Avatar of Darkraven
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    1. Darkraven 11 yrs ago
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8 yrs ago
Current The hidden benefit of wearing 8 rings total? They double as a pair of brass knuckles in case you get into a fight.
8 yrs ago
Just as we would turn around and condemn or laugh at our ancestors for their barbarism, our descendants will do the same.
9 likes
8 yrs ago
I'm happy with participating in a single RP - Something tells me I'm the only one?
8 yrs ago
In Batam for a month after quitting my job. Been powering through my writing since. I guess this is where I call myself a full-time professional writer.
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Most Recent Posts

Your race will probably be responsible for the Daemonrexa's proximity to human looks, namely their mouths and arms.

Hopefully I've given you quite a bit of stuff for your own race's oral tradition, tales, epics and myths :D If not, by the time I'm done with mine, you'd have plenty.
TheSovereignGrave said
Nah, sorry. I would, but I'd find it a bit difficult to explain how the few mutated would end up transforming all of the humans around the Bleeding Sea. Plus I kind of imagine them as kind of just being that way naturally; they're sentient beings native to the area around the Bleeding Sea, which is why they don't get sick when they drink the water.


Well, considering that it took place more than at least 20,000 years ago, and how I plan to write that they had been mingling for centuries, I believe it would help you with explaining that if you wish to. But since you prefer them to be natural, it's fine.

I have something else though. Is it okay if I write that the Daemonrexa drew some of their mutations from your race?
HounderHowl said
And yea! Go for it! My peoples ancestors had more land and military might


Alright, sure thing, will inform you once I've written something. Shouldn't be a huge problem with that arena thing, as by the time Daemonrexa met HelCore ancestors, the first Nephilims would have been born if not subsequent generations.
TheSovereignGrave said
They're not too different from humans. They're just taller, grey-skinned, bald, and have 'claws'. I put claws in quotation marks because they're really more like long, sharp fingernails than actually claws.


Oh okay, that should simplify things. Any chance that they got some of that from the first generation of Daemonrexa? :D

Wernher said
Well, if it means anything to you So Boerd I'm on your side and I for one, also had to deal with Alfhedil's hilariously bad temper and insults. Come now bro, I'm sure we can brew something epic without that guy.


There are sides now? This is childish. You guys should just get over each other. I'm proposing a set of simple solutions:
- Boerd should next time make asking for permission a priority, since that's what seems to spark of this whole childish conflict.
- Alfhedil should stop being so bad-tempered and insulting, if he really is. I don't see how he is really, as all I see is a guy defending himself and his views.
- Wernher should stop taking sides.
- Raptorman shouldn't make it such that his people are invulnerable to factionalisation, leaving empire lands and getting enslaved.
So Boerd said
"their inability to breathe oxygen in the same quantities as other the creatures of the world outside their lands"


"One of the most important plants to the Dominion is the Harkti bush, a shrub that produces foliage that is capable of trapping oxygen within it's fibers and filtering through gases which the Tarix-Na can breathe. Drying the leaves allows longer use of the plant, as well as enables the Dominion to store supplies of the plant for long journeys. Using this plant, the people of the Dominion are able to leave their lands and travel the world for so long as they have a supply of the Harkti bush's leaves."
Hey, while we're at it, is it possible if I make some mentions of the ancestors of the HelCore people in my mythology, Hounder?

And SovereignGrave, it would be interesting to know what kind of people are your race, since they're not human. I'm gonna have to rewrite the bits regarding your people.
They could leave by taking Harkti Leaves.
Yeah well, you know what I mean. Story game first and foremost.
You're taking this way too seriously, So Boerd. This is just a game first and foremost...
Damn, we need a better way to update the map. I'm not particularly happy with the way my territory is drawn, but it would be hard to update it without going back to a much earlier version of the map... Maybe the GM should have a Paint.NET or photoshop version?
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