial futures more pronounced in comparison to his human one, and not in a good way. Simply put; Dunn is one ugly bastard. Nevertheless, his body is immense and muscular, looking every bit as powerful as it is.

Powers/Traits: A healthy endurance and supernatural strength as "human". While he appears to be human, Dunn isn't entirely human even when in the shape of one. He retains some of his heritage, being capable of feats of strength far grander than any human, yet not even in the vicinity of, say, a werewolf.

As a giant, however, Dunn possess strength few creatures known to this world can match. He may squash both natural and supernatural beings alike if they let themselves get caught in his rather impressive reach, is immune to sickness and is capable of taking beatings even worse than the ones he may dish out.
Even so, Dunn is far from invincible. While quick for his size, he is still slow compared to other creatures, and he has no magical capabilities of any sort.

His fighting used to be ferocious but simple and predictable, and his natural aggression often impaired tactical and/or strategical thinking. As Dunn grew more and more accustomed to humanity, however, he found his own thinking biased by it. In terms of combat, it has arguably been to Dunn's favour. He has grown patient ove the years, and his fighting has evolved. He carries himself with far greater measure and is a far greater threat than any giant was twothousand years ago.

Interestingly enough, no giant of Albion ever lived long enough to die of age, which means no one knows exactly how old they get. Dunn is already much older than any other giant ever lived to be, and the fact that his human form has aged into it's seventies suggests Dunn may reach the end of the line soon enough. If that is because of natural aging or because of the curse weakening him, however, is anyone's guess.

Background: Born on the northern shores of Albion (modern day Great Britain, Scotland to be precise), Dunn's birthname has been left to history. He was brought up among the small population of giants on the island. The giants had lived alone for many thousand years on Albion, yet Dunn did not even reach adulthood before foreign humans landed on the island in the form of Brutus of Troy and his fellow Trojans. The giants severely underestimated the tiny humans, believing the huge difference in size and strength enough to determine the winner. The humans proved far more schooled in combat however, employing superior tactics and numbers on the field of battle. Eventually, the leader of the giants - Gogmagog - was defeated in one-on-one combat by Corineus, the most prominent warrior among the Trojans. This marked the ultimate morale defeat of the giants and led to their extinction.

Well, to the extinction of all but one of them. Dunn and a few other giants had fled once the tide of combat had turned, swimming across the North Sea. Dunn was the only one who survived the swim, eventually reaching what is now called Norway. There, he made a new home for himself among the mountains and fjords. He stayed for many hundred years, until increasing contacts with vikings made him rip up his roots and once again resettle.

After this, he would come in contact with both humans and other supernatural beings more and more as the Earth's population continued to rise and spread out. Due to his aggressive nature, Dunn often found himself at odds with both parties, eventually trying to relocate back to his native Albion in 1045, now England, before ultimately being hunted down by the legendary wizard Merlin - or so the story would have it. Whatever really happened, a curse was placed on Dunn turning him into what he despised the most - a human.

As stubborn as any giant, Dunn refused to give up on his ancestry and vowed both to lift the curse and exact vengeance. At first living as a hermite, Dunn would gradually integrate into both the supernatural and human society, gaining knowledge about both worlds in his attempts to find a solution. Giants have a long and good memory, and Dunn's factual knowledge grew increasingly large, as did his logical thinking and reasoning. While hardly a smart human, Dunn came to be a genius among giants. During the renaissance, Dunn finally made a breakthrough in his research, and while he wasn't capable of lifting the curse, he managed to weaken it. Since then, Dunn has been able to turn back into a giant at regular, short intervals. Furthermore, he has been getting stronger and more durable as a human, to the point where it's clear that his heritage has "slipped" into humanity, granting him supernatural strength and endurance.

In the 1800's Dunn happened to chance across a couple of operators of the Bain & Hoyle Company while in his true form, something the other party reacted violently to. After laying waste to his enemies, a sole survivor managed to escape and contact the company, provoking an investigation into this supposedly extinct giant.Soon enough, the Company learned of Dunn and his history, and intrigued by his potential and fully developed communicational skills, Dunn was offered a position within the Company. Since then, Dunn has been paired with more intellectual individuals, something that has been very much a success story.
AmongHeroes said
I would think it would add an interesting element to have a Minotaur or some other such creature. Perhaps he has obtained some type of totem or had a spell caste upon him to allow for his imperceptible movement through humanity? I would say also that it might be tougher to play a character that is more bestial, just from a interaction stand point, but if you think you can pull it off, then I say go for it.


You know what, that might just work. I'm imaging the character having a cursed placed on him, rendering him human in appearance and with relatively diminished power. He'd only be able to return to his true form for shorter durations. The longer he stays in true form, the more painful the experience gets, until he'd eventually die after about... 24 hours? His transformation to and fro would be painful as well, but it wouldn't be quick nor quiet, thus requiring him to do so before whatever task he needs his strength for. Not to mention the fact that the longer he has stayed in his true form, the longer it will take him to gain the energy required to turn once more.

I'm writing a CS that'll explain further, and let you decide.
Igraine said
The Veiled World is the world behind the 'mundane' one we see. So London and New York and Sydney and Moscow and Beijing and Mumbai all exist as we know them, but the Veiled World exists right alongside them, hidden from the sight of most of humanity.


Right, well, the reason I'm asking is because I was wondering about obvious non-human creatures - would they need to hide from humanity in order to not be seen? I was thinking about making an application with a CS featuring either a minotaur or one of the giants from Albion (like Gogmagog), but am not sure if that's possible in the setting or not. It'd no doubt work if he had some sort of human form, but that doesn't fit in in neither of the creatures' mythology, if that is of importance.

However, the "species" itself doesn't really matter. What I'm going for is some sort of physically powerful and mentally aggressive, not overtly intellectual character to add to the cast, so if anyone knows a better suited creature, that might work too.
I don't entirely understand the description of the world; is it a separate realm, like an alternate dimension, or is the RP set in the "real" world, with the supernatural being kept a secret from humanity?
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