With each step, he remained sure that the gods was protecting him. There was no shed of doubt to begin with, but after he felt the wind caressing him, a soft sigh came out, as with that he knew with even more certainty that Shirila was with him.
With a resolute look on his face, he kept walking towards the flower. Ready to uproot as soon as he reached it, who knows for how long it would be safe for the Child to remain back there? If it was hurt to that point, what would stop from other creatures as strong as itself to come and attack it?!
EXP: 0
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is somewhat undamaged. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
I am not complaining! >.< It is a fair requirement. I was just reminding myself that I gotta go kill things! Though, certainly bigger things... once I am fighting with something better than a random twig.
Then sorry not enough. You didn't think it would always only take 100 to evolve did you? I need to update the main page about this but all hobgoblins listen well: the requirement for evolution is now 150. Each evolution requirement will grow from 50 so their is time for you to get the necessary requirements to evolve into your preferred forms.
Noooooooo, I should go kill things eventually after this super-holy quest of Arch xD Or at least, find some food, my poor goblin hasn't even eaten. He shall no longer quest before eating.
"My Goddess..." The short hobgoblin said briefly as he looked at the thorns. He took in a deep breath, reminding himself that the Goddess, as always, had a plan so the least he could do was to trust her and enact it as requested. With all the trust in the goddess, that lovely thing called faith, he started walking towards the flower. After all, any hesitation here could mean the death of the Goddess' child.
EXP: 0
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is remarkably undamaged. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
@Wildman13 I just like the hooded spirits tree. xD I feel no need to attempt to make something when there is already something great!
Though I did think of how nice a final form which remained a hooded spirit, but got higher focus on healing, medicine and life would be nice, rather than said part of the tree ending up as one with ents(?) before becoming one hell of a hooded tree person. Then again, it really IS the final form. xD