@Zelosse That map is a bit small xD If it is the same map as the one they have on the novel, here is a link to a bigger one. http://i.imgur.com/pNRY3EW.jpg
Name: Robert Smith Character Name: Archene Age: 25 Gender: Male Level: 100 Race: Human Class: Magician [15] Arcanist [10] Illusionist [10] Elementalist(Fire) [15] Elementalist(Air) [15] Elementalist(Water) [15] Elementalist(Earth) [15] Lord of the Elements [5]
For the most part, Robert is a calm guy, easy-going guy. In game, he hardly got stressed, whether due to playfulness of guildmates, questions of newbies or random PKers. While he enjoys helping people around, throwing magic spells at nowhere is also on his list of enjoyable things, specially because of the visual effects.
Robert is an only son out of the game. He worked with freelance translation after dropping out of college. It paid just enough for him to be able to sustain himself and play Yggdrasil. Regarding real life friends, other than the rare meeting with personal old friends, he met and spoke to them through Yggdrasil more than anything.
He joined Yggdrasil after getting his first pay after dropping out of college, chosing to become a mage due to the novelty of magic, but early on got rather frustrated due to spell costs and cool downs. Chosing to get the illusionist class only for one of its most lovely spells, which allowed him to have his fun with spell casting.
He became a more serious player after one of his RL friends got repeatedly PKed, he grinded as much as he could on his free time and even began spending more money on the game itself just so he could get to the top. By the time he got strong enough to properly avenge his friend and invite them back to the game, even the people who PKed him weren't playing around anymore.
Not long after he heard news of a very newbie friendly guild, he joined with some hassle, but soon, began helping players around the guildhouse. At first just giving buffs his class allowed. Soon enough he got his cape, so he could fight along the newbies.
Every now and then, he did some boss hunting, specially the wandering ones. His elementalist classes always gave him some considerable versatility and firepower, but one day he finally got info on a lovely rare class. It wasn't the most powerful even if it had a lot of firepower nor wasn't truly a support class despite having some ability as a support, but it had one thing he couldn't avoid loving. Every single one of their spells were full of flashy visuals, and that was all he could ask.
It took quite a while, some help from the guild and a lot of fight against elemental NPCs, but in the end, he was able to finish the quest that unlocked the class for him. It had all been a fun and long ride.
As time went on though, there were less newbies around to be helped, so he ended up spending more time hunting random mobs or just lazying around with guild members. He even took proper breaks from the game every now and then. On the last week Yggdrasil would remain online, however, he logged back on. He gave all the other members who stayed around hugs, catch up with what he could and stayed there. The least he could do for the guild was stay around until the game ended. That was his plan, and that was what he did... but for some reason, after the moment when the last server should be shut down... he was still there.
Last Staff of Macron - Artifact Item - A staff dropped from a world boss. Passive. Reduces mana cost of spells. Active. Recover 50% of the user's mana, but sets their mana regeneration to 0 for 30 minutes (unremovable debuff that overrides any mana regeneration). (20 hour cooldown) Boss-drop from a wizard who sought eternal life but abhorred necromancy. It may not be wielded by any race that can recover health with negative energy (mostly undead races).
Macron's Will - Artifact Item - A necklace dropped from a world boss. Passive. Increases the wearer mana regeneration considerably. Active. Removes all status effects from its user before recovering 10% of user health and mana. (20 hour cooldown) Boss-drop from a wizard who sought eternal life but abhorred necromancy. It may not be wielded by any race that can recover health with negative energy (mostly undead races).
The Macron set contained a total of five items, including earrings, and 2 rings beyond the staff and the necklace. They mostly alude to Macron's search for immortality and his belief that given enough mana is possible to never die. Before the end of Yggdrasil, he was only able to get one of the items and buy the other. The other pieces either being too expensive for what they do or in the hands of players that were no longer active. The whole set had the effect of restoring health and mana of the wearer to 100% upon death, no death effects applied and a 24 hour cool down while applying a hidden status effect that reduced the wearer's health and mana in 10% per minute.
Eternal Robes - Legendary Item - Immunity to Curses, Resistance to Light, Resistance to Holy Magic, Resistance to Negative Energy (harm, necromantic energy attacks) and Minor Resistance to abnormal status conditions. The item has an incredibly high durability and durability regeneration; although it is not outright indestructible, it'd would need a pair of tier 10 spells focused on non-metallic armor destruction to destroy it. It was obtained from a quest where he had to obtain rare drops from high level demons and angels, it was the worst fetch quest ever. It is reflects light in a rainbow-like way. May not be worn by demons or angels.
Elemental Archmage Equipment Set - Legacy Tier - It is a set of robes, pants, sandals, earrings and rings that give a caster mana regeneration, some resistance to magic and minor damage bonus to spell. It is a level 60 craftable set that was relatively common for mages of that level. It needs a caster to have an Elementalist class at level 10 or higher.
Arcane Barrier - Arcanist Sustained Active - A spell that creates a barrier around the caster that deducts 75% of the damage taken from the casters mana instead of health.
Cast Fake - Illusionist Passive - An illusionist may cast a fake version of a known spell that does no damage and gives no status effect for 5% of the spell's original cost. It has no cooldown or cast time.
Dispel - Arcanist Active - A spell that dispels an effect from a given target. The spell is capable of removing buffs and abnormal effects from a given target, one at the time. Low cooldown and relatively low mana cost.
Elemental Decree - Lord of the Elements Active - A spell that grants Greater Resistence to the the elements of mastered elementalist classes (air, fire, water and earth). It has a considerable duration, short cast time and a relatively small mana cost.
Elemental Rift - Lord of the Elements Active - Summons a mixed army of level 25 Elementals of mastered elements along a number of level 40 Elemental Lords to lead them. They can use spells of their element and are immune to damage of their own element. Elemental Lords are under the caster's control and Elementals obey Elemental Lord's commands. Killing or banishing an Elemental Lord returns elementals under its control to their plane of origin. The spell has a 24 hour cooldown, a minute of cast time and 30% of his total mana.
Elemental Seal - Lord of the Elements Active - The spell prevents the target from using any elemental spell. It lasts 24 hours and costs a considerable amount of mana to cast.
Elemental Storm - Lord of the Elements Active - The spell is a large AoE with considerable cast time. It creates a magical storm that causes continuously causes damage of the element of each mastered elementalist class to enemies. Though its total damage is incredibly high and it can affect structures, its damage to individual targets isn't high unless someone just stands inside it over the entire duration or has weakness to one of its elements. The cast time is equal to the number elementalist classes in minutes. The spell has a 100 hour cooldown and 60% of his total mana.
Fly - Elementalist (Air) Sustained Active - The spell allows the caster to fly for as long as mana is provided. It cannot fly over 60 meters high and cannot go over 20 km/h.
Greater Banish Elemental - Lord of the Elements Active - The spell can banish high level elementals back to their plane of origin. The spell has a 30 minute cooldown.
Greater Elemental Affinity - Lord of the Elements Passive - When taking damage from the element of a maxed elementalist class 50% of the damage is negated and when the source of the damage is the owner of this passive, 100% of the damage is nulled.
Invisibility - Ilusionist Sustained Active - Makes the target invisible for 1 minute. The spell has a 2 minute cooldown.
Mirror Image - Illusionist Active - Creates a copy of the caster. It is destroyed with a single hit and there can only be a single Mirror Image active at the time. It has reduced stats and can only cast illusionist spells. The spell has a 5 minute cooldown.
Phoenix Rite - Lord of the Elements Delayed - After a considerable casting time and very bright light effects, the caster suffers a reduction of 25% in their max health and mana that lasts until death. Upon death, the caster is revived with no loss of levels and is immune to abnormal effects for 15 seconds. After death, the spell enters a 20 hours cooldown.
Silent Cast - Arcanist Passive - For an increase cost of mana, may cast a spell silently.
Greater Summon Elemental - Lord of the Elements Active - Summons an elemental of a mastered elementalist class with half of the caster's level. It will obey caster's orders for until dismissed. Only one elemental can be summoned at the time. The spell has 1 hour cooldown starting at the moment the elemental is dimissed or killed. It has a considerable mana cost.
-Earth Element as in spells that are earth/ground based, even if the -exact- damage they deal is blundgeon, piercing or sharp. -Each of his elementalist classes provide him a few damage spells that deal AoE, Single Target and in some cases, DoT damage. magic element. -His arcanist class gives him access to non-elemental magic spells that deal pure magic damage. They are for the most part single target, have no cast time and cost mana relative to their damage. It was the first class he obtained after getting mage to level 15. -Lord of the Elements is a rare class that requires the user to be level 95 and have at least 4 elementalist classes over level 10. Besides Rite of Phoenix which he may activate before wearing a [Cloak of Evening], he has no access to this class while wearing the item.
Name: Robert Smith Character name: Archene Age: 25 Gender: Male Level: 100 Race: Human Class: Magician [15] Arcanist [10] Illusionist [10] Elementalist(Fire) [15] Elementalist(Air) [15] Elementalist(Water) [15] Elementalist(Earth) [15] Lord of the Elements [5]
For the most part, Robert is a calm guy, easy-going guy. In game, he hardly got stressed, whether due to playfulness of guildmates, questions of newbies or random PKers. While he enjoys helping people around, throwing magic spells at nowhere is also on his list of enjoyable things, specially because of the visual effects.
Robert is an only son out of the game. He worked with freelance translation after dropping out of college. It paid just enough for him to be able to sustain himself and play Yggdrasil. Regarding real life friends, other than the rare meeting with personal old friends, he met and spoke to them through Yggdrasil more than anything.
He joined Yggdrasil after getting his first pay after dropping out of college, chosing to become a mage due to the novelty of magic, but early on got rather frustrated due to spell costs and cool downs. Chosing to get the illusionist class only for one of its most lovely spells, which allowed him to have his fun with spell casting.
He became a more serious player after one of his RL friends got repeatedly PKed, he grinded as much as he could on his free time and even began spending more money on the game itself just so he could get to the top. By the time he got strong enough to properly avenge his friend and invite them back to the game, even the people who PKed him weren't playing around anymore.
Not long after he heard news of a very newbie friendly guild, he joined with some hassle, but soon, began helping players around the guildhouse. At first just giving buffs his class allowed. Soon enough he got his cape, so he could fight along the newbies.
Every now and then, he did some boss hunting, specially the wandering ones. His elementalist classes always gave him some considerable versatility and firepower, but one day he finally got info on a lovely rare class. It wasn't the most powerful even if it had a lot of firepower nor wasn't truly a support class despite having some ability as a support, but it had one thing he couldn't avoid loving. Every single one of their spells were full of flashy visuals, and that was all he could ask.
It took quite a while, some help from the guild and a lot of fight against elemental NPCs, but in the end, he was able to finish the quest that unlocked the class for him. It had all been a fun and long ride.
As time went on though, there were less newbies around to be helped, so he ended up spending more time hunting random mobs or just lazying around with guild members. He even took proper breaks from the game every now and then. On the last week Yggdrasil would remain online, however, he logged back on. He gave all the other members who stayed around hugs, catch up with what he could and stayed there. The least he could do for the guild was stay around until the game ended. That was his plan, and that was what he did... but for some reason, after the moment when the last server should be shut down... he was still there.
Last Staff of Macron - Artifact Item - A staff dropped from a world boss. Passive. Reduces mana cost of spells. Active. Recover 50% of the user's mana, but sets their mana regeneration to 0 for 30 minutes (unremovable debuff that overrides any mana regeneration). (20 hour cooldown) Boss-drop from a wizard who sought eternal life but abhorred necromancy. It may not be wielded by any race that can recover health with negative energy (mostly undead races).
Macron's Will - Artifact Item - A necklace dropped from a world boss. Passive. Increases the wearer mana regeneration considerably. Active. Removes all status effects from its user before recovering 10% of user health and mana. (20 hour cooldown) Boss-drop from a wizard who sought eternal life but abhorred necromancy. It may not be wielded by any race that can recover health with negative energy (mostly undead races).
The Macron set contained a total of five items, including earrings, and 2 rings beyond the staff and the necklace. They mostly alude to Macron's search for immortality and his belief that given enough mana is possible to never die. Before the end of Yggdrasil, he was only able to get one of the items and buy the other. The other pieces either being too expensive for what they do or in the hands of players that were no longer active. The whole set had the effect of restoring health and mana of the wearer to 100% upon death, no death effects applied and a 24 hour cool down while applying a hidden status effect that reduced the wearer's health and mana in 10% per minute.
Eternal Robes - Legendary Item - Immunity to Curses, Resistance to Light, Resistance to Holy Magic, Resistance to Negative Energy (harm, necromantic energy attacks) and Minor Resistance to abnormal status conditions. The item has an incredibly high durability and durability regeneration; although it is not outright indestructible, absurd. It was obtained from a quest where he had to obtain rare drops from high level demons and angels, it was the worst fetch quest ever. It is reflects light in a rainbow-like way. May not be worn by demons or angels.
Elemental Archmage Equipment Set - Legacy Tier - It is a set of robes, pants, sandals, earrings and rings that give a caster mana regeneration, some resistance to magic and minor damage bonus to spell. It is a level 60 craftable set that was relatively common for mages of that level. It needs a caster to have an Elementalist class at level 10 or higher.
Arcane Barrier - Arcanist Sustained Active - A spell that creates a barrier around the caster that deducts 75% of the damage taken from the casters mana instead of health.
Cast Fake - Illusionist Passive - An illusionist may cast a fake version of a known spell that does no damage and has no effect for 5% of the spell's original cost. It has no cooldown or cast time.
Dispel - Arcanist Active - A spell that dispels an effect from a given target. The spell is capable of removing buffs and abnormal effects from a given target, one at the time. Low cooldown and relatively low mana cost.
Elemental Decree - Lord of the Elements Active - A spell that grants Greater Resistence to the the elements of mastered elementalist classes (air, fire, water and earth). It has a considerable duration, short cast time and a relatively small mana cost.
Elemental Rift - Lord of the Elements Active - Summons a mixed army of level 25 Elementals of mastered elements along a number of level 40 Elemental Lords to lead them. They can use spells of their element and are immune to damage of their own element. Elemental Lords are under the caster's control and Elementals obey Elemental Lord's commands. Killing or banishing an Elemental Lord returns elementals of the same element to their plane of origin. The spell has a 24 hour cooldown, a minute of cast time and 30% of his total mana.
Elemental Seal - Lord of the Elements Active - The spell prevents the target from using any elemental spell. It lasts 24 hours and costs a considerable amount of mana to cast.
Elemental Storm - Lord of the Elements Active - The spell is a large AoE with considerable cast time. It creates a magical storm that causes continuously causes damage of the element of each mastered elementalist class to enemies. Though its total damage is incredibly high and it can affect structures, its damage to individual targets isn't high unless someone just stands inside it over the entire duration or has weakness to one of its elements. The cast time is equal to the number elementalist classes in minutes. The spell has a 100 hour cooldown and 60% of his total mana.
Fly - Elementalist (Air) Sustained Active - The spell allows the caster to fly for as long as mana is provided. It cannot fly over 60 meters high and cannot go over 20 km/h.
Greater Banish Elemental - Lord of the Elements Active - The spell can banish high level elementals back to their plane of origin. The spell has a 30 minute cooldown.
Greater Elemental Affinity - Lord of the Elements Passive - When taking damage from the element of a maxed elementalist class 50% of the damage is negated and when the source of the damage is the owner of this passive, 100% of the damage is nulled.
Invisibility - Ilusionist Sustained Active - Makes the target invisible for 1 minute. The spell has a 2 minute cooldown.
Mirror Image - Illusionist Active - Creates a copy of the caster. It is destroyed with a single hit and there can only be a single Mirror Image active at the time. It has reduced stats and can only cast illusionist spells. The spell has a 5 minute cooldown.
Phoenix Rite - Lord of the Elements Delayed - After a considerable casting time and very bright light effects, the caster suffers a reduction of 25% in their max health and mana that lasts until death. Upon death, the player is revived with no loss of levels and is immune to abnormal effects for 15 seconds. After death, the spell enters a 20 hours cooldown.
Silent Cast - Arcanist Passive - For an increase cost of mana, may cast a spell silently.
Greater Summon Elemental - Lord of the Elements Active - Summons an elemental of a mastered elementalist class with half of the caster's level. It will obey caster's orders for until dismissed. Only one elemental can be summoned at the time. The spell has 1 hour cooldown starting at the moment the elemental is dimissed or killed. It has a considerable mana cost.
-Earth Element as in spells that are earth/ground based, even if the -exact- damage they deal is blundgeon, piercing or sharp. -Each of his elementalist classes provide him a few damage spells that deal AoE, Single Target and in some cases, DoT damage. magic element. -His arcanist class gives him access to non-elemental magic spells that deal pure magic damage. They are for the most part single target, have no cast time and cost mana relative to their damage. It was the first class he obtained after getting mage to level 15. -Lord of the Elements is a rare class that requires the user to be level 95 and have at least 4 elementalist classes over level 10. Besides Rite of Phoenix which he may activate before wearing a [Cloak of Evening], he has no access to this class while wearing the item.
The hobgoblin stopped as he felt the flower by his feet, he carefully grabbed it, attempting to pull it along with its roots before glancing back the path he came. Seeing the path being clear, he nodded at himself and ran. He ran back with all his forces, draining whatever was left of the skull's energy so that he could quickly return to the Child. After all, if the goddess sounded worried, who knew how long the creature could survive without this flower?
EXP: 0
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is somewhat undamaged. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.