> ![](http://b.vimeocdn.com/ts/268/391/26839103_640.jpg)
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> Herma-Mora, the God of Power and Prophecy
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> Abilities: The ability to read the Books of Fate- which is essentially some godly artifacts that remain out of reach of mortals, with all that will and has happened already written. He knows them and acts upon what they say- he follows them to the letter, and then watches as they play out, even though he knows what happens. He grants leaders of any kind strength and confidence, reinforcing their resolve. He can nudge would-be leaders to accept that, even if they are reluctant, and he can send down a prophecy whenever a baby is born, a simply cryptic message delivered by a ball of light- his form, also known as a wisp. By giving a prophecy, he gives power to the newborn individual, and can give them the potential to use magic in certain fields. Every now and then, he may give them very great power, letting their unstable reserves do exactly what needs to be done. He sometimes drives the unworthy leaders insane, whispering in their head endlessly, the voice of Herma Mora. Because of his role as the prophesizer, and knowing pretty much everything that's going to happen, the people are much more likely to call him the God of Knowledge, simply because he knows what'll be happening, when it'll be happening, etc., even though he isn't. A long time ago, he erected a multitude of temples under the population centers where great leaders resided, placing within them a Black Book, which, when read, would take them to his realm, where they'd be tested by the servants of the long-past Powerful, and then granted insight to the future, or the next prophecy to change the world. Sometimes, they may even be rewarded with magical abilities or the extension of them.
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> **Personality & Personality Flaws:** He holds mortals in utter contempt, driving them insane through whispering or through a flash of a possible future- and there are many- just because. He will make bargains with one and never break them, and make bargains with another and consume him as he would anyone else that trespassed in his realm and failed. His area is wherever power is- where there is a necromancer, there is Herma Mora, watching. Where there is a place where a great battle shall take place, that will decide the war, he will be there, influencing both sides. He holds most other gods and goddesses in differing amounts contempt, and respects few. For example, he doesn't think too highly of the Goddess of Knowledge- she cares for the mortals- and the feeling is most likely mutual. Where Herma-Mora would drive one insane, she might comfort them. He is ruthless, and seeks anything that is kept from him. But, when he takes a champion, he rewards them well, and carefully.
I think it's too late for people to join.