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    1. DancingEagle 10 yrs ago

Status

Recent Statuses

8 yrs ago
Current See you Space Cowboy.
2 likes
8 yrs ago
In other news, a solider missed a 97% shot and now he's dead. Never change, XCOM 2
4 likes
8 yrs ago
Quick interest check: Combat-focused action RP in Steampunk world where PCs are airship pirates.
8 likes
8 yrs ago
Also started replaying Dishonored for the first time since 2012-3. Still love the world and atheistic. Stealth route is not as satisfying but more fulfilling.
3 likes
8 yrs ago
I started playing through XCOM 2 for the first time since Feb. There's a lot of BS still going on, but it's addictive as ever.
1 like

Bio

Indie Game Dev Sometimes | Graphic Designer | Video Editor & After Effects Person | IRL Dungeon Master | Does Stuff for halalit.tv

Most Recent Posts

Everyone who posts up a nation sheet, please read the instructions. Add the rolls underneath your NS, thank you.
Yeah, sorry.
Right, we have some players. I'll get to creating the RP soon.
Is there any particular world history you might want to mention before I get rolling on the history of my state? I've got a vague idea of what I want to do, but if I can mesh with some sort of overarching story that'd be even better. EDIT: And, on that note, if anyone wants to collaborate in some regard or have a pre-existing relationship then all the better.
I'd love to have an ally. My plan is to have a totalitarian atheist regime, so having an ally to start with is nice.
<Snipped quote by DancingEagle> Still room, yup.
Then roll, would you kindly.
Looks interesting. If there's still space, I'd like a roll. Also, Flag Maker 1.7 is great for designing flags.
So yeah, that's the premise. An insane man called John wakes up somewhere strange with no recollection of what happened, and the players play as his Schizophrenic voices, "advising" him what to do next. He will pretty much do anything you ask him to, because he believes the voices will leave him alone if he fulfills their requests. He can object to some extreme requests (e.g. killing someone), but he's pretty easy to persuade. This may sound very familiar to those who played Everyone Is John. That's because this RP is heavily influenced by that game, just without the Willpower or Obsessions mechanics. This basically removes all competitive elements from the original game and makes it a more laid-back game, giving the players the fun to do whatever. Who's up for it?
So... Should I bring the shovels? I really don't want all of that effort building the universe to be rendered, well, dead.
Um... Bump?
_**GM Post: Creation is over**_ Balsis gathered his children. "My children," Balsis announced, "You have all done a spectacular job creating the Earth, and populating it with creatures of all kinds, including of course, the humans." Balsis applauded everyone. "I believe that now we'll just have to wait and see what our creations will do next." Velrus, the God Of Time, sped up time to the point that one month is now one second. The seasons changed in the blink of an eye, animals moved around the globe and aged, and the humans began to reproduce. Seven years after creation, the humans had built a small settlement, around 100 people, near the lake Balsis had created for the first Man. Velrus slowed down time to its normal pace, and Balsis observed the humans. Human diet consisted of fruits and scavenged foods, and not animal meat, as neither animal nor man fought each other. As such, fire, and by extension cooking, weren't discovered/invented yet. Humans attempted to mimic Amos' shelter, building primitive small shacks out of palm tree branches, glued together with mud. These shelters would break down during rainfall, and so many squeezed in Amos' resilient shelter. Theft, rape, murder and crime as a whole is virtually non-existent, as human nature hadn't been corrupted. Humans had learned to cooperate: one helped another in carrying water, taking care of the children, sharing food and entertaining one another, etc. As for the spiritual side, they acknowledge Balsis and his children are creators and caretakers, but they've yet to build pantheons or pray to the deities. Disease and death are not known or experienced by humans, as [Empyron granted the first thousand humans immortality.](http://www.roleplayerguild.com/topics/74706/posts/ic?page=2#post-2314004) Therefore, no disease had struck the humans, and physiological needs are optional, instead of required in order to avoid Death. "The humans had created communities, based around cooperation and mutual respect. The rational next step would be to improve the Earth for the benefit of humans while retaining their delicate and respectful attitude, so that the Earth will be an enjoyable, respectful and desirable to live in." Balsis told his children. "Now, go forth, and expand upon your world!"
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