Avatar of Chanda
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    1. Chanda 11 yrs ago
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Hey cool, we got the fifth sheet. I guess that means we'll get started. How fun! First post should be up today or tomorrow.
Did we ever come to a consensus on whether or not we should do an intro activity or just start on the first mission? I'm not entirely sure. I could still go either way.

LET ME KNOW WHAT'S IN YOUR HEARTS, GUYS
@sMoKe I responded to your PM finally, good luck with your sheet and all that.

Alright everyone it looks like we're fixing to get started pretty soon. I'll leave applications open for a good bit longer but if you want to get in on the ground floor of this thing without waiting around for a mission or whatever I suggest you let me know if you're still interested in putting out a sheet before I get things rolling.

I'm going to tag all the looky-loos one last time and we'll see where everyone stands. Unless you let me know otherwise I am under the impression that you do not plan on submitting a sheet in the near future. If you don't respond then I'll assume you're FED UP WITH ALL MY BULLSHIT and I'll leave you alone from here on out.

@Demous @Ares @Eklispe @Galgarion @Herald @IceHeart
Once we get one more sheet in I'll start up the IC. JUST ONE MORE!

And I know two people are working on one, so hey, that's pretty alright.
I'm sorry it didn't work out for you.

I'll do my best to talk you into it, but it's kind of late for me to make compromises at this point considering sheets are already in and I already gave people to the opportunity to speak up if they wanted to alter the system; I feel as if I've been more accommodating than the average GM in that regard. Don't expect my policies to change much at this point, but I'll at least hear out your suggestions.

Let's address your concerns.

The CS is really not that demanding for a high casual RP. You have your standard stuff with every sheet; name, race, age, job, inventory, personality, background, wallet. The only sections that I ask for outside of those baseline obligations are stats and abilities. For stats, you need only to look at the stat growth table associated with your chosen job and then transcribe those letter grades to a list, which I have already formatted for you. Then you make one or two alterations to those values, and you're done. The abilities section is even easier; once you PM me with the job you want to choose, I give you a list of abilities to choose from, including detailed descriptions of how those abilities play out in the context of the roleplay. I write the abilities list for you, and then you copy paste your choices into the section. That's really all there is to it. I do ask for more detail than usual in certain areas, like inventory, weapons, and armor, but these are one-time obligations.

I do not allow custom jobs, true. That does not necessarily mean you can't play the kind of character you want to play. In truth the main purpose of choosing a job is basically to ensure that your character has stats consistent with their ability pool; in regards to what your character's abilities will actually be, I am willing to be far more lenient with what your choices are. For example @Izaka Sazaka wanted his character to be a Green Mage (a magic user who specializes in buffs and debuffs), but also wanted to have a few elemental magic spells so he didn't only have debuffs to defend himself with. Unfortunately Green Mages are a second level class so they're not available at character creation, but I met him halfway and suggested that he be a Black Mage, with the caveat that I would purposefully include some debuffs as choices for his ability pool. And then everyone was happy, and shit was SUPER cash. The ability list I let you choose from is not a one-to-one representation of what abilities that job can learn in game; it is much more flexible, and in the case of the ability list I gave to @Card Captor, many of the choices were just cool things I made up on my own. Almost every passive ability I've come up with so far has been shit I made up myself.

I think that the jobs available as choices at character creation represent a sufficiently diverse roster of combat archetypes to allow for most every kind of character to be made, provided I tweak your available ability pool to make your character more specialized in the case that the standard fare doesn't appeal to you too much. Your character's job title on the sheet does not determine what kind of weapons they use, what kind of armor they can wear, or what their actual occupation is in-story; like I've said before in this topic, it is only a meta-classification. Your character may not think of themselves as a Warrior at all, even if that's their formal job title. Your character might look and dress like a ninja despite being a thief or a fencer or a soldier or something.

With all that in mind, I don't think the job system is any more restrictive than it needs to be in order to maintain balance and consistency. If you honestly believe that the character idea you have in mind cannot possibly fit with the choices that I have provided for you, please let me know what that idea is and I'll see what the closest compromise I can make is. I would be willing to bet that I can help you out somewhere. I've also said before that I will allow jobs/classes from other games in the Final Fantasy series as long as they are considered basic classes in the game in which they appear (i.e. they are not direct improvements to existing classes in the game, or they are not objectively too powerful in their own right to be compared to the basic classes available in the Tactics series).

I am sorry to hear that you do not like Tactics Advance at all, and I also find it regrettable that you don't like the choices I've made in creating the mechanics for this particular roleplay. If after reading these clarifications you still think that I'm being a silly silly goose and I'm doing it all wrong then that's too bad, because I want everyone to be a part of the rad rad super sick nasty party-fest that this is going to be. But I'm super duper extra willing to work with you if you're willing to put forward even the slightest effort to work with me. LET ME HELP YOU, DOG. LET'S DO IT TOGETHER.

@sMoKe I got your PM and I'll get back to you tomorrow with your ability list, hopefully. Still pretty busy this week BUT I'M TRYING MY HEART OUT.
@VerifyinTr1gIDs

What's great about a roleplay that centers around a group of privately contracted warriors is that it provides an airtight and convenient excuse to have people join or leave the roleplay pretty much whenever.

That being said, I have to be wary about balancing that convenience against my obligation to maintain a tight and effective narrative, as well as keeping the cast of the roleplay small enough to allow the GM staff to manage everything without feeling overworked. If characters are rotating in and out of the story in the middle of a plotline it becomes difficult for me to maintain a consistent theme and quality of storytelling, and it could potentially lower the quality of the experience of those who applied on time.

So, I guess what I mean is yes, there is a distinct possibility that you'll be able to join later, but as far as I'm concerned, the sooner the better, because I can't guarantee that offer will always be out there. I HAVE A BUSINESS TO RUN HERE, SEE?
@VerifyinTr1gIDs@Demous@Ares

We're still accepting character sheets! So like apply or whatever. We'd love to have you. IT'D BE SICK NASTY AND I WOULD FREAK OUT.

But in a positive way I guess.
So I think we're just gonna wait until we get like 5 or 6 sheets for the moment. If it's just us four then I'm down for a small group thing but who knows.
Name: Li'Kemnon

Race: Bangaa

Age: 25

Gender: Male

Appearance:
Li is a muscular Bangaa of average height with pale purple and white scales and sharp, reptilian features. His ears are of flat and medium length with two piercings. Despite his less civilized sea rat roots, Li carries himself with a proud and upright posture that makes him seem a bit taller than he really is. Despite his sharp teeth and a long tongue, Li's default expression is a toothy grin that looks almost a bit doofy and conveys a strange amount of warmth. His accent is particularly thick, and he's very heavy on the S's (even for a Bangaa).


Job: Soldier

Clothing/Armor: Li tends to keep his armor on the lighter side considering he's a sailor first and a soldier second, but he wears enough to keep himself safe while on the job. Aside from a spiked neck plate held in place by a leather harness, Li wears a pair of heavy cloth trousers with metal shin plates supported by an armored belt. Li's hands and forearms are protected by metal gauntlets with articulated fingers and sharp claws, although he prefers not to wear these when he's not in battle.

Weapons: Li's not a particularly experienced warrior and up to this point he's not yet felt the need to acquire a well crafted weapon or even take care of the one he has. Li's trusty blade is nothing more than a beat up old machete that hasn't had a proper sharpening for a good long while. Nevertheless, it gets the job done and it has yet to let Li down. It is sheathed at his waist, attached to his belt in a rudimentary scabbard that's no more than a few loops of old leather. Li's only other weapon is a small knife he keeps tucked in the fold of his armored belt, nestled in the small of his back. While it is only a simple fisherman's knife meant to gut fish and cut lines, it is still sharp and can be used in a pinch if Li is disarmed.


Inventory: Li is a simple country Bangaa and has few possessions to his name, most of which are kept in a small cloth satchel he slings across his back when he's not in battle.

  • Water Canteen (satchel)
  • Flask of cheap rum (satchel)
  • Map of Ivalice's western coast (satchel)
  • Wallet (kept in the fold of his belt, tucked in his waistband)
  • Bandages (satchel)
  • A length of fishing line (satchel)
  • A broach made of coral, received as a gift from his mother (satchel)

Attributes:

  • HP: A-
  • MP: E
  • Attack: C+**
  • Defense: B+
  • Magic: D-
  • Resist: C*
  • Speed: C**


Abilities:
~Rush~ (Tier 2, Physical)
In a sudden, visceral movement, the user dashes forward and delivers a lunging two handed overhead blow with all their might. The sudden unexpected burst of speed and strength will catch most opponents off guard if implemented at the right time. Even if the blocked, the blow is of such strength that it will often throw the opponent off balance and break their stance, and if it connects outright, it has a tendency to knock the opponent of their feet completely. However, the maneuver is tiring and becomes easier to dodge if it is predicted, meaning repeated use of the Rush is ill advised. Considering it is an unsubtle and inelegant maneuver, experienced swordsmen will find this technique telegraphed and unrefined, especially if the user's speed stat is relatively low.

~Vicious Bite~ (Passive, Tier 1)
Your character's strong jaw and sharp teeth allow them to inflict painful bite wounds on opponents in battle, and also lets them bite through wood, leather, thick rope, and some other solid objects with ease.

Personality: Li grew up an easy-going if unmotivated Bangaa with simple tastes and humble aspirations, but upon reaching young adulthood he developed a taste for adventure and exploration that made him into a much more outgoing person, but to a certain degree he's still something of a hapless country bumpkin to this day. Li grew up among entirely Bangaa in his small fishing town, and as such he is perhaps overly wary of the cultural variety of Ivalice and its many intricacies. He is in particular very suspicious of magicians, as he was brought up thinking magic was the work of monsters and dark spirits, a common belief among rural Bangaa (who are mostly warriors with little magical proficiency). He is fascinated by people with interesting stories despite his sheltered upbringing, and he currently endeavors to see if this clan business will help him create some legendary tales of his own. Li can be abrasive and blunt at times, as he has a rather plain way of articulating his thoughts, but he makes a genuine effort to treat others well if he thinks they deserve his kindness. He respects seasoned adventurers and strong warriors above all else.

Backstory: Li'Kemnon was born to a fisherman and his wife in the small fishing town of Gallowmere, located about a day's ride from the mouth of the Ulei River on the Western Coast of Ivalice. An unremarkable hamlet in its own right, one of the few reasons why anyone would pass through Gallowmere was to ride the ferry across the river, although the construction of a bridge half a day's ride further inland made the ferry nearly obsolete. Li grew up enjoying his simple life as a fisherman's son, and although his family was poor and he had very little, he was content with the idea of becoming a fisherman himself and living out a quiet life like his father before him. Sailing up and down the river and spending relaxing evenings fishing and drinking rum with his friends seemed to be enough for the young Bangaa. While he enjoyed stories of Bangaa heroes slaying monsters and going on adventures, he knew in his heart that he wasn't meant for that kind of life.

On one lazy afternoon on the river, Li ran into an old wayfarer who asked him for passage across the river. A wise and mysterious Nu Mou, the man immediately recognized Li's surname, claiming that he had once heard of Li's father, Bal'Kemnon, back during the golden age of clans in Ivalice. Apparently Li's father was more than just an old fisherman from a no-name river town; he was once the leader of a notorious pirate clan who sailed the seas looking for treasure and adventure, although back then he went by the name of Captain Bikke. Shocked that his father would keep such a secret from him, Li returned home that night with more questions than ever.

Reluctantly, Li's father shared his tale for the first time since he'd given up piracy. He was indeed the famous Captain Bikke, although he found his deeds to be far less glamorous than the old sailor tales made them out to be. He explained that he gave up his life sailing the seas because of a fateful voyage that cost many of his faithful crew members their lives. Bal had insisted that the crew set out to slay the mythical sea serpent, Leviathan, in order to bring great honor to the crew and have their names go down in history forever. Despite the reservations of his crew, they set out after Leviathan and attempted to defeat the beast. The attempt failed miserably, however, and nearly half of the crew died in the ensuing battle. After such a tragedy, brought on by his own hubris, Captain Bikke dissolved the crew and went into hiding, taking up residence in Gallowmere to live out the rest of his days in peace.

Rather than being disgusted or ashamed of his father, Li was strangely invigorated by his father's lamentations. He now knew that he had the blood of a true adventurer flowing through his veins, and he endeavored to create his own stories of adventure and renown to live up to his father's legacy. Against his father's wishes, Li left Gallowmere and sailed for the city of Cyril, leaving his home behind in search of glory and excitement. It was at this point that he realized he knew very little of Ivalice, as he had rarely dared to venture far from his home until now. At the advisement of another traveler he met on the road to Cyril, Li decided to form an adventuring clan to help him get off the ground. Whether these errant adventurers would be the motley crew that would help him put his name in the history books or simply be a handful of grunts he'd dump once they stopped being useful had yet to be seen.

Wallet: After the long journey to Cyril, Li's already paltry savings have dwindled down to 20 gil, all in silver coins.
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