Avatar of Clever Hans
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    1. Clever Hans 7 yrs ago
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2 yrs ago
Current When the foxlight shines/Take no heed to its design/Even if the pieces change/I know the journey still remains
2 yrs ago
When the foxlight shines Take no heed to its design Even if the pieces change I know the journey still remains
2 yrs ago
When the foxlight shinesTake no heed to its design Even if the pieces change I know the journey still remains
6 yrs ago
Sorry, squire, I scratched the record...
7 yrs ago
Being hopeful...

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Most Recent Posts

1) Powers - 92 Vibratory Powers
2) Powers - 60 Magnetic Powers
3) Stats - 79 Speed Bonus
4) Stats - 69 Natural Weaponry
5) Stats - 55 Heightened Strength
6) Weaknesses - 43 Reduced Strength


1. Vibratory Powers: Yeah, I know. Sonic Powers vs. Vibratory Powers? Aren't they the same thing? Sorta-kinda. Vibratory powers are more about resonant frequencies, while sonic powers are more about noise. There's considerable overlap.
2. Magnetic Powers: This is more along the lines of classic Silver Age "I can move things made of iron alloys" as opposed to Magento's ability to manipulate iron on an atomic level.
3. Speed Bonus: You're faster than the average hero. Not Flash faster, but faster.
4. Natural Weaponry: fangs, claws, elbow spurs, a big, knobbly forehead...
5. Heightened Strength: Classic Super-strength. The level depends on the character concept, more along the lines of classic Marvel rather than DC.
6. Reduced Strength: This is pretty reduced, but not crippling so. You can function just fine, but that 13-year-old is probably going to beat you in arm-wrestling...

@Clever Hans Nice! This can definitely make for an interesting character. So many possible combinations that go well together. I'll work on it and let you know what I come up with. In the meantime, I do have a question unrelated to the results themselves. To what end are we able to add a self-created power to the mix? Is it something everyone is entitled to or only those who seem to have drawn the oddest straw combo, as it were? I only ask because even though my character will have a veritable treasure trove of abilities to work with, I'm sure others may not be as thrilled.


Everyone gets to.

I would love to be a part of this.

Edit:
I didn't know how to (or if we even could) edit the one you presented, so my roll campaign is located below. Ignore 4728. I accidentally used a 10-sided die instead.
roleplayerguild.com/campaigns/339

Roll Total ID
Roll 1: Powers 61 4725 - Mind Control
Roll 2: Powers 82 4726 - Sonic Abilities
Roll 3: Stats & Extras 38 4727 - Heightened Intelligence
Roll 5: Stats & Extras 80 4730 - Enhanced Senses
Roll 4: Stats & Extras 46 4729 - Weakness Detection
Roll 6: Weakness 71 4731 - Special Requirement


Some details:

Mind Control: This is a "depth vs. breadth" power in my game. You can possibly control more than one person, but the more you try to control, the more difficult it is to maintain that control, and the less fully you control their actions. This power must have some sort of perceivable effect, e.g. you have to speak commands aloud, or there is a visible glimmery energy bond between your foreheads, or your eyes both glow blazing red, etc.

Sonic Abilities: Lots of options here: sonic energy blasts, ultrahigh/low frequency emission, "muting" an area, deafening blasts of music or what have you, mimicking sounds, etc. It's OK to assemble a complex power under this heading.

Heightened Intelligence: You are a genius. How smart are you?

Enhanced Senses: It can be more than one sense. This is another depth vs breadth power: the more senses you choose, the less potent they all are.

Weakness Detection: In meta-game terms, this lets you discern what other characters rolled for their Weaknesses.

Special Requirement: you need to do something to keep your powers active: drink a potion, charge a power ring, that kind of thing. You can way outside the box for this. As a GM, I'll give you warning when your powers are starting to fade.

@Clever Hans

...I do not know what a dice campaign is or how to use it.


I posted a link a few posts above. :) https://www.roleplayerguild.com/campaigns/338
I had assumed that y'all would just create your own dice roller "campaign," but here's one for everyone:

https://www.roleplayerguild.com/campaigns/338

Make sure you annotate each roll.

You don't need to post your roll order separately. Post the roll order and actual rolls in the same post.
"Why did you post that stuff here?"

Uhhh... because part of my brain went south for the winter? :D Seriously, that was pure brain fart.

Here's the link to the OOC page: M. City!
A new era of human history is about to commence. For weeks there were glimpses - blurry photos and shaky phone videos of people doing things that people haven't been able to do before: fly, lift incredible weights, control energy. Many dismissed these reports as geekwank, urban legends, or pranks of digital editing. But those doubts are about to be swept aside forever…





Outline of character generation:



















So, that's it. Have fun!
A new era of human history is about to commence. For weeks there were glimpses - blurry photos and shaky phone videos of people doing things that people haven't been able to do before: fly, lift incredible weights, control energy. Many dismissed these reports as geekwank, urban legends, or pranks of digital editing. But those doubts are about to be swept aside forever…





Outline of character generation:



















So, that's it. Have fun!
UPDATE: 75% done with the OOC page. Stay tuned!
<Snipped quote by Clever Hans>

If my experience at conferences is anything to go on, I had a good chunk of free time at lunch and/or at night.


It's an in-town conference, so my evenings are per usual: kids, dinner, kids, kids' bedtime, time w/wife. 45 minute lunch w/keynote speakers. :)
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