Name: (Please make sure your name fits with the setting and your race, if applicable.)
Race: (The standard races of Ivalice are the Humans,
Moogles,
Bangaa,
Nu Mou and the
Viera. Enemy races,
Seeq and
Gria applications will be considered, although not without good reason and with the disclaimer that you will be seen and treated as an outsider.)
Age: (Keep in mind that older characters will naturally be more frail than younger ones, but that your character's age should match his or her experience and skills. A professor at an arcane academy, for example, is not going be just shy of sixteen years old. If your character is of a race that has an overly long lifespan, give us some rough conversion of their relative age group, i.e. middle-aged, young adult, man's equivalent of sixty etc.)
Gender:
Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, facial features etc. Pictures will suffice and are encouraged, but make sure that images match the tone of the Final Fantasy universe -- nothing too modern or overly stylized. Make sure to denote any differences between the source picture and your envisioned appearance in text.)
Job: (Chose any of the first level
jobs from Final Fantasy Tactics Advance. I am willing to be lenient on races being able to have jobs that they wouldn't be able to have in game as long as it's the type of job that race is usually known for; for example, it would be reasonable to assume a magically oriented race like a Nu Mou would be able to be an Elementalist or a Red Mage. It would also be reasonable to assume a warrior race like the Bangaa could be a Soldier or a Fighter. It's possible, although uncommon, that a Viera could be a Black Mage or a Thief or a Soldier. However, it wouldn't make sense for a Bangaa to be a Black Mage or a Nu Mou to be a White Monk or a Ninja. Depending on the circumstances and how much of a stretch it is I may force you to make changes to your stats or limit your ability pool. If you're unsure about a non-standard race/class combination ask me and I'll let you know.
This article and
this article may be helpful to you.)
Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is a medieval sword and sorcery romp, so nothing modern, of course. A picture will suffice, but please make sure to outline the parameters of your armor (if applicable) in text; a picture of plate armor doesn't tell us what material it's made from and may not detail all of its components. Remember that the more protective armor is, the more it restricts movement; if your class is known for wearing a certain type of armor, that affinity can somewhat mitigate the restrictive nature of that class of armor, but there will always be a certain amount of tradeoff between protection and mobility. Wearing armor also reduces spell effectiveness, so keep that in mind if you're playing a magically inclined character.
You may not start with magical equipment that could serve any purpose in battle. I will allow other magical items insofar as they important to your character or have some significance outside of combat. For example, a talisman that allows you to communicate with the spirit of one of your ancestors is perfectly acceptable. A magical crystal ball that reveals a map to some secret location when exposed to moonlight is totally fine. But a ring of fire resistance is no bueno. Don't worry, this is Final Fantasy; there will plenty of loot and gil to go around before long. However, magical items that are not worn on your character's person at any given time should be listed under inventory either way.)
Weapons: (What weapons does your character carry on their person? Pictures are optional if the weapons are more ordinary, but they never hurt. If you are not a primarily magic based class, you may not have any magical weapons at character creation. Magic users may carry enhanted weapons insofar as they are things like staves, staffs, wands, tomes, spellbooks, scepters, alchemy vials, and other weapons that are primarily spellcasting implements rather than traditional melee weapons. Magic classes who make use of primarily melee weapons like knives, maces and hammers may not have magical weapons. Make sure the weapon selection fits within the setting of the Final Fantasy Tactics universe. There are no limits on how many weapons you can carry at character creation, but keep in mind that carrying too many weapons can be overly cumbersome and be a lot more trouble than it's worth. Also note that your character's job determines with which type of weapons they are proficient, so trying to heft an entire arsenal on your back can be a lot less useful than it seems -- good luck shooting a bow with any accuracy or consistency if you're not a ranged job. Good luck trying to read spellbooks as a Soldier. It's just not going to work out!
In this section you must also denote where your weapons are kept and/or sheathed. This is important if your character is ambushed or restrained in some way, as they may need to grab their weapons in a hurry, or they may not be able to grab certain weapons at all depending on where they are kept. It's much easier to grab a dagger if it's kept on your belt than at the bottom of a pack, after all.)
Inventory: (Anything that's not a weapon or a piece of clothing/armor goes here. This includes tools, food, potions, spell ingredients, books, tomes, lockpicks, and anything else they carry on them on a daily basis. Once again, be reasonable, as the more your character carries, the more encumbered they will be. Taking too much may require them to wear a heavy backpack or rucksack to manage all the gear. Also keep in mind the weight of items; good luck getting anywhere quickly with a sack full of steel ingots, two full sets of armor and four battleaxes. Like the weapons section, you must also denote where these items are kept on your character's person or in their bag, if applicable. This is for the same reasons listed above. It would be wise to make this section in the form of a list, as you will be adding and removing items from it as the RP progresses.
Obviously if your character owns a home or a wagon or some other place to store their belongings, your character will have much more possessions than what will be listed in this section. However, this section pertains to what your character would reasonably be expected to carry on them if they were out on a mission.)
Attributes: (Go to
this page. Find your character's job in the stat growth tables for each race and transcribe the letter grade they have in each of the categories in a bulleted list. If I was a Soldier, for example, my list would look like this:
- HP: A-
- MP: E
- Attack: B+
- Defense: B+
- Magic: D-
- Resist: C-
- Speed: D
Then, you are permitted to make two changes to your stats to diversify your character. First, improve any one stat of your choosing by one third of a letter grade. So, for example, changing a C- to a C or changing a B+ to an A. Second, optionally, you may decrease any one of your character's stats by one full letter grade and increase another stat by a full letter grade as long as the stats being exchanged are of the same stat type, either physical or magical. Attack, Defense, Speed, and HP are physical stats, and Magic, MP, and Resist are the magical stats; this rule prevents you from picking a dump stat of the opposite type if you're a job who would never need to make use of that stat just so you can boost one of the stats your job heavily relies on. In your final list, denote the stat you increased by 1/3 with one asterisk and mark the two stats between which you exchanged letter grades with two asterisks. For example, my final Soldier list would look like this after my modifications:
- HP: A-
- MP: E
- Attack: A+**
- Defense: C+**
- Magic: D-
[*}Resist: C- - Speed: D+*
)
Abilities: (Before submitting your character sheet, PM me with what job you are planning on having your character be and I will respond with a list of starter abilities for you to choose from, chosing according to my own judgment. This will help me save the effort of writing up an ability list for every job when not all of them will be chosen. If you want something that's not on my list, make a case for it and we'll hash it out. Depending on what job you're planning on using you may have access to more or less skills. If you are still waiting on my reply, you are welcome to submit your character sheet with this section blank until I get back to you. Please list your abilities in the following format.
~Ability Name~
(In-Story Description)
Personality: (What are your character's personality traits and defining characteristics? Everyone has flaws, but try not to make your character overly weighed down with emotional baggage. Try to make a blend of traits that is interesting and believable, and understand that moderation is key. Characters that are insane or incredibly one-dimensional lose their charm quickly, and generally don't make for very good character arcs and interaction. Elaborate on their motivations, and how their past has shaped the person they've become.)
Backstory: (Give a brief history of your character's life up until this point. Do not interfere with established Final Fantasy canon, and avoid relationships with prominent canon characters. If there are important details of your character's past that you wish to keep secret, you must PM the me with the details and a reason why it must be kept secret. Make your character's history compelling and try to avoid using too many cliches (although I understand everybody's gotta use some here and there). For the sake of fairness, if your character is a member of any established factions, please make them rather low in terms of rank or influence. If they've been notably impacted by the recent changes in Ivalician culture or by some other aspect of Matoya's rule, make mention of it now. If you would like to make mention or use of specific places in Ivalice or other aspects of the culture,
this article will be helpful to you.)
Wallet: (The currency is gil. Also denote where your character's wallet is kept, for the same reasons noted above. Your character's starting gold should make sense relative to their employment and social class, and remember that this value is only gil on hand -- even lowly laborers are liable to have a rainy day fund stashed away somewhere, but they don't carry all of it with them at all times. Also remember that hammerspace no longer applies, so carrying around a thousand coins is going to be very difficult without a large and very obvious sack to keep it in; think, do you see people walk around with three thousand quarters all the time? Carrying a heavy purse is an easy way to make you a target for theft. A reasonable amount would be between 50 and 100 gil. Gil is minted in coins, in denominations of 100 (platinum coins), 20 (gold coins), 5 (silver coins) and 1 (copper coins).)