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    1. Conflagration 10 yrs ago

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I hope that gives everyone something to work with. Remember though, I can put characters in place but it's up to you to decide how to react to then - there is no right or wrong way to play this roleplay.

Places, people and events are as important as you want to make them: don't feel pressured to follow a set path if you don't want to. Want to ignore a character completly? Go exploring some random dark corner of the world? Perhaps throw Reinham into the sea and run off to terrorise the land? Perhaps a little out of character at this early stage, but go for it if that's what you want to do!
It was mere minutes later that the island came into clear view over the sleek flatness of the ocean and beneath the crystal clear skies. Stretching across for quite some distance, the shores were mostly similar to one another - patches of forests, greenery and sandy beaches lined the edges of the sea, while further in could be seen higher ground that presented a wider array of variation such as the whites and greys of snow and stone. The lay of the land rose sharply towards the islands center where amid barren brown crags, what appeared to be a large fortress stood looming over the nation.

The sky above most of the island was as clear as it was out at sea for the most part, though what clouds there were seemed to be twisted and distorted into unnatural shapes as if some otherworldly writhing serpents were slowly creeping their way across it.

Other than this however, there was very little unusual about the land. No fires, no destruction or smoke - no sign at all of the cataclysmic battle that by all accounts should rightfully still be taking place.

Osen soon came into view - little more than a collection of wood and stone buildings forming a coastal village and dock, it was a modest settlement that couldn't possibly have more than a couple of hundred occupants. A handful of fishing boats bobbed serenely in the calm waters, some new and others looking as old as the 'Hand of Hope' that the Hunters had arrived on. To all intents and purposes, it appeared to be a quiet, unassuming place.

Around this small settlement however was a great stone wall that soon came into clear view. Evidently there was something still considered dangerous enough to merit caution still lingering on this island. The walls extended well above even the tallest buildings and as the Hunters ship approached it would become aparrantly that a large number of soldiers were patrolling it - a disproportionate number, in fact. Armoured in iron plate and adorned with purple and yellow heraldry, most turned seawards to inspect the new arrival as it neared the shore. It was difficult to make out from the ship, but most seemed to be carrying spears or bows of some kind.



Osen - Aldergards Southwest Shore.
Mid Morning. First day.

"Here we are, Witch Hunters." Announced the same burly sailor that had called down to the initiates earlier as he stood to attention beside a gangplank that had been extended out to the villages dock. With loose white clothing and a dirty blue rag tied around his forehead, he extended a tanned, muscular arm landwards to becon the party onwards with a cocky but good natured smirk on his face. "Luck by with ya'. Remember, we'll be departin' tomorrow mornin' and back in six days. Don't be late."

The dock was well built from a good, solid wood connected to a clearly much older construct of stone, it seemed that it had recently undergone significant repairs and expansion. The town stretched out a little distance ahead, with the heads of the inhabitants turning with curious gazes as the Witch Hunters emerged. Several stopped in their tracks while others gasped and hurried away - evidently afraid of these new intruders. A sense of hostility descended on the region almost immediately - the background chatter dulling to a low hum as the air itself seemed to stand still, waiting to see what sort of events might take place.

The Witch Hunters had come to Aldergard.

The semicircular town was a simple one with a simply layout. Immediately in front of the Witch Hunters was the dock and the workers district where grimy wooden houses - some little more than shacks - housed the bulk of the villages poorer residents. Evidently these narrow dirt streets were home to the workers of the dock and its warehouses among its narrow turns and questionable smells. Beyond this, the bulk of the villages residents lived in more pleasant housing around the inner base of the great wall in houses of wood and stone - far from luxurious but with the comforts of personal space, glass windows and the like. Larger open spaces and lanterns hanging on the outside of the buildings here meant that it was both a safer and more pleasant place to live. In the very center of town was a small open-air market area with a number of stalls, surrounded by a handful of permanent shops and larger, stone dwellings where wealthier residents lived. A great stone road ran directly through all of this from the dock all the way to the great gate of the town.

Waiting at the dock was an unusual sight however. Clad in black and gold plate mail beneath a long black leather coat not unlike that worn by the apprentices, was a woman. With a decorated saber hanging by her waist and an ornate crossbow across her back, she stood patiently - watching. Rather than the fear or amazement that the townsfolk seemed to display, she simply stoodwith a slight smile playing on her lips. Youthful and self assured with shoulder-length chestnut hair flicking slightly in the sea breeze, she almost looked out of place wearing such arms and armor, yet she kept her eyes fixed on the Hunters and their vessel. She made no attempt to approach the Witch Hunters, but also made no attempt to avoid them either.
Apologies on the short post, bit of a struggle to write a present moment. Will not make a habit of it.


It happens - don't worry about it. Sometimes we don't have time or just can't think what to write. Sometimes a full short story simply isn't necessary. It's one of the reasons I didn't want to impose strict rules like 'you must write eighteen paragraphs' or whatever.

What i'm trying to say is that I appreciate the effort. :)

I'm working on the next post at the moment - it'll be a long one and should give you all a setting that you can explore freely. That's something I want to emphasise: freedom of exploration. You want to inspect something in the distance? Go ahead. Want to try a rndom door? Do it! Mention your characters intentions and I'll do my best to make the world as vibrant and reactive as possible - that's one of my goals.
"We'll be docking in a small coastal village called Osen, on the islands southwest shore." Reinham explained in his bad tempered tone. It wasn't something that he was personally comfortable with, but the significant lack of information was just something they would have to deal with.
"Aldergard was once known for its microclimates - the terrain and weather can shift far more quickly than anywhere else. Osen closely resembles our homeland if the old records still hold true - it should be temperate and abundant with forests and plant life. An excellent place for you to acclimatise and begin your investigation."

He paused as if contemplating whether to elaborate further, but instead sbook his head. It was no use - what little he knew was from centuries old records and could very likely be incorrect. Misinformation would be downright dangerous in their current situation after all.

"We have no idea what state the island is even in. It would be dangerous to presume anything - even something as trivial as the weather. Regardless, our information suggests that Osen still stands and is inhabited, so it's as good a place as any."



The ship lurched suddenly to the starboard side as the change in current heralded their entry to shallower, coastal waters, causing a few voices from above deck to call our with surprise or alarm for a moment before the return of the familliar sound of sailors laughter and jeering suggested that somebody had merely been taken by surprise by the shift in current.
Don't worry about any set orders or anything: so long as two people don't get carried away and leave everyone else trailing behind them, its fine.

I'll probably be able to post 2 - 3 times a week, and I'll try to give everyone a chance to respond at least once before I do that.

That said, I'll try and post shorter replies intermittently to keep things like conversations flowing if need be. Like now.
I like it, it's nicely written and gives a feel for the character.

Personally I'm in the middle of that awkward moment after I post something where it feels like I'm being judged by everyone reading it, heh.
Okay folks, I finally finished the first post to a degree that I was happy with. I've not written anything in a long time so It's not my best writing ever, but I'll get back into the swing of things soon enough.

@PrettyWalrus
I'm happy enough with him, sure you're in.

@Dephaistos
I've messaged you fella - I'm happy with her save for one small change.




And with six characters, I think we have reached the limit that I can cater for! Nicely timed with me getting this started, I hope everyone involved has fun.

I'll get the character list in the OOC updated in the morning.
Somewhere off the shore of Aldergard.

The Day of Landing.


It was the creaking of the old timber hull of the ship that first gave away a change in circumstance. After three days sailing, the 'Hand of Hope' had finally broke into the swallower waters that surrounded Aldergard and was on a direct course towards the island nation. Rapid footsteps and shifting weight signalled that the crew sailing the last remaining vessel of the Order of Witch Hunters were bringing her into the final stretch of their journey.

The ship cut swiftly through the calm waves as the amber lights of sunrise reflected from the clear surface below: a practically ancient vessel, it had been the only one remaining under command of the Order which seemed capable of making the journey intact. While the wood was splintered and the once extravagant decorations faded with age, its crew were the best that could be mustered at short notice and had proven reliable enough to make the journey. Eight days sailing was hardly a terrific distance to travel by ship, but heading into long forgotten waters made it an unnerving trip nonetheless.

Below deck in what had been converted into the initiates quarters for the journey, a blinding light cut into the otherwise dim glow given off by the hanging lanters as the hatch above was pulled open to reveal a silhouette of a man - lyth and wirey and sporting a rag of some kind of cloth around his head.

"Be dockin' in 'bout an hour." A male voice called down - gravelly in tone but clear enough to be made out with ease. "We'll be stickin' around for a day, then headin' back - come pick ya up in six days time. Don't be late - we're not gettin paid to stick around waitin' for ya."

There was a brief pause as one of the other deckhands evidently shouted to attract the attention of the speaker. Glancing around, he quickly turned his attention back below dduring"Luck be with ya Hunters. I'll shout again when we're fully docked."

With his mesage relayed, the hatch was dropped abruptly. The voices up above sounded jovial and of good spirits though they were muffled and impossible to discern over each others noise. Beneath deck, the Initiates waited.

While the ship was old, it had been renovated for its purpose at great cost - albeit in rather a hurry. Several bunks lined one side of the large cabin, while a large open area used to continue training routines took up the majority of the space. Simple tapestries depicting scenes from the Witch Hunters history lined the walls and reinforced oil lamps designed specifically for use at sea hung from the ceiling casting their dull yellow glow over the room. Small piles of large cushions coloured in royal blues and purples and reds were scattered about as an attempt to add a little additional comfort and while it was far from luxury, it was more comfortable than the quarters at the Stronghold where the initiates had spent the vast majority their lives.

The Witch Hunter - Reinham, he had introduced himself as - had said little during the trip. Keeping to himself with a scowl fixed on his face in the space between the high collar of the coat and the wide brim of his hat, he had done little during the trip. He had said little more than a handful of words to anyone until now - had barely even moved and not once even removed his coat, never mind wash or change clothing, even though the facilities to do so had been provided.

"You'd better get yourselves prepared." He grunted from his seat beside the steps leading up to the deck. He looked over the initiates with little regard: what they were now didn't interest him. No, it was what they were to become that was important.

Clearing his throat with a slightly strained cough, the Hunter stood.

"We'll be arriving in Aldergard soon. Nobody knows for certain what we will find, but if there's one piece of advice I can give you it's this..." He glared across the cabin at each initiate in turn. "Don't let your guard down, not even for a moment. This island was lost - when we last set foot here even a thousand Witch Hunters could not have saved it. To have risen against those odds is impossible: something powerful and unnatural is behind this, I'm certain."

Stepping aside, he nodded once to the group.

"I know that your studies and training might have meant you have had little chance to talk to one another. Much as a Hunter should learn to rely only on themselves, you should probably get to know your companions a little more before we land. You're going to be watching each others backs for the next few days after all." He made an expression that might have been a sneer or a look of disdain for the idea of trusting ones life to another - it was hard to tell whether it was supposed to be condersending or whether the Witch Hunters naturally sour expression simply made it appear that way. "Also, if you have any questions, now is the time to ask them."
My apologies folks - it turns out I didn't get the opportunity to finish the roleplays first post tonight. I'll be adding the Witch Hunters profile to the list shortly however if anyone wants to take a peek (though it won't be anything particually interesting I'm afraid), and the first post will go up tomorrow for certain.
@LadyRunic, @Hawlin, @Zamokra41 and @AtlasRedfox

We have four characters, and four that are excellent as far as I am concerned. If everyone is still interested then I have added your characters to the list at the top of the page.

It might take me a little while to get the first post of the RP up so watch this space - it should be sometime in the next 24 hours or so.

Edit:
Also, I'll have the Witch Hunters profile added to the character lists before the first post goes up so you'll have some information to go off.
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