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  • Old Guild Username: Crayt
  • Joined: 11 yrs ago
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    1. Crayt 11 yrs ago
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2 yrs ago
Well, this looks pretty much the same.
3 likes
5 yrs ago
I don't have any unpopular opinions. I am perfect.
5 yrs ago
That feeling when you did something in time and then find yourself aimless. Someone give me something to read and tear apart. I'll be nice.
1 like
6 yrs ago
I feel kind of bad for disappearing for over a week right after getting into talks about several RPs, but y'know... Sometimes computers just hate you.
2 likes
6 yrs ago
After not typing on a keyboard for about 9 months, this Chromebook keyboard feels really small and clumsy. Help.

Bio

Ol' reliable.

Most Recent Posts

So how are things coming along?

Should we by any chance be on the look-out for a new fourth player or can we count on the space nun?
Raineh Daze said
If you're using that much ammunition that exact count starts to be a problem, something may have gone very, wrong. Or you're all terrible shots. Besides, I'd only make you start tracking it if you've had a long time away from a chance to resupply.


Alright. I was basically wondering since Adepts only begin with 6 bullets to the stub revolver, which seems rather insufficient.

Anyway, I think I am done.

Virgyl, in all his Adept glory.

If there's anything awry and needs fixing, or whatever, feel free to say so.

PS. I've been tracking my rolls here.
Out of curiosity: Will we be bothering with counting our ammunition?
Scratch that which I deleted from this post.

I'm going Adept.
Probably going for a Guardsman.

Nay, definitely going for a Guardsman.
I would be up for this.

Though due to my laziness, I probably won't read much beyond the Core Rulebook. For a time.
I did what I was able to at nearly 4 AM in the morning. I just felt like I had to put something up before going to bed
It was only natural for them to retreat into the lower hive. The cramped spaces and large amount of citizens that came with a hive world didn’t quite meet the requirements for a psyker to battle in, and the further down they fled, the longer the pitiful corpse-servants would be forced to seek. Their search would also be hindered by the remaining followers of his cherished cult antagonistically flinging their powers at the by-passing marines and whatnot. That’s all they were good for anyway: to be expended for the survival of the fittest. Space was vast after all, and it was only a matter of time before more would swarm Embra’s brilliant presence. One remained, however, and what a stubborn one it was. No doubt desperate to scrape Embra’s precious knowledge out of his skull. He’d been working towards it for quite some time now, Embra had noticed - he had definitely noticed. Not a moment passed when this Malignus fellow wasn’t by Embra’s side. One might say it was quite noticeable. And now he refused to follow Embra’s highly subtle directions towards certain death, which would prolong the arrival of the corpse-lovers even further.

Crowds ran past him in panic. Screams echoed across the streets as they passed stores and homes and more stores and seedy taverns. Nothing seemed like a viable place to stay as any sort of individual with a foot would be kicking the doors down in just a little while, looking for the likes of himself and his follower - and these doors weren’t built to hold. These doors looked brittle and worn out, and were quite clearly meant to be doors - not barricades. The surrounding area was quite unsurprisingly a seedy place, with seedy alleyways and seedy people - Embra had to constantly assure himself that everything was where it should be, and was certain on countless occasions that someone had nabbed one thing or another.

The light power armour which he wore and the force staff, which was basically a wooden rod, made the psyker stick out like a sore thumb. The fact that the staff was leaking blood in places didn’t really make him less noticeable either. At a not very close inspection, a large tail was definitely discernible sticking out through the light power armor. The tail was holding onto an object of a tube shape and seemed generally specific as to where it pointed the tube: most of the time it just happened to be Malignus. The man’s long blue hair rested still upon his shoulders as he carried on walking, but his violet eyes noticed that the crowd was finally starting to thin up ahead...
Name: Embra Parasitif.
Archetype: Q’Sal Magister Immaterials

Pride: Craftmanship.
Disgrace: Wrath.
Motivations: Innovation.



Characteristics:
Weapon Skill: 33 (- 3) = 30
Ballistic Skill: 33 (- 3) = 30
Strength: 40
Toughness: 33
Agility: 31 (+ 3) = 34
Intelligence: 42 (+ 5 + 3 + 3) = 53
Perception: 37 (+ 5) = 42
Willpower: 33 (+ 5 - 2 + 5 + 5 + 5) = 51
Fellowship: 30 (+ 5) = 35

Skills: Awareness, Deceive (+10), Common Lore (Corona), Dodge, Forbidden Lore (Psykers), Inquiry, Logic, Psyniscience (+10), Scholastic Lore (Legend), Scrutiny, Linguistics (Chaos Marks), Scholastic Lore (Heresy), Forbidden Lore (Daemonology), Forbidden Lore (Warp), Common Lore (War), Common Lore (Geminus Sector), Trade (Archaeologist)

Traits/Talents: The Quick and the Dead, Chaos Psyker (Psy Rating x4), Magus Supremus, (Up to 500 xp worth of Psychic Powers chosen from Unaligned, Divination, Biomancy, Pyromancy, Telepathy, or Telekinesis Disciplines, as well as 300 xp chosen from any of the above or the Tzeentch powers), Paranoia, Strong Minded, Weapon Training (Primary), Weapon Training (Exotic) (Q’Sal), Weapon Training (SP), Child of the Warp.

Gear: Common Quality Q’Sal Crystal Caster, Common Craftmanship Force Staff, Grimoire containing acquired lore, Mesh Combat Cloak, Best Craftmanship Backpack, Common Craftmanship Light Power Armour (Auto Senses, Vox Link, Sustainable Power Source, Spikes), Common Craftmanship Trophy Rack, Common Craftmanship Melta-Bomb.

Wounds: 9 (+ -1 + -2) = 6
Infamy: 22 (+ 3 + 9 + 5 +1) = 40
Corruption Points: 1 (+ 5 + 15 + 2) = 23

Gifts of the Gods:
Daemonic Name
Tail (Tzeentch)

Psy Rating: 4
Psychic Powers: Manifest Flame, Fire Bolt, Mind over Matter, Force Bolt, Thought Sending, Compel.

Alignment: Tzeentch

Advances: Willpower (Simple) (Intermediate) (Trained)

Experience total: 1000 (+ 500 for Unaligned etc spells + 300 for either Unaligned etc or Tzeentch spells = 800)
Current: 150
Spent: 850 (500 Unaligned etc spells + 300 for either Unaligned etc or Tzeentch spells = 800)
I'm all over this like a Texan over a squealing hog.
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