Obligitary 'what is love' reference. *Starts jamming along to the damn good song.*
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8 yrs ago
I think I've found the right humour level for this forum. Brutal stabbings = OK, drug references = not OK. Good to know.
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8 yrs ago
Hands up if you want a way to move PM's into different folders en masse.
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8 yrs ago
I have come to another conclusion: If someone survives the first lot of stabbings, stab them again because you really don't need a witness to your attempted murder.
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8 yrs ago
If someone survives the first lot of stabbing, stab them again because they're clearly a witch and need to be killed.
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Bio
Just a stranger in a strange land... Nah, not really. Born in SA, Moved to the UK. Warhammer 40K fanatic and devourer of sci-fi and fantasy fiction, loves 20th century history.
I've finally lurked back into this site for the first time in ages. I just found this and I'm totally into it, I'll make a total weeb character. Like me lolol
Never done this kind of RP before, but I'm definitely up for trying~!
Name: Faye Fleury
Appearance:
Age: 16
Year: Second
Personality: Faye is the type of girl that never backs down from a challenge, making her seem impossibly stubborn. Despite her stubbornness, she is rather kind and is willing to give anyone the shirt off her back if it meant that they would be happier in the long run. She has a heart of gold and likes to believe that if she were to be in a fantasy game or novel, she would be the knight in shining armor rather than the damsel in distress. She longs to be looked upon as a heroine and a strong individual, though she will do anything in her power to get that impression out of people. Her calm demeanor makes her easy to talk to, though she is a girl of few words until you get to know her. She hates chaos and likes to make sure that everything is kept in order. She hates it when things don't go as planned or if she doesn't have a hand in a situation that directly involves her.
Faye appears to be be very strong, but in reality, she is a bundle of insecurity. She would never admit that she is a big softy that has a collection of plushies and likes reading sappy romance novels.
Background: Faye was born and raised in northern France, living in a small rural village along the French coast. Her father, a Japanese business man, had met her mother when traveling and they fell in love--and you can guess the rest. After finishing his business in France, her father would have to return to Japan just before her mother could admit to being pregnant with his child. Despite being left to never know if he would ever return, she soon had their child, Faye, and was soon remarried to a nice man within their village and he helped to raise her as if she were his own.
Faye lived an average childhood, nothing out of the ordinary; she was very much in love with literature and storytelling. Having grown up just hours away from Omaha Beach, she would visit the site as often as she could to pretend to play out the stories that surrounded that fateful and bloody day. Her older step-brother, Hugo, would often retell the story of the war in such a way to make it seem as if it had happened in a fantasy world to make the history more interesting to her. She and Hugo would oftentimes be found running to and from the library or local bookstores with large bags of books filled with stories of knights, dragons, and princesses. She believed that her older brother was a noble knight, and wanted nothing more than to be his squire, so that she could become like him.
By the time she was seven, Hugo was graduating high school and planned to travel to Italy to continue his education. He told her that as soon as she was old enough, he would "make her his squire", and she was so excited that she promised that she would do her best to train so that he would be proud of her. Even though they made that promise, it would never come true, because Hugo would never return home. He was caught in the middle of a robbery and was murdered without any hesitation. The news devastated the young Faye, yet she vowed that she would one day become the knight that he would have wanted her to be...
Flash-forward a few years... It wasn't until she was 13 or so when her birth father returned to the area in hopes of seeing what had become of his beloved French maiden. Faye was intrigued by the man, although she had no clue that she was his daughter, and when she stepped out to get a closer look at the stranger that spoke with a terrible accent, he saw her. The moment they locked eyes, they both seemed to know who the other was. Her mother explained to him what had happened and that she had hoped that Faye would never have to meet him until she was ready. Her father looked afraid for a few moments, before he explained that he would like to be able to take her back to Japan with him to make up for the lost time when she was old enough to decide for herself.
He stayed in the town for a few months and got to make up for some of the lost time with his daughter, who even though she did not view him as her father, but as a good friend that could possibly one day be something like a father figure. He taught her Japanese and told her of the wonderful schools that would open a million opportunities if she chose to go back to Japan with him. Knowing that it would break her mother's heart, she chose to go to Japan when she was done with her first year of high school and had learned more about her father's country and culture. Throughout her transition from France to Japan, she took many trips to Japan in hopes of bonding with her father despite his busy schedule.
She longed to spread her wings and live up to being the "knight" that Hugo would have wanted her to be.
Other things: Faye knows fencing and is bilingual in both French and Japanese (though the latter is still shaky at times). She is a good cook, but is terrible at preparing Japanese dishes. She learned how to play piano at a young age due to her mother's constant desire to have a musically inclined child, though she is not comfortable playing in front of others.
Welcome to Containment! An unforgiving roleplay about incarceration, and experimentation.
You awake in a room you have never seen before. You try to force your way out, but it's almost like it was made for you. To keep you in...
Containment is a roleplay that takes place in a facility for containment and experimentation. You take the role as a prisoner who wakes up in such a facility. For whatever reason something about you has caught "their" attention. Whether it be something unique to you, or simply wishing to use you as a guinea pig.
There is no predetermined goal set in place, and instead completely up to the characters to decide what it is they wish to do. The aim of my roleplays are to provide an environment that changes based on the characters decisions (doing nothing is a choice too!). While escaping is the most evident one, it is in no way limited to just that.
Taking place in a facility the setting won't change too much, and the focus will revolve more around interaction and preparation. Despite this, the building is quite large and should span for a notable about of time.
The plan is to have each npc all have their own backstory and motives that can, or be, affected by your actions. This is by no means a quirky roleplay. It is harsh and unforgiving. Consequences won't always just be a slap on the wrist. If you make a wrong choice or act prematurely you should expect your character to die.
If your character were to die, you may submit another! Unless specified unable.
Name - Your character's name or nickname.
Age - Your characters age, or assumed age.
Personality - Your characters personality or how they act.
Appearance - Your character's physical description - Please make it as detailed as possible - Clothing is limited to the prison's uniform.
Mental State - Your character's mental description.
Strengths - Your character's physical or mental excel points and/or powers and abilities.
Weaknesses - Your character's physical or mental weak points, and/or power and ability disadvantages.
Cell Number - The cell which you will be known as your own. Yellow dorm or Green dorm, rooms 1-6
How Do They Feel About Pufferfish? - This will determine your characters luck.
Misc - Anything else you might wanna add.
RULES No godmodding No character control No killing off without permission
@Dannyrulx I thought it was issued to penal soldiers because it was illegal? I remember a guard book about some cadians. They thought their kasrikin sergeant may be using frenzon with a commi there. He vehemently said it wasn't frenzon and they all had sorta stood still to see if the commi was gonna do something.
Just checked: (From Lexicanum:) "Frenzon: A general term for psychological control drugs inducing many different mental states, such as frenzy, hatred, fear, etc. These drugs are most notably administered to Penal Legion troops through frenzon dispensers, to produce the desired effects during combat."
"Fury: an illegal combat stimm that induces berserk fits of rage.[4]" (Not slaught, whoops)
"Stimm, Gamma Æ, Rage, Satrophine: Names of different combat drugs inducing similar effects: speeding up the user's reflexes and movement and increasing physical strength and endurance; the longer the drug remains in effect, the greater the chance of the drug causing injury. Stimm is known to mask pain and push the user past the point where their body would give up.[1][2]"
Just wanna,point out frenzon is the most illegal of illegal combat simms XD watch put for the commissar and your commanding officers cuz use of frenzon can be a shooting offense
Actually, Frenzon is issued to Penal Soldiers and is perfectly legal.
Slaught is the shit that'll get you killed, because they basically think you're being possessed by Khorne.
Just a stranger in a strange land... Nah, not really. Born in SA, Moved to the UK. Warhammer 40K fanatic and devourer of sci-fi and fantasy fiction, loves 20th century history.
<div style="white-space:pre-wrap;">Just a stranger in a strange land... Nah, not really. Born in SA, Moved to the UK. Warhammer 40K fanatic and devourer of sci-fi and fantasy fiction, loves 20th century history. </div>