While the voice of the child of Shirila spok disheartening words, his resolve to help was strengthened as he heard Shirila's voice. She even explained what he needed to find and where to try to find it. All he needed to do was get it fast...
And being fast was what Arch knew how to do best. Quickly, Arch spoke to the creature, "They might usually not help, but Shirila is guiding me. I am sure I'll be of help in the end. I be back quickly." With that he turned around, picking up the skull and the stick before bolting off to the south, even draining some energy from the skull to increase his speed as he headed southwards. His eyes scanning the surroundings for the said purpe and white plant.
EXP: 0
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is remarkably undamaged. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
@Jangel13 I would go with C or D, I believe it is too early for us to interact with true sentient races. I refrain from considering any other goblin tribe truly sentient. xD
The moments until the bracelet were very tense ones for Arch, his steps slowly got shorter an shorter, and by the time he finally heard a voice in his mind, he had already stopped. He took a deep breath in, thinking to himself, "Well, at least... I'm not appetizing..." But he did have someone to help, he looking at the child of Shirila for a few more moments before resuming his steps towards them. With some more ease in his mind, after being recognized as a follower of Shirila, he walked closer to the creature.
"She... She sent me over to you, so that I could offer help. But," He paused as he moved closer, his eyes moving from the head of the Child of Shirila to the wound it had, "I would need some time to, make enough to help with your wound." At least, that was the best he could do for now. He could try cleaning the wound, and applying something to stop the bleeding. Or at least, it would be something to try. Unles Shirila had other ways to deal with this situation, but the hobgoblin was too focused in attempting to think of a way to help the creature to think of asking.
EXP: 0
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is remarkably undamaged. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
It does! Arch just wants to heal, and get away for that reason! Luckly, I'm the one there, and hopefully I can have a chance outrunning whatever hurt it should it suddenly come after me. Plus goblins taste bad! What would want to eat a goblin?!
@Crusader Lord not to be pushy but I do belive we are waiting on you... mostly bored at work.
@Darked13 and its a good thing you found that bear too. bring it back so we can get a new friend and source of food lol... but if Gird had found it first im not sure if he would kill it to put it out of its misery or tell gina about it.
I just wanna help it, Arch will at most ask for some fruits and say there are others who worship his mother, and if it comes along great.
But killing it would be bad, it is a child of a goddess, getting on a god's bad side is bad... plus it can likely kill any of us, easily. Even if it is as hurt as it is.
"I'll get a bit closer and, and see what can be done... alright? I just want to help you." He kept showing the child of Shirila the palm his open palms before taking a slow step forward, planning on carefully taking another one if Her child allowed him to get closer. That is, if the Her child didn't growl as loud and didn't attack him.
EXP: 0
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is remarkably undamaged. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
As for your list send it to me through a pm and I'll make the tree when I get to it. In all honesty the abilities and powers that each step is able to take is very good thougb I will change things to have single minded devotion for either life or death. From my requirements ill create quests much like what goblin arch is doing now
Lil quest.. lil quest.. *sheds tears* It is a divine mission bestowed to Arch directly from his goddess!!! (It is the perfect quest for everything I wanna do. xD I couldn't ask for more. Thanks for the lovely RP.)
On another note, I'll be finishing my post in a bit.