Avatar of Captain Jenno
  • Last Seen: 4 yrs ago
  • Old Guild Username: Captain Jenno
  • Joined: 11 yrs ago
  • Posts: 809 (0.20 / day)
  • VMs: 0
  • Username history
    1. Captain Jenno 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

9 yrs ago
Current "Gee Sam, this seems like the kinda case that requires the gentle, safe-cracking touch of the sociopathic, sausage-fingered freelance police."
1 like
9 yrs ago
Blue in Dallas

Bio

Rain pattered dismally against the office’s windows, made liquid brass by the faint glow of the streetlamps below, and streaked against the glass like tears. Once, the words “Jennofski & Jennofski” had been painted in gold across these jalouises… but now there was only an outline, a ghost that had lingered, long past its time, when the acid rain had taken the rest to its grave.
The Octo P.I. could sympathise with that.

But as long as he remained, those names would never be forgotten. Not in this, the office that had been his home, his sanctuary, and his prison.
A perfectly preserved memory, kept sealed within the bell jar of personal tragedy.
OctoP.I. sighed, deeply.
“Of all the octopode's profiles in all the world… you had to read mine.”


Hi all, Jenno here! Or Captain. I'm your resident blues harpist, and part time octopode! (But let's keep that between you and me, eh? Nobody suspects a thing.)
If you want to know anything just drop me a line via DMs and I'll get right back to you!

Most Recent Posts

My Archanist Arcanist’s Name: Lumos Fawcett Arcanist’s Title: The Optomancer Gender: Male Age: 24 Arcanist’s Magus: Luxomancy. More specifically, he's an Auroramancer Description of Magus: He has the ability to bend environmental light, thus being able to create illusory effects. However, his lack of interest in the field of illusion makes this a weak skill. On the other hand, Lumos is a gifted physicist, and has learned how to use lenses to focus the light he controls, for different purposes. After many years of studying light and its behavior, he discovered that, theoretically, light can be transformed into usable energy, and therefore able to power mechanisms, although this is nothing more than a concept. He believes that, with the right technology, this discovery might be revolutionary. Amplifier: The use of lenses and other mechanisms for different purposes helps him focus the energy his power provides. Nuller: Without his lenses, and thanks to his lack of interest in other possible uses of his ability, his light-bending becomes nothing but a circus act. Description of appearance: Lumos is a tall, Caucasian male. He's not particularly attractive, he has a wide nose, greenish brown eyes, short, dark hair and a few moles here and there. He's of thin complexion, but not necessarily a weakling. He's known to wear humble clothing. A threadbare white shirt, brown pants, and a pair of boots. A short biography: Let's start with the beginning. His father is a renowned artisan, a Glassblower, from the Aurora Empire, and his mother, a Luxian Scholar. They met in one of the countless trade journeys of his father. They fell in love, and had a child. Both decided to live in Aurora, in order to avoid the hubbub of the Luxus Empire, but, eventually, she grew bored, and left both Lumos and his father to return to her native land. Lumos grew in Aurora, motherless, and learned the crafts of glassblowing. But soon enough, his mother's innate curiosity kicked in, and he started making questions about his mother's whereabouts. Being fifteen, he left his home in search of her, with his father's blessing and best wishes, of course. He traveled, and learned about the land he crossed, the people he met and their cultures. One day, he arrived to an inn, looking for a bed to spend the night. He found more than that. To his massive luck, his mother was there, discussing with other fellow scholars (and one or two bypassing drunks) when she immediately recognized Lumos' father's face in that young man's. She took him under her care, and taught him well. He soon earned his place within the scholar community. Text Colour: This one seems pretty neat Other bits and pieces: He has a puppy named Snuggles. Um... I hope this is acceptable. I'm a bit rusty, haven't roleplayed in a while.
Groovy, welcome aboard! I do like that you've made him a physicist, too, it's keeping with the theme that Arcanists are scientists.
Arcanist’s Name: Corvus Tenesilia Arcanist’s Title: The Vagabond Prince Gender: Male Age: 22 Arcanist’s Magus: Umbramancy. Description of Magus: Corvus' umbramancy allows him to manipulate tangible shadows. During the day this only manifests through his own shadow, but when night falls he can draw upon the shadows of other solid objects. Amplifier: The phases of the moon. Corvus grows stronger at night, but only fractionally so. His umbramancy grows more powerful throughout the month, starting at the young moon and getting steadily more effective until it peaks at the new moon, and then resets once it's passed. In the event of a lunar eclipse, Corvus can function at full power for a few minutes during the day. Nuller: Daylight. During the day, regardless of how vivid another shadow might be, Corvus can only manipulate his own. Description of appearance: Standing at 5'11, Corvus is a narrow shouldered, svelte figure, with light olive skin and faintly freckled features. His hair is long and shaggy, and a shade of charcoal which borders on black. It moves almost imperceptibly, as though it were alive but trying to remain subtle. His eyes are honey brown. Although he wears a light, boiled-leather suit- a must have when one visits The Nocturne- he wraps himself consistently in a long green cloak, joined together by a broach depicting the crescent moon. On the cloak's back, in silver, is the image of a lone oak tree. A short biography: Corvus was born and raised in the small coastal village of Pittoresco, a quaint settlement on the very outskirts of The Crepuscular Kingdoms, into a long lineage of respected middle-classmen, distilled from generations of Auroramancers and Opacamancers. The village was largely rural, and as such most of the children there grew up as fishermen and sailors, molded by the shimmering purple sea that flanked them. And, frankly, Corvus thought that seemed like a fun upbringing. He, like every child of The Crepuscular Kingdoms, dreamed of such things: To take to the sea, perhaps not as a fisherman, but as an explorer! But such things, his mother told him, were not meant for the 'better half' of society. He would be an Arcanist like every Tenesilia before him. And, with his lineage, he would hopefully become a prodigious Luxomancer, too... ... well, she got her wish. And the attention of every gossip in Pittoresco, too. Because as it happened, he did become a competent Luxomancer: But he was neither an opacamancer, nor an auroramancer. He was an umbramancer, instead. And whilst there's no evidence that genetics have any real influence on what magus you develop, this was still enough for his mother to sobbingly reveal to the family that he, Corvus Tenesilia, was a bastard child. Born of adultery between herself and a noble of The Darkling Domain. "His hair shifts, don't you see? Like a demon of The Nocturne's! So did his! So did his fathers!" Disgraced, and having nearly torn apart the family indirectly, Corvus was packed up and sent out into Luxa alone at fifteen, with only his shadow to keep him company. But somehow, that sufficed: For, he reckons, it spoke to him. It joked with him, and grew with him. They headed South, to The Darkling Domains, in search of the only salvation Corvus had: His alleged father, Hatrem Quies. He walked across Luxa day and night (in fact he found the nights easier) with only that name and his seemingly noble status to guide him. And eventually, he succeeded, finding the Quies familial manner in the town of Somre, in valley somewhere between the night and the gloam. But his father did not seem so keen to accept him. In truth, Corvus may have been a bastard son, but he was also Hatrem's only son, and thus heir to his fortunes. But the two shared barely anything: Hatrem was an esteemed soldier and vessel umbramancer, which is likely why he and Corvus boasted hair which moved, and writhed. And yet, he did not send Corvus away empty handed. "The world is at chaos, child. Heed the call of The Aurora Empire, and deliver it into peace again. Then, then you will be my heir." And with that, Corvus departed for the Eastern territories, and took with him a title, given to him by the Darklings of Somre: The boy who would be rich, if he completed this dangerous task and walked the world to do it. Corvus Tenesilia, The Vagabond Prince. Text Colour: I quite like this one! Other bits and pieces: Corvus seems to think his shadow is alive, or at the very least speaks to it like it is. He calls it Li.
Depends on the territory, the world isn't homogeneous. For the most part we're talking maybe early 17th century. Gunpowder exists but not in any form that'd be superior to magus, so firearms aren't a big thing. Mostly muskets. Harnessed electricity isn't about, but steam technology is just being researched now by the folks in The Darkling Domains. Instantaneous messages and stuff exist, though, if only through magus.
I have a question. Concerning Luxomancers, how does their magus manifest? I already understand that they channel energy from the realms, but I don't know what that energy can be turned into physically. Also, do we post our character sheets here for approval or do we simply put them in the "Characters" tab?
That's intentionally vague and down to your own creativity. In the trial run I've had for this, the solmancer harnessed solar energy and projected it as whips made of searing light, and the opacamancer used their transitional properties to summon beasts from The Nocturne (which would usually only be possible if they were A) An umbramancer and B) it was night time.) How it manifests is your choice. Post 'em here, when I approve them, send 'em to to the other tab.
Character sheets go under the Characters tab, naturally.
Sorry about the wait folks, and sorry if the formatting is a little amateur, too. I've been away from RPG for a long time and I am for all intents and purposes very rusty. Here we go! http://www.roleplayerguild.com/topics/77747-forwards-unto-dusk/ooc
The world of Luxa holds it breath, as the political relationships between the Kingdoms of Dawn, Day, Dusk and Night threaten to crumble and collapse. Hundreds of years of order, balance and commerce have been put to the blade, as a radical sect of Arcanists calling themselves The First Light have emerged from deep within The Kingdoms of Luxus, the territories dedicated to the daylight. And- unbeknownst to the kingdom’s citizens- have revealed that they have, for decades, been working an ancient and destructive magic from within the Kingdom’s walls. A dark combination of the four Luxomancy arts so old and powerful that they have begun to deconstruct the state of dusk with it, lengthening the day at the expense of the twilight hours. Whilst this may seem a meagre crime, to rob a few hours daylight, the result is astronomical. For in the crepuscular shadows of the twilight, beyond the reach of modest men, is a whole new world, caught within a perpetual eventide. The Duskthorough. Once, it was a land at peace, where the air was crisp, and rich with the magic on which opacamancers called… but as dusk slowly dwindles, its time grows short. Within The Duskthorough there is an unspoken dread. The weather, once a never ceasing spring’s night, is now unpredictable and wild, as now is the magus the land’s Arcanists cast to combat it. And with The Duskthorough in disorder, The Crepuscular Kingdoms risks losing their oldest partner in trade, and their oldest ally. Meanwhile, the people of The Darkling Domains, or ‘The Kingdom of Night’, are involved in their own political struggles. For it’s within their territories that The Nocturne comes truly alive come nightfall, and the otherworldly powers that be are not happy with the state of The Duskthorough. It, much like The Dawnstream, was their machination, a means of making peace with the sun. With Luxus so determined to break that peace, The Nocturne is gearing up for war with a power they barely even understand. With The Kingdoms of Luxus occupied with the enemy within its own walls, The Duskthorough and Crepuscular Kingdoms in a state of eventual decay, and The Darkling Domains hoping against hope to prevent a war which might destabilise Luxa further, it seems the only territories with any sort of peace of mind are those who fall beneath the banner of The Dawn. But the Aurora Empire, and The Dawnstream, grow ever more concerned by the state of the world at large. But what hope have they? Their Arcanists are as well versed as any other kingdoms, and yet they cannot hope to combat The First Light’s archaic magics… No, knowledge like that is surely ancient. Perhaps taken from a book that was never written, borrowed from the thoughts of some half-mad demon. It stands to reason, however, that if such a magic exists, so too must another to counteract it. After all, were Arcanists not, at their very base, scientists? And was that not their golden rule? For every action, there is an equal and opposite reaction? The Aurora Empire has sent out a call to action for any young, promising Arcanists willing to lend their hands and magus to the resolution of this terror. Their duty, to excavate the farthest reaches of The Duskthorough, The Dawnstream, The Nocturne and Luxa herself, and uncover a power to stop The First Light before The Duskthorough is gone completely. And, failing that… to kill The First Light’s creed, before they can do the same to The Dawn. And so our story begins. Welcome to Forwards Unto Dusk, a tale of the days that precede the potential apocalypse. You are Noctua Company, a small group of mercenary Arcanists established by The Aurora Empire with the goal of seeking out new and powerful magics, in the hopes of re-establishing the predetermined celestial balance. You are a small group, comprised of magic users from all about Luxa. But of course, you know all this. What you really need to know about is…
Your Arcanist Arcanist’s Name: If you’re a vessel, put your possessor’s name in square parenthesis beside your own. Arcanist’s Title: Arcanists being the highly regarded scientists they are, each is given their own title, unique to them, by which other Arcanists and story-telling peasantry will recognise them. Gender: Age: Arcanist’s Magus: This is the name of your ability. If you’re a vessel, put [Vessel] before it. Description of Magus: Describe what your magus does and how. Amplifier: What makes your magus stronger? If you’re a Solmancer, is it a cloudless sky? Are you stronger in Summer than in Autumn? Nuller: Now what makes your magus less effective? If you’re an opacamancer, does daylight make you weaker now? If you’re a kineticist, does a bad night’s sleep impair your ability to perform? Description of appearance: A short biography: Write about your past! Mention where you grew up, what your town was called and which kingdom it belonged to. Flesh it out a bit, if you’d like! Tell us about the culture there. Are you a vessel? Then how did you meet your possessor? And how did you earn your Arcanist’s title? Text Colour: Other bits and pieces: If there’s anything else you’d like to add about the character, put it here!
I believe FM is planning on making a Legend of Zelda RP site, so keep this thing in your sub box in case this formulates. If we make a new game, I'm thinking of a Poe character.
You always have the neatest character concepts.
Empath as if there was ever any doubt you'd be welcomed with open arms, you magnificent Dane you. Welcome aboard! Same to you, Raven! Or Divinity? Whichever name you prefer to be called by! The OOC/OP are officially in the works. I'll be using what was posted here as the world's sort of 'creation myth' as it were.
Way I weigh it, we've got three or four people (including those who've mentioned interest via DM) so I'll start working on the OOC and IC for the weekend, folks.
© 2007-2024
BBCode Cheatsheet