@Clever Hans CS is okay but youll need a longer and more detailed bio. Especially that youve brought a new faction into the lore 'the whisperers' also what province does you chararcter and the faction hail from?
I left a few key words out of the CS, now added. Not sure what other info you're looking for. There's family, upbringing, training, current status. What else would you like to know?
The Whisperers do not have to be a major player. They can be a background nuisance, a source of vague rumor, the backers if an inconvenient surprise attack, or they can shrug and move on.
Name: Rasa Amarajal Age: 34 Height: 5'9" Weight: 155 Class: assassin/courtier Race: Human
Weapons & Equipment: - High-quality sword and dagger - spider cloak (woven from giant spider silk: very lightweight, waterproof, provides some armor protection plus some protection from cold temperatures) - spider strangling scarf (same material) - fair amount of cash
Skills and Abilities: - Assassin: trained for a time with The Whisperers, an ancient mystical assassins cult of Roh. Silent movement, killing from stealth, armed & unarmed combat. - Courtier: Raised in a noble court. Etiquette & manners, "reading" a room or a group of people, working knowledge of several languages. - Minor magic: he knows a few small spells, like purifying small amounts of water, mending, very low-level, practical stuff - Desert survival: it comes with the territory. Locating food and water, avoiding natural dangers, following trails.
Bio: Rasa was born into a family of academics in service to the court of a powerful emir of Roh. He built a reputation as a savvy and charming young man, and was in high favor at the court. At the emir's request, Rasa joined the mysterious Whisperers, hoping to infiltrate the group as the emir's spy. Rasa learned quickly, and the leader of the order assigned Rasa the task of assassinating the emir. Rasa fled the group, but before he could report to the emir, word was leaked that Rasa was attempting to carry out the assassination. With no immediate chance to clear himself, Rasa had no choice but to flee north. He is aware has been targeted both by The Whisperers and by agents of the emir.
Name: Rainmar "Rainy" Daye Age: 24 Pantheon: The Loa Divine Parent: Papa Legba
Appearance: African-American man of average height and athletic build; hair shaved close to the skull; clean-shaven face with square and hawkish profile. His clothes are mostly gym clothes, jeans, and t-shirts.
History: Rainy's early childhood was in Augusta, Georgia, where he lived with his single mother and grandmother. When Rainy was 12, his mother ended her military career and found a job as a physical therapist in Atlanta. Rainy was entranced with the size of the city. Unintimidated, he made friends fast and was a popular student. His mother encouraged Rainy to be an active child, and he took to self-defense and obstacle course training.
As he moved through his teen years, gym friends introduced him to parkour. He became a devotee of the sport, and began exploring more of the city, relying on his reliable sense of direction to find his way.
Eventually, Rainy's explorations led him to darker parts of the city. There, he encountered a group of more daring practitioners who called themselves the Midnight Runners. This group of young men took him to dangerous parts of the city where their skills and speed were necessary to avoid confrontations with territorial gangs. Rainy was puzzled by the occasional "stops" the group made until he figured out that the Midnight Runners made deliveries for a drug lord who relied on their unorthodox traveling style to bypass police patrols.
Gradually, Rainy was drawn in to the criminal underground in Atlanta. While he knew that he was participating in criminal activities, the excitement of moving around the city and avoiding capture was compelling to him. He was also captivated by the colorful – if dangerous - people of this world, and his friendly demeanor and knack for connecting with people helped him to avoid violent confrontations. Rainy eventually came to the attention of Benjamin M'wondo, a real estate investor better known as the drug kingpin Uncle Ben. Uncle Ben took a liking to Rainy, and offered him a job at the Bleeding Heart Hotel a swanky if disreputable place. Rainy was apprenticed as a doorman/concierge while still occasionally making deliveries.
It was on one such run that rainy became uncharacteristically and totally lost. The buildings seemed abandoned, the street signs were missing, and nothing looked familiar. His phone also had no service. After wandering for some time, Rainy came to an intersection lit only by a flickering streetlight. Leaning against the lamppost was a figure that chilled Rainy to the bone: an old man with a cane in one hand and a corncob pipe in the other, wearing an old straw hat and looking extremely amused. Rainy knew the figure only from old images his grandmother had in her old books: Papa Legba.
The old man spoke through Rainy's terror and explained his parentage and the basic ways of the worlds to him. While he was not entirely pleased at the associations Rainy had made, Legba explained that Rainy was at the start of a journey, and that he had not yet come to the important crossroads of his life.
After their long talk, Legba handed Rainy a gris gris bag. When Rainy asked what its purpose was, Legba only grinned his grin and said that it might help him find his way out of a jam every now and again.
Abilities/Skills: Rainy is a good athlete, relying on agility more than muscle. He has earned his brown belt in judo, and his experienced in parkour and obstacle course training. He is very personable and his gifted at bringing together people of disparate backgrounds.
Supernatural Abilities: Rainy can find his way around just about anywhere: a city, an amusement park, a skyscraper office building, a forest. He has an innate sense of the cardinal directions, and can remember the route taken and distance traveled when following an unfamiliar route. Rainy can find a route to a destination of his desire, be it a person or a place. Also, he has astonishingly good luck finding a cab, a bus, or an unlocked door when he needs one.
Birthrights: His gris gris bag, a small red flannel bag filled with herbs, spices and other unknown things. It is tied shut with a drawstring, and Papa Legba has warned Rainy to never open it. It carries a faint smell of a well-stocked spice rack, and possibly a whiff of more ancient things. Rainy keeps it around his heck, tucked under his clothing. He's discovered that what Rainy thinks is his desire is not always what the bag seems to think it is, and he has gone off in search of one thing only to encounter something completely different.
Yeah the whole Ragnarök thing is not that good explained in the books either but what you heard is also how I will aproach it. Ragnarök including the stuff with baldr is bound to happen. Loki is bound to be chained to a rock etc. I know it does not make that much sense but that is how we will handle it. Also the story will start with all of you beeing brought together by your pantheons. I also somehow was expecting at least one greek because they are so popular but I am actually suprised with the characters you guys made!
My initial idea was a happy-go-lucky son of Hades, but after reading the section about The Loa in the rulebook, a more compelling idea popped into my head, and I ran with it. :)
Question: Did anyone else stat iut the character stuff on the system first, than translate it to the sheet, or is that just me? Also
I did not. I've played other WW games, but not Scion. I did take a squint at the book after outlining my original character idea. It jolted me into putting aside that idea and going into a different direction, though.
Name: Rainmar "Rainy" Daye Age: 24 Pantheon: The Loa Divine Parent: Papa Legba
Appearance: African-American man of average height and athletic build; hair shaved close to the skull; clean-shaven face with square and hawkish profile. His clothes are mostly gym clothes, jeans, and t-shirts.
History: Rainy's early childhood was in Augusta, Georgia, where he lived with his single mother and grandmother. When Rainy was 12, his mother ended her military career and found a job as a physical therapist in Atlanta. Rainy was entranced with the size of the city. Unintimidated, he made friends fast and was a popular student. His mother encouraged Rainy to be an active child, and he took to self-defense and obstacle course training.
As he moved through his teen years, gym friends introduced him to parkour. He became a devotee of the sport, and began exploring more of the city, relying on his reliable sense of direction to find his way.
Eventually, Rainy's explorations led him to darker parts of the city. There, he encountered a group of more daring practitioners who called themselves the Midnight Runners. This group of young men took him to dangerous parts of the city where their skills and speed were necessary to avoid confrontations with territorial gangs. Rainy was puzzled by the occasional "stops" the group made until he figured out that the Midnight Runners made deliveries for a drug lord who relied on their unorthodox traveling style to bypass police patrols.
Gradually, Rainy was drawn in to the criminal underground in Atlanta. While he knew that he was participating in criminal activities, the excitement of moving around the city and avoiding capture was compelling to him. He was also captivated by the colorful – if dangerous - people of this world, and his friendly demeanor and knack for connecting with people helped him to avoid violent confrontations. Rainy eventually came to the attention of Benjamin M'wondo, a real estate investor better known as the drug kingpin Uncle Ben. Uncle Ben took a liking to Rainy, and offered him a job at the Bleeding Heart Hotel a swanky if disreputable place. Rainy was apprenticed as a doorman/concierge while still occasionally making deliveries.
It was on one such run that rainy became uncharacteristically and totally lost. The buildings seemed abandoned, the street signs were missing, and nothing looked familiar. His phone also had no service. After wandering for some time, Rainy came to an intersection lit only by a flickering streetlight. Leaning against the lamppost was a figure that chilled Rainy to the bone: an old man with a cane in one hand and a corncob pipe in the other, wearing an old straw hat and looking extremely amused. Rainy knew the figure only from old images his grandmother had in her old books: Papa Legba.
The old man spoke through Rainy's terror and explained his parentage and the basic ways of the worlds to him. While he was not entirely pleased at the associations Rainy had made, Legba explained that Rainy was at the start of a journey, and that he had not yet come to the important crossroads of his life.
After their long talk, Legba handed Rainy a gris gris bag. When Rainy asked what its purpose was, Legba only grinned his grin and said that it might help him find his way out of a jam every now and again.
Abilities/Skills: Rainy is a good athlete, relying on agility more than muscle. He has earned his brown belt in judo, and his experienced in parkour and obstacle course training. He is very personable and his gifted at bringing together people of disparate backgrounds.
Supernatural Abilities: Rainy can find his way around just about anywhere: a city, an amusement park, a skyscraper office building, a forest. He has an innate sense of the cardinal directions, and can remember the route taken and distance traveled when following an unfamiliar route. Rainy can find a route to a destination of his desire, be it a person or a place. Also, he has astonishingly good luck finding a cab, a bus, or an unlocked door when he needs one.
Birthrights: His gris gris bag, a small red flannel bag filled with herbs, spices and other unknown things. It is tied shut with a drawstring, and Papa Legba has warned Rainy to never open it. It carries a faint smell of a well-stocked spice rack, and possibly a whiff of more ancient things. Rainy keeps it around his heck, tucked under his clothing. He's discovered that what Rainy thinks is his desire is not always what the bag seems to think it is, and he has gone off in search of one thing only to encounter something completely different.